Diablo 4 Enchantment Slot

In Diablo 4, enchant mechanics refer to Sorceress' enchantment system.

List of Diablo 4 Enchantment

Name Description
Arc Lash Enchantment When you use a Cooldown, enemies around you are Stunned for {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} seconds.
Ball Lightning Enchantment Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Blizzard Enchantment Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Chain Lightning Enchantment Chain Lightning forms automatically after spending 100 Mana.
Charged Bolt Enchantment When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
Fire Ball Enchantment When you kill an enemy, they explode in a Fireball for 50% of its damage.
Firebolt Enchantment Direct damage from Skills applies up to an additional {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% Burning damage over 8 seconds.
Firewall Enchantment Each time an enemy takes Burning damage, there's a 5% chance to spawn 2 Firewalls underneath them for 3 seconds.
Flame Shield Enchantment Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Frost Nova Enchantment Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Frostbolt Enchantment Direct damage from Skills applies up to {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% Chill.
Frozen Orb Enchantment Whenever you cast a Non-Basic Skill, you have a 20% chance to launch a Frozen Orb at a Nearby enemy.
Hydra Enchantment After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Ice Armor Enchantment Upon getting hit, you have a 5% chance to apply Ice Armor.
Ice Blades Enchantment For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Ice Shards Enchantment Ice Shards automatically conjure and fly towards Frozen enemies.
Incinerate Enchantment Every 18 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Lightning Spear Enchantment Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Meteor Enchantment Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Spark Enchantment Killing an enemy has a {10/11/12/13/14/15/16/17/18/19}% chance to form a Crackling Energy.
Teleport Enchantment Evade is replaced with a short range Teleport on a {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} second Cooldown.
Teleport Evade Version Enchantment Teleport description here - since this is a skill that replaces your Evade button, you should never see this.

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How to unlock Enchantment Slot in Diablo 4?

The first slot unlocks at level 15, the second at level 30. Once you reach level 15, you automatically acquire Priority Quest Legacy of the Magi. This questline is a requirement to unlock the Enchantment Slots system.

How to unlock Enchantment Slot in Diablo 4

Enchantment Slots are small but powerful additions to your build. You can slot certain skills for their offensive, defensive, resource, or utility effects. They can bolster your build or extend its functionality.

  • Skills must have at least one Skill Point in them to be used (either from the Skill Tree or through gear).
  • You can use a skill on your action bar and in one Enchantment Slot at the same time.
  • A skill's Ranks, Enhanced and Upgrade choices carry through when placed into an Enchantment slot.
  • Choices can be swapped in and out of the Enchantment Slots at any time.

Diablo 4 Enchantment system

The Sorcerer utilizes an Enchantment system as a unique class mechanic. With this system, Sorcerer skills can be placed into any of the six active skill slots (that every other class also has access to), or three Enchantment slots, for a total of 9 different skills.

If the player places a skill in the Enchantment slot, they can no longer use it as an active skill, but the character instead gains a passive or semi-passive secondary bonus power related to this skill. Known effects include:

  • Replacing Crackling Energy with conjuring Ball Lightnings
  • Periodically casting Meteor on a random nearby foe

Skills that are already passive by nature cannot be placed into Enchantment slots.

The Sorceress has access to Enchantment slots that can be used to enhance their abilities with powerful magical effects, allowing them to bolster their build strengths or granting some branched out abilities, to create a versatile build.

Sorceress Enchantment System D4

Many of you might remember the Barbarian’s unique Arsenal system—their ability to carry and smoothly swap between multiple deadly weapons—which greatly increased their power. We’ve also been exploring unique class mechanics for our other classes. The main goal for us here is to have very unique class-specific mechanics in Diablo IV. We have this goal because Diablo is the kind of game where many players try out different builds or classes, especially during seasonal play. We believe that unique class mechanics with very different strengths and playstyles compared to other classes will make exploring the different classes—and playing the game—much more fun.

For the Sorceress, we’ve been trying out the Enchantment System. This is how it works:

Diablo 4 Sorceress Enchantment System

The Ball Lightning skill. Unlike other classes, each Sorceress skill has two possible effects.

Sorceress skills can be placed into two locations: an active skill slot (that every other class also has access to), and an Enchantment slot. If you place a skill in the Enchantment slot, you can no longer use it as an active skill, but your character instead gains a secondary bonus power.

Diablo 4 Sorceress Enchantment System

Ball Lightning as an enchantment. You can gain the secondary effect of a skill by placing it in an Enchantment slot instead of an active skill slot.

The power you gain from Enchantments is extremely significant, and you can currently make builds based around your Enchantments, your active skills, or a mix of both.

Diablo 4 Sorceress Enchantment System

Here is an example of this system using the Meteor skill. Meteor allows you to call a fiery chunk of rock from the sky. If you choose to slot it as an Enchantment, you won’t be able to control your Meteors, but they’ll fall onto enemies periodically. This skill is still under development and may be different in the final game.

We’ve been testing this class mechanic for a while now, and the team feedback has been really positive. This new system now empowers you to make some interesting choices to strategize around which skills you would want to slot in as an Enchantment, as you won’t be able to put one skill in both places.

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