Diablo 4 of The Aftershock

D4 of The Aftershock

NameDescriptionTags
of The Aftershock
  • Landslide's earth pillars each strike a second time and deal an additional [6 – 12]% bonus damage per hit.
Druid, Offensive

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NameDescriptionTags
of Damage
  • You deal x[1 – 20]% increased damage.
General, Offensive
of Defense
  • You take [1 – 20]% reduced damage.
General, Offensive
of Movement
  • You move 10% faster.
General, Offensive
of Utility
  • You have [1 – 20]% increased Critical Strike chance.
General, Offensive
of Burning Rage
  • While Berserking, you deal *825 Fire damage every second to surrounding enemies.
Barbarian, Offensive
Devilish
  • After generating 100 Fury your next Core Skill creates a Dust Devil that deals *825 damage to enemies behind the target.
Barbarian, Offensive
of Limitless Rage
  • Each point of Fury you generate while at Maximum Fury grants your next Core Skill x[1 – 2]% increased damage, up to [[1 – 2] * 15|%x|].
Barbarian, Offensive
Lightning Dancer's
  • Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing *825 Lightning damage.
Druid, Offensive
Dire Wolf's
  • Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain +[15 – 25]% Movement Speed instead of Damage Reduction and a [[15 – 25]*2|%|] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Druid, Offensive
of the Stampede
  • Gain 1 additional Companion. In addition, your Companion Skills deal x[10 – 20]% bonus damage.
Druid, Offensive
of Metamorphic Stone
  • Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80 – 100]% of normal damage.
Druid, Offensive
of the Blurred Beast
  • While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [60 – 90]% of the Poisoning damage to them.
Druid, Offensive
Accelerating
  • Critical Strikes with Core Skills increase your Attack Speed by +[15 – 25]% for 5 seconds.
General, Offensive
Exploiter's
  • You have +20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x[20 – 50]% increased damage to them.
General, Utility
of Ultimate Shadow
  • Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
    Enemies damaged by Bone Storm take *825 Shadow damage over 2 seconds.
    Blood Wave desecrates the ground it travels over, dealing [*825*16] Shadow damage over 4 seconds
Necromancer, Offensive
of Explosive Mist
  • Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2 – 0.5] seconds.
Necromancer, Utility
Repeating
  • Rapid Fire has a [15 – 30]% chance to ricochet to another target.
Rogue, Offensive
Snap Frozen
  • Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs *825 damage for 5 seconds, absorbing up to a maximum of [*825 * 5] damage.
Rogue, Defensive
of Frozen Memories
  • The Avalanche Key Passive now applies to 1 additional |4cast:casts;.
Sorcerer, Offensive
of Abundant Energy
  • Crackling Energy has a [20 – 30]% chance to chain to an additional enemy.
Sorcerer, Offensive
Shattered
  • Explosions from the Shatter Key Passive deal x[30 – 40]% increased damage if enemies die while Frozen.
Sorcerer, Offensive
TEST Hit Effect
  • Used to test for hit effect
General, Offensive
of Legend 1
  • This is the descriptive text for the Legendary Power 1 affix.

    Dash no longer costs Energy but instead has a 5 second cooldown. In addition, enemies hit by Dash deal [40 – 50]% less damage to you for 7 seconds.
General, Offensive
of Legend 2
  • This is the descriptive text for the Legendary Power 2 affix
General, Offensive
of 100% Dodge During Evade
  • Gains 100% dodge chance during evade.
General, Offensive
of 3 Evade Charges
  • Evade can be stored up to 3 charges, 5 seconds recharge.
General, Offensive
of Attack Reset Evade
  • Attacking resets evade cooldown.
General, Offensive
of Hammering
  • (PH) Consecutive Hammer of the Ancients increase the next cast's damage by {[12 – 15]}% up to {{[12 – 15]}*2}% and its radius by {75}% up to {{75}*2}%.
Barbarian, Offensive
of Berserk Ripping
  • Whenever you deal direct damage while Berserking, inflict [20 – 30]% of the Base damage dealt as additional Bleeding damage over 5 seconds.
  • Region: Dry Steppes
Barbarian, Offensive, Codex of Power
Earthquake
  • Ground Stomp creates an Earthquake damaging enemies for *825 Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you deal [|%x|] increased damage.
Barbarian, Offensive
Skullbreaker's
  • Stunning a Bleeding enemy deals [22 – 40]% of their total Bleeding amount to them as Physical damage.
Barbarian, Offensive
Weapon Master's
  • Your Weapon Mastery Skills have an additional Charge.

    Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [32 – 50]% chance to Stun them for 2 seconds.
