The Imbue system can modify the damage type of multiple skills with either Cold, Poison, or Shadow damage, as well as add secondary effects depending on type.
Rogues can lace their weapons with cursed oils, causing them to deal Shadow damage. Cursed enemies that die explode, inflicting a large amount of damage to nearby targets and can be an effective screen clear if a player can maintain the AoE momentum. Just like the Sorceress, they are also capable of applying Chill effects with Cold attacks that builds up to a full Freeze over time.
Bonus Damage with Imbued Skills:
Increases damage dealt by your Skills that are enhanced by an Imbuement.
Bonus Damage with Imbuement Skills:
Increases damage dealt by your Skills that have the Imbuement tag.
You have +{#} of this stat from items and Paragon.
Bonus Critical Strike Damage with Imbued Skills:
Extra damage granted to Imbued Skills when they Critically Strike.
Stacks with your normal Critical Strike Damage Bonus.
Cooldown Reduction for Imbuements:
Reduces the cooldown of your Imbuements.
Stacks with your normal Cooldown Reduction.
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Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 70% oftheir Base damage as additional Poisoning damage over 5 seconds.
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 12 damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 12 damage to only that enemy.
You deal 5% increased damage to Chilled enemies. This bonus increases to 10% against Frozen enemies.
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them.