Name | Description | Tags | Power Name | Rewards |
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Flame Shield | Cooldown: 20 seconds Lucky Hit Chance: 35% (per use) Engulf yourself in flames for {2 While Flame Shield is active, you are Immune. skill_rankup_desc: Duration {2 |
Tags: Defensive, Pyromancy, Immune, Damage, Burn, Cooldown | Sorcerer FlameShield |
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Frost Nova | Cooldown: {24 Unleash a torrent of frost, Freezing enemies around you for 3 seconds. skill_rankup_desc: Cooldown {24 |
Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Ice Armor | Cooldown: 20 seconds A Barrier of ice forms around you for 6 seconds, absorbing {30 skill_rankup_desc: Barrier Amount {#} |
Tags: Defensive, Frost, Barrier, Cooldown, Damage | Sorcerer IceArmor |
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Charged Bolts | Attack Speed Multiplier: 1.25 Mana Cost: 30 Lucky Hit Chance: 20% (per hit) Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing {28 skill_rankup_desc: Damage {28 |
Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Hydra | Mana Cost: 20 Lucky Hit Chance: 53.212% (per use) Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing {12 Maximum 1 active Hydras at a time. skill_rankup_desc: Damage {12 |
Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Ice Blades | Cooldown: 16 seconds Lucky Hit Chance: 70.801% (per use) Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for {23 skill_rankup_desc: Damage {23 |
Tags: Conjuration, Frost, Vulnerable, Damage, Cold, Cooldown | Sorcerer IceBlades |
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Meteor | Mana Cost: 40 Lucky Hit Chance: 40% (per use) Summon a meteor that strikes the target location, dealing {80 skill_rankup_desc: Impact Damage {80 |
Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Blizzard | Mana Cost: 40 Lucky Hit Chance: 33% (per use) Summon a frigid blizzard that deals {#}% damage and continually Chills enemies for 18% over 8 seconds. skill_rankup_desc: Damage {#} |
Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Frozen Orb | Mana Cost: 40 Lucky Hit Chance: 4% (per hit) Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of {31.7 skill_rankup_desc: Shards Damage {31.7 |
Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Lightning Spear | Cooldown: 20 seconds Lucky Hit Chance: 26.491% (per use) Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing {15 skill_rankup_desc: Damage {15 |
Tags: Conjuration, Shock, Damage, Lightning, Cooldown | Sorcerer LightningSpear |
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Teleport | Attack Speed Multiplier: 1.25 Cooldown: {11 Lucky Hit Chance: 65% (per hit) Transform into lightning, becoming Unstoppable and surging to the target location, dealing {25 skill_rankup_desc: Damage {25 |
Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Ball Lightning | Attack Speed Multiplier: 1.25 Mana Cost: 50 Lucky Hit Chance: 5% (per hit) Discharge a ball of lightning that slowly moves forward, continually zapping enemies for {18 skill_rankup_desc: Damage {18 |
Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Inferno | Cooldown: 45 seconds Lucky Hit Chance: 5% (per hit) Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds. |
Tags: Ultimate, Pyromancy, Damage, Burn, Cooldown | Sorcerer Inferno |
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Unstable Currents | Cooldown: 70 seconds Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. |
Tags: Ultimate, Shock, Damage, Lightning, Cooldown | Sorcerer UnstableCurrents |
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Prime Inferno | Inferno repeatedly Pulls enemies to its center. | Tags: Ultimate, Pyromancy, Damage, Burn, Cooldown | Sorcerer Inferno |
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Deep Freeze | Cooldown: 60 seconds Lucky Hit Chance: 2% (per hit) Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early. |
Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction | Sorcerer DeepFreeze |
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Supreme Unstable Currents | While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges. | Tags: Ultimate, Shock, Damage, Lightning, Cooldown | Sorcerer UnstableCurrents |
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Supreme Inferno | While Inferno is active, your Pyromancy Skills cost no Mana. | Tags: Ultimate, Pyromancy, Damage, Burn, Cooldown | Sorcerer Inferno |
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Prime Deep Freeze | When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active. | Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction | Sorcerer DeepFreeze |
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Prime Unstable Currents | Unstable Currents increases your Attack Speed by +25% while active. | Tags: Ultimate, Shock, Damage, Lightning, Cooldown | Sorcerer UnstableCurrents |