Barbarian, Utility
Iron Blood
  • Gain [[10 – 20] / 5 |1%|] Damage Reduction for each Nearby Bleeding enemy up to [10 – 20]% maximum.
Barbarian, Defensive, Codex of Power
Battle-Mad
  • Gain Berserking for [1 – 2.5] seconds after swapping weapons 10 times.
Barbarian
of Echoing Fury
  • Your Shout Skills generate [2 – 4] Fury per second while active.
  • Region: Kehjistan
Barbarian, Resource, Codex of Power
of the Iron Warrior
  • Iron Skin grants Unstoppable, and [10 – 20]% Damage Reduction.
  • Region: Dry Steppes
Barbarian, Defensive, Codex of Power
of Giant Strides
  • Reduces the Cooldown of Leap by [3 – 5] seconds per enemy hit, up to a maximum of 9 seconds.
Barbarian, Resource
Relentless Berserker's
  • Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 – 40]% chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike.
  • Region: Kehjistan
Barbarian, Utility, Codex of Power
of Unrelenting Fury
  • Killing an enemy with a Core Skill refunds [10 – 20]% of its base Fury cost. Can only happen once per Skill cast.
  • Region: Fractured Peaks
Barbarian, Resource, Codex of Power
of Ancestral Echoes
  • Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind has up to a [40 – 50]% chance to summon an Ancient to perform the same Skill. Can only happen once every 5 seconds.
  • Region: Hawezar
Barbarian, Offensive, Codex of Power
of Numbing Wrath
  • Each point of Fury generated while at Maximum Fury grants *825 Fortify.
  • Region: Hawezar
Barbarian, Defensive, Codex of Power
Brawler's
  • Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing *825 damage to surrounding enemies.
  • Region: Hawezar
Barbarian, Offensive, Codex of Power
Dust Devil's
  • Whirlwind leaves behind Dust Devils that deal *825 damage to surrounding enemies.
Barbarian, Offensive
of Encroaching Wrath
  • After spending 100 Fury, your next Weapon Mastery Skill deals x[82 – 100]% increased damage.
Barbarian, Offensive
of the Relentless Armsmaster
  • Gain x[20 – 36]% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Region: Scosglen
Barbarian, Resource, Codex of Power
of Berserk Fury
  • You gain [3 – 6] Fury per second while Berserking.
Barbarian, Resource
Death Wish
  • Gain *825 Thorns while Berserking.
  • Region: Scosglen
Barbarian, Offensive, Codex of Power
of the Dire Whirlwind
  • Whirlwind's Critical Strike Chance is increased by +[5 – 10]% for each second it is channeled, up to [[5 – 10] * 4|%+|].
  • Region: Scosglen
Barbarian, Offensive, Codex of Power
of Bul-Kathos
  • Leap creates an Earthquake that deals *825 Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you gain [|%|] increased Damage Reduction.
  • Region: Hawezar
Barbarian, Defensive, Codex of Power
Windlasher
  • Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals *825 damage to enemies behind the target.
Barbarian, Offensive
Veteran Brawler's
  • Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals x[15 – 20]% increased damage, up to [[15 – 20] * 15|%x|].
  • Region: Kehjistan
Barbarian, Offensive, Codex of Power
of Ancestral Force
  • Hammer of the Ancients quakes outwards, dealing [32 – 50]% of its damage to enemies.
  • Region: Scosglen
Barbarian, Offensive, Codex of Power
of Grasping Whirlwind
  • Whirlwind periodically Pulls enemies to you.
Barbarian, Utility
Steadfast Berserker's
  • Lucky Hit: Up to a 35% chance to gain *825 Fortify whenever you deal direct damage while Berserking.
Barbarian, Defensive
Bold Chieftain's
  • Whenever you cast a Shout Skill, its Cooldown is reduced by [2.7 – 5.4] seconds per Nearby enemy, up to a maximum of 12 seconds.
Barbarian, Resource
of Perpetual Stomping
  • Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
  • Region: Dry Steppes
Barbarian, Mobility, Codex of Power
of Anemia
  • Lucky Hit: Direct damage against Bleeding enemies has up to a [20 – 30]% chance to Stun them for 2 seconds.
  • Region: Fractured Peaks
Barbarian, Utility, Codex of Power
Slaking
  • Lucky Hit: You have up to a [30 – 50]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
  • Region: Fractured Peaks
Barbarian, Resource, Codex of Power
Earthstriker's
  • After swapping weapons 10 times, your next attack will Overpower and deal x[30 – 50]% increased Overpower damage.
Barbarian, Offensive, Codex of Power
of Tempering Blows
  • After swapping weapons 6 times, gain *825 Fortify.
