Diablo 4 Movement Speed Affixes

Barbarians have various ways to become Berserk, which will give you increased damage and movement speed.

D4 Movement Speed

For example, Movement Speed: 102%.

  • You ran at 102% of base Movement Speed.
  • You may have a maximum of 125% Movement Speed as a basic stat.
  • Temporarey buffs may exceed this limit.

Bonus Movement Speed Upon Elite Kill:

  • You gain {#} Movement Speed for {#} seconds after killing a Champion, Elite, Boss or Player.

On your Boots you can get a +% Movement Speed affix. As expected, it makes you run faster. The tooltip says that you can’t get more than 25% bonus from your items.

On high level legendary Pants and Boots you can find some special stats that are listed separately from all the others. You can get on of three effects on each item:

  • Boots have stats related to Evade (Evade is a special “skill” accessible to every character. It lets you quickly dash in a chosen direction and has a static 5 second cooldown)
    • +1 Max Evade Charge
    • Evade Briefly Grants +40% Movement Speed
    • Attacks Reduce Evade’s Cooldown by 1 Second
  • Pants have stats that buff your Healing Vial
    • Your Potion Also Grants 30% Maximum Life as Barrier
    • Your Potion Also Restores 30% Resource
    • Your Potion Also Grants 30% Movement Speed

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Movement Speed affixes

  • +x% Movement Speed
  • +x% Minion Movement Speed
  • +x% Companion Movement Speed
  • Evade Briefly Grants x% Movement Speed
  • +x% Movement Speed for x Seconds After Killing an Elite Enemy Kill
  • Increases Movement Speed for x Seconds. Effect Ends if You Deal or Receive Damage.
  • While Injured Your Potion Also Grants +x% Movement Speed for x Seconds

Movement Skills

NameDescriptionTagsPower NameRewards
Tactical Rallying Cry

Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.

Tags: Defensive, Shout, Fury, Movement, Cooldown

Barbarian RallyingCry
  • e type: 1
  • max talent ranks: 3
  • power id: 211938
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod RallyingCry UpgradeA
Strategic Rallying Cry

Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage.

Tags: Defensive, Shout, Fury, Movement, Cooldown

Barbarian RallyingCry
  • e type: 1
  • max talent ranks: 3
  • power id: 211938
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod RallyingCry UpgradeB
Battle Lunging Strike

Lunging Strike also inflicts {20/22/24/26/28/30/32/34/36/38}% Bleeding damage over 5 seconds.

Tags: Basic, Damage, Physical, Fury, Movement

Barbarian LungingStrike
  • e type: 1
  • max talent ranks: 3
  • power id: 206504
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod LungingStrike UpgradeA
Combat Lunging Strike

Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.

Tags: Basic, Damage, Physical, Fury, Movement

Barbarian LungingStrike
  • e type: 1
  • max talent ranks: 3
  • power id: 206504
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod LungingStrike UpgradeB
Swiftness

Movement Speed is increased by +{4/8/12/16/20/24/28/32/36/40}%.


skill_rankup_desc: Movement Speed +{4/8/12/16/20/24/28/32/36/40}%

Tags: Movement

Barbarian Talent Berserker T1 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 212712
  • power mod hash: 0
  • reward name: Barbarian Talent Berserker T1 N1
Rallying Cry

Cooldown: 25 seconds
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x{40/44/48/52/56/60/64/68/72/76}% for 6 seconds, and Nearby allies for 3 seconds.


skill_rankup_desc: Resource Generation Bonus x{40/44/48/52/56/60/64/68/72/76}%

Tags: Defensive, Shout, Fury, Movement, Cooldown

Barbarian RallyingCry
  • e type: 0
  • max talent ranks: 5
  • power id: 211938
  • power mod hash: 0
  • reward name: Barb Unlock RallyingCry
Lunging Strike

Attack Speed Multiplier: 1.25
Generate Fury: 9
Lucky Hit Chance: 50% (per hit)
Lunge forward and strike an enemy for {30/33/36/39/42/45/48/51/54/57}% damage.


skill_rankup_desc: Damage {30/33/36/39/42/45/48/51/54/57}%

Tags: Basic, Damage, Physical, Fury, Movement

Barbarian LungingStrike
  • e type: 0
  • max talent ranks: 5
  • power id: 206504
  • power mod hash: 0
  • reward name: Barb Unlock LungingStrike
Enhanced Lunging Strike

Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.

Tags: Basic, Damage, Physical, Fury, Movement

Barbarian LungingStrike
  • e type: 1
  • max talent ranks: 3
  • power id: 206504
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod LungingStrike SkillRank
Enhanced Rallying Cry

Rallying Cry grants you Unstoppable while active.

Tags: Defensive, Shout, Fury, Movement, Cooldown

Barbarian RallyingCry
  • e type: 1
  • max talent ranks: 3
  • power id: 211938
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod RallyingCry SkillRank
Digitigrade Gait

You gain +{3/6/9/12/15/18/21/24/27/30}% Movement Speed while in Werewolf form.