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Supreme Deep Freeze | When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 50%. | Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction | Sorcerer DeepFreeze |
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Permafrost | Frost Skills deal x{5 skill_rankup_desc: Damage Increase x{5 |
Tags: Elite Monsters, Damage, Frost | Sorcerer Talent Cold T2 N2 |
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Conjuration Mastery | You deal x{1 skill_rankup_desc: Damage Increase x{1 |
Tags: Damage, Conjuration | Sorcerer Talent 02 |
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Hoarfrost | You deal x{3 skill_rankup_desc: Chilled Damage x{3 |
Tags: Chill, Frozen, Damage, Crowd Control | Sorcerer Talent 01 |
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Icy Touch | You deal x{4 skill_rankup_desc: Damage Increase x{4 |
Tags: Vulnerable, Cold, Damage | Sorcerer Talent Cold T2 N3 |
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Shatter | After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen. | Tags: Frozen, Crowd Control, Damage | Sorcerer Talent Cold T3 N1 |
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Avalanche | Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies. | Tags: Vulnerable, Lucky Hit, Mana, Damage, Frost | Sorcerer Talent Cold T3 N2 |
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Elemental Dominance | Your Core Skills deal x{3 skill_rankup_desc: Damage Increase x{3 |
Tags: Mana, Damage, Core | Sorcerer Talent Elemental T2 N3 |
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Elemental Attunement | Lucky Hit: Critical Strikes have up to a {5 skill_rankup_desc: Lucky Hit Chance {5 |
Tags: Defensive, Lucky Hit, Critical Strikes, Cooldown | Sorcerer Talent Elemental T2 N2 |
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Glass Cannon | You deal x{6 skill_rankup_desc: Damage Dealt x{6 |
Tags: Damage | Sorcerer Talent Elemental T2 N1 |
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Warmth | Every 1 second, you Heal for {0.3 skill_rankup_desc: Healing {0.3 |
Tags: Healing, Burn | Sorcerer Talent Fire T2 N1 |
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Inner Flames | Your Pyromancy Skills deal x{3 skill_rankup_desc: Damage Increase x{3 |
Tags: Healthy, Pyromancy, Damage | Sorcerer Talent Fire T1 N2 |
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Endless Pyre | You deal increased Burning damage to enemies for each second they remain Burning, up to x{5 skill_rankup_desc: Maximum Damage Increase x{5 |
Tags: Burn, Damage | Sorcerer Talent Fire T2 N2 |
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Soulfire | After standing still for 1.5 seconds, your Pyromancy Skills cost {5 skill_rankup_desc: Mana Cost Reduction {5 |
Tags: Mana, Pyromancy | Sorcerer Talent Fire T1 N1 |
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Combustion | Your Burning effects deal x{2 |
Tags: Burn, Damage | Sorcerer Talent Fire T3 N1 |
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Esu’s Ferocity | Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. |
Tags: Damage, Critical Strikes, Life, Fire | Sorcerer Talent Fire T3 N2 |
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Coursing Currents | Hitting enemies with Shock Skills increases your Critical Strike Chance by +{1 skill_rankup_desc: Critical Strike Chance +{1 |
Tags: Critical Strikes, Shock | Sorcerer Talent Lightning T1 N1 |
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Invigorating Conduit | Upon absorbing Crackling Energy, you gain {4 skill_rankup_desc: Mana {4 |
Tags: Crackling Energy, Mana | Sorcerer Talent 09 |
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Conduction | Critical Strikes with Shock Skills increase your Movement Speed by +{3 skill_rankup_desc: Movement Speed +{3 |
Tags: Shock, Critical Strikes, Movement | Sorcerer Talent 10 |
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Static Discharge | Lucky Hit: Critical Strikes with Shock Skills have up to a {5 skill_rankup_desc: Chance {5 |
Tags: Crackling Energy, Shock, Lucky Hit, Critical Strikes | Sorcerer Talent Lightning T1 N2 |
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Overflowing Energy | Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites. | Tags: Crackling Energy, Cooldown, Elite Monsters, Damage, Shock | Sorcerer Talent Lightning T3 N1 |
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Vyr’s Mastery | Close enemies take x10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds. | Tags: Shock, Damage, Damage Reduction, Critical Strikes | Sorcerer Talent Lightning T3 N2 |
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Incinerate | Mana Cost: 25 per second Lucky Hit Chance: 16% (per use) Channel a beam of fire, Burning enemies for {12.25 skill_rankup_desc: Burning Damage {12.25 |
Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Frigid Breeze | Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate {5 skill_rankup_desc: Mana Restored {5 |
Tags: Vulnerable, Cold, Lucky Hit, Mana | Sorcerer Talent 05 |
