Name | Description | Tags | Power Name | Rewards |
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Flurry | Energy Cost: {#} Lucky Hit Chance: 10% (per hit) Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of {60 Combo Points increase damage and grant an Attack Speed bonus: skill_rankup_desc: Damage {60 |
Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Heartseeker | Generate Combo Point: 1 Lucky Hit Chance: 50% (per hit) Fire an arrow that seeks an enemy, dealing {22 skill_rankup_desc: Damage {22 |
Tags: Basic, Marksman, Critical Strikes, Damage, Physical | Rogue Heartseeker |
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Blade Shift | Generate Combo Point: 1 Lucky Hit Chance: 35% (per hit) Quickly stab your victim for {15 skill_rankup_desc: Damage {15 |
Tags: Basic, Cutthroat, Damage, Physical | Rogue BladeShift |
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Fundamental Heartseeker | Heartseeker also increases the Critical Strike Damage the enemy takes from you by +5% for 4 seconds, up to +25%. | Tags: Basic, Marksman, Critical Strikes, Damage, Physical | Rogue Heartseeker |
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Advanced Flurry | Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Improved Rapid Fire | Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Smoke Grenade | Cooldown: 15 seconds Throw a smoky concoction at enemies that Dazes them for {4 skill_rankup_desc: Daze Duration {4 |
Tags: Subterfuge, Daze, Grenade, Crowd Control, Cooldown | Rogue SmokeBomb |
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Barrage | Energy Cost: 30 Lucky Hit Chance: 16% (per hit) Unleash a barrage of 5 arrows that expands outwards, each dealing {20.8 Combo Points increase damage and arrows fired: skill_rankup_desc: Damage {20.8 |
Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Caltrops | Charges: 2 Charge Cooldown: 12 seconds Lucky Hit Chance: 25% (per hit) Leap backwards and throw caltrops on the ground, dealing {40 skill_rankup_desc: Damage {40 |
Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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Invigorating Strike | Generate Combo Point: 1 Lucky Hit Chance: 50% (per hit) Melee attack an enemy, dealing {23 skill_rankup_desc: Damage {23 |
Tags: Basic, Cutthroat, Damage, Physical, Energy | Rogue InvigoratingStrike |
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Fundamental Blade Shift | Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds. | Tags: Basic, Cutthroat, Damage, Physical | Rogue BladeShift |
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Disciplined Caltrops | You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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Primary Invigorating Strike | Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance. | Tags: Basic, Cutthroat, Damage, Physical, Energy | Rogue InvigoratingStrike |
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Improved Flurry | If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Improved Barrage | Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Shadow Step | Cooldown: 9 seconds Lucky Hit Chance: 100% (per hit) Become Unstoppable and quickly move through the shadows to stab your victim from behind for {72 skill_rankup_desc: Damage {72 |
Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Disciplined Shadow Step | Shadow Step’s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Cold Imbuement | Cooldown: 13 seconds Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25 skill_rankup_desc: Chill Amount {25 |
Tags: Imbuement, Chill, Damage, Cold, Cooldown, Crowd Control, Imbueable | Rogue ColdImbue |
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Penetrating Shot | Energy Cost: 35 Lucky Hit Chance: 50% (per hit) Fire an arrow that pierces through all enemies in a line, dealing {70 Combo Points increase damage and improve Lucky Hit Chance: skill_rankup_desc: Damage {70 |
Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Poison Imbuement | Cooldown: 13 seconds Lucky Hit Chance: 33% (per use) Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply {100 skill_rankup_desc: Poisoning Damage {100 |
Tags: Imbuement, Damage, Poison, Cooldown, Imbueable | Rogue PoisonImbue |
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Puncture | Generate Combo Point: 1 Lucky Hit Chance: 35% (per hit) Throw blades a short distance, dealing {21 skill_rankup_desc: Damage {21 |
Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical | Rogue Puncture |
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Dark Shroud | Cooldown: 20 seconds Surround yourself with up to 5 protective shadows. Gain {8 skill_rankup_desc: Damage Reduction {8 |
Tags: Subterfuge, Damage Reduction, Cooldown | Rogue DarkShroud |
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Primary Puncture | Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. | Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical | Rogue Puncture |
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Countering Dark Shroud | While you have at least 4 active shadows from Dark Shroud, gain +8% Critical Strike Chance. | Tags: Subterfuge, Damage Reduction, Cooldown | Rogue DarkShroud |