This bonus persists for 3 seconds after leaving Werewolf form.


skill_rankup_desc: Movement Speed +{3/6/9/12/15/18/21/24/27/30}%

Tags: Werewolf, Movement, Shapeshifting

Druid Talent Shapeshifting T2 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 290475
  • power mod hash: 0
  • reward name: Druid Talent Shapeshifting T2 N2
Reaper's Pursuit

Damaging enemies with Darkness Skills increases your Movement Speed by +{5/10/15/20/25/30/35/40/45/50}% for 3 seconds.


skill_rankup_desc: Movement Speed Bonus +{5/10/15/20/25/30/35/40/45/50}%

Tags: Movement, Darkness

Necromancer Talent Caster T4 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 495568
  • power mod hash: 0
  • reward name: Necromancer Talent Caster T4 N1
Shadow Step

Cooldown: 9 seconds
Lucky Hit Chance: 100% (per hit)
Become Unstoppable and quickly move through the shadows to stab your victim from behind for {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.


skill_rankup_desc: Damage {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%

Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement

Rogue ShadowStep
  • e type: 0
  • max talent ranks: 5
  • power id: 355606
  • power mod hash: 0
  • reward name: Rogue Unlock ShadowStep
Disciplined Shadow Step

Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.

Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement

Rogue ShadowStep
  • e type: 1
  • max talent ranks: 3
  • power id: 355606
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Rogue Mod ShadowStep 01
Methodical Shadow Step

Enemies damaged by Shadow Step are Stunned for 2 seconds.

Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement

Rogue ShadowStep
  • e type: 1
  • max talent ranks: 3
  • power id: 355606
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Rogue Mod ShadowStep 02
Haste

While at or above 50% maximum Energy, gain +{5/10/15/20/25/30/35/40/45/50}% increased Movement Speed. While below 50% maximum Energy, gain +{5/10/15/20/25/30/35/40/45/50}% increased Attack Speed.


skill_rankup_desc: Movement Speed +{5/10/15/20/25/30/35/40/45/50}%
Attack Speed +{5/10/15/20/25/30/35/40/45/50}%

Tags: Movement, Attack Speed, Energy

Rogue Talent 08
  • e type: 2
  • max talent ranks: 3
  • power id: 1008678
  • power mod hash: 0
  • reward name: Rogue Talent 08
Momentum

Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
Hit a Stunned, Dazed, or Frozen enemy
Hit any enemy from behind

While at 3 stacks of Momentum you gain:
20% increased Damage Reduction
x30% increased Energy Regeneration
+15% increased Movement Speed

Tags: Frozen, Daze, Cutthroat, Crowd Control, Damage, Energy, Damage Reduction, Movement

Rogue Talent Cunning T5 N2
  • e type: 2
  • max talent ranks: 1
  • power id: 391681
  • power mod hash: 0
  • reward name: Rogue Talent Cunning T5 N2
Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to {10/20/30/40/50/60/70/80/90/100}%.


skill_rankup_desc: Movement Speed Reduction {10/20/30/40/50/60/70/80/90/100}%

Tags: Chill, Crowd Control, Movement

Rogue Talent 03
  • e type: 2
  • max talent ranks: 3
  • power id: 1008673
  • power mod hash: 0
  • reward name: Rogue Talent 03
Stutter Step

Critically Striking an enemy grants +{5/10/15/20/25/30/35/40/45/50}% Movement Speed for 4.0 seconds.


skill_rankup_desc: Movement Speed +{5/10/15/20/25/30/35/40/45/50}%

Tags: Critical Strikes, Movement

Rogue Talent Discipline T1 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 391629
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T1 N1
Concealment

Cooldown: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} seconds
Vanish from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage.

Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.

Using an attack Skill during Concealment will break Concealment.


skill_rankup_desc: Cooldown {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} seconds.

Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement

Rogue Stealth
  • e type: 0
  • max talent ranks: 5
  • power id: 794965
  • power mod hash: 0
  • reward name: Rogue Unlock Stealth
Countering Stealth

The Skill that breaks Concealment will always be a guaranteed Critical Strike.

Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement

Rogue Stealth
  • e type: 1
  • max talent ranks: 3
  • power id: 794965
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Rogue Mod Stealth UpgradeA
Subverting Stealth

The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.

Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement

Rogue Stealth
  • e type: 1
  • max talent ranks: 3
  • power id: 794965
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Rogue Mod Stealth UpgradeB
Enhanced Shadow Step

Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.

Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement

Rogue ShadowStep
  • e type: 1
  • max talent ranks: 3
  • power id: 355606
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Rogue Mod ShadowStep 03
Enhanced Stealth

You gain 40 Energy when you enter Concealment.

Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement

Rogue Stealth
  • e type: 1
  • max talent ranks: 3
  • power id: 794965
  • power mod: RankUpgrade
  • power mod hash: 4084060308
  • reward name: Rogue Mod Stealth RankUpgrade
Conduction

Critical Strikes with Shock Skills increase your Movement Speed by +{3/6/9/12/15/18/21/24/27/30}% for 3 seconds.


skill_rankup_desc: Movement Speed +{3/6/9/12/15/18/21/24/27/30}%

Tags: Shock, Critical Strikes, Movement

Sorcerer Talent 10
  • e type: 2
  • max talent ranks: 3
  • power id: 1003739
  • power mod hash: 0
  • reward name: Sorcerer Talent 10

Movement Speed or Run/Walk refers to the speed at which a character can run or walk, measured in yards per second, in Diablo II and Diablo III.

Related: Diablo II

Variable movement speed is introduced in Diablo II, where characters may either run or walk. Running continuously drains Stamina, a new Character attribute introduced to flesh out running. Running drains a character’s Stamina, making it impossible to run if depleted. A character must swap to walking or stop moving to begin regenerating stamina after depleting their stamina. Walking does not drain Stamina, and allows recovering it slowly. Standing idle allows regenerating Stamina very quickly. Running makes attacks against the character ignore hit formula, and decreases block chance by 2/3. Thus, it’s not always recommended to run, at least for melee builds or characters looking to take advantage of high armor.

Mechanics

Default walking speed is 6 y/s, while running increases a player’s speed by 3 y/s. Effects such as chill and Vigor affect walking speed, then the running bonus of 3 y/s is applied. The limit on reduced speed for Run/Walk is 1.5 y/s (25% of walk speed). However, there is no lower limit on Charge, meaning a character can charge in reverse if they are slowed below 0 y/s.

The Paladin Skill, Charge, defaults to 22.5 y/s, but is not influenced by items that change Run/Walk speed. It is influenced by other Run/Walk speed modifiers, such as Vigor and chill.

When running, the Total Blocking percentage is reduced to 1/3rd of its original value, with a cap of 25%.

Faster Run/Walk

Though the speed at which the character runs does not depend on the Character Attributes, it can be modified by many factors. Certain magical items, mostly Boots, have magical attributes that increase Running Speed.

Items that provide a faster Run/Walk bonus come with diminishing returns, meaning that the higher it gets, the less of an increase a character is gaining. The formula for this is (150*FRW)/(150+FRW).

Skills, armor type, chill, and slow modify your base speed (6 y/s) and provide their full listed effects without diminishing returns.

Skills that affect movement speed include:

  • Vigor (Paladin)
  • Increased Speed (Barbarian)
  • Burst of Speed (Assassin)
  • Feral Rage (Werewolf Druid)

Armor Types

Body Armor and Shields come in three weight Types: Light, Medium, and Heavy. See individual item pages to see the type; Exceptional and Elite equivalents have same types.

  • Light armor has no negative influence on a character’s speed. Generally, this consists of leather and lightweight metal armor and small or non-metal shields, as well as all Paladin Shields.
  • Medium armor will decrease a character’s Run/Walk by -0.3 y/s (5% of walk speed) and Charge by -0.7 y/s. This generally consists of mail and light plate armor and large wooden and metal shields. Medium body armor will also increase stamina consumption by 50%, while Medium Shields do not have this effect.
  • Heavy armor will decrease a character’s Run/Walk by -0.6 y/s (10% of walk speed) and Charge by -1.5 y/s. This generally consists of heavier mail and plate armor and Tower Shield and its equivalents. Heavy body armor will also increase stamina consumption by 100%, while Heavy Shields do not have this effect.

Running Monsters

Some monsters like the Fallen also run. The Corrupted Rogues also run to close the distance between them and the player characters.


Related: Diablo III

In Diablo III, movement speed is measured as a percentage, with 100% (initial normal speed) being roughly 6 yards per second (much like average real-life running speed), for both heroes and most monsters. Characters no longer have Stamina, cannot walk (always run), and movement speed penalties for gear are gone. Movement speed may not be brought below 20% by negative effects (remember that monsters build up Crowd Control resistance to it while slowed down).

One may gain a permanent speed increase from items, skills and from Paragon levels. Paragon points award 0.5% speed each (up to 25% total), and Boots may roll up to +12% speed. Some Legendary and Set Items may roll movement speed as well, but normally only boots do so. Generally, players prefer to gain speed by investing Paragon points, to avoid wasting affixes (as 50 points in Paragon stats award lesser amounts of attributes than an affix on a legendary or set item, even for classic players at the level cap of 60).

The permanent speed bonus is limited to +25%, which allows putting 50 Paragon points into the Core section and therefore freeing item affixes for more valuable stats. One of the few ways to gain a permanent speed over 25% is the Monk passive skill Fleet Footed.

Temporary speed bonuses have no cap: skills, Shrines, Pylons, special gear affixes etc. may add speed, stacking without diminishing returns.

The easiest way to get a temporary speed bonus is by quickly destroying a bunch of objects like barrels/tables/etc which will impart enhanced running speed for several seconds.

D4 Guides & Tips