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Precision Magic | Your Lucky Hit Chance is increased by +{5 skill_rankup_desc: Lucky Hit Chance +{5 |
Tags: Lucky Hit | Sorcerer Talent 03 |
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Spark | Attack Speed Multiplier: 1.25 Lucky Hit Chance: 9% (per hit) Launch a bolt of lightning that shocks an enemy 4 times, dealing {8 skill_rankup_desc: Damage {8 |
Tags: Basic, Shock, Damage, Lightning | Sorcerer Spark |
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Shocking Impact | Every time you Stun an enemy, you deal {15 skill_rankup_desc: Damage {15 |
Tags: Damage, Crowd Control, Lightning | Sorcerer Talent Lightning T2 N1 |
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Fire Bolt | Lucky Hit Chance: 35% (per use) Hurl a flaming bolt, dealing {10 skill_rankup_desc: Damage {10 |
Tags: Basic, Pyromancy, Damage, Fire, Burn | Sorcerer FireBolt |
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Arc Lash | Attack Speed Multiplier: 1.25 Lucky Hit Chance: 14% (per hit) Unleash arcing lightning that deals {42 skill_rankup_desc: Damage {42 |
Tags: Basic, Shock, Damage, Lightning, Crowd Control | Sorcerer ArcLash |
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Devastation | Your Maximum Mana is increased by {3 skill_rankup_desc: Maximum Mana {3 |
Tags: Mana | Sorcerer Talent Elemental T1 N2 |
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Fireball | Attack Speed Multiplier: 1.25 Mana Cost: 40 Lucky Hit Chance: 33% (per hit) Hurl an exploding ball of fire, dealing {60 skill_rankup_desc: Damage {60 |
Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Chain Lightning | Mana Cost: 35 Lucky Hit Chance: 25% (per hit) Unleash a stream of lightning that deals {36 skill_rankup_desc: Damage {36 |
Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Protection | Using a Cooldown grants {10 skill_rankup_desc: Barrier Amount {10 |
Tags: Barrier, Cooldown | Sorcerer Talent 07 |
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Crippling Flames | Lucky Hit: Your Pyromancy Skills have up to a {5 skill_rankup_desc: Lucky Hit Chance {5 |
Tags: Healthy, Lucky Hit, Crowd Control, Pyromancy | Sorcerer Talent 08 |
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Ice Shards | Attack Speed Multiplier: 1.25 Mana Cost: {#} Lucky Hit Chance: 16% (per hit) Launch 5 shards that deal {25 skill_rankup_desc: Damage {25 |
Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Frost Bolt | Attack Speed Multiplier: 1.25 Lucky Hit Chance: 40% (per hit) Throw a bolt of frost at an enemy, dealing {35 skill_rankup_desc: Damage {35 |
Tags: Basic, Frost, Chill, Damage, Cold, Crowd Control | Sorcerer FrostBolt |
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Firewall | Mana Cost: {#} Lucky Hit Chance: 30% (per use) Create a wall of flames that Burns enemies for {160 skill_rankup_desc: Damage {160 |
Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Flickering Arc Lash | Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%. | Tags: Basic, Shock, Damage, Lightning, Crowd Control | Sorcerer ArcLash |
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Mage’s Blizzard | When cast above 50 Mana, Blizzard’s duration is increased by 4 seconds. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Destructive Chain Lightning | When Chain Lightning Critically Strikes, it has a 25% chance to form a Crackling Energy. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Destructive Charged Bolts | Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Destructive Fireball | Fireball’s explosion’s Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5%, up to +25% total. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Flickering Fire Bolt | Fire Bolt generates 2 Mana when hitting a Burning enemy. | Tags: Basic, Pyromancy, Damage, Fire, Burn | Sorcerer FireBolt |
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Mage’s Firewall | Enemies continue Burning for 3 seconds after leaving Firewall. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Mystical Flame Shield | You gain 25% Mana Cost Reduction while Flame Shield is active. | Tags: Defensive, Pyromancy, Immune, Damage, Burn, Cooldown | Sorcerer FlameShield |
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Flickering Frost Bolt | Frost Bolt makes Frozen enemies Vulnerable for 3 seconds. | Tags: Basic, Frost, Chill, Damage, Cold, Crowd Control | Sorcerer FrostBolt |
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Mystical Frost Nova | Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Destructive Frozen Orb | Frozen Orb’s explosion restores 5 Mana when hitting a Frozen enemy. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Summoned Hydra | Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Mystical Ice Armor | Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier. | Tags: Defensive, Frost, Barrier, Cooldown, Damage | Sorcerer IceArmor |
