Diablo 4 Experience

The Level of your character, which is increased by accumulating Experience. Higher World Tiers grant you much more Experience from killing monsters.

List of D4 Experience

LevelExp for nextExp increase for next
1600600
21,260660
33,4652,205
46,3252,860
58,5802,255
612,0003,420
714,8202,820
819,3054,485
922,7503,445
1026,3903,640
1129,2502,860
1232,2402,990
1335,3603,120
1438,6103,250
1541,9903,380
1645,5003,510
1749,1403,640
1852,9103,770
1956,8103,900
2060,8404,030
2165,0004,160
2269,2904,290
2373,7104,420
2478,2604,550
2582,9404,680
2694,50011,560
2799,8205,320
28105,2805,460
29110,8805,600
30124,95014,070
31131,2506,300
32137,7006,450
33144,3006,600
34151,0506,750
35157,9506,900
36165,0007,050
37172,2007,200
38179,5507,350
39187,0507,500
40199,12512,075
41225,60026,475
42254,06528,465
43284,58030,515
44317,20532,625
45404,80087,595
46447,37942,579
47492,59145,212
48587,50694,915
49689,724102,218
501,571,130881,406
511,666,35095,220
521,763,64097,290
531,863,00099,360
541,964,430101,430
552,067,930103,500
562,173,500105,570
572,281,140107,640
582,390,850109,710
592,502,630111,780
603,052,560549,930
613,187,800135,240
623,325,456137,656
633,465,526140,070
643,608,010142,484
653,752,910144,900
663,900,226147,316
674,049,956149,730
684,202,100152,144
694,356,660154,560
707,799,0703,442,410
718,135,100336,030
728,476,650341,550
738,823,720347,070
749,176,310352,590
759,534,420358,110
769,898,050363,630
7710,267,200369,150
7810,641,870374,670
7911,022,060380,190
8011,476,080454,020
8111,937,000460,920
8212,404,820467,820
8312,879,540474,720
8413,361,160481,620
8513,849,680488,520
8614,345,100495,420
8714,847,420502,320
8815,356,640509,220
8915,872,760516,120
9016,470,990598,230
9117,077,500606,510
9217,692,290614,790
9318,315,360623,070
9418,946,710631,350
9519,586,340639,630
9620,234,250647,910
9720,890,440656,190
9821,554,910664,470
9922,227,660672,750

Experience affixes

  • +x% Bonus Experience
  • +x% Bonus Experience from Elite Enemies
  • x Experience on Kill

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D4 Party Experience

When a monster dies in Diablo 4 its level is compared to your level and you are rewarded a certain amount of experience. This does not change in parties. No matter if you or your allies kill a monster, you always get the experience suited to your level and the monster’s level.

In parties experience is gained zone wide, so even if your allies kill a monster off-screen you are still getting the experience. Due to this mechanic it can be very beneficial to split farm within the same zone in the Open World.

On top of that there is a group buff similar to Strength in Numbers from Diablo 3. If players are close to one another you gain bonus experience. Here are the base mechanics:

  • Scales per party member:
    • x5% experience bonus with 2 members.
    • x8% experience bonus with 3 members.
    • x11% experience bonus with 4 members.
  • Range is about 3 screens.
  • Multiplicative experience bonus.