  • Region: Fractured Peaks
Barbarian, Defensive, Codex of Power
Luckbringer
  • Gain x[12 – 20]% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Barbarian, Utility
Bear Clan Berserker's
  • Killing an enemy while Berserking has a 40% chance to grant [16 – 32]% increased Cooldown Reduction to your Brawling Skills for 2 seconds.
Barbarian, Resource
of the Unsatiated
  • After killing an enemy with Shred, your next Werewolf Skill generates x[20 – 30]% more Spirit and deals x[20 – 30]% increased damage.
  • Region: Fractured Peaks
Druid, Resource, Codex of Power
Mangled
  • When you are struck as a Werebear you have a [20 – 30]% chance to gain 1 Spirit.
  • Region: Fractured Peaks
Druid, Resource, Codex of Power
of the Calm Breeze
  • Lucky Hit: Wind Shear has up to a [5 – 10]% chance to fully restore your Spirit.
Druid, Resource, Codex of Power
of the Tempest
  • Hurricane damage is increased by x[7 – 15]% each second while active.
Druid, Offensive, Codex of Power
of Quicksand
  • Damage from Earth Skills Slow enemies hit by [25 – 50]% for 5 seconds.
  • Region: Scosglen
Druid, Utility, Codex of Power
Crashstone
  • Earth Skills deal x[40 – 50]% more Critical Strike Damage to Crowd Controlled enemies.
  • Region: Scosglen
Druid, Offensive, Codex of Power
of Mending Stone
  • The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes *825 of your active Earthen Bulwark's Barrier.
  • Region: Dry Steppes
Druid, Defensive, Codex of Power
Overcharged
  • Lucky Hit: Up to a [|%|] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse *825 additional damage to surrounding enemies.
  • Region: Scosglen
Druid, Offensive, Codex of Power
of Natural Balance
  • Casting a Storm Skill grants your Earth Skills x[30 – 45]% Critical Strike Damage for 4 seconds.

    Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [[30 – 45] /3.75|1%+|] for 4 seconds.
Druid, Offensive
of the Changeling's Debt
  • Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 – 150]% of the Poisoning damage and consume the Poisoning.
  • Region: Kehjistan
Druid, Resource, Codex of Power
Skinwalker's
  • When you use a Shapeshifting Skill that changes your form, gain *825 Life. If you are at full Life, gain the same amount as Fortify.
  • Region: Kehjistan
Druid, Defensive, Codex of Power
Seismic-shift
  • Earth Spike launches spikes in a line and has a [1.5 – 2.5] second Cooldown.
Druid, Offensive
of the Trampled Earth
  • Trample now summons 6 Landslide pillars of earth during its duration that deal [70 – 80]% normal damage. Trample is now also a Nature Magic and Earth Skill.
Druid, Offensive
Stormclaw's
  • Critical Strikes with Shred deal [20 – 30]% of the damage dealt as Lightning damage to the target and surrounding enemies.
Druid, Offensive, Codex of Power
Balanced
  • Increase your Maximum Spirit by [30 – 50] and Spirit Generation by x20% while Grizzly Rage is active.
Druid, Resource
of Cyclonic Force
  • Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
  • Region: Kehjistan
Druid, Defensive, Codex of Power
of The Aftershock
  • Landslide's earth pillars each strike a second time and deal an additional [6 – 12]% bonus damage per hit.
Druid, Offensive
of the Ursine Horror
  • Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal *825 damage over 2 seconds.
Druid, Offensive, Codex of Power
of Retaliation
  • Your Core Skills deal up to x[20 – 40]% increased damage based on your amount of Fortify.
  • Region: Dry Steppes
Druid, Offensive, Codex of Power
Shockwave
  • Pulverize creates a shockwave that travels forward, dealing [90 – 130]% of its damage to targets in the path.
Druid, Offensive
of the Alpha
  • Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal +[75 – 100]% additional damage and can spread Rabies.
Druid, Offensive
Nighthowler's
  • Blood Howl increases Critical Strike Chance by +[5 – 10]%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Region: Fractured Peaks
Druid, Offensive, Codex of Power
of Nature's Savagery
  • Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Druid, Offensive
Shepherd's
  • Core Skills deal an additional x[6 – 8]% damage for each active Companion.
  • Region: Dry Steppes
Druid, Offensive, Codex of Power
Vigorous
  • Gain [10 – 15]% Damage Reduction while Shapeshifted into a Werewolf.
  • Region: Hawezar
Druid, Defensive, Codex of Power
of the Dark Howl
  • Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 – 4] seconds.
Druid, Utility
of the Rampaging Werebeast
  • The duration of Grizzly Rage is increased by [1 – 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration.
Druid, Offensive, Codex of Power
of the Wildrage
  • Your Companions gain the bonuses from the Bestial Rampage Key Passive.
