Searing Heat |
Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by 5% for 5 seconds, up to 15%. Additional stacks do not refresh this timer. |
Sorcerer |
Frigid Fate |
Dealing Cold Damage to Vulnerable enemies increases your Lucky Hit Chance by 1% for 5 seconds, up to 15%. |
Sorcerer |
Static Surge |
Stunning Close enemies restores 10 Mana. |
Sorcerer |
Elemental Summoner |
Your Conjuration Skills have a 10 reduced Cooldown or Mana cost per Conjuration Skill you have equipped. |
Sorcerer |
Burning Instinct |
Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have. (Current Bonus: [Crit_Damage_Percent * 0.4 + (floor(Intelligence_Total / 20) * 0.05)]) |
Sorcerer |
Icefall |
Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier ({shield:BARRIER}) for 5 seconds. |
Sorcerer |
Ceaseless Conduit |
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy’s damage is increased by 2% per 20 total Intelligence you have. (Current Bonus: [floor(Intelligence_Total / 20) * 0.02 ]) |
Sorcerer |
Enchantment Master |
Your Enchantments are 20% stronger. |
Sorcerer |