List of Diablo 4 Elixir

Name Requires Description
Weak Acrobatics Elixir Level 35 Reduces the cooldown of your Evade by 8% and increases Experience by 5% for 30 minutes.
Acrobatics Elixir Level 65 Reduces the cooldown of your Evade by 11% and increases Experience by 5% for 30 minutes.
Strong Acrobatics Elixir Level 75 Reduces the cooldown of your Evade by 14% and increases Experience by 5% for 30 minutes.
Potent Acrobatics Elixir Level 85 Reduces the cooldown of your Evade by 17% and increases Experience by 5% for 30 minutes.
Heady Acrobatics Elixir Level 100 Reduces the cooldown of your Evade by 20% and increases Experience by 5% for 30 minutes.
Weak Assault Elixir Level 20 Increases Attack Speed by 7% and Experience by 5% for 30 minutes.
Assault Elixir Level 50 Increases Attack Speed by 10% and Experience by 5% for 30 minutes.
Strong Assault Elixir Level 65 Increases Attack Speed by 13% and Experience by 5% for 30 minutes.
Potent Assault Elixir Level 80 Increases Attack Speed by 16% and Experience by 5% for 30 minutes.
Heady Assault Elixir Level 95 Increases Attack Speed by 20% and Experience by 5% for 30 minutes.
Weak Elixir of Cold Resistance Level 15 Increases Cold Resist by 15% and Experience by 5% for 30 minutes.
Elixir of Cold Resistance Level 45 Increases Cold Resist by 20% and Experience by 5% for 30 minutes.
Strong Elixir of Cold Resistance Level 60 Increases Cold Resist by 25% and Experience by 5% for 30 minutes.
Potent Elixir of Cold Resistance Level 75 Increases Cold Resist by 32% and Experience by 5% for 30 minutes.
Heady Elixir of Cold Resistance Level 90 Increases Cold Resist by 40% and Experience by 5% for 30 minutes.
Weak Crushing Elixir Level 25 Increases Overpower damage by 20% and Experience by 5% for 30 minutes.
Crushing Elixir Level 55 Increases Overpower damage by 30% and Experience by 5% for 30 minutes.
Strong Crushing Elixir Level 65 Increases Overpower damage by 40% and Experience by 5% for 30 minutes.
Potent Crushing Elixir Level 80 Increases Overpower damage by 50% and Experience by 5% for 30 minutes.
Heady Crushing Elixir Level 95 Increases Overpower damage by 60% and Experience by 5% for 30 minutes.
Weak Elixir of Fire Resistance Level 15 Increases Fire Resist by 15% and Experience by 5% for 30 minutes.
Elixir of Fire Resistance Level 45 Increases Fire Resist by 20% and Experience by 5% for 30 minutes.
Strong Elixir of Fire Resistance Level 60 Increases Fire Resist by 25% and Experience by 5% for 30 minutes.
Potent Elixir of Fire Resistance Level 75 Increases Fire Resist by 32% and Experience by 5% for 30 minutes.
Heady Elixir of Fire Resistance Level 90 Increases Fire Resist by 40% and Experience by 5% for 30 minutes.
Elixir of Combatant Fortune Level 36 Increases Lucky Hit Chance by 30% and Experience gained by 5% for 30 minutes.
Weak Iron Barb Elixir Level 5 Increases Armor by 50, Thorns by 25, and Experience by 5% for 30 minutes.
Iron Barb Elixir Level 35 Increases Armor by 200, Thorns by 100, and Experience by 5% for 30 minutes.
Strong Iron Barb Elixir Level 50 Increases Armor by 300, Thorns by 150, and Experience by 5% for 30 minutes.
Potent Iron Barb Elixir Level 65 Increases Armor by 400, Thorns by 200, and Experience by 5% for 30 minutes.
Heady Iron Barb Elixir Level 80 Increases Armor by 500, Thorns by 250, and Experience by 5% for 30 minutes.
Weak Elixir of Lightning Resistance Level 15 Increases Lightning Resist by 15% and Experience by 5% for 30 minutes.
Elixir of Lightning Resistance Level 45 Increases Lightning Resist by 20% and Experience by 5% for 30 minutes.
Strong Elixir of Lightning Resistance Level 60 Increases Lightning Resist by 25% and Experience by 5% for 30 minutes.
Potent Elixir of Lightning Resistance Level 75 Increases Lightning Resist by 32% and Experience by 5% for 30 minutes.
Heady Elixir of Lightning Resistance Level 90 Increases Lightning Resist by 40% and Experience by 5% for 30 minutes.
Weak Elixir of Poison Resistance Level 15 Increases Poison Resist by 15% and Experience by 5% for 30 minutes.
