Poison is both a type of Elemental Damage and a collective name of debuffs that deal damage over time. Some poison attacks have variable damage and duration. Poison is typically associated with the color green, and takes the form of toxins, venom, and acids. Necromancers represent the Poison spells as the essence of Blight.
Some examples of death types that Rogues can trigger:
Name | Requires | Description |
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Weak Elixir of Poison Resistance | Level 15 | Increases Poison Resist by 15% and Experience by 5% for 30 minutes. |
Elixir of Poison Resistance | Level 45 | Increases Poison Resist by 20% and Experience by 5% for 30 minutes. |
Strong Elixir of Poison Resistance | Level 60 | Increases Poison Resist by 25% and Experience by 5% for 30 minutes. |
Potent Elixir of Poison Resistance | Level 75 | Increases Poison Resist by 32% and Experience by 5% for 30 minutes. |
Heady Elixir of Poison Resistance | Level 90 | Increases Poison Resist by 40% and Experience by 5% for 30 minutes. |
Curative Elixir | Level 35 | Makes you Unstoppable for 1 second, increases resistance to poisons and other negative effects by 50%, and increases Experience by 5% for 30 minutes. |
You may only have one Elixir active at a time.
Name | Description | Requires |
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Crude Emerald |
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Level 15 |
Chipped Emerald |
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Level 20 |
Emerald |
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Level 40 |
Flawless Emerald |
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Level 50 |
Royal Emerald |
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Level 60 |
Name | Description | Requires |
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Crude Diamond |
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Level 15 |
Chipped Diamond |
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Level 20 |
Diamond |
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Level 40 |
Flawless Diamond |
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Level 50 |
Royal Diamond |
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Level 60 |
Name | Requires | Description |
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Soothing Spices | Level 75 | Use: Increases all resistances by 10% and armor by 150 for every nearby player. Lasts 20 minutes. This is a type II incense. Only one Incense of a type may be active at a time. |
Storm of The Wilds | Level 55 | Use: Increases Lightning, Cold and Poison Resistances by 12% for every nearby player. Lasts 20 minutes. This is a type I incense. Only one Incense of a type may be active at a time. |
Name | Description | Tags | Power Name | Rewards |
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Toxic Claws | Critical Strikes with Werewolf Skills deal {7.5 skill_rankup_desc: Poisoning Damage {7.5 | Tags: Critical Strikes, Werewolf, Poison, Damage, Shapeshifting | Druid Talent Shapeshifting T4 N3 |
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Brutal Poison Creeper | Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper. | Tags: Companion, Poison, Damage, Cooldown, Crowd Control | Druid VineCreeper |
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Ferocious Poison Creeper | Poison Creeper's active Poisoning duration is increased by 3 seconds. | Tags: Companion, Poison, Damage, Cooldown, Crowd Control | Druid VineCreeper |
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Savage Rabies | Rabies deals its total Poisoning damage in 4 seconds instead of 6. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
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Poison Creeper | Cooldown: 20 seconds skill_rankup_desc: Passive Damage {36 | Tags: Companion, Poison, Damage, Cooldown, Crowd Control | Druid VineCreeper |
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Neurotoxin | Poisoned enemies are slowed by {8 skill_rankup_desc: Slow Amount {8 | Tags: Poison, Crowd Control | Druid Talent Shapeshifting T3 N1 |
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Natural Rabies | Rabies spreads 100% faster. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
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Rabies | Cooldown: 12 seconds skill_rankup_desc: Initial Damage {28 | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
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Enhanced Poison Creeper | Poison Creeper's Immobilize duration is increased by 1 second. | Tags: Companion, Poison, Damage, Cooldown, Crowd Control | Druid VineCreeper |
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Enhanced Rabies | Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x30% bonus damage at max duration. | Tags: Wrath, Shapeshifting, Werewolf, Poison, Damage, Cooldown | Druid Rabies |
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Envenom | Poisoned enemies take x{10 skill_rankup_desc: Critical Strike Damage x{10 | Tags: Poison, Critical Strikes, Damage | Druid Talent 15 |
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Poison Imbuement | Cooldown: 13 seconds skill_rankup_desc: Poisoning Damage {100 | Tags: Imbuement, Damage, Poison, Cooldown, Imbueable | Rogue PoisonImbue |
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Poison Trap | Cooldown: 10 seconds skill_rankup_desc: Poisoning Damage {345.6 | Tags: Subterfuge, Trap, Damage, Poison, Cooldown | Rogue PoisonTrap |