Druid, Offensive
Ballistic
  • When you have Fortify your Earth Skills gain +2 Ranks.
  • Region: Scosglen
Druid, Utility, Codex of Power
Stormshifter's
  • While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
  • Region: Kehjistan
Druid, Utility, Codex of Power
Stormchaser's
  • Tornado will seek up to [1 – 3] targets.
Druid, Offensive
Runeworker's Conduit
  • Critical Strikes with Storm Skills that you cast charge the air around you for [1 – 2] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [Affix_Flat_Value_1] Lightning damage. This duration can be extended by additional Critical Strikes.
Druid, Offensive
Mighty Storm's
  • The Earthen Might Key Passive also applies to your Storm Skills.
Druid, Offensive
Symbiotic
  • When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [4 – 8] seconds.
Druid, Utility
Earthguard
  • Gain [15 – 25]% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Druid, Defensive
Starlight
  • Gain [10 – 20] of your Primary Resource for every 25% of your Life that you Heal.
General, Resource
of Might
  • Basic Skills grant 20% Damage Reduction for [2 – 6] seconds.
  • Region: Dry Steppes
General, Defensive, Codex of Power
of the Protector
  • Damaging an Elite enemy grants you a Barrier absorbing up to *825 damage for 10 seconds. This effect can only happen once every seconds.
  • Region: Fractured Peaks
General, Defensive, Codex of Power
of Inner Calm
  • Deal x[5 – 10]% increased damage for each second you stand still, up to 30%.
  • Region: Scosglen
General, Offensive, Codex of Power
Wind Striker
  • Critical Strikes grant +[8 – 16]% Movement Speed for 1 second, up to [1*6] seconds.
  • Region: Kehjistan
General, Mobility, Codex of Power
of the Umbral
  • Restore [1 – 4] of your Primary Resource when you Crowd Control an enemy.
  • Region: Dry Steppes
General, Resource, Codex of Power
Conceited
  • Deal x[15 – 25]% increased damage while you have a Barrier active.
General, Offensive
Protecting
  • When hit while not Healthy, a magical bubble is summoned around you for [3 – 5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
  • Region: Fractured Peaks
General, Defensive
of Disobedience
  • You gain x[0.25 – 0.5]% increased Armor for 4 seconds when you deal any form of damage, stacking up to x[25 – 50]%.
  • Region: Kehjistan
General, Defensive, Codex of Power
of Retribution
  • Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal x[20 – 40]% increased damage to Stunned enemies.
  • Region: Kehjistan
General, Offensive, Codex of Power
Rapid
  • Basic Skills gain +[15 – 30]% Attack Speed.
  • Region: Dry Steppes
General, Offensive, Codex of Power
Edgemaster’s
  • Skills deal up to x[10 – 20]% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
General, Offensive, Codex of Power
of the Crowded Sage
  • You Heal for *825 Life per second for each Close enemy, up to 0.1*825 Life per second.
General, Defensive
of the Expectant
  • Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by x[5 – 10]%, up to 30%.
  • Region: Scosglen
General, Offensive, Codex of Power
Ghostwalker
  • While Unstoppable and for 4 seconds after, you gain +[10 – 25]% increased Movement Speed and can move freely through enemies.
  • Region: Scosglen
General, Mobility, Codex of Power
of Shared Misery
  • Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 – 50]% chance for that Crowd Control effect to spread to another unaffected enemy.
  • Region: Hawezar
General, Utility, Codex of Power
Eluding
  • Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [20 – 40] second Cooldown.
General, Utility, Codex of Power
Assimilation
  • You have +8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5 – 10] of your Primary Resource.
General, Resource
Needleflare
  • Thorns damage dealt has a [20 – 40]% chance to deal damage to all enemies around you.
  • Region: Kehjistan
General, Offensive, Codex of Power
of the Deflecting Barrier
  • While you have a Barrier active, there is a [7 – 13]% chance to ignore incoming direct damage from Distant enemies.
  • Region: Hawezar
General, Defensive, Codex of Power
Smiting
  • You have [0.5 * [20 – 40]|%x|] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x[20 – 40]% increased Crowd Control Duration.
General, Offensive
of Frenzied Dead
  • Each time one of your Summoning Minions damages an enemy, they gain +[10 – 14]% Attack Speed for 3 seconds, up to [[10 – 14]*3|%+|].
Necromancer, Offensive
Flesh-Rending
  • After Decompose spawns a Corpse, gain [10 – 20] Essence.
  • Region: Fractured Peaks
Necromancer, Resource, Codex of Power
Splintering
  • Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5 – 2.5] seconds. Bone Shards from Bone Spear deal [(50 * ([1.5 – 2.5] - 1.5)) + 50|%|] bonus damage to Vulnerable enemies and pierce them.