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Summoned Ice Blades | 20% of Enhanced Ice Blades’s Cooldown reduction is applied to your other Skills. | Tags: Conjuration, Frost, Vulnerable, Damage, Cold, Cooldown | Sorcerer IceBlades |
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Destructive Ice Shards | Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Destructive Incinerate | Enemies deal 20% less damage while Burning from Incinerate. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Flickering Spark | Each time Spark hits an enemy it has a 3% chance to form a Crackling Energy. | Tags: Basic, Shock, Damage, Lightning | Sorcerer Spark |
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Summoned Lightning Spear | Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x100%. | Tags: Conjuration, Shock, Damage, Lightning, Cooldown | Sorcerer LightningSpear |
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Mage’s Meteor | Meteor falls 30% faster. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Mystical Teleport | For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Shimmering Teleport | After Teleporting, you gain 30% Damage Reduction for 3 seconds. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Wizard’s Meteor | Meteor’s impact Immobilizes enemies for 2 seconds. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Invoked Lightning Spear | Lightning Spear Stuns enemies for 2 seconds when Critically Striking. | Tags: Conjuration, Shock, Damage, Lightning, Cooldown | Sorcerer LightningSpear |
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Glinting Spark | Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%. | Tags: Basic, Shock, Damage, Lightning | Sorcerer Spark |
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Greater Fireball | Fireball deals 10% of the Burning damage you’ve applied to enemies as additional direct damage. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Greater Incinerate | Every 4 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 seconds. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Greater Ice Shards | While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Invoked Ice Blades | Your Ice Blades gain +10% increased Attack Speed per active Ice Blades. | Tags: Conjuration, Frost, Vulnerable, Damage, Cold, Cooldown | Sorcerer IceBlades |
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Shimmering Ice Armor | Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds. | Tags: Defensive, Frost, Barrier, Cooldown, Damage | Sorcerer IceArmor |
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Invoked Hydra | After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Greater Frozen Orb | Frozen Orb’s explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Shimmering Frost Nova | Frost Nova generates 4 Mana per enemy hit. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Glinting Frost Bolt | Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies. | Tags: Basic, Frost, Chill, Damage, Cold, Crowd Control | Sorcerer FrostBolt |
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Shimmering Flame Shield | Flame Shield Heals you for 50% of your missing Life. | Tags: Defensive, Pyromancy, Immune, Damage, Burn, Cooldown | Sorcerer FlameShield |
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Wizard’s Firewall | You gain x5% increased Mana Regeneration per active Firewall, up to x25%. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Glinting Fire Bolt | Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by x20% for 4 seconds. | Tags: Basic, Pyromancy, Damage, Fire, Burn | Sorcerer FireBolt |
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Greater Charged Bolts | Charged Bolts deals x25% increased damage to Stunned enemies. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Greater Chain Lightning | If Chain Lightning bounces off of you, its next hit deals x10% increased damage. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Wizard’s Blizzard | While you have an active Blizzard, your Core Skills cost 10% less Mana. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Glinting Arc Lash | Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds. | Tags: Basic, Shock, Damage, Lightning, Crowd Control | Sorcerer ArcLash |
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Mage’s Ball Lightning | After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 seconds. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Wizard’s Ball Lightning | If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Snap Freeze | Lucky Hit: Frost Skills have up to a {3 skill_rankup_desc: Chance {3 |
Tags: Frozen, Lucky Hit, Crowd Control, Frost | Sorcerer Talent Cold T1 N2 |
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Cold Front | While you have a Barrier active, you apply x{8 skill_rankup_desc: Chill x{8 |
Tags: Barrier, Chill, Crowd Control | Sorcerer Talent Cold T2 N1 |
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Mana Shield | Every time you spend 100 Mana, you gain {5 skill_rankup_desc: Damage Reduction {5 |
