Diablo 4 Freeze & Frozen

D4 Freeze

In Diablo IV, Freeze has an additional functionality of applying automatically if enough Chill effects are stacked on the same target: whenever Chill reaches 100%, the enemy is Frozen.

An enemy killed while Frozen is automatically shattered, leaving no corpse, regardless of what has killed him in the end.

Effects like Stun and Freeze can be applied to Elite Monsters twice as long before they become Unstoppable.

Freeze is a form of Crowd Control in Diablo II, Diablo III and Diablo IV. It is a more potent (or, in a manner of speaking, extreme) variant of Chill. Frozen enemies are considered chilled.

The idea is that the target is frozen solid, unable to move and trapped inside the icy tomb, able to do nothing but watch their enemy approaching with the doubtless intention to shatter the frozen victim into pieces. This does not necessarily mean that the victim is going to die: Anya survived several days of being chained by the freezing curse Nihlathak has put on her, and recovered instantly when the curse was removed. In both games, a target that was frozen, but not dead, continues to fight normally when they thaw (even though their blood vessels should be torn apart by the blood turned ice).

Freeze can only happen as a result of unsaved Cold Damage that is specifically stated to be able to Freeze target (while to Chill the victim, any Cold attack will suffice), or a special effect directly stating that it can Freeze an enemy.


Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. Summons three icy crystals that have a snowy area of effect, Chilling players within the radius. After a short time, the crystals explode.

How to Avoid: Your Dodge ability and any movement skills you have are your friends here - the area of effect around the crystals is fairly small, so dodging shouldn't be too difficult.


Damage to Freeze Enemies bonus:

  • Increases damage dealt to Frozen enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Freeze, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Lucky Crit Freeze:

  • You have a base {#} chance to Freeze enemies when you Critically Strike them.
  • This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Lucky Hit Freeze:

  • You have a base {#} chance to Freeze enemies when you damage them.
  • This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Chill Application Bonus:

  • Increases the effectiveness of your outgoing Chill, causing enemies to Freeze more quickly.

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Frozen Skills

NameDescriptionTagsPower NameRewards
Frigid Finesse

You deal x{5/10/15/20/25/30/35/40/45/50}% increased damage to Chilled enemies. This bonus increases to x{10/20/30/40/50/60/70/80/90/100}% against Frozen enemies.


skill_rankup_desc: Chilled Damage Bonus x{5/10/15/20/25/30/35/40/45/50}%
Frozen Damage Bonus x{10/20/30/40/50/60/70/80/90/100}%

Tags: Chill, Frozen, Crowd Control, Damage

Rogue Talent Cunning T4 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 391678
  • power mod hash: 0
  • reward name: Rogue Talent Cunning T4 N1
Momentum

Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
Hit a Stunned, Dazed, or Frozen enemy
Hit any enemy from behind

While at 3 stacks of Momentum you gain:
20% increased Damage Reduction
x30% increased Energy Regeneration
+15% increased Movement Speed

Tags: Frozen, Daze, Cutthroat, Crowd Control, Damage, Energy, Damage Reduction, Movement

Rogue Talent Cunning T5 N2
  • e type: 2
  • max talent ranks: 1
  • power id: 391681
  • power mod hash: 0
  • reward name: Rogue Talent Cunning T5 N2
Frost Nova

Cooldown: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} seconds

Unleash a torrent of frost, Freezing enemies around you for 3 seconds.


skill_rankup_desc: Cooldown {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}

Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown

Sorcerer FrostNova
  • e type: 0
  • max talent ranks: 5
  • power id: 291215
  • power mod hash: 0
  • reward name: Sorc Unlock FrostNova
Hoarfrost

You deal x{3/6/9/12/15/18/21/24/27/30}% increased damage to Chilled enemies, and x{6/12/18/24/30/36/42/48/54/60}% increased damage to Frozen enemies.


skill_rankup_desc: Chilled Damage x{3/6/9/12/15/18/21/24/27/30}%
Frozen Damage x{6/12/18/24/30/36/42/48/54/60}%

Tags: Chill, Frozen, Damage, Crowd Control

Sorcerer Talent 01
  • e type: 2
  • max talent ranks: 3
  • power id: 1003729
  • power mod hash: 0
  • reward name: Sorcerer Talent 01
Shatter

After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.

Tags: Frozen, Crowd Control, Damage

Sorcerer Talent Cold T3 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 156232
  • power mod hash: 0
  • reward name: Sorcerer Talent Cold T3 N1
Ice Shards

Attack Speed Multiplier: 1.25
Mana Cost: {#}
Lucky Hit Chance: 16% (per hit)
Launch 5 shards that deal {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage each. Deals x25% increased damage to Frozen enemies.


skill_rankup_desc: Damage {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%

Tags: Core, Frost, Frozen, Damage, Cold, Mana

Sorcerer IceShards
  • e type: 0
  • max talent ranks: 5
  • power id: 293195
  • power mod hash: 0
  • reward name: Sorc Unlock IceShards
Mystical Frost Nova

Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown

Sorcerer FrostNova
  • e type: 1
  • max talent ranks: 3
  • power id: 291215
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Sorc Mod FrostNova UpgradeA
Destructive Ice Shards

Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.