Necromancer, Offensive, Codex of Power
of Plunging Darkness
  • Bone Prison spawns a pool of Blight that deals [50 – 100]% bonus damage over 6 seconds.
  • Region: Fractured Peaks
Necromancer, Offensive, Codex of Power
of the Void
  • Blight's defiled area, when spawned, Pulls in enemies around the affected area.
Necromancer, Utility
Rotting
  • Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30 – 60]% chance to spawn a Corpse under all afflicted targets.
Necromancer, Offensive
of Empowering Reaper
  • Critical Strikes from Sever have a [10 – 20]% chance to spawn a pool of Blight under the target that deals [(([10 – 20] - 10) * 4) + 20|%|] bonus damage. This effect can only happen once every 3 seconds.
  • Region: Scosglen
Necromancer, Offensive, Codex of Power
Coldbringer's
  • Every 10 seconds, your Cold Skeletal Mages cast a blizzard that deals *825 Cold damage and continuously Chills enemies for 48/6% over 6 seconds.
Necromancer, Utility
Blood Seeker's
  • Blood Lance deals x[15 – 25]% increased damage to its primary target per lanced enemy.
Necromancer, Offensive, Codex of Power
of Hungry Blood
  • When Blood Lance hits an enemy that is already lanced, it has a [10 – 20]% chance to fire a Blood Lance at a Nearby enemy.
Necromancer, Offensive
Viscous
  • Your maximum number of Skeletal Mages is increased by 2.
Necromancer, Utility
Blood-soaked
  • Blood Mist leaves a trail that lasts for 4 seconds and deals *825 Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
Necromancer, Offensive
of Swelling Curse
  • Bone Spirit deals increased damage based on distance traveled, up to x[15 – 25]%.
  • Region: Scosglen
Necromancer, Offensive, Codex of Power
of Bursting Bones
  • When a segment of Bone Prison is destroyed or expires, it deals *825 damage in an area around itself.
  • Region: Dry Steppes
Necromancer, Offensive, Codex of Power
Unyielding Commander's
  • While Army of the Dead is active, your Minions gain +[70 – 100]% Attack Speed and take 90% reduced damage.
  • Region: Hawezar
Necromancer, Offensive, Codex of Power
of Shielding Storm
  • Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 – 5]% of your Base Life for 10 seconds.
Necromancer, Defensive
of Grasping Veins
  • Gain +[10 – 20]% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [[10 – 20] * 3|%x|] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
  • Region: Kehjistan
Necromancer, Offensive, Codex of Power
Blood Getter's
  • Your maximum number of Skeletal Warriors is increased by 2.
Necromancer, Utility
of Torment
  • Critical Strikes with Bone Skills increase your Essence Regeneration by x[20 – 30]% for [Affix."Affix Value 0"] seconds.
  • Region: Fractured Peaks
Necromancer, Resource, Codex of Power
of Serration
  • The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by +1% per Essence above 50, up to +[30 – 40]%.
Necromancer, Offensive
Osseous Gale
  • Bone Storm consumes up to 8 Corpses to increase its duration by up to [[0.5 – 1]*8|1|] seconds.
Necromancer, Offensive
of Exposed Flesh
  • Lucky Hit: Up to a 10% chance to generate [30 – 50] Essence when hitting a Vulnerable enemy with your Bone Skills.
Necromancer, Resource
Blighted
  • You deal x[50 – 120]% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
  • Region: Hawezar
Necromancer, Offensive, Codex of Power
Torturous
  • Enemies afflicted by your Iron Maiden have a [15 – 25]% chance to be Stunned for 1 second when they deal direct damage.
  • Region: Kehjistan
Necromancer, Utility, Codex of Power
of the Damned
  • You deal x[30 – 40]% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • Region: Kehjistan
Necromancer, Offensive, Codex of Power
of Decay
  • Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x[20 – 40]%, stacking up to 5 times.
Necromancer, Offensive
Blood-bathed
  • Blood Surge’s nova echoes again after a short delay, dealing x[60 – 70]% less damage.
  • Region: Fractured Peaks
Necromancer, Offensive, Codex of Power
Tidal
  • Blood Wave fires two additional waves, each dealing x[50 – 60]% less damage than the previous.
Necromancer, Offensive
Fastblood
  • Blood Orbs reduce your Ultimate Cooldown by [0.5 – 1] seconds.
  • Region: Hawezar
Necromancer, Resource, Codex of Power
of Rathma’s Chosen
  • Whenever your Blood Skills Overpower you gain +[20 – 50]% Attack Speed for 4 seconds.