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Subverting Poison Trap | You deal x10% increased Poison damage to enemies standing inside your Poison Trap. | Tags: Subterfuge, Trap, Damage, Poison, Cooldown | Rogue PoisonTrap |
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Mixed Poison Imbuement | Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time. | Tags: Imbuement, Damage, Poison, Cooldown, Imbueable | Rogue PoisonImbue |
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Deadly Venom | You deal x{3 skill_rankup_desc: Poisoning Damage x{3 | Tags: Damage, Poison | Rogue Talent Cunning T2 N2 |
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Countering Poison Trap | Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated. | Tags: Subterfuge, Trap, Damage, Poison, Cooldown | Rogue PoisonTrap |
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Blended Poison Imbuement | Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage. | Tags: Imbuement, Damage, Poison, Cooldown, Imbueable | Rogue PoisonImbue |
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Debilitating Toxins | Poisoned enemies deal {5 skill_rankup_desc: Damage Reduction {5 | Tags: Poison, Damage Reduction | Rogue Talent 05 |
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Alchemical Advantage | You gain +{1 skill_rankup_desc: Attack Speed +{1 | Tags: Poison, Attack Speed | Rogue Talent Discipline T4 N1 |
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Enhanced Poison Trap | Poison Trap Knocks Down enemies for 1.5 seconds when it activates. | Tags: Subterfuge, Trap, Damage, Poison, Cooldown | Rogue PoisonTrap |
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Enhanced Poison Imbuement | Poison Imbuement's Poisoning Duration is increased by 1 second. | Tags: Imbuement, Damage, Poison, Cooldown, Imbueable | Rogue PoisonImbue |
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There are two super unique monsters who have shot to fame by the strength of their Poison attacks alone. Poison is the main weapon of the Maiden of Anguish, Andariel and the Sand Maggot Queen, Coldworm the Burrower. The latter’s poison has been known to leave even the strongest characters at 1 health and almost always the death of the accompanying Hireling, But is only used when she dies and spills her green blood around her. Andariel uses her poison attacks much more often, and in a variety of ways. She has a poison bolt that travels along a straight line that does heavy damage per second if it strikes, or she could spread an arc-like wave of poison towards the player which does less damage than the previous attack but still is very dangerous. She can also inflict poison damage in her melee attacks. Both the above ladies do very high damage with their poison attacks, so it is highly advisable to have Antidote Potions in the Belt before fighting them.
For Battle.net only characters, there is another poison user, much more deadly than the aforementioned ladies of disease, the Demon Queen, Lilith. Lilith can be fought in the Pandemonium Event Battle.net only quest and she packs quite a mean punch with her other worldly poison attacks. They do hefty amounts of damage per second and stay on the character for a very long time. It is imperative that the player fights her with Antidotes on hand. It would also help if you keep some gold ready to resurrect your hireling after the fight.
Ghom is known for being the almost-exclusively Poison damage boss. Mummies and Accursed are known for leaving noxious vapors after death, dealing severe Poison damage to anything they touch.
In Diablo II, most players do not take Poison damage as seriously as Lightning. This may be due to its characteristic of doing damage over time, which can be balanced by using items that give Life Regeneration, and Healing Potions if Antidote Potions are not available. It should be noted that poison will never be the cause of death for the player’s hero, stopping at a Life total of 1. So, no character can be killed by poison damage alone. This can be used as an advantage by PvP players.
When you are poisoned, your Life orb turns green and you slowly lose Life.
Poison is quite commonplace in Act II, thanks to the Mummies and their greater cousins alone, although that’s not to say that the other acts don’t have their share of enemies that make use of this element.
Poison can instantly be cured with an Antidote Potion. Additionally, you can lower the amount of life you lose by increasing you character’s Poison Resistance. You can also reduce the duration of the poison with certain magic items and, if you are a Paladin, by using the Cleansing skill.
In Diablo III, poison may be an instant damage as well, but many Poison skills also apply damage over time effects, weaken the target, or create pools of poison and acid on the ground. Poison damage is only used by Lyndon, Witch Doctors and Necromancers, and hardly ever by other classes. Critical Hits from Poison damage may leave the target seething with toxic fumes, or just dissolve it to the bone. Only Witch Doctors and Necromancers roll Poison damage as Smart-Loot.
Andariel’s Visage, Stone of Jordan, Lidless Wall, Wormwood and Swamp Land Waders are the items with unconventional bonus to Poison skills damage. This actually leaves this damage type least capable of being boosted, even though it is, in fact, used by just two classes. Mara’s Kaleidoscope amulet will render the character completely immune to Poison damage (the attacks will actually heal the Nephalem).
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