Diablo 4 Magical Resistances & Magic Damage

D4 Magical Resistances

Magic Damage is a type of Elemental Damage in Diablo IV. Magical Resistances reduces incoming Magic damage by X%. Magic resistance has a limit of 75%.

Name Requires Description Recipe
Elixir of Magic Resist Level 36 Increases Magical Resistances by 20% and Experience gained by 5% for 30 minutes.
  • 15 Gallowvine
  • 20 Biteberry
  • 1 Angelbreath
  • 1 Paletongue
  • 2 Grave Dust
  • 1000 Gold

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Diablo I examples include:

  • Blood Star
  • Bone Spirit

Zombies and Skeletons were also immune to magic on all difficulties.

In Diablo II, it is named as Magic Damage on unique items like Azurewrath, and Magic Resistance 5-10% in Crafted Safety Shield, this shield is the only way to get Magic Resistance, which is not shown on the stats screen. While much more common as a monster resistance/immunity, it’s still one of the rarest. Just like in Diablo I Magic Attacks don’t have a specific color assigned to them, they can be black, white, blue and red, with magic immunity text on monsters being orange.

List of Monsters using magic damage in Diablo II:

  • Greater Mummies (all types) – unholy bolt,
  • Doom Knights – as a random melee element,
  • Abyss Knights – white orb throwers, also randomly in melee,
  • Oblivion Knights – white orb throwers and Bone Spirit,
  • Diablo – Cold Touch attack,
  • Succubus and Stygian Fury (all types) – melee attacks and blood stars,
  • Guest Horror Archers – random arrow damage,
  • Guest Claw Viper, Pit Viper – Bone Spear attack,
  • Guest Serpent Magus – all attacks,
  • Baal – Mana Rift attack,
  • All uniques and super-uniques that have Spectral Hit can also randomly deal magic damage.

Magic damage was also represented by the color white or light blue in many class skills.

  • Amazon – Magic Arrow
  • Assassin – Psychic Hammer
  • Barbarian – Berserk
  • Necromancer – Teeth, Bone Spear, Bone Spirit
  • Paladin – Blessed Hammer, Sanctuary, Holy Bolt

D4 Guides & Tips