Necromancer, Offensive
of Untimely Death
  • Each percent of your Maximum Life you Heal beyond 100% grants you [0.0049999998882413 * 100|1%+|] bonus Overpower damage on your next Overpowering attack, up to a [20 – 60]% bonus.
Necromancer, Offensive
of Potent Blood
  • While at full Life, Blood Orbs grant [10 – 20] Essence.
  • Region: Dry Steppes
Necromancer, Resource, Codex of Power
Hulking
  • Your Golem has a [1 – 4]% chance to reduce its active Cooldown by 2 seconds and a [[1 – 4] / 2|%|] chance to spawn a Corpse each time it damages an enemy with its normal attack.
  • Region: Kehjistan
Necromancer, Resource, Codex of Power
of Hardened Bones
  • While you have 7 or more Minions, your Minions gain [15 – 20]% increased Damage Reduction.
Necromancer, Defensive
Sacrificial
  • Your Sacrifice bonuses are increased by [15 – 25]%.
  • Region: Hawezar
Necromancer, Offensive, Codex of Power
Requiem
  • You gain [3 – 5] Maximum Essence per active Minion.
  • Region: Scosglen
Necromancer, Resource, Codex of Power
of Reanimation
  • Your Skeletons gain increased damage while alive, up to x[20 – 30]% after 10 seconds.
  • Region: Scosglen
Necromancer, Offensive, Codex of Power
Cadaverous
  • Consuming a Corpse increases the damage of your next Core Skill by x[5 – 10]%, up to [[5 – 10] * 5|%x|].
Necromancer, Offensive
of the Embalmer
  • Consuming a Corpse has a [20 – 30]% chance to spawn a Blood Orb.
Necromancer, Defensive
of Imitated Imbuement
  • Your Shadow Clones also mimic the Imbuements applied to your Skills.
    Casting an Imbuement Skill grants your active Shadow Clone x[8 – 16]% increased damage for 5 seconds.
Rogue, Offensive
Enshrouding
  • Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2 – 4]% increased Damage Reduction.
  • Region: Hawezar
Rogue, Defensive, Codex of Power
Trickshot
  • Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 25]% of Penetrating Shot's Base damage and do not split.
  • Region: Hawezar
Rogue, Offensive, Codex of Power
of Encircling Blades
  • Flurry damages enemies in a circle around you and deals x[8 – 15]% increased damage.
  • Region: Fractured Peaks
Rogue, Offensive, Codex of Power
of Volatile Shadows
  • When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals *825 Shadow damage.
  • Region: Dry Steppes
Rogue, Offensive, Codex of Power
Energizing
  • Damaging an Elite enemy with a Basic Skill generates [3 – 7] Energy.
  • Region: Fractured Peaks
Rogue, Resource, Codex of Power
of Surprise
  • When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal *825 total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
Rogue, Offensive
Trickster's
  • Caltrops also throw a cluster of exploding Stun Grenades that deal *825 total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Region: Dry Steppes
Rogue, Offensive, Codex of Power
of Unstable Imbuements
  • When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing *825 damage of the same type.
  • Region: Dry Steppes
Rogue, Offensive, Codex of Power
Bladedancer's
  • Twisting Blades orbit for a short time after they return to you, dealing [10 – 15]% of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [[10 – 15] * 2|%|] of the return damage.
  • Region: Scosglen
Rogue, Offensive, Codex of Power
Toxic Alchemist's
  • Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies *825 Poisoning damage over 5 seconds to the target and surrounding enemies.
Rogue, Offensive
Icy Alchemist's
  • Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals *825 Cold damage to the target and surrounding enemies, Chilling them for 15%.
Rogue, Offensive
Shadowslicer
  • When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [25 – 35]% of the Base damage.
  • Region: Scosglen
Rogue, Offensive, Codex of Power
of Arrow Storms
  • Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing *825 Physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Region: Scosglen
Rogue, Offensive, Codex of Power
of Bursting Venoms
  • Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% chance to create a toxic pool that deals *825 Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
Rogue, Offensive
of Branching Volleys
  • Barrage's arrows have a [15 – 25]% chance to split into 2 arrows whenever they ricochet.
Rogue, Offensive, Codex of Power
Blast-Trapper's
  • Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 – 50]% chance to make them Vulnerable for 3 seconds.
  • Region: Fractured Peaks
Rogue, Offensive, Codex of Power
of Explosive Verve
  • Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +[10 – 18]% increased Movement Speed for 3 seconds.
  • Region: Fractured Peaks
Rogue, Utility, Codex of Power
of Uncanny Treachery
  • Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 – 45]% Control Impaired Duration Reduction for 4 seconds.
