Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 3 damage, and Chilling enemies for 20%. When Deep Freeze expires, it deals an additional 31 damage.
Casting Deep Freeze again ends the effect early.
Cooldown: 58.8 seconds
Deals Cold Damage
Tags: Ultimate, Frost
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. Immune characters cannot be damaged and all negative effects are removed and prevented.
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Barriers absorb damage from all sources up to a specified amount. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them.