Tags: Core, Frost, Frozen, Damage, Cold, Mana

Sorcerer IceShards
  • e type: 1
  • max talent ranks: 3
  • power id: 293195
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Sorc Mod IceShards UpgradeA
Greater Ice Shards

While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen.

Tags: Core, Frost, Frozen, Damage, Cold, Mana

Sorcerer IceShards
  • e type: 1
  • max talent ranks: 3
  • power id: 293195
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Sorc Mod IceShards UpgradeB
Shimmering Frost Nova

Frost Nova generates 4 Mana per enemy hit.

Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown

Sorcerer FrostNova
  • e type: 1
  • max talent ranks: 3
  • power id: 291215
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Sorc Mod FrostNova UpgradeB
Snap Freeze

Lucky Hit: Frost Skills have up to a {3/6/9/12/15/18/21/24/27/30}% chance to instantly Freeze.


skill_rankup_desc: Chance {3/6/9/12/15/18/21/24/27/30}%

Tags: Frozen, Lucky Hit, Crowd Control, Frost

Sorcerer Talent Cold T1 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 172509
  • power mod hash: 0
  • reward name: Sorcerer Talent Cold T1 N2
Enhanced Ice Shards

Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.

Tags: Core, Frost, Frozen, Damage, Cold, Mana

Sorcerer IceShards
  • e type: 1
  • max talent ranks: 3
  • power id: 293195
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Sorc Mod IceShards SkillRank
Enhanced Frost Nova

Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.

Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown

Sorcerer FrostNova
  • e type: 1
  • max talent ranks: 3
  • power id: 291215
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Sorc Mod FrostNova SkillRank

Codex of Power

Aspect Name Class CategoryAspect PowerDungeonRegion Location
Aspect of Control Sorceress Offensive You deal 30% more damage to Immobilized, Stunned, or Frozen enemies.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them.
Sunken Library Kehjistan Unlocked by completing dungeon Sunken Library in Kehjistan

Control Impaired Duration Reduction:

  • Reduces the duration of incoming Control Impairing Effects, excluding Knockback.
  • These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

Bonus Critical Strike Damage vs Crowd Controlled Enemies:

  • Extra damage granted to Skills when they Critically Strike Crowd Controlled enemies.
  • This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
  • Stacks with your normal Critical Strike Damage Bonus.

Crowd Control Duration Bonus:

  • Increases the duration of your outgoing Crowd Control effects, excluding Knockback.
  • These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

Bonus Damage vs Crowd Controlled Enemies:

  • Increases damage dealt to Crowd Controlled enemies.
  • This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Diablo II

The Frozen target is blue in color and paralyzed completely, and if they die from the freezing attack, or die before the Freeze wears off, they shatter into pieces and leave no corpse. This is especially useful when fighting monsters that can be resurrected, such as Fallen. Freezing enemies is not recommended for Necromancers and for most builds connected to corpses.

The Frozen victim may not attack, move or cast spells. Act Bosses, Super Unique monsters, Champion monsters, and other players cannot be frozen; they will, instead, be Chilled. Some items in game have the Half Freeze Duration or even Cannot Be Frozen traits, and cold resistance reduces duration of any Freeze effect. Some monsters, including Frozen Horrors, are entirely immune to Freeze.

Skills with the Freezing effect are Glacial Spike, Ice Blast, Frozen Armor, Ice Arrow, Freezing Arrow, Phoenix Strike and Blades of Ice. Freeze usually has a shorter length than Chill, but is considered a different effect than Stun.

Formulas

Chance of freeze / chill is ( 50 + (AttackerLevel + (B*4) - DefenderLevel) * 5 )%

B = item bonus (usually is 1). If you use freezing in ranged attack, then AL is decreasing by 6 and chance divides by 3. Duration = (chance - roll) * 2 + 25 frames, Durability ranges from 25 frames (1 second) to maximum of 250 frames (10 seconds).

Diablo III

In Diablo III, Freeze is still associated with Cold damage, and can only happen as result of certain Cold skills (mostly ones used by Wizards). The guaranteed shatter on death is gone and replaced with Critical Hit mechanics: a victim killed by a Cold Critical Hit is shattered into pieces of frozen flesh (or whatever substance they are made of).

Players can be frozen just like monsters, but the duration of all types of duration is reduced by the Crowd Control resistance or by the reduces duration of control impairing effects stat. Ice Climbers can even make target completely immune to Freeze and Immobilize effects. Being immune to Cold damage (that is, wearing the Talisman of Aranoch) does not prevent the character from being frozen. In addition, most skills with guaranteed Freeze have a limit on how often they can Freeze the same target (usually once every 5 seconds).

Elite monsters may have a Frozen trait. Izual also freezes players in combat several times.

Frostburn gloves have a chance to Freeze target with any Cold damage for 1 second. Another item with an interesting synergy for Freeze is Rimeheart, which may inflict massive Cold damage on a Frozen enemy.

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