  • Region: Scosglen
Rogue, Defensive, Codex of Power
of Cruel Sustenance
  • Explosions from the Victimize Key Passive Heal you for *825 Life for each enemy damaged, up to a maximum of [*825 * 3] Life.
Rogue, Defensive
Vengeful
  • Lucky Hit: Making an enemy Vulnerable has up to a [30 – 50]% chance to grant +3% increased Critical Strike Chance for 3 seconds, up to [3 * 3|%+|].
  • Region: Kehjistan
Rogue, Offensive, Codex of Power
Ravenous
  • Killing a Vulnerable enemy grants you x[50 – 70]% increased Energy Regeneration for 4 seconds.
  • Region: Dry Steppes
Rogue, Resource, Codex of Power
Escape Artist's
  • Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 – 7] attacks within 10 seconds. This effect can only occur once every 100 seconds.
Rogue, Defensive
of Stolen Vigor
  • Each stack of the Momentum Key Passive Heals you for *825 Life per second.
Rogue, Defensive
Opportunist's
  • When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal *825 total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Region: Kehjistan
Rogue, Offensive, Codex of Power
of Quickening Fog
  • You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25 – 0.35] seconds for each enemy Dazed this way, up to [0.75 – 1.05] seconds.
Rogue, Utility
Cheat's
  • You take [15 – 25]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.
  • Region: Scosglen
Rogue, Defensive, Codex of Power
of Siphoned Victuals
  • Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 – 20]% chance to drop a Healing Potion.
  • Region: Hawezar
Rogue, Defensive, Codex of Power
of Corruption
  • Your Imbuement Skill effects have x[20 – 40]% increased potency against Vulnerable enemies.
  • Region: Kehjistan
Rogue, Offensive, Codex of Power
Mangler's
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 – 45]% chance to Daze them for 2 seconds.
Rogue, Utility
Umbrous
  • Lucky Hit: Critical Strikes with Marksman Skills have up to a [30 – 50]% chance to grant a free Dark Shroud shadow.
Rogue, Defensive
of Noxious Ice
  • Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 10*2% per second. You deal x[10 – 25]% additional Poison damage to Frozen enemies.
Rogue, Utility
Ravager's
  • Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x[1 – 6]% for 2 seconds, up to [[1 – 6] * 5|%x|].
Rogue, Mobility
of Synergy
  • Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x[10 – 30]%.
Rogue, Offensive
of Lethal Dusk
  • Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1 – 5]% Maximum Life on Kill for 4 seconds.
Rogue, Defensive
of Elusive Menace
  • While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by +[1 – 5]% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus.
Rogue, Defensive
Infiltrator's
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be [5 – 8] seconds per trap placed.
Rogue, Offensive
Frostbitten
  • Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x[10 – 25]% increased Critical Strike Damage against Frozen enemies.
Rogue, Utility
of Binding Embers
  • Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2 – 3] seconds.
Sorcerer, Utility
Snowguard's
  • While within your own Blizzard, you take [10 – 15]% less damage.
  • Region: Hawezar
Sorcerer, Defensive, Codex of Power
of Three Curses
  • Meteor deals x[35 – 50]% increased Critical Strike Damage against Healthy targets.
  • Region: Hawezar
Sorcerer, Offensive, Codex of Power
of Static Cling
  • Your casts of Charged Bolts have a [15 – 25]% chance to be attracted to enemies and and last 300% longer.
Sorcerer, Offensive, Codex of Power
Frostblitz
  • Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [30 – 40]%.
Sorcerer, Defensive
Charged
  • Collecting Crackling Energy increases your Movement Speed by +[10 – 15]% for 4 seconds.
  • Region: Scosglen
Sorcerer, Mobility, Codex of Power
of Frozen Orbit
  • Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20 – 30]% of its damage.
Sorcerer, Offensive
Serpentine
  • You may have 1 additional Hydra active, but Hydra’s duration is reduced by [20 – 30]%.
Sorcerer, Offensive
of Armageddon
  • A hail of Meteorites falls during Inferno, dealing *825 Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Sorcerer, Offensive
of Conflagration
  • While channeling Incinerate, your Burning damage is increased by x[20 – 30]%.
  • Region: Fractured Peaks
Sorcerer, Offensive, Codex of Power
of Ancient Flame
  • While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40 – 50]%.
Sorcerer, Offensive
of Engulfing Flames
  • While enemies are affected by more Damage Over Time than their total Life, you deal x[30 – 40]% increased Burning damage to them.
Sorcerer, Offensive
Incendiary
  • Lucky Hit: Burning damage has up to a [5 – 10]% chance to restore 10 Mana.
  • Region: Kehjistan
Sorcerer, Resource, Codex of Power
of Singed Extremities
  • After Immobilize wears off, enemies are Slowed by [25 – 35]% for 4 seconds.