Tags: Mana, Damage Reduction | Sorcerer Talent 06 |
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Icy Veil | Your Barriers have a +{5 skill_rankup_desc: Duration Increase +{5 |
Tags: Barrier | Sorcerer Talent Cold T1 N1 |
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Fiery Surge | Killing a Burning enemy increases your Mana Regeneration by +{10 skill_rankup_desc: Mana Regeneration +{10 |
Tags: Burn, Mana | Sorcerer Talent 04 |
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Convulsions | Lucky Hit: Shock Skills have up to a {3 skill_rankup_desc: Chance {3 |
Tags: Shock, Lucky Hit, Crowd Control | Sorcerer Talent Lightning T2 N2 |
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Electrocution | Enemies deal {5 skill_rankup_desc: Damage Dealt {5 |
Tags: Critical Strikes, Damage Reduction, Shock | Sorcerer Talent Lightning T2 N3 |
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Devouring Blaze | You deal x{10 skill_rankup_desc: Critical Strike Damage x{10 |
Tags: Damage, Burn, Critical Strikes, Crowd Control | Sorcerer Talent Fire T2 N3 |
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Potent Warding | After casting a Non-Basic Skill, you gain {2 skill_rankup_desc: All Resistances {2 |
Tags: Resistance, Non-Physical | Sorcerer Talent Elemental T1 N1 |
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Align the Elements | You gain {1 skill_rankup_desc: Damage Reduction Per Second {1 |
Tags: Damage Reduction, Elite Monsters | Sorcerer Talent Elemental T1 N3 |
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Enhanced Fire Bolt | Fire Bolt pierces through Burning enemies. | Tags: Basic, Pyromancy, Damage, Fire, Burn | Sorcerer FireBolt |
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Enhanced Frost Bolt | Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies. | Tags: Basic, Frost, Chill, Damage, Cold, Crowd Control | Sorcerer FrostBolt |
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Enhanced Spark | Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing {5.6 |
Tags: Basic, Shock, Damage, Lightning | Sorcerer Spark |
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Enhanced Arc Lash | If Arc Lash’s initial swipe Critically Strikes, it swipes an additional time. | Tags: Basic, Shock, Damage, Lightning, Crowd Control | Sorcerer ArcLash |
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Enhanced Frozen Orb | When cast above 50 Mana, Frozen Orb’s explosion damage is increased by x30%. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Enhanced Ice Shards | Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Enhanced Chain Lightning | Chain Lightning gains a +3% increased Critical Strike Chance per bounce. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Enhanced Charged Bolts | Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 24% damage to enemies around them. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Enhanced Incinerate | While channeling Incinerate, you Burn enemies around you for 15% of the damage per second. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Enhanced Fireball | Fireball’s radius is increased based on distance traveled, up to 50%. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Enhanced Flame Shield | Flame Shield grants +25% Movement Speed while active. | Tags: Defensive, Pyromancy, Immune, Damage, Burn, Cooldown | Sorcerer FlameShield |
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Enhanced Frost Nova | Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Enhanced Ice Armor | While Ice Armor is active, your Mana Regeneration is increased by x25%. | Tags: Defensive, Frost, Barrier, Cooldown, Damage | Sorcerer IceArmor |
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Enhanced Teleport | Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Enhanced Ice Blades | Ice Blades’s Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy. | Tags: Conjuration, Frost, Vulnerable, Damage, Cold, Cooldown | Sorcerer IceBlades |
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Enhanced Hydra | While Healthy, your casts of Hydra gain 1 additional head. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Enhanced Lightning Spear | After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration. | Tags: Conjuration, Shock, Damage, Lightning, Cooldown | Sorcerer LightningSpear |
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Enhanced Blizzard | Blizzard deals x25% increased damage to Frozen enemies. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Enhanced Ball Lightning | Ball Lightning’s damage rate is increased by 200% of your Attack Speed Bonus. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Enhanced Firewall | Enemies take x25% increased Burning damage from you while standing in Firewall. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Enhanced Meteor | If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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