Diablo 4 Healer & Healing

D4 Healer

Lidka is a Healer NPC who players can interact with to replenish their life.

Lidka can be found at Kyovashad. In the city of Kyovashad, Lidka can be found by following the main street that passes by Veroka's Store.

Diablo 4 Healer

Be sure to fill up your Healing Potion at the Healer before leaving town.

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Diablo 4 Healing

Healing is the act of refilling a player’s current Life, up to the maximum value, regaining Life previously lost (typically in combat). Healing is actually the opposite of dealing damage, and an alternate way of protecting from damage to Absorption and Immunity.

Unlike most RPG’s, there aren’t many ways in Diablo series of directly healing other characters. While the Paladin, Monk, Crusader and Necromancer each have pretty effective ways of healing themselves and other party members, other classes will have to find other ways to heal themselves if these classes aren’t available.

Bonus to All Healing:

  • Increases healing received from all sources.

Blood Orb Healing Bonus:

  • Increases healing received from Blood Orbs.

Potion Healing Bonus:

  • Increases healing received from Potions.

Willpower

  • Improves Healing Received by {#}
  • Increases Overpower Damage by {#}

Healing affixes

  • +x% Healing
  • +x% Healing Received
  • +x Healing Over Time
  • +x% Healing Over Time
  • +x Potion Charges
  • +x% Potion Healing
  • +x% Potion Healing Speed
  • +x% Potion Drop Rate
  • +x% Potion Reduced Cooldown
  • +x% Heal on Elite, Boss, or Player Kill
  • Your Potion also Grants x Seconds of Unstoppable
  • Your Potion also Grants x% Maximum Life as Barrier
  • Your Potion also Restores x% of [Resource type]
  • +x% Blood Orb Healing
  • Lucky Hit: +x% Chance to Heal x
  • Lucky Hit: Up to a 5% Chance to Heal +x Life
  • While Injured Your Potion Also Grants +x% Maximum Life as Barrier
  • While Injured Your Potion Also Restores +x% [Resource type]
  • While Injured Your Potion Also Grants +x% Movement Speed for x Seconds

Gems

Name Armor Requires Level
Crude Skull
  • Armor: +3% Healing Received
15
Chipped Skull
  • Armor: +3.5% Healing Received
20
Skull
  • Armor: +4% Healing Received
40
Flawless Skull
  • Armor: +4.5% Healing Received
50
Royal Skull
  • Armor: +5% Healing Received
60

Healing Skills

NameDescriptionTagsPower NameRewards
Raid Leader

Your Shouts also Heal allies for {1/2/3/4/5/6/7/8/9/10}% of their Maximum Life per second.


skill_rankup_desc: Heal Amount {1/2/3/4/5/6/7/8/9/10}%

Tags: Shout, Healing

Barbarian Talent 09
  • e type: 2
  • max talent ranks: 3
  • power id: 1003232
  • power mod hash: 0
  • reward name: Barbarian Talent 09
Invigorating Fury

Heal for {3/6/9/12/15/18/21/24/27/30}% of your Maximum Life for each 100 Fury spent.


skill_rankup_desc: Heal Amount {3/6/9/12/15/18/21/24/27/30}%

Tags: Fury, Healing

Barbarian Talent Warlord T3 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 217121
  • power mod hash: 0
  • reward name: Barbarian Talent Warlord T3 N3
Mending

While in Werebear form, you receive +{5/10/15/20/25/30/35/40/45/50}% additional Healing from all sources.


skill_rankup_desc: Healing +{5/10/15/20/25/30/35/40/45/50}%

Tags: Shapeshifting, Healing, Werebear

Druid Talent 11
  • e type: 2
  • max talent ranks: 3
  • power id: 1000349
  • power mod hash: 0
  • reward name: Druid Talent 11
Preserving Blood Howl

Blood Howl also increases your Attack Speed by +15% for 4 seconds.

Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing

Druid BloodHowl
  • e type: 1
  • max talent ranks: 3
  • power id: 566517
  • power mod: AttackSpeedBonus
  • power mod hash: 2161001520
  • reward name: Druid Mod BloodHowl 02
Circle of Life

Nature Magic Skills that consume Spirit Heal you for {1/2/3/4/5/6/7/8/9/10}% of your Maximum Life.


skill_rankup_desc: Maximum Life Restored {1/2/3/4/5/6/7/8/9/10}%

Tags: Healing, Nature Magic, Spirit

Druid Talent NatureMagic T1 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 289518
  • power mod hash: 0
  • reward name: Druid Talent NatureMagic T1 N1
Innate Blood Howl

Blood Howl also generates 20 Spirit.

Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing

Druid BloodHowl
  • e type: 1
  • max talent ranks: 3
  • power id: 566517
  • power mod hash: 305979095
  • reward name: Druid Mod BloodHowl 01
Blood Howl

Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% of your Maximum Life.


skill_rankup_desc: Healing {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% Life

Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing

Druid BloodHowl
  • e type: 0
  • max talent ranks: 5
  • power id: 566517
  • power mod hash: 0
  • reward name: Druid Unlock BloodHowl
Enhanced Blood Howl

Kills reduce the Cooldown of Blood Howl by 1 second.

Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing

Druid BloodHowl
  • e type: 1
  • max talent ranks: 3
  • power id: 566517
  • power mod hash: 3396379217
  • reward name: Druid Mod BloodHowl 03
Blood Mist

Cooldown: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} seconds
Lucky Hit Chance: 8.733% (per use)
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.7% damage to enemies and Heal for {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% of your Maximum Life.


skill_rankup_desc: Healing {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% Life
Cooldown {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} seconds

Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction

Necromancer BloodMist
  • e type: 0
  • max talent ranks: 5
  • power id: 493422
  • power mod hash: 0
  • reward name: Necro Unlock BloodMist
Dreadful Blood Mist

Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.

Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction

Necromancer BloodMist
  • e type: 1
  • max talent ranks: 3
  • power id: 493422
  • power mod hash: 1131966355
  • reward name: Necro Mod BloodMist UpgradeA
Transfusion

Blood Orbs also Heal your Minions for {15/30/45/60/75/90/105/120/135/150}% of the amount.


skill_rankup_desc: Blood Orb Heal {15/30/45/60/75/90/105/120/135/150}%

Tags: Blood Orb, Minion, Healing

Necromancer Talent Summoning T4 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 495580
  • power mod hash: 0
  • reward name: Necromancer Talent Summoning T4 N2
Bonded in Essence

Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20/40/60/80/100/120/140/160/180/200}% of their Maximum Life.


skill_rankup_desc: Healing Amount {20/40/60/80/100/120/140/160/180/200}%

Tags: Minion, Healing

Necromancer Talent Summoning T1 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 495560
  • power mod hash: 0
  • reward name: Necromancer Talent Summoning T1 N1
Ghastly Blood Mist

Blood Mist leaves behind a Corpse every 0.95 second.

Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction

Necromancer BloodMist
  • e type: 1
  • max talent ranks: 3
  • power id: 493422
  • power mod hash: 3040504380
  • reward name: Necro Mod BloodMist UpgradeB
Gruesome Mending

While below 50% Life, you receive +{10/20/30/40/50/60/70/80/90/100}% more Healing from all sources.


skill_rankup_desc: Bonus Healing Received +{10/20/30/40/50/60/70/80/90/100}%

Tags: Life, Healing

Necromancer Talent Caster T4 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 495569
  • power mod hash: 0
  • reward name: Necromancer Talent Caster T4 N2
Enhanced Blood Mist

Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction

Necromancer BloodMist
  • e type: 1
  • max talent ranks: 3
  • power id: 493422
  • power mod hash: 69065474
  • reward name: Necro Mod BloodMist SkillRank
Mending Obscurity

While Stealthed, you Heal for {3/6/9/12/15/18/21/24/27/30}% Maximum Life per second.


skill_rankup_desc: Heal Amount {3/6/9/12/15/18/21/24/27/30}%

Tags: Stealth, Healing

Rogue Talent Discipline T1 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 391662
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T1 N2
Siphoning Strikes

Heal for {1/2/3/4/5/6/7/8/9/10}% of your Maximum Life when you Critically Strike Close enemies.


skill_rankup_desc: Heal Amount {1/2/3/4/5/6/7/8/9/10}%

Tags: Critical Strikes, Healing

Rogue Talent Discipline T2 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 510270
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T2 N3
Warmth

Every 1 second, you Heal for {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% from Bosses.


skill_rankup_desc: Healing {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%
Boss Healing {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%

Tags: Healing, Burn

Sorcerer Talent Fire T2 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 172497
  • power mod hash: 0
  • reward name: Sorcerer Talent Fire T2 N1

Related

In Diablo III, the Character Screen has a designated stat called Recovery, which shows how much Life and Toughness the character can potentially regain (in average) per second from all currently active sources.

