These skills move you around the battlefield, allowing quick repositioning or engaging of enemies. Almost every build should have at least one of these, with Dash being a great universal skill for fast-paced Rogue action.
| Name | Description | Tags | Power Name | Rewards | 
|---|---|---|---|---|
| Caltrops | Charges: 2 skill_rankup_desc: Damage {40  | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown  | Rogue Caltrops | 
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| Disciplined Caltrops | You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.  | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown  | Rogue Caltrops | 
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| Shadow Step | Cooldown: 9 seconds skill_rankup_desc: Damage {72  | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement  | Rogue ShadowStep | 
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| Disciplined Shadow Step | Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.  | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement  | Rogue ShadowStep | 
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| Methodical Shadow Step | Enemies damaged by Shadow Step are Stunned for 2 seconds.  | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement  | Rogue ShadowStep | 
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| Disciplined Dash | Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.  | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown  | Rogue Dash | 
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| Dash | Charges: 2 skill_rankup_desc: Charge Cooldown {12  | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown  | Rogue Dash | 
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| Methodical Caltrops | Caltrops now deals Cold damage and Chills enemies for 20% per second.  | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown  | Rogue Caltrops | 
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| Methodical Dash | Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast.  | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown  | Rogue Dash | 
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| Enhanced Shadow Step | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.  | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement  | Rogue ShadowStep | 
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| Enhanced Dash | Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.  | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown  | Rogue Dash | 
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| Enhanced Caltrops | Enemies take x3% increased damage from you each second they are in Caltrops.  | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown  | Rogue Caltrops | 
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| Name | Cluster | Type | Description | 
|---|---|---|---|
| Shadow Step | Agility | Active | 
 Unstoppable characters have all Control Impairing Effects removed and prevented.  |  
| Enhanced Shadow Step | Agility | Enhancement | 
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| Disciplined Shadow Step | Agility | Upgrade | 
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| Methodical Shadow Step | Agility | Upgrade | 
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| Name | Cluster | Type | Description | 
|---|---|---|---|
| Dash | Agility | Active | 
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| Enhanced Dash | Agility | Enhancement | 
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| Disciplined Dash | Agility | Upgrade | 
 Dazed enemies cannot attack or use Skills but are still able to move.  |  
| Methodical Dash | Agility | Upgrade | 
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| Name | Cluster | Type | Description | 
|---|---|---|---|
| Caltrops | Agility | Active | 
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| Enhanced Caltrops | Agility | Enhancement | 
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| Disciplined Caltrops | Agility | Upgrade | 
 Vulnerable enemies take 20% increased damage.  |  
| Methodical Caltrops | Agility | Upgrade | 
 Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it.  |  
In the Agility Skill cluster, you can also choose the following passive bonuses:
| Name | Cluster | Type | Description | 
|---|---|---|---|
| Rugged | Agility | Passive | 
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| Reactive Defense | Agility | Passive | 
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| Concussive | Agility | Passive | 
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| Trick Attacks | Agility | Passive | 
 Dazed enemies cannot attack or use Skills but are still able to move.  | 
  
| Weapon Mastery | Agility | Passive | 
 Healthy characters have more than 80% of their Life. Vulnerable enemies take 20% increased damage.  | 
  
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| Skills | |
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