Devastation |
Core |
Passive |
- Your Maximum Mana is increased by 3.
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Elemental Dominance |
Core |
Passive |
- Your Core Skills deal 4% increased damage when cast above 50 Mana.
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Potent Warding |
Core |
Passive |
- After casting a Non-Basic Skill, you gain 2% Resistance to all elements and 1% additional Resistance to that Skill's element for 3 seconds.
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Glass Cannon |
Defensive |
Passive |
- You deal 6% increased damage, but take 3% more damage.
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Elemental Attunement |
Defensive |
Passive |
- Lucky Hit: Critical Strikes have a 5% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
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Precision Magic |
Conjuration |
Passive |
- Your Lucky Hit Chance is increased by up to 5%.
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Conjuration Mastery |
Conjuration |
Passive |
- You deal 1% increased damage for each active Conjuration.
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Align the Elements |
Conjuration |
Passive |
- You gain 5% Damage Reduction against Elites for each second you haven't taken damage from one, up to 50%.
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Mana Shield |
Conjuration |
Passive |
- Every time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds.
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Protection |
Conjuration |
Passive |
- Using a cooldown grants 10% of your Maximum Life (4) as a Barrier for 5 seconds.
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Icy Veil |
Mastery |
Passive |
- Your Barriers have a 5% increased duration.
Barriers absorb damage from all sources up to a specified amount. |
Cold Front |
Mastery |
Passive |
- While you have a Barrier active, you apply 8% more Chill.
Barriers absorb damage from all sources up to a specified amount.
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Snap Freeze |
Mastery |
Passive |
- Lucky Hit: Frost Skills have a 3% chance to instantly Freeze.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Inner Flames |
Mastery |
Passive |
- Your Pyromancy Skills deal 3% increased damage while you are Healthy.
Healthy characters have more than 80% of their Life. |
Devouring Blaze |
Mastery |
Passive |
- You deal 10% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to 25%.
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Crippling Flames |
Mastery |
Passive |
- Lucky Hit: Your Pyromancy Skills have a 5% chance to lmmobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Healthy characters have more than 80% of their Life. |
Static Discharge |
Mastery |
Passive |
- Lucky Hit: Critical Strikes with Shock Skills have up to a 5% chance to form a Crackling Energy.
Crackling Energy periodically damages surrounding enemies when picked up. |
Shocking Impact |
Mastery |
Passive |
- Everytime you Stun an enemy, you deal 4 Lightning damage to them.
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Invigorating Conduit |
Mastery |
Passive |
- Upon absorbing Crackling Energy, you gain 4 Mana.
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Permafrost |
Ultimate |
Passive |
- Frost Skills deal 5% increased damage to Elites.
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Icy Touch |
Ultimate |
Passive |
- You deal 4% increased Cold Damage to Vulnerable enemies.
Vulnerable enemies take 20% increased damage. |
Frigid Breeze |
Ultimate |
Passive |
- Lucky Hit: Cold Damage against Vulnerable enemies has a 20% chance to generate 5 Mana.
Vulnerable enemies take 20% increased damage. |
Hoarfrost |
Ultimate |
Passive |
- You deal 3% increased damage to Chilled enemies, and 6% increased damage to Frozen enemies.
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Fiery Surge |
Ultimate |
Passive |
- Killing a Burning enemy increases your Mana Regeneration by 10% for 3 seconds.
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Soulfire |
Ultimate |
Passive |
- After standing still for 1.5 seconds, your Pyromancy Skills cost 5% less Mana.
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Warmth |
Ultimate |
Passive |
- Every 1 second, you Heal for 0.3% of your Maximum Life (0.1) for each Nearby Burning enemy. Healing increased to 0.6% from Bosses.
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Endless Pyre |
Ultimate |
Passive |
- You deal increased Burning damage to enemies for each second they remain Burning, up to 5% after 5 seconds.
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Coursing Currents |
Ultimate |
Passive |
- Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike.
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Conduction |
Ultimate |
Passive |
- Critical Strikes with Shock Skills increase your Movement Speed by 3% for 3 seconds.
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Convulsions |
Ultimate |
Passive |
- Lucky Hit: Shock Skills have a 3% chance to Stun enemies for 3 seconds.
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Electrocution |
Ultimate |
Passive |
- Enemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills.
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Avalanche |
Key Passive |
Passive |
- Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards , Frozen Orb, or Blizzard consume no Mana and deal 40% increased damage. Chance is doubled against Vulnerable enemies.
Vulnerable enemies take 20% increased damage. |
Shatter |
Key Passive |
Passive |
- After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Overflowing Energy |
Key Passive |
Passive |
- Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
Crackling Energy periodically damages surrounding enemies when picked up. |
Vyr's Mastery |
Key Passive |
Passive |
- Close enemies take 10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.
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Esu's Ferocity |
Key Passive |
Passive |
- Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 5% against enemies below 50% Life.
- Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.
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Combustion |
Key Passive |
Passive |
- Your Burning effects deal 2% increased damage per unique source of Burning you have applied to the enemy. lf the enemy is Burning from 3 or more sources, this bonus is doubled.
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