As a baseline, XP earned from monster kills follows the following set of rules:
The XP value of Elites is significant compared to regular monsters, given you can defeat them at a comparable pace. To give some examples: Compared to the biggest monsters we found (Bear, Ice Clan Mauler), they give precisely double the XP. Compared against a small to medium-sized monster (Warg), roughly x7.7.
As you level up, zones and monsters level with you to keep fights challenging. Similar to a monster’s base XP, other sources such as side quests and events also scale up their rewards. While it was possible to find much higher level monsters in the preview version due to minimum zone levels, it was nearly impossible to find monsters that are significantly lower than your character, giving us limited data on how the penalty scales against low level monsters.
From our testing, we determined the following bonuses and penalties depending on the difference between monster level and character level:
Fighting monsters with a much higher level than your character do not actually grant a higher XP bonus beyond 25%. The only value that scales up after that point is the monster’s base XP which slowly rises with higher levels. This makes farming high level zones ineffective unless you can comfortably defeat enemies at a pace comparable to monsters close to your own level.
Similarly, it’s likely that the penalty converges towards -100% with a high enough difference to prevent farming of easy low level monsters.
Monster Level Scaling will not be completely fixed. Areas will have minimum and/or maximum monster levels. Besides that, the monster level will scale to your character’s level to ensure that you can play with friends at any time. Various versions of level scaling are being tested and as with all features, this is subject to change.
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