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Poison Trap | Cooldown: 10 seconds Lucky Hit Chance: 20% (per use) Place a trap that arms after {#} seconds. It activates when an enemy moves within range, applying {345.6 You can have 4 armed traps out at once. skill_rankup_desc: Poisoning Damage {345.6 |
Tags: Subterfuge, Trap, Damage, Poison, Cooldown | Rogue PoisonTrap |
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Methodical Shadow Step | Enemies damaged by Shadow Step are Stunned for 2 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Mixed Cold Imbuement | Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. | Tags: Imbuement, Chill, Damage, Cold, Cooldown, Crowd Control, Imbueable | Rogue ColdImbue |
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Subverting Poison Trap | You deal x10% increased Poison damage to enemies standing inside your Poison Trap. | Tags: Subterfuge, Trap, Damage, Poison, Cooldown | Rogue PoisonTrap |
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Advanced Barrage | Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Twisting Blades | Energy Cost: {#} Lucky Hit Chance: 33% (per hit) Impale an enemy with your blades, dealing {45 Combo Points increase damage and grant a Movement Speed bonus: skill_rankup_desc: Impact damage {45 |
Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Subverting Dark Shroud | Each active shadow from Dark Shroud grants you +4% increased Movement Speed. | Tags: Subterfuge, Damage Reduction, Cooldown | Rogue DarkShroud |
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Mixed Poison Imbuement | Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time. | Tags: Imbuement, Damage, Poison, Cooldown, Imbueable | Rogue PoisonImbue |
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Improved Twisting Blades | Enemies are Dazed while impaled with Twisting Blades. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Disciplined Dash | Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
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Dash | Charges: 2 Charge Cooldown: {12 Lucky Hit Chance: 25% (per hit) Dash forward and slash enemies for {32 skill_rankup_desc: Charge Cooldown {12 |
Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
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Mixed Shadow Imbuement | Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds. | Tags: Imbuement, Damage, Shadow, Cooldown, Imbueable | Rogue ShadowImbue |
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Shadow Imbuement | Cooldown: 13 seconds Lucky Hit Chance: 33% (per hit) Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing {40 If the infection expires before the enemy dies, it will deal {40 skill_rankup_desc: Explosion Damage {40 |
Tags: Imbuement, Damage, Shadow, Cooldown, Imbueable | Rogue ShadowImbue |
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Improved Penetrating Shot | If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Methodical Caltrops | Caltrops now deals Cold damage and Chills enemies for 20% per second. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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Forceful Arrow | Generate Combo Point: 1 Lucky Hit Chance: 40% (per hit) Fire a powerful arrow at an enemy, dealing {20 skill_rankup_desc: Damage {20 |
Tags: Basic, Marksman, Vulnerable, Damage, Physical | Rogue ForcefulArrow |
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Fundamental Forceful Arrow | Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds. | Tags: Basic, Marksman, Vulnerable, Damage, Physical | Rogue ForcefulArrow |
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Methodical Dash | Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
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Rain of Arrows | Cooldown: 60 seconds Lucky Hit Chance: 2% (per hit) Arrows rain down over a large area 2 times, each wave dealing 100% damage. |
Tags: Ultimate, Marksman, Imbueable, Damage, Physical, Cooldown | Rogue RainofArrows |
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Shadow Clone | Cooldown: 60 seconds Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage. |
Tags: Ultimate, Damage, Physical, Cooldown | Rogue ShadowClone |
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Death Trap | Cooldown: 50 seconds Lucky Hit Chance: 4% (per hit) Place a trap that arms after {#} seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area. |
Tags: Ultimate, Trap, Damage, Shadow, Cooldown | Rogue DeathTrap |
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Prime Shadow Clone | You are Unstoppable for 5 seconds after casting Shadow Clone. | Tags: Ultimate, Damage, Physical, Cooldown | Rogue ShadowClone |
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Prime Death Trap | Enemies are Pulled into Death Trap when it activates. | Tags: Ultimate, Trap, Damage, Shadow, Cooldown | Rogue DeathTrap |
