In Diablo IV, Freeze has an additional functionality of applying automatically if enough Chill effects are stacked on the same target: whenever Chill reaches 100%, the enemy is Frozen.
An enemy killed while Frozen is automatically shattered, leaving no corpse, regardless of what has killed him in the end.
Effects like Stun and Freeze can be applied to Elite Monsters twice as long before they become Unstoppable.
Freeze is a form of Crowd Control in Diablo II, Diablo III and Diablo IV. It is a more potent (or, in a manner of speaking, extreme) variant of Chill. Frozen enemies are considered chilled.
The idea is that the target is frozen solid, unable to move and trapped inside the icy tomb, able to do nothing but watch their enemy approaching with the doubtless intention to shatter the frozen victim into pieces. This does not necessarily mean that the victim is going to die: Anya survived several days of being chained by the freezing curse Nihlathak has put on her, and recovered instantly when the curse was removed. In both games, a target that was frozen, but not dead, continues to fight normally when they thaw (even though their blood vessels should be torn apart by the blood turned ice).
Freeze can only happen as a result of unsaved Cold Damage that is specifically stated to be able to Freeze target (while to Chill the victim, any Cold attack will suffice), or a special effect directly stating that it can Freeze an enemy.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. Summons three icy crystals that have a snowy area of effect, Chilling players within the radius. After a short time, the crystals explode.
How to Avoid: Your Dodge ability and any movement skills you have are your friends here - the area of effect around the crystals is fairly small, so dodging shouldn't be too difficult.
Name | Description | Tags | Power Name | Rewards |
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Frigid Finesse | You deal x{5 skill_rankup_desc: Chilled Damage Bonus x{5 | Tags: Chill, Frozen, Crowd Control, Damage | Rogue Talent Cunning T4 N1 |
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Momentum | Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: | Tags: Frozen, Daze, Cutthroat, Crowd Control, Damage, Energy, Damage Reduction, Movement | Rogue Talent Cunning T5 N2 |
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Frost Nova | Cooldown: {24 skill_rankup_desc: Cooldown {24 | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Hoarfrost | You deal x{3 skill_rankup_desc: Chilled Damage x{3 | Tags: Chill, Frozen, Damage, Crowd Control | Sorcerer Talent 01 |
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Shatter | After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen. | Tags: Frozen, Crowd Control, Damage | Sorcerer Talent Cold T3 N1 |
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Ice Shards | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {25 | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Mystical Frost Nova | Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Destructive Ice Shards | Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Greater Ice Shards | While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Shimmering Frost Nova | Frost Nova generates 4 Mana per enemy hit. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Snap Freeze | Lucky Hit: Frost Skills have up to a {3 skill_rankup_desc: Chance {3 | Tags: Frozen, Lucky Hit, Crowd Control, Frost | Sorcerer Talent Cold T1 N2 |
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Enhanced Ice Shards | Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Enhanced Frost Nova | Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Aspect Name | Class | Category | Aspect Power | Dungeon | Region | Location |
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Aspect of Control | Sorceress | Offensive | You deal 30% more damage to Immobilized, Stunned, or Frozen enemies.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Sunken Library | Kehjistan | Unlocked by completing dungeon Sunken Library in Kehjistan |
The Frozen target is blue in color and paralyzed completely, and if they die from the freezing attack, or die before the Freeze wears off, they shatter into pieces and leave no corpse. This is especially useful when fighting monsters that can be resurrected, such as Fallen. Freezing enemies is not recommended for Necromancers and for most builds connected to corpses.
The Frozen victim may not attack, move or cast spells. Act Bosses, Super Unique monsters, Champion monsters, and other players cannot be frozen; they will, instead, be Chilled. Some items in game have the Half Freeze Duration or even Cannot Be Frozen traits, and cold resistance reduces duration of any Freeze effect. Some monsters, including Frozen Horrors, are entirely immune to Freeze.
Skills with the Freezing effect are Glacial Spike, Ice Blast, Frozen Armor, Ice Arrow, Freezing Arrow, Phoenix Strike and Blades of Ice. Freeze usually has a shorter length than Chill, but is considered a different effect than Stun.
Chance of freeze / chill is ( 50 + (AttackerLevel + (B*4) - DefenderLevel) * 5 )%
B = item bonus (usually is 1). If you use freezing in ranged attack, then AL is decreasing by 6 and chance divides by 3. Duration = (chance - roll) * 2 + 25 frames, Durability ranges from 25 frames (1 second) to maximum of 250 frames (10 seconds).
In Diablo III, Freeze is still associated with Cold damage, and can only happen as result of certain Cold skills (mostly ones used by Wizards). The guaranteed shatter on death is gone and replaced with Critical Hit mechanics: a victim killed by a Cold Critical Hit is shattered into pieces of frozen flesh (or whatever substance they are made of).
Players can be frozen just like monsters, but the duration of all types of duration is reduced by the Crowd Control resistance or by the reduces duration of control impairing effects stat. Ice Climbers can even make target completely immune to Freeze and Immobilize effects. Being immune to Cold damage (that is, wearing the Talisman of Aranoch) does not prevent the character from being frozen. In addition, most skills with guaranteed Freeze have a limit on how often they can Freeze the same target (usually once every 5 seconds).
Elite monsters may have a Frozen trait. Izual also freezes players in combat several times.
Frostburn gloves have a chance to Freeze target with any Cold damage for 1 second. Another item with an interesting synergy for Freeze is Rimeheart, which may inflict massive Cold damage on a Frozen enemy.
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