Elixir of Poison Resistance Level 45 Increases Poison Resist by 20% and Experience by 5% for 30 minutes.
Strong Elixir of Poison Resistance Level 60 Increases Poison Resist by 25% and Experience by 5% for 30 minutes.
Potent Elixir of Poison Resistance Level 75 Increases Poison Resist by 32% and Experience by 5% for 30 minutes.
Heady Elixir of Poison Resistance Level 90 Increases Poison Resist by 40% and Experience by 5% for 30 minutes.
Weak Precision Elixir Level 30 Increases Critical Strike Chance by 4%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Precision Elixir Level 60 Increases Critical Strike Chance by 6%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Strong Precision Elixir Level 70 Increases Critical Strike Chance by 8%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Potent Precision Elixir Level 80 Increases Critical Strike Chance by 10%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Heady Precision Elixir Level 95 Increases Critical Strike Chance by 12%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Weak Elixir of Shadow Resistance Level 15 Increases Shadow Resist by 15% and Experience by 5% for 30 minutes.
Elixir of Shadow Resistance Level 45 Increases Shadow Resist by 20% and Experience by 5% for 30 minutes.
Strong Elixir of Shadow Resistance Level 60 Increases Shadow Resist by 25% and Experience by 5% for 30 minutes.
Potent Elixir of Shadow Resistance Level 75 Increases Shadow Resist by 32% and Experience by 5% for 30 minutes.
Heady Elixir of Shadow Resistance Level 90 Increases Shadow Resist by 40% and Experience by 5% for 30 minutes.
Weak Third Eye Elixir Level 10 Increases Dodge by 5% and Experience by 5% for 30 minutes.
Third Eye Elixir Level 40 Increases Dodge by 7% and Experience by 5% for 30 minutes.
Strong Third Eye Elixir Level 55 Increases Dodge by 10% and Experience by 5% for 30 minutes.
Potent Third Eye Elixir Level 70 Increases Dodge by 13% and Experience by 5% for 30 minutes.
Heady Third Eye Elixir Level 85 Increases Dodge by 16% and Experience by 5% for 30 minutes.
Weak Vampirism Elixir Level 40 Heals you for 0.4% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Vampirism Elixir Level 70 Heals you for 0.8% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Strong Vampirism Elixir Level 75 Heals you for 1% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Potent Vampirism Elixir Level 85 Heals you for 1.2% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Heady Vampirism Elixir Level 100 Heals you for 2% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.
Iron Skin Elixir Level 36 Increases Armor by 900 and Experience gained by 5% for 30 minutes.
Elixir of Cruelty Level 36 Increases critical strike chance by 15% and Experience gained by 5% for 30 minutes.
Elixir of Savagery Level 36 Increases critical strike damage by 25% and Experience gained by 5% for 30 minutes.
Curative Elixir Level 35 Makes you Unstoppable for 1 second, increases resistance to poisons and other negative effects by 50%, and increases Experience by 5% for 30 minutes.
Elixir of Beast-Slaying Level 36 Increases damage against Spiders, Wildlife, Maggots, Snakes, and Werewolves by 20% and Experience gained by 5% for 30 minutes.
Elixir of Demon-Slaying Level 36 Increases damage against Goatmen, Fallen, Flies, and Demons by 20% and Experience gained by 5% for 30 minutes.
Elixir of Man-Slaying Level 36 Increases damage against Cannibals, Bandits, Knights Penitent, and Cultists by 20% and Experience gained by 5% for 30 minutes.
Elixir of Undead-Slaying Level 36 Increases damage against Vampires, Skeletons, Zombies, Ghosts, and Drowned by 20% and Experience gained by 5% for 30 minutes.
Elixir of Magic Resist Level 36 Increases Magical Resistances by 20% and Experience gained by 5% for 30 minutes.
Elixir of Fortitude Level 36 Increases Maximum Life by 30% and Experience gained by 5% for 30 minutes.
Elixir of Resourcefulness Level 36 Increases maximum Resource by 50 and Experience gained by 5% for 30 minutes.
Expertise Elixir Level 36 Reduces resource costs by 20% and increases Experience gained by 5% for 30 minutes.