There are several ways of healing, most of them stacking with each other:

Life Steal / Life per Hit / Life Leech

This refers to attacking with a weapon or skill that causes damage done to also leech Life from the enemy, healing the attacker.

Necromancer’s Life Tap curse gives this bonus to anybody attacking the affected monster or player. Blood Golem has a very powerful built-in Life Leech that also heals the Necromancer, as well as the golem, for a small amount of life for each successful attack made by the golem. These two effects do stack, so combining them can be quite potent if one decides to specialize in the Blood Golem, since the Life Leech via the Blood Golem scales with the amount of skill points invested.

In Diablo III, the two effects are different:

  • Life Steal (previously known as “% of damage dealt goes to Life”) restores a percentage of damage done as Life; monsters have a Vampiric affix of similar functionality. Both effects were removed in Reaper of Souls.
  • Life on Hit heals fixed amount of Life for each damaging attack, regardless of its Proc Coefficient.

Simplicity’s Strength is a Legendary Gem with a hefty bonus to Life per Hit.

Life per Kill

For every enemy killed or assisted, regardless of how tough that enemy was, restores a fixed amount of Life to the killer. Note that in Diablo III, an item cannot have both Life per Hit and Life per Kill.

Arthef’s Spark of Life heals the character when killing an Undead enemy.

Life Regeneration

Also known as Life per Second; passively heals fixed amount of Life per second, both in and out of combat.

Molten Wildebeest’s Gizzard is a Legendary Gem with a hefty bonus to Life per Second.

Life per resource spent

In Diablo III, heals fixed amount of Life for each point of primary resource consumed by skills. The resources include Spirit, Fury and Wrath.

Skills

Skills that can restore Life include:

  • Heal (Spell)
  • Heal Other
  • Heal (monster skill)
  • Templar’s Heal
  • Scoundrel’s Vanish
  • Breath of Heaven
  • Consecration
  • Laws of Hope
  • Prayer
  • Cleansing
  • Meditation
  • Holy Bolt
  • Mantra of Healing
  • Near Death Experience
  • Revenge
  • Inspiring Presence
  • Juggernaut
  • Shadow Power
  • Brooding
  • Leech
  • Awareness
  • Blood Ritual
  • Spirit Vessel
  • Grave Injustice
  • Life Tap
  • Nerves of Steel

A variety of Skill Runes will add a healing component to other skills, even if those naturally don’t restore any Life.

Special Effects

Many sets and legendary items provide healing or bonuses, such as:

  • Invigorating Gemstone increases Life restored from healing on delivering a successful hit
  • Chaingmail heals the character quickly if their Life drops below 10%, but they survive afterwards
  • Salvation heals the bearer and their allies when blocking

Potions

Healing Potions restore Life instantly (D1, D3) or over time (D2); Rejuvenation Potions do so instantly in D1 and D2.

In Diablo III, they instantly heal 60% of maximum Life, with a cooldown of 30 seconds, and legendary potions also add other interesting effects when used.

Health Globes

In Diablo III, they drop from monsters, healing 10-15% of maximum Life if picked up. This replaces the Potions as they were known in previous games for in-combat and inter-combat healing.

Shrines

These make the character be healed once when touched, restoring all Life. They need some time to recharge after use.

Healing Wells restore 100% Life when used, but need 60 seconds to recharge.

Pools of Reflection restore 100% Life when used, but do not recharge.

Leveling up

Taking a new Character Level fully restores Life and all resources.

Healers

In all games of the series, players will come across at least one healer throughout their journeys. All healers are found within the safety of towns, and will fully restore Life when interacted with. In Diablo II, interaction with a healer fully restores the player’s Mana and Stamina values also.

In Diablo III, the red heart found on the character’s automap in town is where the healer resides.

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