Diablo 4 Necromancer Corpses

Necromancers have the ability to see and interact with Corpses. Kill enemies to spawn their Corpse, and use that Corpse to raise Skeletons to fight for you!

Necromancer Corpses D4

The Necromancer has two different types of resources that they use: Essence and Corpses. Essence is their primary resource, which restores itself automatically at a slow rate. Using Basic skills on the Necromancer will also grant Essence, allowing them to cast their skills more often. Corpses, on the other hand, are the leftover remains of enemies who die near the Necromancer. These remains can be used to summon skeletal minions or to power various other skills, such as Corpse Explosion. In addition to appearing when enemies are killed near the Necromancer, Corpses can also be generated via various effects, giving you additional control over how often you want to interact with them. While there will be plenty of Corpses at a baseline level, we’re aware that some players will want to lean into this resource, and as a result have included plenty of options to ensure that they are not left wanting.

Decompose is a Basic Darkness skill that allows you to channel dark magic onto enemies, dealing damage to them while also generating Essence. Unlike other Basic skills, Decompose also periodically summons Corpses, making it much easier to ensure that you have a steady supply on hand to use for summoning Skeletons.

The Army

As you would expect, Necromancers can summon the undead to do their bidding. We also allow players to specialize into empowering their army as much as possible, which includes various kinds of Skeletons as well as the classic Golem. One advantage to this method of playing is that it can easily incorporate the benefits of Bone, Darkness, or Blood skills, allowing you to have a great deal of customization to how you want to interact with your army.

As an example, we believe it will be perfectly viable to have a player pursue a Darkness themed army build with Decompose as their Basic skill to generate Corpses, as there is an obvious synergy there. However, if the player wishes to generate Corpses via other means, they can just as easily take a nostalgia trip to the year 2000 and just chuck Bone Spears at their enemies from a distance while opting for all of the Bone skill synergies that the Necromancer has to offer.

We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.

If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.

 

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