Invigorating Strike |
Basic |
Active |
- Melee attack an enemy, dealing 6 damage and increasing Energy Regeneration by 20% for 3 seconds.
- Deals Physical Damage
- Requires Dual Wielded Weapons
- Tags: Basic, Cutthroat
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Enhanced Invigorating Strike |
Basic |
Enhanced |
- Damaging a crowd controlled or injured enemy with Invigorating Strike increases its energy regeneration bonus by 30%.
Injured characters have less than 35% of their Life. |
Fundamental Invigorating Strike |
Basic |
Upgrade |
- Hitting an enemy with Invigorating Strike hile you are below 50% Energy makes hem Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. |
Primary Invigorating Strike |
Basic |
Upgrade |
- Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or I niured enemy increases this bonus to 16% Lucky Hit Chance.
Injured characters have less than 35% of their Life. |
Blade Shift |
Basic |
Active |
- Quickly stab your victim for 4 damage and shift, allowing you to move freely through enemies for 3 seconds.
- Deals Physical Damage
- Requires Dual Wielded Weapons
- Tags: Basic, Cutthroat
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Enhanced Blade Shift |
Basic |
Enhancement |
- Damaging an enemy with Blade Shift grants 5% Movement Speed while Blade Shift is active, up to 20%.
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Fundamental Blade Shift |
Basic |
Upgrade |
- Moving through Enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Dazed enemies cannot attack or use Skills but are still able to move. |
Primary Blade Shift |
Basic |
Upgrade |
- While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20%
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Puncture |
Basic |
Active |
- Throw blades a short distance, dealing 6 damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
- Deals Physical Damage.
- Requires Dual Wielded Weapons.
- Tags: Basic, Marksman
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Enhanced Puncture |
Basic |
Enhancement |
- Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
|
Primary Puncture |
Basic |
Upgrade |
- Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
|
Fundamental Puncture |
Basic |
Upgrade |
- Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Vulnerable enemies take 20% increased damage. |
Heartseeker |
Basic |
Active |
- Fire an arrow that seeks an enemy, dealing 7 damage and increasing your Critical Strike Chance against them by 3% for 4 seconds, up to 15%.
- Deals Physical Damage
- Requires Ranged Weapon
- Tags: Basic, Marksman
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Enhanced Heartseeker |
Basic |
Enhancement |
- When Heartseeker Critically Strikes, gain 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Vulnerable enemies take 20% increased damage. |
Fundamental Heartseeker |
Basic |
Upgrade |
- Heartseeker also increases the Critical Strike Damage the enemy takes from you by 5% for 4 seconds, up to 25%.
|
Primary Heartseeker |
Basic |
Upgrade |
- Heartseeker ricochets to an additional enemy, dealing 30% of the original damage.
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Forceful Arrow |
Basic |
Active |
- Fire a powerful arrow at an enemy, dealing 6 damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
- Deals Physical Damage
- Requires Ranged Weapon
- Tags: Basic, Marksman
Vulnerable enemies take 20% increased damage. |
Enhanced Forceful Arrow |
Basic |
Enhancement |
- Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.
|
Primary Forceful Arrow |
Basic |
Upgrade |
- Forceful Arrow pierces through Vulnerable enemies.
Vulnerable enemies take 20% increased damage. |
Fundamental Forceful Arrow |
Basic |
Upgrade |
- Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with an enemy, both are Knocked Down for 1.5 seconds.
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