You may only have one Elixir active at a time.

You may only have one Elixir active at a time.


Experience (XP) in all games of the Diablo series is a numerical value that is used to determine when you reach the next character level, also known as "leveling up".

Every newly created character starts at level 1 with no experience. Each time you, or a member of your party (whether it be your hireling, your minion(s), pets, followers or another player) kills a monster, you gain a certain number of experience points.

The higher is your level, the more experience you will need to advance to the next level. In turn, more challenging enemies and quests award more experience, but generally, you will need to spend more time on each level to get the next character level.

There are two places where you can view your current amount of experience. One place is at the top of the Character Screen. In Diablo II and Diablo III, the other place is the Experience Bar found on the user interface at the bottom of the screen (see image below).

When your character reaches the amount of experience needed for the next level, he/she will "level up." The moment this happens, you will hear a special sound, and in Diablo III, you will also see a message, accompanies by graphics. In addition, the moment you level up, you gain full Life and Mana (or any other resources).

With each level up, heroes in Diablo I and Diablo II gain 5 stat points that can be allocated to attributes. Diablo II characters also gain 1 skill point that you can use to acquire a new skill or upgrade a skill they already have (the gray cross buttons on the user interface will become red. ). In Diablo III, heroes will automatically gain 3 of their primary stat, 2 Vitality and 1 in other stats, and unlock one or more of their skills (or runes for existing skills).

Paragon experience in Diablo III is slightly different (and is of blue color), but otherwise follows the same rules, awarding one Paragon point instead of normal stat bonus.

Stat, Paragon and skill points earned can be allocated by opening your Character Screen. Paragon points are allocated through the menu accessible via the blue button atop of character stats.

In Diablo II, your mercenary/hireling will gain experience as well, though only in the expansion can you see the actual experience of a hireling. They can not, however, increase their experience if they are the same level as you. Furthermore, they only gain experince from monsters you or your minions kill, and of course monsters they kill themselves. A bonus applies if the hireling does the kill.

From version 1.10 and ahead there's a penalty to your experience gain from level 70 and up, where you from level 95 gain less than 10% of the actual experience. This was implented to make it more challenging to reach the maximum level 99.

In Diablo III, followers do not need to earn experience: they level up automatically the moment the character that leads them gains a new level. All three followers level up simultaneously.

Interesting facts and metrics

In Diablo II, when playing single player game with /players 8 command, having +10% XP Annihilus and +5% XP Ondal's Wisdom from lowest possible levels, efficiently using expericence shrines, clearing all the dungeons, visiting all the locations in natural/quest order (including Cow Level but not including Diablo Clone and Pandemonium Event) and killing absolutely every monster in the game only once will give you approximate of:

  • Level 48 at the end of Normal difficulty
  • Level 75 at the end of Nightmare difficulty
  • Level 90 at the end of Hell difficulty

Similarly, in Diablo III, each new difficulty increases the experience gain multiplicatively to all other modifiers. In addition, one may equip items that award either bonus experience gain rate, or just add more experience per kill:

  • Leoric's Signet (20-30%)
  • Hellfire Ring (35% legacy version, 45% level 70 version)
  • Ruby gem in the head item socket (up to 41% depending on quality)
  • Born's Defiance set (2 items) (20%)
  • Born's Command set (3 items) (20%)
  • Cain's Fate set (3 items) (50%)
  • Cain's Destiny set (3 items) (50%)
  • Any item in any slot can have up to +200 (on level 70) experience per kill as a secondary stat. This bonus is multiplied by game difficulty level.
  • Gem of Ease offers +500 experience per kill, increased by another +50 per Rank, multiplied by difficulty.

Either experience bonus on a follower transfers 1/5 (20%) of this amount or percentage to the character. At level 70 (maximum), all +% bonuses for experience are reduced to 1/10 (10%) of efficiency. The only exceptions are Action Combat modifiers and Shrine of Enlightenment.

In a group, experience gained is averaged evenly among all characters in the party that can gain it.

Reduced XP from NPC kills

In the first battle of Diablo 3 (killing risen to enter town) you get more XP (reaching level 2 is guaranteed) if you kill the enemies, as compared to standing around and letting the guards do the killing. Some XP is still attained, but a reduced amount, so the character may enter town at level 1.

D4 Guides & Tips