Diablo 4 Flooded Depths

The Flooded Depths are a dungeon in Diablo IV. Taking place in a manor, the dungeon has a Gothic, medieval style on its upper level(s). Up here, the player finds pikes, suits of armor and iron chandeliers. As they descend, they encounter the Drowned, which have invaded, and the Gothic style of above gives way to "putrid aqua tones" below.

Flooded Depths D4

Brian Fletcher: New dungeon features such as seamless floor transitions or traversals are exciting, but my favorite new feature is what we call tile-set transition scenes. These are scenes that allow us to connect two different tile-sets together in the same dungeon. Imagine running through a crypt, only to find a hole in the wall that seamlessly leads you deeper into a vast underground cave network. All while keeping the randomized layouts that change with each dungeon run. In this final video we show two tile-sets joined together by a tile-set transition scene. The first floor of this ruined keep remains dry and fairly intact, but as you journey deeper into the dungeon, you’ll discover that the lower levels have decayed from the endless floodwaters pouring in. This swampy ruin is perfect for the drowned to move in and fortify themselves deep below. You’ll have to fight your way through their defenses and climb across the rope to transition deeper into the flooded ruined tile-set.

Chaz Head: I love this dungeon; it was one our first where we dialed in the style for props and interactives in Diablo IV. On the surface we have that definitive gothic medieval style fans love. Pikes, suits of armor and iron chandeliers. I hope this set reminds you of what Diablo means to so many of us. Part of that vision is the sense of danger of exploration; as you dig deeper things get gritty. As you descend you will encounter obstacles seemingly out of place. The drowned have invaded this ancient manor and dragged their obscene valuables across the floors. This gives us the opportunity to mix kits, and I hope you agree the mold encrusted assets are gross. Things should feel familiar but tainted by the sodden hands of the drowned hordes.

Ben Hutchings: It’s exciting to be able to merge two distinct visual styles. Here we see the dark, foreboding hallways of the keep lead down into the putrid aqua tones of its depths.

In both we can see the same approach to lighting these dungeons, with different executions. The keep has an oppressively dark, very selective lighting scheme – hinting at paths through the corridors subtly with soft lighting. ”By contrast, the flooded depths use putrid green and yellow tones to really give the dungeon a feeling of a damp, heavy atmosphere.

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Trivia

  • The dungeon was the first one Team 3 made where they "dialed in the style for props and interactives" for the game.

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