The Druid is one of five classes to be confirmed in Diablo IV. The master of shapeshifting makes his triumphant return to Sanctuary! Seamlessly changing forms from human to Werebear to Werewolf, his command over earth and storm magic is second to none.
Class Archetype: Melee, Shapeshifter (Werebear/Werewolf), Caster, Summoner
Class Resource: Spirit
Damage Types: Physical, Lightning, Poison
Class Skill Groups: Basic, Spirit, Defensive, Wrath, Companion, Ultimate
Class Skill Examples: Tornado, Hurricane, Maul, Cataclysm, Wolves, Trample
Unique Class Mechanic: Spirit Animals: Receive boons from four different Spirit Animals!
Usable Weapons and Armor: One-Handed Weapons, Two-Handed Weapons, Staves
Different skills utilize different forms, and entirely new skills like Cataclysm will annihilate hordes of enemies with the unbridled fury of nature itself. Storm magic persists on the battlefield, so you’ll be able to unleash torrents of lightning, wind, and rain before shifting forms to ravage foes.
A unique class mechanic of the Druid is the chance to deal Crushing Blows with any Earth skills, reducing the enemy Life by a flat percentage of their total (not current!) health, although its effect against Bosses and other players is reduced.
Another mechanic used in many Druid skills is Vulnerable debuff, an inversion of the Fortified. While Vulnerable, the enemy takes 30% additional damage from attacks. Vulnerable lasts until the enemy loses the specified amount of Life from any source, not expiring over time and stacking the Vulnerable damage (but not the damage bonus) from multiple applications.
Unlike Diablo II, Druid has no skills that exist purely to transform in and out of the various Forms: instead, each skill can only be cast from one (sometimes two, but not any) form, shifting to it before cast without any extra action. Once shapeshifted, the Druid remains in that form for 3 seconds or until a different action forces them to shapeshift again. The three forms are human, Werebear and Werewolf.
Unique Class Mechanics in Diablo IV are class-exclusive systems that offer additional ways to customize your class further. These systems are also deeply entwined with class fantasy and try to provide an immersive gameplay experience.
The Druid's Unique Class Mechanic is the Spirit Animal System. Spirit Animals, located in Scosglen, will grant the player a variety of boons to choose from depending on the Spirit Animals they have bonded with. Druids will be able to choose one boon from each Spirit Animal that they have unlocked. These boons can be swapped out at will. Once Druids have unlocked all four Spirit Animals they can select a second boon from one of the Spirit Animals to receive a total of five buffs.
The Druid might choose to become a tanky melee combatant by investing in Werebear talents, though this doesn’t prevent him from using his Werewolf or Caster skills; they’ll just be less optimized.
When leveling up, Core Stats give the following bonuses to all Classes:
This system allows you to decapitate, bisect, freeze, shatter, eviscerate, and burn your enemies depending on skills used. The Druids's are as follows:
The master of shapeshifting makes his triumphant return to Sanctuary! Seamlessly changing forms from human to Werebear to Werewolf, his command over earth and storm magic is second to none.
Different skills utilize different forms, and entirely new skills like Cataclysm will annihilate hordes of enemies with the unbridled fury of nature itself. Storm magic persists on the battlefield, so you’ll be able to unleash torrents of lightning, wind, and rain before shifting forms to ravage foes.
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