Mother's EmbraceUnique Ring 725 Item Power Flavour Text: "Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias Requires Level 60 |
It drops from the following bosses:
This ring will be of particular benefit to those whose Core skill relies on large-scale AoE, since it will refund 20% of that skill's Resource cost if it hits 5 or more enemies. Classes whose Core skills aren't quite so reliable for hitting that many at a time will not find this as useful.
However, the ring has other things going for it. It gives an across-the-boards stat bonus, a small bonus to Lucky Hit chance, more Overpower damage and more Crit Strike damage.
In other words, Mother's ring is very nice, even if it's not perfect for your class.
The Mother's Embrace ring drops after fighting the campaign's final boss.
It can be found in World Tier 3: Nightmare and even more can be found in World Tier 4: Torment.
You can wear multiple different unique items and gain each of their benefits.
Shadow Resistance reduces incoming Shadow damage by X%. This applies to both direct Shadow damage and Shadow damage over time.
Overpowered attacks deal bonus damage to enemies based on the sum of your current Life and Fortified Life.
Attacks have a 3% chance to Overpower. This chance cannot be passively improved, but some effects can cause attacks to be guaranteed to Overpower.
When you gain a level, you’ll receive points to spend in Strength, Intelligence, Dexterity, or Willpower, along with your skill points. With each Level, you gain Base Life and Core Stats. Each Level until Level 50 grants a Skill Point. Afterwards, each quarter of a Level grants a Paragon Point.
Skills can trigger Lucky Hit effects. For exmaple, if a Skill has a Lucky Hit Chance of 50%, and an effect a 20% chance to Stun an enemy, then that Skill will Stun enemies on average 10% of the time.
Frost Bolt has 10% chance to Stun.
Direct damage includes all damage dealt to enemies that is not from damage over time effects. Only direct damage can Critically Strike, Damage over Time cannot. Each hit has a random chance to be a Critical Strike. This chance is equal to your Critical Strike Chance (CSC) stat, which can be increased in many different ways.
Critical Strike = 5% chance to deal 50% bonus damage. You can increase both of these numbers with skills and gear.
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