Lidka is a Healer NPC who players can interact with to replenish their life.
Lidka can be found at Kyovashad. In the city of Kyovashad, Lidka can be found by following the main street that passes by Veroka's Store.
Be sure to fill up your Healing Potion at the Healer before leaving town.
Healing is the act of refilling a player’s current Life, up to the maximum value, regaining Life previously lost (typically in combat). Healing is actually the opposite of dealing damage, and an alternate way of protecting from damage to Absorption and Immunity.
Unlike most RPG’s, there aren’t many ways in Diablo series of directly healing other characters. While the Paladin, Monk, Crusader and Necromancer each have pretty effective ways of healing themselves and other party members, other classes will have to find other ways to heal themselves if these classes aren’t available.
Name | Armor | Requires Level |
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Crude Skull |
| 15 |
Chipped Skull |
| 20 |
Skull |
| 40 |
Flawless Skull |
| 50 |
Royal Skull |
| 60 |
Name | Description | Tags | Power Name | Rewards |
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Raid Leader | Your Shouts also Heal allies for {1 skill_rankup_desc: Heal Amount {1 | Tags: Shout, Healing | Barbarian Talent 09 |
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Invigorating Fury | Heal for {3 skill_rankup_desc: Heal Amount {3 | Tags: Fury, Healing | Barbarian Talent Warlord T3 N3 |
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Mending | While in Werebear form, you receive +{5 skill_rankup_desc: Healing +{5 | Tags: Shapeshifting, Healing, Werebear | Druid Talent 11 |
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Preserving Blood Howl | Blood Howl also increases your Attack Speed by +15% for 4 seconds. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Circle of Life | Nature Magic Skills that consume Spirit Heal you for {1 skill_rankup_desc: Maximum Life Restored {1 | Tags: Healing, Nature Magic, Spirit | Druid Talent NatureMagic T1 N1 |
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Innate Blood Howl | Blood Howl also generates 20 Spirit. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Blood Howl | Cooldown: 15 seconds skill_rankup_desc: Healing {20 | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Enhanced Blood Howl | Kills reduce the Cooldown of Blood Howl by 1 second. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Blood Mist | Cooldown: {24 skill_rankup_desc: Healing {0.5 | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Dreadful Blood Mist | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Transfusion | Blood Orbs also Heal your Minions for {15 skill_rankup_desc: Blood Orb Heal {15 | Tags: Blood Orb, Minion, Healing | Necromancer Talent Summoning T4 N2 |
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Bonded in Essence | Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20 skill_rankup_desc: Healing Amount {20 | Tags: Minion, Healing | Necromancer Talent Summoning T1 N1 |
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Ghastly Blood Mist | Blood Mist leaves behind a Corpse every 0.95 second. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Gruesome Mending | While below 50% Life, you receive +{10 skill_rankup_desc: Bonus Healing Received +{10 | Tags: Life, Healing | Necromancer Talent Caster T4 N2 |
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Enhanced Blood Mist | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Mending Obscurity | While Stealthed, you Heal for {3 skill_rankup_desc: Heal Amount {3 | Tags: Stealth, Healing | Rogue Talent Discipline T1 N2 |
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Siphoning Strikes | Heal for {1 skill_rankup_desc: Heal Amount {1 | Tags: Critical Strikes, Healing | Rogue Talent Discipline T2 N3 |
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Warmth | Every 1 second, you Heal for {0.3 skill_rankup_desc: Healing {0.3 | Tags: Healing, Burn | Sorcerer Talent Fire T2 N1 |
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In Diablo III, the Character Screen has a designated stat called Recovery, which shows how much Life and Toughness the character can potentially regain (in average) per second from all currently active sources.
There are several ways of healing, most of them stacking with each other:
This refers to attacking with a weapon or skill that causes damage done to also leech Life from the enemy, healing the attacker.
Necromancer’s Life Tap curse gives this bonus to anybody attacking the affected monster or player. Blood Golem has a very powerful built-in Life Leech that also heals the Necromancer, as well as the golem, for a small amount of life for each successful attack made by the golem. These two effects do stack, so combining them can be quite potent if one decides to specialize in the Blood Golem, since the Life Leech via the Blood Golem scales with the amount of skill points invested.
In Diablo III, the two effects are different:
Simplicity’s Strength is a Legendary Gem with a hefty bonus to Life per Hit.
For every enemy killed or assisted, regardless of how tough that enemy was, restores a fixed amount of Life to the killer. Note that in Diablo III, an item cannot have both Life per Hit and Life per Kill.
Arthef’s Spark of Life heals the character when killing an Undead enemy.
Also known as Life per Second; passively heals fixed amount of Life per second, both in and out of combat.
Molten Wildebeest’s Gizzard is a Legendary Gem with a hefty bonus to Life per Second.
In Diablo III, heals fixed amount of Life for each point of primary resource consumed by skills. The resources include Spirit, Fury and Wrath.
Skills that can restore Life include:
A variety of Skill Runes will add a healing component to other skills, even if those naturally don’t restore any Life.
Many sets and legendary items provide healing or bonuses, such as:
Healing Potions restore Life instantly (D1, D3) or over time (D2); Rejuvenation Potions do so instantly in D1 and D2.
In Diablo III, they instantly heal 60% of maximum Life, with a cooldown of 30 seconds, and legendary potions also add other interesting effects when used.
In Diablo III, they drop from monsters, healing 10-15% of maximum Life if picked up. This replaces the Potions as they were known in previous games for in-combat and inter-combat healing.
These make the character be healed once when touched, restoring all Life. They need some time to recharge after use.
Healing Wells restore 100% Life when used, but need 60 seconds to recharge.
Pools of Reflection restore 100% Life when used, but do not recharge.
Taking a new Character Level fully restores Life and all resources.
In all games of the series, players will come across at least one healer throughout their journeys. All healers are found within the safety of towns, and will fully restore Life when interacted with. In Diablo II, interaction with a healer fully restores the player’s Mana and Stamina values also.
In Diablo III, the red heart found on the character’s automap in town is where the healer resides.
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