Sorcerer, Utility, Codex of Power
Flamewalker’s
  • Coming in contact with your Firewall grants you +[15 – 25]% Movement Speed for 4 seconds.
Sorcerer, Mobility, Codex of Power
of Shattered Stars
  • Meteorites fall around Meteor, dealing *825 Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [*825 * 3] damage over 6 seconds.
Sorcerer, Offensive
Glacial
  • When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal *825 damage. Your Ice Spikes deal [ * 100|%x|] increased damage to Frozen enemies.
Sorcerer, Offensive
Snowveiled
  • Casting Ice Armor makes you Unstoppable for [2 – 3] seconds.
  • Region: Scosglen
Sorcerer, Defensive, Codex of Power
of the Frozen Wake
  • While Ice Armor is active, you leave behind exploding Ice Spikes that deal *825 damage. Your Ice Spikes Chill enemies for [|%|].
Sorcerer, Offensive
of Piercing Cold
  • Ice Shards pierce [ceil(1/([20 – 25]/100))-1] times, dealing [20 – 25]% less damage per subsequent enemy hit.
  • Region: Fractured Peaks
Sorcerer, Offensive, Codex of Power
Encased
  • While Deep Freeze is active, you restore [10 – 20]% of your Maximum Life and Mana per second.
Sorcerer, Defensive
of Fortune
  • Your Lucky Hit Chance is increased by +[10 – 20]% while you have a Barrier active.
Sorcerer, Utility
of Biting Cold
  • When you Freeze an enemy there is a [25 – 35]% chance they become Vulnerable for 3 seconds.
  • Region: Dry Steppes
Sorcerer, Offensive, Codex of Power
Storm Swell
  • You deal x[11 – 20]% increased damage to Vulnerable enemies while you have a Barrier.
  • Region: Dry Steppes
Sorcerer, Offensive, Codex of Power
of the Frozen Tundra
  • While Deep Freeze is active, exploding Ice Spikes form in the area, dealing *825 Cold damage. Your Ice Spikes have a [ * 100|%|] increased explosion radius.
Sorcerer, Offensive
of Overwhelming Currents
  • Unstable Currents has a [10 – 20]% chance to cast an additional Shock Skill.
Sorcerer, Offensive
Recharging
  • Each time Chain Lightning bounces off you, gain [4 – 6] Mana.
  • Region: Fractured Peaks
Sorcerer, Resource, Codex of Power
Gravitational
  • Ball Lightning orbits around you, but its damage is decreased by [10 – 20]%.
Sorcerer, Offensive
Mage-Lord's
  • The Vyr’s Mastery Key Passive's Damage Reduction is increased by [20 – 30]% for each Close enemy, up to [[20 – 30] * 3|%|].
Sorcerer, Offensive
of Splintering Energy
  • Lightning Spear has a [11 – 20]% chance to spawn an additional Lightning Spear when you cast it.
  • Region: Kehjistan
Sorcerer, Offensive, Codex of Power
of the Unbroken Tether
  • Chain Lightning has a [25 – 35]% chance to chain 2 additional times.
Sorcerer, Offensive
of the Bounding Conduit
  • Gain [20 – 25]% Movement Speed for 3 seconds after Teleporting.
  • Region: Dry Steppes
Sorcerer, Mobility, Codex of Power
Stable
  • While Unstable Currents is not active, your Shock Skills have a [5 – 10]% chance to trigger a free cast from it.
Sorcerer, Offensive
Prodigy’s
  • Using a Cooldown restores [15 – 25] Mana.
Sorcerer, Resource, Codex of Power
of the Unwavering
  • Taking direct damage has a [2 – 6]% chance to reset the Cooldown of one of your Defensive Skills.
  • Region: Kehjistan
Sorcerer, Defensive, Codex of Power
Elementalist's
  • Core or Mastery Skills cast at or above 100 Mana gain a +[20 – 40]% increased Critical Strike Chance.
  • Region: Dry Steppes
Sorcerer, Offensive, Codex of Power
of Concentration
  • Your Mana Regeneration is increased by x[10 – 20]% if you have not taken damage in the last 3 seconds.
Sorcerer, Resource
of Control
  • You deal x[30 – 40]% more damage to Immobilized, Stunned, or Frozen enemies.
  • Region: Kehjistan
Sorcerer, Offensive, Codex of Power
Everliving
  • You take [20 – 25]% less damage from Crowd Controlled or Vulnerable enemies.
Sorcerer, Defensive
of Efficiency
  • Casting a Basic Skill reduces the Mana cost of your next Core Skill by [10 – 20]%.
  • Region: Scosglen
Sorcerer, Resource, Codex of Power

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