Diablo 4 Damage Over Time(DoT)

Damage Over Time effects do not have random damage variance and cannot Critically Strike. (Direct damage includes all damage dealt to enemies that is not from damage over time effects.)

NameDescription
Damage Reduction from Enemies Affected by Damage Over Time
  • Reduces incoming damage taken from enemies that are affected by any Damage Over Time effect. This includes Bleeding, Burning, Poisoning, and Shadow Damage Over Time.
  • As this stat increases, additional bonuses become less effective.
Bleeding Damage Bonus
  • Increases your Bleeding damage dealt. This includes Physical damage over time, but not direct Physical damage.
  • You have +{#} of this stat from items and Paragon.
Burning Damage Bonus
  • Increases your Burning damage dealt. This includes Fire damage over time, but not direct Fire damage.
  • You have +{#} of this stat from items and Paragon.
Fire Damage Bonus
  • Increases your Fire damage dealt. This includes both direct Fire damage and Burning damage over time.
  • You have +{#} of this stat from items and Paragon.
Physical Damage Bonus
  • Increases your Physical damage dealt. This includes both direct Physical damage and Bleeding damage over time.
  • You have +{#} of this stat from items and Paragon.
Poison Damage Bonus
  • Increases your Poison damage dealt. This includes both direct Poison damage and Poisoning damage over time.
  • You have +{#} of this stat from items and Paragon.
Poisoning Damage Bonus
  • Increases your Poisoning damage dealt. This includes Poison damage over time, but not direct Poison damage.
  • You have +{#} of this stat from items and Paragon.
Shadow Damage Bonus
  • Increases your Shadow damage dealt. This includes both direct Shadow damage and Shadow damage over time.
  • You have +{#} of this stat from items and Paragon.
Damage with Shadow Damage Over Time
  • Increases your Shadow damage dealt over time. This excludes direct Shadow damage.
  • You have +{#} of this stat from items and Paragon.
Armor
  • Reduces incoming Physical damage taken. This applies to both direct Physical damage and Bleeding damage over time.
Critical Strike Chance
  • Damage over time cannot Critically Strike.
Damage Reduction from Enemies Affected by Shadow Damage Over Time
  • Reduces incoming damage taken from enemies that are affected by Shadow damage over time.
Bonus Damage vs Enemies Affected by Shadow Damage Over Time
  • Increases damage dealt to enemies who are affected by Shadow damage over time.
Fire Resistance
  • Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.
Poison Resistance
  • Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.
Shadow Resistance
  • Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.
Overpower Chance
  • Damage over time, passive abilities, and Channeled Skills cannot Overpower.
Thorns
  • Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time.

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Damage Taken affixes

  • +x% Damage Taken from Close Enemies
  • +x% Damage Taken from Distant Enemies
  • +x% Damage Taken while Standing Still

D4 Damage Over Time

Damage Over Time (DoT), also known as Periodic Damage, is a term used to describe skills or spells in Diablo IV that continue to damage monsters even after the skill has been cast. Examples of such skills are the Witch Doctor’s Grasp of the Dead and Haunt. Typically, a DoT skill is described as X damage over Y seconds. Some skills deal both instant damage and DoT.

Damage done by DoT effects is not applied at once, but drained gradually. Technically, target will suffer a hit 10 to 30 times per second (combined numbers popping up every 0.5 seconds). Some DoT effects can even roll a Critical Hit, or deal damage in a shorter duration (faster ticks) proportionally to Attack Speed, but most are simply increasing their plain tick damage proportionally to the Attack Speed, Critical Hit Chance and Critical Hit Damage. They will still be affected by the target’s Armor and Resistances, if any.

Many DoT skills hit everything within the area of effect, effectively delivering a hit to every enemy standing in a ‘pool’, stopping the damage as soon as target leaves the dangerous area. Note that this damage counts as being inflicted in melee.

Most DoT skills have very low Proc Coefficients, but some (like Haunt) may have higher values.

Channeled skills (like Disintegrate or Firebats) also deal damage like DoT, as long as a foe is foolish enough to remain in the area of effect of the beam or the torrent. These skills always roll normally for the Critical Hit and fully benefit from the Attack Speed, but drain Life from the target over time just like a normal DoT.

Unlike Diablo II, where heroes could not die from being poisoned, in Diablo IV, both monsters and characters can die from any DoT effect. Note that most DoT effects can kill the target even after the player or monster who had placed that effect is already dead. Notable exceptions are Damage Over Time effects with very long duration — such as Firebird’s Finery ignition or Haunt / Locust Swarm with Creeping Death.

Bleed is a special form of DoT, mostly using the Physical damage type, and is sometimes treated differently than other Damage Over Time effects.


Related Gems

Name Weapon Requires Level
Crude Amethyst
  • Weapon: +4% Damage Over Time
15
Chipped Amethyst
  • Weapon: +5% Damage Over Time
20
Amethyst
  • Weapon: +6% Damage Over Time
40
Flawless Amethyst
  • Weapon: +7% Damage Over Time
50
Royal Amethyst
  • Weapon: +8% Damage Over Time
60

Legendary Items

Name Icon How to Get Category Class Bonus Dungeon
Aspect of Engulfing Flames
  • Extraction
Offensive Sorceress

While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them.

Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring.

N/A

Assimilation Aspect
  • Extraction
Resource Druid

You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource.

Allowed Item Types: Ring.

N/A


Shadow Damage Over Time Skills

NameDescriptionTagsPower NameRewards
Blight

Essence Cost: 25
Lucky Hit Chance: 40% (per use)
Unleash concentrated blight that deals {30/33/36/39/42/45/48/51/54/57}% damage and leaves behind a defiled area, dealing {79.8/88.2/96/103.8/112.2/120/127.8/136.2/144/151.8}% damage over 6 seconds.


skill_rankup_desc: Impact Damage {30/33/36/39/42/45/48/51/54/57}%
Damage Over Time {79.8/88.2/96/103.8/112.2/120/127.8/136.2/144/151.8}%

Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence

Necromancer Blight
  • e type: 0
  • max talent ranks: 5
  • power id: 481293
  • power mod hash: 0
  • reward name: Necro Unlock Blight
Decompose

Generate Essence: 7 per second
Lucky Hit Chance: 40% (per use)
Tear the flesh from an enemy, dealing {30/33/36/39/42/45/48/51/54/57}% damage per second and forming a usable Corpse with the flesh every 2.5 seconds.


skill_rankup_desc: Damage {30/33/36/39/42/45/48/51/54/57}%

Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse

Necromancer Decompose
  • e type: 0
  • max talent ranks: 5
  • power id: 463175
  • power mod hash: 0
  • reward name: Necro Unlock Decompose
Supernatural Blight

You and your Minions deal x15% increased damage to enemies within Blight.

Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence

Necromancer Blight
  • e type: 1
  • max talent ranks: 3
  • power id: 481293
  • power mod hash: 3063656862
  • reward name: Necro Mod Blight 01
Acolyte's Decompose

You and your Minions deal x10% increased damage to enemies who are being Decomposed.

Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse

Necromancer Decompose
  • e type: 1
  • max talent ranks: 3
  • power id: 463175
  • power mod hash: 3057211130
  • reward name: Necro Mod Decompose 01
Paranormal Blight

Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.

Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence

Necromancer Blight
  • e type: 1
  • max talent ranks: 3
  • power id: 481293
  • power mod hash: 2031554629
  • reward name: Necro Mod Blight 02
Initiate's Decompose

Decompose Slows enemies by 30%.

Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse

Necromancer Decompose
  • e type: 1
  • max talent ranks: 3
  • power id: 463175
  • power mod hash: 3669327453
  • reward name: Necro Mod Decompose 02
Enhanced Decompose

If an enemy dies while being Decomposed, you gain 10 Essence.

Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse

Necromancer Decompose
  • e type: 1
  • max talent ranks: 3
  • power id: 463175
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Necro Mod Decompose 03
Enhanced Blight

Blight Slows enemies by 25%.

Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence

Necromancer Blight
  • e type: 1
  • max talent ranks: 3
  • power id: 481293
  • power mod hash: 3205886302
  • reward name: Necro Mod Blight 03

Unique Items

Image Name Category Slot Classes Uniques Description
Fields of Crimson Two-Handed Sword Main Hand Barbarian

500 Item Power.

702 Damage Per Second
  • [562 - 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Critical Strike Damage

  • [2.6 - 4.0]% Rupture Cooldown Reduction
  • +[4.5 - 8.0]% Damage with Two-Handed Slashing Weapons
  • +[4.5 - 8.0]% Damage Over Time
  • + Ranks of Rupture
  • While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [151 - 285] Bleeding damage over 6 seconds. Enemies standing in the pool take 10% increased Bleeding damage.
Greaves of the Empty Tomb Boots Feet Necromancer

500 Item Power.

250 Armor
  • +1 Max Evade Charge

  • +[3.2 - 6.0]% Lucky Hit Chance with Shadow Damage
  • [2.6 - 4.0]% Essence Cost Reduction
  • [4.5 - 8.0]% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time
  • +[18 - 25] Intelligence
  • Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for [252 - 352] Shadow damage over 2 seconds.

Fire Resistance:

  • Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.
  • Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.
  • As this stat increases, additional bonuses become less effective.

Poison Resistance:

  • Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.
  • Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.
  • As this stat increases, additional bonuses become less effective.

Shadow Resistance:

  • Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.
  • Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.
  • As this stat increases, additional bonuses become less effective.

Overpower Chance:

  • When you cast a Skill, it has a chance to Overpower all of the damage it deals.
  • Overpowers deal bonus damage based on the sum of your current Life and Fortify.
  • The bonus damage dealt scales with the Skill that Overpowered.
  • Damage over time, passive abilities, and Channeled Skills cannot Overpower.
  • Your chance to Overpower cannot increase as a basic stat, but they can be guaranteed by specific effects.

Thorns:

  • Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time.
  • Damage dealt is affected by the Skill damage increase from your Strength or Willpower, or Dexterity, or Intelligence.

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