Magic Damage is a type of Elemental Damage in Diablo IV. Magical Resistances reduces incoming Magic damage by X%. Magic resistance has a limit of 75%.
Name | Requires | Description | Recipe |
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Elixir of Magic Resist | Level 36 | Increases Magical Resistances by 20% and Experience gained by 5% for 30 minutes. |
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Diablo I examples include:
Zombies and Skeletons were also immune to magic on all difficulties.
In Diablo II, it is named as Magic Damage on unique items like Azurewrath, and Magic Resistance 5-10% in Crafted Safety Shield, this shield is the only way to get Magic Resistance, which is not shown on the stats screen. While much more common as a monster resistance/immunity, it’s still one of the rarest. Just like in Diablo I Magic Attacks don’t have a specific color assigned to them, they can be black, white, blue and red, with magic immunity text on monsters being orange.
List of Monsters using magic damage in Diablo II:
Magic damage was also represented by the color white or light blue in many class skills.
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