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Supreme Shadow Clone | Your Shadow Clone deals an additional 20% of your damage. | Tags: Ultimate, Damage, Physical, Cooldown | Rogue ShadowClone |
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Supreme Death Trap | If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds. | Tags: Ultimate, Trap, Damage, Shadow, Cooldown | Rogue DeathTrap |
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Agile | Using a Cooldown increases your Dodge Chance by {4 skill_rankup_desc: Dodge Chance {4 |
Tags: Dodge, Cooldown | Rogue Talent Cunning T1 N1 |
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Weapon Mastery | Gain a bonus when attacking based on weapon type: Daggers: x{5 Swords: x{3 Bows: x{4 Crossbows: x{5 skill_rankup_desc: Daggers Bonus x{5 |
Tags: Vulnerable, Healthy, Critical Strikes, Damage | Rogue Talent Discipline T2 N1 |
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Alchemist’s Fortune | Non-Physical damage you deal has a +{5 skill_rankup_desc: Lucky Hit Chance Bonus +{5 |
Tags: Non-Physical, Lucky Hit | Rogue Talent Cunning T2 N1 |
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Trap Mastery | When Poison Trap or Death Trap activates, you gain +{4 skill_rankup_desc: Critical Strike Chance +{4 |
Tags: Vulnerable, Crowd Control, Critical Strikes, Trap | Rogue Talent 01 |
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Aftermath | After using an Ultimate Skill, restore {25 skill_rankup_desc: Energy {25 |
Tags: Energy, Ultimate | Rogue Talent Discipline T4 N3 |
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Mending Obscurity | While Stealthed, you Heal for {3 skill_rankup_desc: Heal Amount {3 |
Tags: Stealth, Healing | Rogue Talent Discipline T1 N2 |
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Frigid Finesse | You deal x{5 skill_rankup_desc: Chilled Damage Bonus x{5 |
Tags: Chill, Frozen, Crowd Control, Damage | Rogue Talent Cunning T4 N1 |
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Haste | While at or above 50% maximum Energy, gain +{5 skill_rankup_desc: Movement Speed +{5 |
Tags: Movement, Attack Speed, Energy | Rogue Talent 08 |
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Second Wind | Every 100 Energy you spend grants you +{5 skill_rankup_desc: Lucky Hit Chance Bonus +{5 |
Tags: Energy, Lucky Hit | Rogue Talent 07 |
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Momentum | Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: Hit a Stunned, Dazed, or Frozen enemy Hit any enemy from behind While at 3 stacks of Momentum you gain: |
Tags: Frozen, Daze, Cutthroat, Crowd Control, Damage, Energy, Damage Reduction, Movement | Rogue Talent Cunning T5 N2 |
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Exploit | You deal x{6 skill_rankup_desc: Damage Bonus x{6 |
Tags: Healthy, Injured, Damage | Rogue Talent Cunning T3 N1 |
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Malice | You deal x{3 skill_rankup_desc: Vulnerable Damage Bonus x{3 |
Tags: Vulnerable, Damage | Rogue Talent Cunning T4 N2 |
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Siphoning Strikes | Heal for {1 skill_rankup_desc: Heal Amount {1 |
Tags: Critical Strikes, Healing | Rogue Talent Discipline T2 N3 |
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Adrenaline Rush | While moving, you gain x{5 skill_rankup_desc: Energy Regeneration x{5 |
Tags: Energy | Rogue Talent 09 |
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Concussive | After Knocking Back or Knocking Down an enemy, you gain +{4 skill_rankup_desc: Critical Strike Chance +{4 |
Tags: Crowd Control, Critical Strikes | Rogue Talent Discipline T3 N4 |
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Sturdy | You gain {4 skill_rankup_desc: Close Damage Reduction {4 |
Tags: Damage Reduction | Rogue Talent Cunning T1 N2 |
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Innervation | Lucky Hit: Up to a {10 skill_rankup_desc: Chance {10 |
Tags: Energy, Lucky Hit | Rogue Talent 10 |
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Reactive Defense | Gain {6 skill_rankup_desc: Damage Reduction {6 |
Tags: Damage Reduction | Rogue Talent Discipline T3 N3 |
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Deadly Venom | You deal x{3 skill_rankup_desc: Poisoning Damage x{3 |
Tags: Damage, Poison | Rogue Talent Cunning T2 N2 |
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Shadow Crash | Lucky Hit: Shadow damage has up to a 10% chance to Stun for {0.5 skill_rankup_desc: Stun Duration {0.5 |
Tags: Crowd Control, Shadow, Lucky Hit | Rogue Talent 02 |
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Close Quarters Combat | Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal x20% increased damage against Crowd Controlled enemies. |
Tags: Marksman, Cutthroat, Crowd Control, Attack Speed, Damage | Rogue Talent Discipline T5 N1 |
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Rapid Fire | Energy Cost: {#} Lucky Hit Chance: 20% (per hit) Rapidly fire 5 arrows, each dealing {30 Combo Points increase damage and arrows fired: skill_rankup_desc: Damage {30 |
Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Countering Poison Trap | Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated. | Tags: Subterfuge, Trap, Damage, Poison, Cooldown | Rogue PoisonTrap |
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Fundamental Puncture | Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. | Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical | Rogue Puncture |
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Primary Forceful Arrow | Forceful Arrow pierces through Vulnerable enemies. | Tags: Basic, Marksman, Vulnerable, Damage, Physical | Rogue ForcefulArrow |
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Fundamental Invigorating Strike | Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds. | Tags: Basic, Cutthroat, Damage, Physical, Energy | Rogue InvigoratingStrike |
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Primary Heartseeker | Heartseeker ricochets to an additional enemy, dealing 30% of the original damage. | Tags: Basic, Marksman, Critical Strikes, Damage, Physical | Rogue Heartseeker |
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Primary Blade Shift | While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20%. | Tags: Basic, Cutthroat, Damage, Physical | Rogue BladeShift |
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Advanced Rapid Fire | Rapid Fire deals x30% increased Critical Strike Damage for 3 seconds after you Evade. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Advanced Twisting Blades | When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Subverting Smoke Grenade | If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer. | Tags: Subterfuge, Daze, Grenade, Crowd Control, Cooldown | Rogue SmokeBomb |
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Countering Smoke Grenade | Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable. | Tags: Subterfuge, Daze, Grenade, Crowd Control, Cooldown | Rogue SmokeBomb |
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Advanced Penetrating Shot | When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Prime Rain of Arrows | Imbuement Skill effects applied by Rain of Arrows have x20% increased potency. | Tags: Ultimate, Marksman, Imbueable, Damage, Physical, Cooldown | Rogue RainofArrows |
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Supreme Rain of Arrows | Rain of Arrows’ second wave Knocks Down enemies for 3 seconds. | Tags: Ultimate, Marksman, Imbueable, Damage, Physical, Cooldown | Rogue RainofArrows |
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Blended Poison Imbuement | Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage. | Tags: Imbuement, Damage, Poison, Cooldown, Imbueable | Rogue PoisonImbue |
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Blended Cold Imbuement | Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. | Tags: Imbuement, Chill, Damage, Cold, Cooldown, Crowd Control, Imbueable | Rogue ColdImbue |
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Blended Shadow Imbuement | Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. | Tags: Imbuement, Damage, Shadow, Cooldown, Imbueable | Rogue ShadowImbue |
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Victimize | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies. | Tags: Vulnerable, Damage, Physical, Lucky Hit | Rogue Talent Discipline T5 N3 |
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Exposure | Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to: Reduce the active Cooldowns of your Trap Skills by 20% Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.5 seconds |
Tags: Trap, Grenade, Damage, Physical, Cooldown, Crowd Control, Lucky Hit | Rogue Talent Cunning T5 N1 |
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Consuming Shadows | Each time you kill an enemy with Shadow damage, you generate {10 skill_rankup_desc: Energy {10 |
Tags: Shadow, Energy | Rogue Talent Cunning T3 N2 |
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Chilling Weight | Chilled enemies have their Movement Speed further reduced by up to {10 skill_rankup_desc: Movement Speed Reduction {10 |
Tags: Chill, Crowd Control, Movement | Rogue Talent 03 |
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Trick Attacks | When you Critically Strike a Dazed enemy they are Knocked Down for {0.5 skill_rankup_desc: Knock Down Duration {0.5 |
Tags: Daze, Crowd Control, Critical Strikes | Rogue Talent 04 |
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Debilitating Toxins | Poisoned enemies deal {5 skill_rankup_desc: Damage Reduction {5 |
Tags: Poison, Damage Reduction | Rogue Talent 05 |
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Alchemical Advantage | You gain +{1 skill_rankup_desc: Attack Speed +{1 |
Tags: Poison, Attack Speed | Rogue Talent Discipline T4 N1 |
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Precision Imbuement | Imbued Skills gain +{3 skill_rankup_desc: Critical Strike Chance +{3 |
Tags: Critical Strikes, Imbuement | Rogue Talent Cunning T4 N3 |
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Rugged | Gain {5 skill_rankup_desc: Damage Reduction {5 |
Tags: Damage Reduction | Rogue Talent Discipline T2 N2 |
