The master of shapeshifting makes his triumphant return to Sanctuary! Seamlessly changing forms from human to Werebear to Werewolf, his command over earth and storm magic is second to none.
Unlike Diablo II, Druid has no skills that exist purely to transform in and out of the various Forms: instead, each skill can only be cast from one (sometimes two, but not any) form, shifting to it before cast without any extra action. Once shapeshifted, the Druid remains in that form for 3 seconds or until a different action forces them to shapeshift again. The three forms are human, Werebear and Werewolf.
This Monster Family can be found in Scosglen and Fractured Peaks and come with some cool abilities. The Firewalker from the werewolves have 2 unique abilities. The first ability is a fire lunge in which they dash through you, leaving a trail of fire behind. Stealth is the second ability, allowing them to turn invisible (with a slight shimmer) to ambush you at the right time. The differences between The Firewalker and the other two are distinct, which makes you wonder where were the other members at when it was time to learn these super cool abilities.
As wolves naturally do, Werewolves can smell you from far away and often times they're already chasing you before they entered your field of view. You don't "aggro" them, they "aggro" you.
Common Item Drops: Chests, Crossbows
Name | Description | Tags | Power Name | Rewards |
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Digitigrade Gait | You gain +{3 skill_rankup_desc: Movement Speed +{3 | Tags: Werewolf, Movement, Shapeshifting | Druid Talent Shapeshifting T2 N2 |
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Toxic Claws | Critical Strikes with Werewolf Skills deal {7.5 skill_rankup_desc: Poisoning Damage {7.5 | Tags: Critical Strikes, Werewolf, Poison, Damage, Shapeshifting | Druid Talent Shapeshifting T4 N3 |
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Savage Rabies | Rabies deals its total Poisoning damage in 4 seconds instead of 6. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
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Preserving Blood Howl | Blood Howl also increases your Attack Speed by +15% for 4 seconds. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Primal Shred | Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x20%. | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Wild Claw | Claw has a 10% chance to attack twice. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Bestial Rampage | After being a Werewolf for 2.5 seconds, gain +20% Attack Speed for 15 seconds. | Tags: Shapeshifting, Attack Speed, Damage, Werewolf, Werebear | Druid Talent Hybrid T5 N1 |
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Lupine Ferocity | Every 6th Werewolf Skill hit Critically Strikes and deals x60% increased damage. | Tags: Critical Strikes, Damage, Werewolf, Shapeshifting | Druid Talent Shapeshifting T5 N2 |
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Heightened Senses | Upon Shapeshifting into a Werewolf or Werebear, gain {4 skill_rankup_desc: Damage Reduction {4 | Tags: Damage Reduction, Shapeshifting, Elite Monsters, Werebear, Werewolf | Druid Talent Shapeshifting T1 N1 |
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Supreme Lacerate | Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage. | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Prime Lacerate | Each time Lacerate deals a Critical Strike, Heal for 3% Maximum Life. | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Lacerate | Cooldown: 45 seconds | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Natural Rabies | Rabies spreads 100% faster. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
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Rabies | Cooldown: 12 seconds skill_rankup_desc: Initial Damage {28 | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
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Raging Shred | Shred's third combo attack is larger and applies an additional {51 | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Shred | Spirit Cost: 35 skill_rankup_desc: 1st Attack Damage {25 | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Innate Blood Howl | Blood Howl also generates 20 Spirit. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Fierce Claw | Claw applies 10.2% Poisoning damage over 6 seconds. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Blood Howl | Cooldown: 15 seconds skill_rankup_desc: Healing {20 | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Claw | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {20 | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Enhanced Claw | Claw's Attack Speed is increased by +10%. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Enhanced Shred | Shred gains +30% Attack Speed and Heals for 1% of your Maximum Life if an enemy is struck. | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Enhanced Blood Howl | Kills reduce the Cooldown of Blood Howl by 1 second. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Enhanced Rabies | Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x30% bonus damage at max duration. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
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Name | Description | Rewards |
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Werewolf Slayer | Slay 1000 Werewolves. | Dogged, Stalker(Player Titles) |
Werewolf Destroyer | Slay 5000 Werewolves. | Vicious, Claw(Player Titles) |
Werewolf Massacre | Slay 10000 Werewolves. | Silver, Bane(Player Titles) |
Name | Requires | Description |
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Elixir of Beast-Slaying | Level 36 | Increases damage against Spiders, Wildlife, Maggots, Snakes, and Werewolves by 20% and Experience gained by 5% for 30 minutes. |
Elixir of Demon-Slaying | Level 36 | Increases damage against Goatmen, Fallen, Flies, and Demons by 20% and Experience gained by 5% for 30 minutes. |
Elixir of Man-Slaying | Level 36 | Increases damage against Cannibals, Bandits, Knights Penitent, and Cultists by 20% and Experience gained by 5% for 30 minutes. |
Elixir of Undead-Slaying | Level 36 | Increases damage against Vampires, Skeletons, Zombies, Ghosts, and Drowned by 20% and Experience gained by 5% for 30 minutes. |
You may only have one Elixir active at a time.
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Guides |