Barbarians have various ways to become Berserk, which will give you increased damage and movement speed.
For example, Movement Speed: 102%.
On your Boots you can get a +% Movement Speed affix. As expected, it makes you run faster. The tooltip says that you can’t get more than 25% bonus from your items.
On high level legendary Pants and Boots you can find some special stats that are listed separately from all the others. You can get on of three effects on each item:
Name | Description | Tags | Power Name | Rewards |
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Tactical Rallying Cry | Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation. | Tags: Defensive, Shout, Fury, Movement, Cooldown | Barbarian RallyingCry |
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Strategic Rallying Cry | Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage. | Tags: Defensive, Shout, Fury, Movement, Cooldown | Barbarian RallyingCry |
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Battle Lunging Strike | Lunging Strike also inflicts {20 | Tags: Basic, Damage, Physical, Fury, Movement | Barbarian LungingStrike |
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Combat Lunging Strike | Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. | Tags: Basic, Damage, Physical, Fury, Movement | Barbarian LungingStrike |
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Swiftness | Movement Speed is increased by +{4 skill_rankup_desc: Movement Speed +{4 | Tags: Movement | Barbarian Talent Berserker T1 N1 |
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Rallying Cry | Cooldown: 25 seconds skill_rankup_desc: Resource Generation Bonus x{40 | Tags: Defensive, Shout, Fury, Movement, Cooldown | Barbarian RallyingCry |
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Lunging Strike | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {30 | Tags: Basic, Damage, Physical, Fury, Movement | Barbarian LungingStrike |
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Enhanced Lunging Strike | Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy. | Tags: Basic, Damage, Physical, Fury, Movement | Barbarian LungingStrike |
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Enhanced Rallying Cry | Rallying Cry grants you Unstoppable while active. | Tags: Defensive, Shout, Fury, Movement, Cooldown | Barbarian RallyingCry |
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Digitigrade Gait | You gain +{3 skill_rankup_desc: Movement Speed +{3 | Tags: Werewolf, Movement, Shapeshifting | Druid Talent Shapeshifting T2 N2 |
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Reaper's Pursuit | Damaging enemies with Darkness Skills increases your Movement Speed by +{5 skill_rankup_desc: Movement Speed Bonus +{5 | Tags: Movement, Darkness | Necromancer Talent Caster T4 N1 |
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Shadow Step | Cooldown: 9 seconds skill_rankup_desc: Damage {72 | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Disciplined Shadow Step | Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Methodical Shadow Step | Enemies damaged by Shadow Step are Stunned for 2 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Haste | While at or above 50% maximum Energy, gain +{5 skill_rankup_desc: Movement Speed +{5 | Tags: Movement, Attack Speed, Energy | Rogue Talent 08 |
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Momentum | Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: | Tags: Frozen, Daze, Cutthroat, Crowd Control, Damage, Energy, Damage Reduction, Movement | Rogue Talent Cunning T5 N2 |
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Chilling Weight | Chilled enemies have their Movement Speed further reduced by up to {10 skill_rankup_desc: Movement Speed Reduction {10 | Tags: Chill, Crowd Control, Movement | Rogue Talent 03 |
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Stutter Step | Critically Striking an enemy grants +{5 skill_rankup_desc: Movement Speed +{5 | Tags: Critical Strikes, Movement | Rogue Talent Discipline T1 N1 |
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Concealment | Cooldown: {20 skill_rankup_desc: Cooldown {20 | Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement | Rogue Stealth |
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Countering Stealth | The Skill that breaks Concealment will always be a guaranteed Critical Strike. | Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement | Rogue Stealth |
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Subverting Stealth | The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds. | Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement | Rogue Stealth |
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Enhanced Shadow Step | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Enhanced Stealth | You gain 40 Energy when you enter Concealment. | Tags: Subterfuge, Unstoppable, Stealth, Cooldown, Movement | Rogue Stealth |
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Conduction | Critical Strikes with Shock Skills increase your Movement Speed by +{3 skill_rankup_desc: Movement Speed +{3 | Tags: Shock, Critical Strikes, Movement | Sorcerer Talent 10 |
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Movement Speed or Run/Walk refers to the speed at which a character can run or walk, measured in yards per second, in Diablo II and Diablo III.
Variable movement speed is introduced in Diablo II, where characters may either run or walk. Running continuously drains Stamina, a new Character attribute introduced to flesh out running. Running drains a character’s Stamina, making it impossible to run if depleted. A character must swap to walking or stop moving to begin regenerating stamina after depleting their stamina. Walking does not drain Stamina, and allows recovering it slowly. Standing idle allows regenerating Stamina very quickly. Running makes attacks against the character ignore hit formula, and decreases block chance by 2/3. Thus, it’s not always recommended to run, at least for melee builds or characters looking to take advantage of high armor.
Default walking speed is 6 y/s, while running increases a player’s speed by 3 y/s. Effects such as chill and Vigor affect walking speed, then the running bonus of 3 y/s is applied. The limit on reduced speed for Run/Walk is 1.5 y/s (25% of walk speed). However, there is no lower limit on Charge, meaning a character can charge in reverse if they are slowed below 0 y/s.
The Paladin Skill, Charge, defaults to 22.5 y/s, but is not influenced by items that change Run/Walk speed. It is influenced by other Run/Walk speed modifiers, such as Vigor and chill.
When running, the Total Blocking percentage is reduced to 1/3rd of its original value, with a cap of 25%.
Though the speed at which the character runs does not depend on the Character Attributes, it can be modified by many factors. Certain magical items, mostly Boots, have magical attributes that increase Running Speed.
Items that provide a faster Run/Walk bonus come with diminishing returns, meaning that the higher it gets, the less of an increase a character is gaining. The formula for this is (150*FRW)/(150+FRW).
Skills, armor type, chill, and slow modify your base speed (6 y/s) and provide their full listed effects without diminishing returns.
Skills that affect movement speed include:
Body Armor and Shields come in three weight Types: Light, Medium, and Heavy. See individual item pages to see the type; Exceptional and Elite equivalents have same types.
Some monsters like the Fallen also run. The Corrupted Rogues also run to close the distance between them and the player characters.
In Diablo III, movement speed is measured as a percentage, with 100% (initial normal speed) being roughly 6 yards per second (much like average real-life running speed), for both heroes and most monsters. Characters no longer have Stamina, cannot walk (always run), and movement speed penalties for gear are gone. Movement speed may not be brought below 20% by negative effects (remember that monsters build up Crowd Control resistance to it while slowed down).
One may gain a permanent speed increase from items, skills and from Paragon levels. Paragon points award 0.5% speed each (up to 25% total), and Boots may roll up to +12% speed. Some Legendary and Set Items may roll movement speed as well, but normally only boots do so. Generally, players prefer to gain speed by investing Paragon points, to avoid wasting affixes (as 50 points in Paragon stats award lesser amounts of attributes than an affix on a legendary or set item, even for classic players at the level cap of 60).
The permanent speed bonus is limited to +25%, which allows putting 50 Paragon points into the Core section and therefore freeing item affixes for more valuable stats. One of the few ways to gain a permanent speed over 25% is the Monk passive skill Fleet Footed.
Temporary speed bonuses have no cap: skills, Shrines, Pylons, special gear affixes etc. may add speed, stacking without diminishing returns.
The easiest way to get a temporary speed bonus is by quickly destroying a bunch of objects like barrels/tables/etc which will impart enhanced running speed for several seconds.
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