Spiders (a.k.a. Arachnids) are recurring enemies found the Diablo series.
Spiders appear in Diablo IV. They are predominantly found in Hawezar. A new spider variant is the Spider Host.
The creepy crawlers are back and with a few modifications. They can now throw webs which restricts all movement. Even if they miss, the webs on the ground linger and will stop you if you walk over them. When there's a lot of spiders, this can lead to a very dangerous scenario of being chain webbed where you can't move if you don't have a way to rid yourself of crowd control.
There's 3 members in this Monster Family: Big spider, Spiderlings and the parasitic Spider Host inhabiting a human. Killing the host spawns more spiders, which is weak to skills that scale well with density, and is ideal for experience farming.
These guys are pretty rare to find in the world, but you can spot them sometimes in the Dry Steppes, though they prefer dungeons.
Common Item Drops: Gloves
The Spider Host is a giant spider that attaches to a corpse and then puppets it at the player. When you kill it, it explodes with tons of baby spiders, which come after you.
Name | Description | Rewards |
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Spider Slayer | Slay 1000 Spiders. | Stamping, Boots(Player Titles) |
Spider Destroyer | Slay 5000 Spiders. | Silken, Spider(Player Titles) |
Spider Massacre | Slay 10000 Spiders. | Venomous, Nemesis(Player Titles) |
Name | Requires | Description |
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Elixir of Beast-Slaying | Level 36 | Increases damage against Spiders, Wildlife, Maggots, Snakes, and Werewolves by 20% and Experience gained by 5% for 30 minutes. |
Elixir of Demon-Slaying | Level 36 | Increases damage against Goatmen, Fallen, Flies, and Demons by 20% and Experience gained by 5% for 30 minutes. |
Elixir of Man-Slaying | Level 36 | Increases damage against Cannibals, Bandits, Knights Penitent, and Cultists by 20% and Experience gained by 5% for 30 minutes. |
Elixir of Undead-Slaying | Level 36 | Increases damage against Vampires, Skeletons, Zombies, Ghosts, and Drowned by 20% and Experience gained by 5% for 30 minutes. |
You may only have one Elixir active at a time.
Spiders are some of the oldest and most adaptable creatures in Sanctuary. There are many kinds of spiders in the world, but they all share an affinity for magic, being sensitive to spells and artifacts. This susceptibility is due to their adaptability; an unfortunate side effect. When exposed to magic, arachnids will increase dramatically in size and even cast spells. Over time, exposure to magic has caused some spiders to expand their minds and create desires that feel all too human. The most powerful of these mutated spiders are called queens, which rule over clusters of lesser spiders. The queens rarely travel alone.
Giant Spiders can be considered a sub-species.
Spiders have had a significant impact on human cultures. They can represent many things; creation, destruction, power, and fear. They are bearers of omens, good and ill. Spotting a spiderweb on the eastern side of bushes and buildings is regarded as a sign of impending hardship. Spider silk is a useful reagent in making paralysis and sleep potions, as well as being good for casting blinding and entrapment skills. Their venom can also be collected; to do so, one has to pierce the spider’s body once with a needle to draw out the ichor. The venom must be stored for three days before it can be used to make poisons.
The Umbaru breed a type of spider called the Corpse Spider. They carry it on their persons to use as weapons.
Spiders, referred to as “Giant Spiders,” are found in Diablo II.
Spiders are encountered as enemies in Diablo Immortal.
Spiders in Diablo III count as Beasts and are of four major subtypes:
In addition to this, a fourth sub-type is found via queens. However, the only known Spider Queen is Queen Araneae. She is the largest of them all, but is essentially an overgrown Lurker. She serves as the second boss of Act I.
Charlotte is a non-combat spider pet.
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