Command Skeletons | Mana Cost: {#} Command your skeletons to unleash powerful attacks on an enemy. Priest: {#}% damage desc_extra: - Mod.FocusTarget: Command your skeletons to unleash powerful attacks on an enemy and then focus it for 6 seconds.
- SF_11: Skirmisher: {12.9/13.2/13.5/13.8/14.1/14.4/14.7/15/15.2/15.5}% damage
- SF_12: Defender: {132.9/133.2/133.5/133.8/134.1/134.4/134.7/135/135.2/135.5}% damage
- SF_13: Reaper: {15.9/16.2/16.5/16.8/17.1/17.4/17.7/18/18.2/18.5}% damage
- SF_14: Shadow Mage: {46.4/46.7/47/47.3/47.6/47.9/48.2/48.5/48.7/49}% damage
- SF_15: Cold Mage: {46.4/46.7/47/47.3/47.6/47.9/48.2/48.5/48.7/49}% damage
- SF_16: Sacrifice Mage: {68.1/68.4/68.7/69/69.3/69.6/69.9/70.2/70.4/70.7}% damage
rankup_desc: Damage increased to: Priest: {#}% damage |
Skeleton Warrior Skirmisher | Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.Upgrade A: You can raise one additional Skirmisher Warrior.Upgrade B: ach time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage. Can only happen every 3 seconds.Sacrifice: Your Critical Strike Chance is increased by +5%, but you can no longer raise Skeletal Warriors. |
Skeleton Warrior Defender | Durable shield-bearers with 15% increased Life.Upgrade A: Every 6 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take.Upgrade B: Increase the amount of Thorns that Defender Warriors inherit from you from 30% to 40%.Sacrifice: You gain 15% Non-Physical Resistance, but you can no longer raise Skeletal Warriors. |
Skeleton Warrior Reaper | Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.Upgrade A: Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.Upgrade B: Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.Sacrifice: You deal x15% increased Shadow damage, but you can no longer raise Skeletal Warriors. |
Raise Skeleton | Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 5 seconds, increasing their damage by 20% and healing them for 10% of their Maximum Life. |
Skeleton Mage Shadow | Shadow Mages wield power from the beyond dealing moderate Shadow damage.Upgrade A: Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds.Upgrade B: Shadow Mages fire an additional shadow bolt every 5th attack.Sacrifice: Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages. |
Skeleton Mage Cold | Cold Mages attacks will chill enemies eventually freezing them in their tracks.Upgrade A: Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence.Upgrade B: Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds.Sacrifice: You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages. |
Skeleton Mage Sacrifice | Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life. - Upgrade A: Reduce the Life cost of your Bone Mages' attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal x40% increased damage.
- Upgrade B: Each time a Bone Mage dies from its own attack, they leave behind a Corpse and Fortify you for 11% of your Base Life.
- Sacrifice: Your Overpower damage is increased by x40%, but you can no longer raise Skeletal Mages.
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Golem | You are protected by a Golem with {#} Life that attacks for {26.9/29.6/32.3/35/37.7/40.4/43.1/45.8/48.5/51.2}% damage. When your Golem dies, it respawns after 20 seconds. desc_extra: - SF_16: Cooldown: {#} seconds
- SF_16_2: The Golem sheds Corpses as it takes damage.
- SF_16_3: Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds.
- SF_17: The Golem absorbs 15% of damage you would take, and recovers Life when attacking.
- SF_17_2: Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing {40/44/48/52/56/60/64/68/72/76}% damage and healing {4/4.4/4.8/5.2/5.6/5.9/6.3/6.7/7.1/7.5}% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.
- SF_18: Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 25% damage and Stunning surrounding enemies for 3 seconds. This has a [(NecroArmy_Spec_For_Pet_Type#2==2 and 10 or 16)] second cooldown.
rankup_desc: Life increased to {#}. Attack damage increased to {26.9/29.6/32.3/35/37.7/40.4/43.1/45.8/48.5/51.2}%. |
Golem Bone | A horrid protector that taunts enemies, forcing them to attack the Golem.Upgrade A: Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a Corpse.Upgrade B: Your Bone Golem gains 10% Maximum Life and the amount of Thorns they inherit from you is increased from 30% to 50%.Sacrifice: You gain +10% increased Attack Speed, but you lose the ability to summon a Golem. |
Golem Blood | Drains Life from nearby enemies to heal and bolster itself.Upgrade A: Your Blood Golem absorbs 15% of damage you would take.Upgrade B: While Healthy, your Blood Golem gains 25% Damage Reduction and x50% increased damage.Sacrifice: Your Maximum Life is increased by x10%, but you lose the ability to summon a Golem. |
Golem Iron | An amalgamation of steel that slams the ground and Stuns enemies.Upgrade A: Every 5th Iron Golem attack causes a shockwave, dealing 30% damage to the primary enemy and to enemies behind them.Upgrade B: Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.Sacrifice: You deal x30% increased Critical Strike Damage, but you lose the ability to summon a Golem. |