Diablo 4 Fleeting

D4 Fleeting

NameDescription
Fleeting
  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)|~|] Willpower
  • [160 + (90 * EquipIndex)|~|] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)|~|] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)|~|] Dexterity
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    Related

    NameDescription
    Recuperate
  • +0.04*100% Potion Healing
  • +[0.0133] Healing Over Time
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (90 * EquipIndex)|~|] Willpower
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (90 * EquipIndex)|~|] Strength
  • Bonus: Another +0.04*100% Potion Healing if requirements met:
  • [180 + (90 * EquipIndex)|~|] Intelligence
  • Culler
  • Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites
  • +[0.05 * 100|1%|] Attack Speed
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [220 + (130 * EquipIndex)|~|] Strength
  • [170 + (90 * EquipIndex)|~|] Dexterity
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [220 + (130 * EquipIndex)|~|] Intelligence
  • [170 + (90 * EquipIndex)|~|] Dexterity
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [180 + (90 * EquipIndex)|~|] Strength
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [180 + (90 * EquipIndex)|~|] Willpower
  • Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met:
  • [220 + (130 * EquipIndex)|~|] Willpower
  • [170 + (90 * EquipIndex)|~|] Intelligence
  • Ruin
  • +0.25*100% Damage to Healthy Enemies
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [180 + (90 * EquipIndex)|~|] Dexterity
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [180 + (90 * EquipIndex)|~|] Intelligence
  • Fleeting
  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)|~|] Willpower
  • [160 + (90 * EquipIndex)|~|] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)|~|] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)|~|] Dexterity
  • Knowledge
  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)|~|] Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)|~|] Intelligence
  • Training
  • +0.04*100% Life
  • +10 Dexterity
  • Bonus: Another +0.04*100% Life if requirements met:
  • [170 + (90 * EquipIndex)|~|] Strength
  • D4 Guides & Tips