Bone Spirit |
Corpse & Macabre (2nd Cluster) |
Active |
- Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.
- Physical Damage
- Cooldown: 12 Seconds
- Essence Cost: All remaining Essence
- Tags: Macabre, Bone
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Enhanced Bone Spirit |
Corpse & Macabre (2nd Cluster) |
Enhancement |
- If Bone Spirit critically strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast.
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Dreadful Bone Spirit |
Corpse & Macabre (2nd Cluster) |
Upgrade |
- After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
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Ghastly Bone Spirit |
Corpse & Macabre (2nd Cluster) |
Upgrade |
- Bone Spirit has an additional 10% Critical Strike Chance.
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Corpse Tendrils |
Corpse & Macabre (2nd Cluster) |
Active |
- Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing X damage to them. Does not consume the corpse.
- Physical Damage
- Cooldown: 11 seconds.
- Tags: Corpse, Corruption
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Enhanced Corpse Tendrils |
Corpse & Macabre (2nd Cluster) |
Enhancement |
- Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
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Blighted Corpse Tendrils |
Corpse & Macabre (2nd Cluster) |
Upgrade |
- Corpse Tendrils has a 20% chance when damaging enemies to drop a Blood Orb.
Blood Orbs Heal you for 15% of your Maximum Life when picked up. |
Plagued Corpse Tendrils |
Corpse & Macabre (2nd Cluster) |
Upgrade |
- Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. |