Diablo 4 Shared World

Shared World D4

It’s so easy to create a community. It makes Diablo more of a social experience.

Diablo 4 Shared World

Players will be able to use mounts to traverse across long distances. World Bosses are encountered in the open-world areas. The open-world is fixed, and not randomized. While the game has shared-world elements, it is not an MMO. Towns may become social hubs for a player once key story elements have been completed. Roads link various areas—sticking to the roads allows players to bypass monsters, while heading off the path will take them towards higher monster densities. Each zone has associated renown that the player can earn. The campaign is expected to take 45–50 hours to complete on a first playthrough.

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Diablo 4 exists in an always-online shared world

Diablo 4 seems to be embracing its MMO side, as the new entry will demand a constant internet connection for players to play together in a shared world. Dungeons are instanced, meaning you won't find randoms during raids with your party, nor will key story moments be interrupted by other players. But you will come across folks roaming around towns and participating in world events.

Details are vague, but Blizzard says they're working on a way to create a shared world with random player encounters without compromising the studio's goal of bringing a darker atmosphere to the game more akin to Diablo 2.

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