Class | Description |
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Rogue Specializations | Agile Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds. |
Rogue Specializations | Sturdy You gain [4|%|] Close Damage Reduction. |
Rogue Specializations | Alchemist's Fortune Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance. |
Rogue Specializations | Deadly Venom You deal [3|%x|] increased Poisoning damage. |
Rogue Specializations | Exploit You deal [6|%x|] increased damage to Healthy and Injured enemies. |
Rogue Specializations | Consuming Shadows Each time you kill an enemy with Shadow damage, you generate [10] Energy. |
Rogue Specializations | Frigid Finesse You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies. |
Rogue Specializations | Malice You deal [3|%x|] increased damage to Vulnerable enemies. |
Rogue Specializations | Precision Imbuement Imbued Skills gain [3|%+|] increased Critical Strike Chance. |
Rogue Specializations | Exposure Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to: Reduce the active Cooldowns of your Trap Skills by [20|%|] Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [0.5|2|] seconds |
Rogue Specializations | Momentum Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: Hit a Stunned, Dazed, or Frozen enemy Hit any enemy from behind While at 3 stacks of Momentum you gain: [20|%|] increased Damage Reduction [30|%x|] increased Energy Regeneration [15|%+|] increased Movement Speed |
Rogue Specializations | Stutter Step Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds. |
Rogue Specializations | Mending Obscurity While Stealthed, you Heal for [4|%|] Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) per second. |
Rogue Specializations | Weapon Mastery Gain a bonus when attacking based on weapon type: Daggers: [5|%x|] increased damage to Healthy enemies. Swords: [3|%x|] increased damage. Bows: [4|%x|] increased damage to Vulnerable enemies. Crossbows: [5|%x|] increased Critical Strike Damage. |
Rogue Specializations | Rugged Gain [9|%|] Damage Reduction against Damage Over Time effects. |
Rogue Specializations | Siphoning Strikes Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]). |
Rogue Specializations | Impetus After moving 12 meters, your next non-Basic attack deals [7|%x|] increased damage. |
Rogue Specializations | Reactive Defense Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects. |
Rogue Specializations | Concussive After Knocking Back or Knocking Down an enemy, you gain [4|%+|] increased Critical Strike Chance against them for 3 seconds. |
Rogue Specializations | Alchemical Advantage You gain [1|%+|] increased Attack Speed for each enemy you've Poisoned, up to [15|%+|]. |
Rogue Specializations | Aftermath After using an Ultimate Skill, restore [30] Energy. |
Rogue Specializations | Close Quarters Combat Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [10|%+|] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal increased damage equal to [40|x%|] of your Damage vs Crowd Controlled bonus. Current Damage Increase: [0 * 100|%x|] |
Rogue Specializations | Celerity Lucky Hit: 50% chance to decrease all active cooldowns by [20|%|] when you critically strike. You can only pick 1 talent in this tier. |
Rogue Specializations | Victimize Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing [23|%|] of the original damage to them and surrounding enemies. Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus. Current Damage Increase: [((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus)*(1+0.2) + (-1)) * 1.2 * 100|%x|] |
Rogue Specializations | Endless Vigor You can store up to 3 charges of evade. 5 seconds recharge. |
Rogue Specializations | Lightning Reflex You gain 100% dodge chance during evade. |
Rogue Specializations | Relentless Pursuit You can immediately evade again after using a attack or skill. |
Rogue Specializations | INNER SIGHT Attack marked enemies to fill up your Inner Sight gauge. When it's full, gain unlimited Energy for 4 seconds. |
Rogue Specializations | PREPARATION Every 100 Energy you spend reduces your Ultimate Skill's Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills. |
Rogue Specializations | COMBO POINTS Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects. |
Every class in Diablo 4 has a powerful unique mechanic that contributes to its identity and the build-making process. For the Rogue, it’s simply called Specialization, allowing you to choose one out of three passive bonuses that influence your playstyle. Your Specialization can be swapped at any time, even mid-combat. This system unlocks at level 15 after doing a special Rogue-only questline.
Once you reach level 15, you automatically start the Priority Quest “True Potential”. This short questline is required to unlock the Specialization feature.
After finishing the questline, other the other two options unlock automatically upon reaching level 20 and 30 each.
The Specialization can be swapped at any time, even mid-combat.
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