Diablo 4 Stun & Stunned

D4 Stunned

Enemies that are Stunned can’t attack, use skills, or move.

Skills can trigger Lucky Hit effects. If a Skill has a Lucky Hit Chance of 50%, and an effect a 20% chance to Stun an enemy, then that Skill will Stun enemies on average 10% of the time.

Stun (a.k.a. Paralysis) is en element of gameplay and a type of Crowd Control effect, usable by both players and monsters.

Effects like Stun and Freeze can be applied to Elite Monsters twice as long before they become Unstoppable.

The general concept is completely paralyzing the target, preventing them from movement, attacking, using abilities and activating skills for a short time. Some passive effects will still work, and certain skills can even be activated while Stunned, but generally, the target will remain completely helpless and vulnerable to attack.

Continuously stunning the same target and keeping it under control without giving it a chance to recover is known as Stunlock. It is often used by players against single enemies, but can be used by monsters too: a player cornered and suffering many blows per second is a very easy prey.

Most powerful enemies and Bosses are generally either highly resistant or immune to Stun.

Damage to Stun Enemies bonus:

  • Increases damage dealt to Stunned enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Stun, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Lucky Crit Stun:

  • You have a base {#} chance to Stun enemies when you Critically Strike them.
  • This probability scales with the Skill used and your Lucky Hit Chance Bonus.

Lucky Hit Stun:

  • You have a base {#} chance to Stun enemies when you damage them.
  • This probability scales with the Skill used and your Lucky Hit Chance Bonus.

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Control Impaired Duration Reduction:

  • Reduces the duration of incoming Control Impairing Effects, excluding Knockback.
  • These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

Bonus Critical Strike Damage vs Crowd Controlled Enemies:

  • Extra damage granted to Skills when they Critically Strike Crowd Controlled enemies.
  • This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
  • Stacks with your normal Critical Strike Damage Bonus.

Crowd Control Duration Bonus:

  • Increases the duration of your outgoing Crowd Control effects, excluding Knockback.
  • These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

Bonus Damage vs Crowd Controlled Enemies:

  • Increases damage dealt to Crowd Controlled enemies.
  • This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Diablo

In the original Diablo game, players could use the Stone Curse spell to paralyze the petrified target, leaving it essentially stunned. Micro-Stun was very common, and if a hit dealt enough Physical damage, the target will be pushed into a state of hit recovery. A high degree of attack speed, especially in the hands of a Warrior or a Barbarian, will ensure that once the target is hit, virtually nothing, not even the Lord of Terror himself, can survive the onslaught that normally follows.

Diablo II

In Diablo II, Stun is a separate effect that usually lasts a second or two. Some skills, including the Barbarian’s Stun and Sorceress’s Telekinesis, are applying the Stun to the target, causing the blue sparks (resembling the stereotypical cartoon “stars above head”) to appear on the victim. Some monsters, like Maulers, even have this as a guaranteed effect on every hit.

Stun is often combined with Knockback. This is not always desirable for the attacker though, since Knockback can push a target out of the range of the weapon, making it harder to stunlock them (since one must then close range with the target before hitting again).

Although Stun works on most monsters in the game, Act Bosses possess full immunity to it.

Diablo III

In Diablo III, micro-Stun can no longer happen on players: taking damage will never cause them to be stunned unless combined with Knockback. However, monsters taking damage are very often suffering a micro-Stun. Monsters build up the crowd control resistance as they are continuously stunned, reducing the duration of subsequent Stuns. Some monsters have special abilities that add Stun to their attacks, such as Armaddons’ melee blows. However, Stun is a much less common form of monster trait than Knockback.

A stunned target cannot perform any active actions (unless those are specifically stated to be usable while stunned, such as Diamond Skin), effectively being paralyzed. Obviously, channeled skills are interrupted by Stun.

Equipping Krelm’s Buff Bracers will render player immune to both Stun and Knockback.

Many skills (mostly Physical and Lightning) have a chance or even are guaranteed to add Stun to each attack.

Note that scripted event Stun effects (such as those in battles with Urzael and Diablo) are not reduced or prevented by any means: they serve to justify the player’s inaction during the cutscenes, and are not part of the gameplay itself.

D4 Guides & Tips