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Impetus | After moving 15 meters, your next attack deals x{7 skill_rankup_desc: Damage Bonus x{7 |
Tags: Damage | Rogue Talent Discipline T3 N2 |
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Stutter Step | Critically Striking an enemy grants +{5 skill_rankup_desc: Movement Speed +{5 |
Tags: Critical Strikes, Movement | Rogue Talent Discipline T1 N1 |
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Concealment | Cooldown: {20 Vanish from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. skill_rankup_desc: Cooldown {20 |
Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement | Rogue Stealth |
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Countering Stealth | The Skill that breaks Concealment will always be a guaranteed Critical Strike. | Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement | Rogue Stealth |
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Subverting Stealth | The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds. | Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement | Rogue Stealth |
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Enhanced Blade Shift | Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%. | Tags: Basic, Cutthroat, Damage, Physical | Rogue BladeShift |
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Enhanced Invigorating Strike | Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%. | Tags: Basic, Cutthroat, Damage, Physical, Energy | Rogue InvigoratingStrike |
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Enhanced Puncture | Gain 2 Energy when Puncture damages a Crowd Controlled enemy. | Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical | Rogue Puncture |
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Enhanced Heartseeker | When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. | Tags: Basic, Marksman, Critical Strikes, Damage, Physical | Rogue Heartseeker |
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Enhanced Forceful Arrow | Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance. | Tags: Basic, Marksman, Vulnerable, Damage, Physical | Rogue ForcefulArrow |
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Enhanced Twisting Blades | Twisting Blades deals x30% increased damage when returning. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Enhanced Flurry | Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Enhanced Penetrating Shot | Penetrating Shot deals x10% increased damage per enemy it pierces. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Enhanced Rapid Fire | Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Enhanced Barrage | Barrage’s ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Enhanced Shadow Step | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Enhanced Dash | Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
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Enhanced Caltrops | Enemies take x3% increased damage from you each second they are in Caltrops. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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Enhanced Dark Shroud | Dark Shroud’s shadows have a 10% chance to not be consumed. | Tags: Subterfuge, Damage Reduction, Cooldown | Rogue DarkShroud |
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Enhanced Smoke Grenade | Enemies affected by Smoke Grenade take x15% increased damage from you. | Tags: Subterfuge, Daze, Grenade, Crowd Control, Cooldown | Rogue SmokeBomb |
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Enhanced Poison Trap | Poison Trap Knocks Down enemies for 1.5 seconds when it activates. | Tags: Subterfuge, Trap, Damage, Poison, Cooldown | Rogue PoisonTrap |
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Enhanced Stealth | You gain 40 Energy when you enter Concealment. | Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement | Rogue Stealth |
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Enhanced Poison Imbuement | Poison Imbuement’s Poisoning Duration is increased by 1 second. | Tags: Imbuement, Damage, Poison, Cooldown, Imbueable | Rogue PoisonImbue |
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Enhanced Shadow Imbuement | You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. | Tags: Imbuement, Damage, Shadow, Cooldown, Imbueable | Rogue ShadowImbue |
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Enhanced Cold Imbuement | Lucky Hit: Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds. | Tags: Imbuement, Chill, Damage, Cold, Cooldown, Crowd Control, Imbueable | Rogue ColdImbue |
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Precision | Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision. |
Tags: Marksman, Critical Strikes, Damage | Rogue Talent Buildaround 01 |
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Rapid Gambits | Your Evade Cooldown is reduced by {0.5 skill_rankup_desc: Cooldown Reduction {0.5 |
Tags: Daze, Crowd Control, Cooldown, Search_Evade | Rogue Talent 06 |
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