Diablo 4 Life

D4 Life

Life (also often referred to as Health, or Hit Points) represents the maximum amount of damage that a player character or monster will be able to withstand. Taking damage causes the Life Points to decrease (when all forms of protection are bypassed). When Life reaches 0, the player character (or monster) dies.

  • If you lose all your Life, you die.
  • The total of the Base Life for your level and any additional bonuses.
  • Players and enemies are Healthy when they are above 80% Life and Injured when they are below 35% Life.
  • You are Fortified and take reduced damage as long as you have more Fortify than current Life. Certain Skills or item effects can grant Fortify, which cannot exceed your Maximum Life.
  • Overpowered attacks deal bonus damage to enemies based on the sum of your current Life and Fortified Life.

Diablo 4 Life

Maximum Life is affected by some certain item properties (+Life) and by Vitality. Replenishing lost Life is generally referred to as Healing.

Mana and other resources are often seen as the opposite of Life. However, some spells/skills, like Bone Spirit, Blood Star or Sacrifice, cost Life to cast as well.

The most basic way to increase your total defense. Your Life stat measures how alive you are. When it hits 0 you die, and at that point the only thing you can do is respawn at the last checkpoint or get revived by your party members.

You get some Base Life for leveling up, starting at 40 Life at level 1, up to 420 Life at level 25. There are several other ways to increase your Maximum Life:

  • +Max Life roll on your Chest (scales with item power)
  • +%Life from Rubies in armor (scales with gem quality)
  • +20% Life while Enhanced Challenging Shout is active (Barbarian only)
  • +5% Life per rank of Imposing Presence passive (Barbarian only)
  • +8 Life from some Altars of Lilith

Life affixes

  • +x% Life
  • +x Maximum Life
  • +x% Maximum Life
  • +x Life on Kill
  • +x% Life on Kill
  • +x Life on Elite Kill
  • Restores x Life
  • +x Life Regeneration per Second
  • +x Life Regeneration per Second while Out of Combat
  • +x Life Regeneration while Not Damaged Recently
  • +x% Life Steal
  • +x% of Damage Dealt is Converted to Life
  • Lucky Hit: Up to a 5% Chance to Restore x Life

Maximum Life:

  • If you lose all your Life, you die.
  • You have {#} Base Life at Level {#} and {#} bonus Life from other sources.

Life On Kill:

  • You will recover {#} Life for every enemy you kill.

Passive Life Regeneration:

  • You recover {#} Life per second.
  • Taking damage disables this for 4 seconds.

Lucky Hit Life:

  • You have a base 5% chance to heal {#} Life for every enemy you hit.
  • This probability scales with the Skill used and your Lucky Hit Chance Bonus.

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Gems

Name Armor Requires Level
Crude Ruby
  • Armor: +2% Life
15
Chipped Ruby
  • Armor: +2.5% Life
20
Ruby
  • Armor: +3% Life
40
Flawless Ruby
  • Armor: +3.5% Life
50
Royal Ruby
  • Armor: +4% Life
60

Gems

Name Weapon Requires Level
Crude Skull
  • Weapon: +2 Life On Kill
15
Chipped Skull
  • Weapon: +5 Life On Kill
20
Skull
  • Weapon: +8 Life On Kill
40
Flawless Skull
  • Weapon: +11 Life On Kill
50
Royal Skull
  • Weapon: +14 Life On Kill
60

Elixir of Fortitude

Name RequiresDescription
Elixir of Fortitude Level 36 Increases Maximum Life by 30% and Experience gained by 5% for 30 minutes.

Related Incense

Name RequiresDescription
Reddamine Buzz Level 60
Use: Increases Maximum Life by 500 for every nearby player. Lasts 20 minutes.

This is a type II incense. Only one Incense of a type may be active at a time.

Life Skills

NameDescriptionTagsPower NameRewards
Outburst

Gain {20/40/60/80/100/120/140/160/180/200} Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.


skill_rankup_desc: Thorns {20/40/60/80/100/120/140/160/180/200}

Tags: Life, Thorns

Barbarian Talent 07
  • e type: 2
  • max talent ranks: 3
  • power id: 1003230
  • power mod hash: 0
  • reward name: Barbarian Talent 07
Counteroffensive

While you have Fortify for over 50% of your Maximum Life, you deal x{4/8/12/16/20/24/28/32/36/40}% increased damage.


skill_rankup_desc: Damage Bonus x{4/8/12/16/20/24/28/32/36/40}%

Tags: Fortify, Life, Damage

Barbarian Talent 03
  • e type: 2
  • max talent ranks: 3
  • power id: 1003208
  • power mod hash: 0
  • reward name: Barbarian Talent 03
Tactical Iron Skin

While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.

Tags: Defensive, Barrier, Cooldown, Life

Barbarian IronSkin
  • e type: 1
  • max talent ranks: 3
  • power id: 512222
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod IronSkin UpgradeA
Strategic Iron Skin

Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life.

