Fire is one of the types of Elemental Damage. The amount of fire damage received can be decreased by increasing Fire Resistance. Fire is often depicted in orange or red.
Name | Requires | Description |
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Weak Elixir of Fire Resistance | Level 15 | Increases Fire Resist by 15% and Experience by 5% for 30 minutes. |
Elixir of Fire Resistance | Level 45 | Increases Fire Resist by 20% and Experience by 5% for 30 minutes. |
Strong Elixir of Fire Resistance | Level 60 | Increases Fire Resist by 25% and Experience by 5% for 30 minutes. |
Potent Elixir of Fire Resistance | Level 75 | Increases Fire Resist by 32% and Experience by 5% for 30 minutes. |
Heady Elixir of Fire Resistance | Level 90 | Increases Fire Resist by 40% and Experience by 5% for 30 minutes. |
You may only have one Elixir active at a time.
Name | Description | Requires |
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Crude Ruby |
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Level 15 |
Chipped Ruby |
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Level 20 |
Ruby |
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Level 40 |
Flawless Ruby |
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Level 50 |
Royal Ruby |
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Level 60 |
Name | Description | Requires |
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Crude Diamond |
| Level 15 |
Chipped Diamond |
| Level 20 |
Diamond |
| Level 40 |
Flawless Diamond |
| Level 50 |
Royal Diamond |
| Level 60 |
Name | Requires | Description |
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Soothing Spices | Level 75 | Use: Increases all resistances by 10% and armor by 150 for every nearby player. Lasts 20 minutes. This is a type II incense. Only one Incense of a type may be active at a time. |
Desert Escape | Level 55 | Use: Increases Fire and Shadow Resistances by 7.5% and armor by 75 for every nearby player. Lasts 20 minutes. This is a type I incense. Only one Incense of a type may be active at a time. |
Name | Description | Tags | Power Name | Rewards |
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Hydra | Mana Cost: 20 skill_rankup_desc: Damage {12 | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Meteor | Mana Cost: 40 skill_rankup_desc: Impact Damage {80 | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Esu's Ferocity | Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life. | Tags: Damage, Critical Strikes, Life, Fire | Sorcerer Talent Fire T3 N2 |
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Fire Bolt | Lucky Hit Chance: 35% (per use) skill_rankup_desc: Damage {10 | Tags: Basic, Pyromancy, Damage, Fire, Burn | Sorcerer FireBolt |
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Fireball | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {60 | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Destructive Fireball | Fireball's explosion's Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5%, up to +25% total. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Flickering Fire Bolt | Fire Bolt generates 2 Mana when hitting a Burning enemy. | Tags: Basic, Pyromancy, Damage, Fire, Burn | Sorcerer FireBolt |
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Summoned Hydra | Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Mage's Meteor | Meteor falls 30% faster. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Wizard's Meteor | Meteor's impact Immobilizes enemies for 2 seconds. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Greater Fireball | Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Invoked Hydra | After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Glinting Fire Bolt | Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by x20% for 4 seconds. | Tags: Basic, Pyromancy, Damage, Fire, Burn | Sorcerer FireBolt |
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Enhanced Fire Bolt | Fire Bolt pierces through Burning enemies. | Tags: Basic, Pyromancy, Damage, Fire, Burn | Sorcerer FireBolt |
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Enhanced Fireball | Fireball's radius is increased based on distance traveled, up to 50%. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Enhanced Hydra | While Healthy, your casts of Hydra gain 1 additional head. | Tags: Conjuration, Pyromancy, Damage, Fire, Mana | Sorcerer Hydra |
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Enhanced Meteor | If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Unlike the extremely high but seldom dependable Lightning and the slow death of Poison, Fire takes the middle ground. It has less maximum damage potential than lightning but has a very consistent damage range, making it less unpredictable. Fire damages immediately, but some fire skills produce burning flames on the ground that can deal damage over time to anything that stands in the flames. Fire is found in all the Acts’ dungeons as traps or just for environmental effect. But players must still take care to stand near burning bodies or piles, lest they themselves get burnt and add fuel to the fire.
Almost all kinds of demons have resistances to fire. A very notable exception is the Maiden of Anguish, Andariel, who has a lowered resistance to Fire than others of her kind. In the Hell setting, the majority of monsters have resistance or immunities to this elemental damage.
Fire is used by the Sorceress, Paladin (Vengeance, Holy Fire), Druid, Amazon, Necromancer (Fire Golem, Corpse Explosion) and Assassin classes in their skills, making it one of the most used elemental damage types in Diablo II, mostly for its reliable damage range.
In Diablo III, all classes except Necromancers, as well as many monsters, use Fire damage. Many Fire skills ignite the enemy, dealing damage over time, leave deadly pools of flame on the ground, deal increased plain damage, or have larger than usual area of effect. Enemies killed by Fire are charred and burnt to ashes, while Critical Hits make the target explode, leaving only chunks of burning flesh scattered around.
Lidless Wall, Stone of Jordan, Andariel’s Visage, Magefist, Burning Axe of Sankis, Devastator, Firebird’s Eye, Cindercoat, Balefire Caster, Maximus, Gesture of Orpheus, Swamp Land Waders and Holy Point Shot are the items with unconventional bonus to Fire skills damage. Firebird’s Finery set is entirely dedicated to Fire damage.
Due to the number and composition of items that can boost Fire damage, it is potentially the strongest element in terms of raw damage. The Star of Azkaranth amulet will render the character completely immune to Fire damage (the attacks will actually heal the Nephalem).
Fire damage is the first type of damage that the player experiences when just starting their quest in Sanctuary, if they have not met Corpsefire, who having Spectral Hit can do damage of all types. Fire Bolt are used by Fallen Shamans as their primary ranged attack. This can be extremely deadly when a group of unique or champion Shaman spawn with lesser Fallen.
All kinds of Vampires, except the Banished, also use a life-stealing Fire Ball-type attack as their primary ranged attack. Some more powerful variants have the ability to summon Fire Wall and Meteor to vanquish their foes.
Fire is also used by the Lord of Terror himself, Diablo, in his extremely deadly, but avoidable Fire Nova attack. He creates a ring of fire that spreads outwards but has gaps in between. The player may choose to brave the flames or dodge through the gaps as the Nova comes towards them.
Urzael is known for his mania for Fire. Imperius also used the torrent of holy flames from Solarion to expose Diablo’s true form.
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