Name | Description |
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Deadly Venom Specializations | You deal [0.03 * sLevel*100]% increased Poisoning damage. |
Name | Description |
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Agile Specializations | Using a Cooldown increases your Dodge Chance by [0.04 * sLevel*100]% for 3 seconds. |
Sturdy Specializations | You gain [0.04 * sLevel*100]% Close Damage Reduction. |
Alchemist's Fortune Specializations | Non-Physical damage you deal has a [0.05 * sLevel*100]% increased Lucky Hit Chance. |
Deadly Venom Specializations | You deal [0.03 * sLevel*100]% increased Poisoning damage. |
Exploit Specializations | You deal [0.06 * sLevel*100]% increased damage to Healthy and Injured enemies. |
Consuming Shadows Specializations | Each time you kill an enemy with Shadow damage, you generate [10 * sLevel] Energy. |
Frigid Finesse Specializations | You deal [0.05 * sLevel*100]% increased damage to Chilled enemies. This bonus increases to [0.1 * sLevel*100]% against Frozen enemies. |
Malice Specializations | You deal [0.03 * sLevel*100]% increased damage to Vulnerable enemies. |
Precision Imbuement Specializations | Imbued Skills gain [0.03 * sLevel*100]% increased Critical Strike Chance. |
Exposure Specializations | Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to: Reduce the active Cooldowns of your Trap Skills by [20]% Drop a cluster of exploding Stun Grenades that deal PowerTag.Rogue_Grenades."25" total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."0.20"|2|] seconds |
Momentum Specializations | Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: Hit a Stunned, Dazed, or Frozen enemy Hit any enemy from behind While at 3 stacks of Momentum you gain: [20]% increased Damage Reduction [30]% increased Energy Regeneration [15]% increased Movement Speed |
Stutter Step Specializations | Critically Striking an enemy grants [0.05 * sLevel*100]% Movement Speed for 4.0 seconds. |
Mending Obscurity Specializations | While Stealthed, you Heal for [0.03 * sLevel*100]% Maximum Life ([Max(1,PlayerHealthMax() * )]) per second. |
Weapon Mastery Specializations | Gain a bonus when attacking based on weapon type: Daggers: [0.05*sLevel*100]% increased damage to Healthy enemies. Swords: [0.03*sLevel*100]% increased damage. Bows: [0.04*sLevel*100]% increased damage to Vulnerable enemies. Crossbows: [0.05*sLevel*100]% increased Critical Strike Damage. |
Rugged Specializations | Gain [0.05 * sLevel*100]% Damage Reduction against Damage Over Time effects. |
Siphoning Strikes Specializations | Heal for [0.01*sLevel*100]% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01*sLevel)]) when you Critically Strike Close enemies. |
Impetus Specializations | After moving 15 meters, your next attack deals [0.07*sLevel*100]% increased damage. |
Reactive Defense Specializations | Gain [0.06 * sLevel*100|1%|] Damage Reduction while inflicted with Control Impairing Effects. |
Concussive Specializations | After Knocking Back or Knocking Down an enemy, you gain [0.05 * sLevel*100]% increased Critical Strike Chance against them for 3 seconds. |
Alchemical Advantage Specializations | You gain [0.01 * sLevel*100]% increased Attack Speed for each enemy you've Poisoned, up to [15]%. |
Aftermath Specializations | After using an Ultimate Skill, restore [25 * sLevel] Energy. |
Close Quarters Combat Specializations | Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [10]% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal [20]% increased damage against Crowd Controlled enemies. |
Celerity Specializations | Lucky Hit: 50% chance to decrease all active cooldowns by [20]% when you critically strike. You can only pick 1 talent in this tier. |
Victimize Specializations | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing [0.23 * 100]% of the original damage to them and surrounding enemies. |
Endless Vigor Specializations | You can store up to 3 charges of evade. 5 seconds recharge. |
Lightning Reflex Specializations | You gain 100% dodge chance during evade. |
Relentless Pursuit Specializations | You can immediately evade again after using a attack or skill. |
Inner Sight Specializations | Attack marked enemies to fill up your Inner Sight gauge. When it's full, gain unlimited Energy for 4 seconds. |
Preparation Specializations | Every 100 Energy you spend reduces your Ultimate Skill's Cooldown by 4 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills. |
Combo Points Specializations | Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects. |
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