Tags: Defensive, Barrier, Cooldown, Life

Barbarian IronSkin
  • e type: 1
  • max talent ranks: 3
  • power id: 512222
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod IronSkin UpgradeB
Imposing Presence

Gain x{5/10/15/20/25/30/35/40/45/50}% additional Maximum Life.


skill_rankup_desc: Maximum Life x{5/10/15/20/25/30/35/40/45/50}%

Tags: Life

Barbarian Talent 06
  • e type: 2
  • max talent ranks: 3
  • power id: 1003229
  • power mod hash: 0
  • reward name: Barbarian Talent 06
Iron Skin

Cooldown: 14 seconds
Steel yourself, gaining a Barrier that absorbs {50/55/60/65/70/75/80/85/90/95}% of your missing Life for 5 seconds.


skill_rankup_desc: Barrier Absorption {50/55/60/65/70/75/80/85/90/95}%

Tags: Defensive, Barrier, Cooldown, Life

Barbarian IronSkin
  • e type: 0
  • max talent ranks: 5
  • power id: 512222
  • power mod hash: 0
  • reward name: Barb Unlock IronSkin
Enhanced Iron Skin

Iron Skin's Barrier absorbs 10% more of your Maximum Life.

Tags: Defensive, Barrier, Cooldown, Life

Barbarian IronSkin
  • e type: 1
  • max talent ranks: 3
  • power id: 512222
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod IronSkin SkillRank
Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x{4/8/12/16/20/24/28/32/36/40}% increased damage.


skill_rankup_desc: Damage Increase x{4/8/12/16/20/24/28/32/36/40}%

Tags: Fortify, Damage, Life, Earth, Nature Magic

Druid Talent 01
  • e type: 2
  • max talent ranks: 3
  • power id: 1000301
  • power mod hash: 0
  • reward name: Druid Talent 01
Ursine Strength

Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal x30% increased damage.

Tags: Healthy, Shapeshifting, Life, Werebear, Damage

Druid Talent Shapeshifting T5 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 291084
  • power mod hash: 0
  • reward name: Druid Talent Shapeshifting T5 N1
Unrestrained

Reduce the duration of Control Impairing Effects by {3/6/9/12/15/18/21/24/27/30}%. Triple this effect while you have Fortify for over 50% of your Maximum Life.


skill_rankup_desc: Control Impairment Reduction {3/6/9/12/15/18/21/24/27/30}%

Tags: Fortify, Life, Crowd Control

Druid Talent 08
  • e type: 2
  • max talent ranks: 3
  • power id: 1000315
  • power mod hash: 0
  • reward name: Druid Talent 08
Rathma's Vigor

Increase your Maximum Life by x10%. After being Healthy for 15 seconds, your next Blood Skill Overpowers.

Tags: Healthy, Overpower, Life, Blood

Necromancer Talent Summoning T5 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 495570
  • power mod hash: 0
  • reward name: Necromancer Talent Summoning T5 N1
Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by x{15/30/45/60/75/90/105/120/135/150}%.


skill_rankup_desc: Damage and Life Bonus x{15/30/45/60/75/90/105/120/135/150}%

Tags: Minion, Damage, Life

Necromancer Talent SkeletonWarrior
  • e type: 2
  • max talent ranks: 3
  • power id: 943744
  • power mod hash: 0
  • reward name: Necromancer Talent SkeletonWarrior
Skeletal Mage Mastery

Increase the damage and Life of your Skeletal Mages by x{20/40/60/80/100/120/140/160/180/200}%.


skill_rankup_desc: Damage and Life Bonus x{20/40/60/80/100/120/140/160/180/200}%

Tags: Damage, Life, Minion

Necromancer Talent SkeletonMage
  • e type: 2
  • max talent ranks: 3
  • power id: 943745
  • power mod hash: 0
  • reward name: Necromancer Talent SkeletonMage
Golem Mastery

Increase the damage and Life of your Golem by x{25/50/75/100/125/150/175/200/225/250}%.


skill_rankup_desc: Damage and Life Bonus x{25/50/75/100/125/150/175/200/225/250}%

Tags: Life, Minion, Damage

Necromancer Talent Golem
  • e type: 2
  • max talent ranks: 3
  • power id: 943748
  • power mod hash: 0
  • reward name: Necromancer Talent Golem
Death's Defense

Your Minions cannot lose more than {70/50/30/10/-10/-30/-50/-70/-90/-110}% of their Maximum Life from a single damage instance.


skill_rankup_desc: Protected Life {70/50/30/10/-10/-30/-50/-70/-90/-110}%

Tags: Life, Damage Reduction, Minion

Necromancer Talent 02
  • e type: 2
  • max talent ranks: 3
  • power id: 1007841
  • power mod hash: 0
  • reward name: Necromancer Talent 02
Gruesome Mending

While below 50% Life, you receive +{10/20/30/40/50/60/70/80/90/100}% more Healing from all sources.


skill_rankup_desc: Bonus Healing Received +{10/20/30/40/50/60/70/80/90/100}%

Tags: Life, Healing

Necromancer Talent Caster T4 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 495569
  • power mod hash: 0
  • reward name: Necromancer Talent Caster T4 N2
Esu's Ferocity

Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.

Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.

Tags: Damage, Critical Strikes, Life, Fire

Sorcerer Talent Fire T3 N2
  • e type: 2
  • max talent ranks: 1
  • power id: 333197
  • power mod hash: 0
  • reward name: Sorcerer Talent Fire T3 N2

Restoring Life

There are also a few different ways to restore your life after you take damage. First of all, every class has access to Healing Vials. Using one will instantly restore some flat amount of your Life (based on the level of the Healing Vial) and also 35% of your Maximum Life over the next 3 seconds. You can store several charges at once (boosted by the Renown system) and you regain these charges by killing enemies or damaging Elites and Bosses past a certain threshold.

Other than Healing Vials, there are some more ways to restore Life:

  • +Life Regeneration per Second rolls on Helmets and Amulets
  • +Life On Kill rolls on Helmets, Amulets, Rings, and Focuses and from Skulls socketed into weapons
  • Certain Skills and Passives can heal you for a percentage of your Maximum Life
  • Healers in towns
  • Healing Wells

On top of that, you can boost all these different ways of gaining Life with the Healing Received stat, which can be rolled on Amulets and also comes from Skulls socketed into armor.

Life On Kill and Life Regeneration bonuses are very weak compared to the damage you take, so unless your build can make a very good use of the few skills and passives that can restore Life, you will be healing mostly with Health Vials.


Minion Life Bonus:

  • Increases the Life of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.

Maximum Golem Life Bonus:

  • Increases the Maximum Life of your Skeletal Warriors.

Maximum Skeletal Mage Life Bonus:

  • Increases the Maximum Life of your Skeletal Mages.

Maximum Skeletal Warrior Life Bonus:

  • Increases the Maximum Life of your Skeletal Warriors.

Related: Diablo 3 Life

In Diablo III, the player(s) can heal to full life by talking to a priest (symbolized by a heart “♡” on their minimap). Armor and Resistances play in determining how long the player(s) can stand against the minions of Hell and increase their own Toughness. Recovery (also known as Healing) meta-stat shows an approximate average amount of Toughness (not Life) that is regained per second from all sources.

One can increase base Life by getting either Vitality or +Life% attributes from Items and Paragon levels. Vitality can be rolled on any items in the game, while Life% can only be rolled on helms, amulets, shoulderpads, chestplates and rings. The total bonus to Life % from items is limited to 108% (200% with the help of Legendary Items). Amethyst gems in a socketed helm may also add up to +23% Life (up to the double with the aid of Leoric’s Crown). One should be careful about increasing Life over Armor and Resistances, though; while a higher amount of Life allows them to take more punishment than gathering protection might some of the time, it is also much harder to replenish a great deal of said Life in the field. This last point is seen in an easier form if you choose to not go with a passive skill that grants a form of healing based on your Life. To name an example, a Barbarian with skills like Warcry could use the passive skill Inspiring Presence, which grants him/her and nearby allies a bonus to Life Regeneration that improves as their Life maximum reaches new heights.

Necromancers (and, to a minuscule extent, Witch Doctors who take the Blood Ritual skill) can attune most of their skills to drain Life upon cast, in addition to normal Mana or Essence cost, in exchange for empowered effect. This will never actually kill them, reducing to 1 Life instead or simply preventing the cast if not enough Life is available, but may leave the characters vulnerable to attack if overused. Blood for Blood skill can be used to sometimes remove the cost that would otherwise be drained from Life.

Note that resource cost reduction effects will not reduce Life cost of skills that consume it (Channeling Pylon being a notable exception). Moreover, Life costs of skills bypass all forms of protection (even damage immunities), unless specifically stated otherwise.

There are many ways to regain lost Life in Diablo III:

  • Life Steal (% of damage dealt goes to Life; removed in Reaper of Souls)
  • Life on Hit (heals fixed amount of Life for each attack)
  • Life per Kill (heals a fixed anount of Life for each enemy killed, regardless of how tough that enemy was)
  • Life Regeneration aka Life per Second (heals fixed amount of Life per second)
  • Life per resource spent (heals fixed amount of Life for each point of primary resource consumed by skills)
  • Certain skills (like Templar’s healing or Breath of Heaven)
  • Healing Potions (instantly heal 60% of maximum Life, cooldown of 30 seconds)
  • Health Globes (drop from monsters, heal 10-15% of maximum Life)
  • Healing Wells (restore 100% Life when used, but need 60 seconds to recharge)
  • Pools of Reflection (restore 100% Life when used, but do not recharge)
  • Leveling up (fully restores Life and all resources)
  • Speaking to a priest in town (marked with red heart on the map) (fully restores Life)

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