Diablo 4 Critical Hit: Critical Strike Chance & Critical Strike Damage

Critical Strike Damage deal extra bonus damage. The base Critical Strike Damage Bonus is 50.0%. Each hit has a random chance to be a Critical Strike. This chance is equal to your Critical Strike Chance (CSC) stat, which can be increased in many different ways.

Only direct damage can Critically Strike, Damage over Time cannot. Direct damage includes all damage dealt to enemies that is not from damage over time effects.

You can increase both of these Critical Strike Chance and Critical Strike Damage numbers with skills and gear.

Diablo 4 Critical Strike

When you see a yellow damage number, it means that you just got a Critical Strike.

Critical Strike Season 2 Changes

  • Critical Strikes now always deal x50% increased damage.
  • Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%.
  • Critical Strike Damage Affix (Inherent on Swords) has increased by 100%.
  • Critical Strike Damage Paragon Glyphs has increased by 100%.

D4 Critical Strike Chance

  • When a Skill deals damage, it has a chance to Critically Strike.
  • Critical Strikes deal {#} bonus damage.
  • Damage over time cannot Critically Strike.

Critical Strike Damage

For example, Critical Strike Damage Bonus is 50.0%.

  • Extra damage granted to Skills when they Critically Strike.
  • Has a base value of {#}. For example, has a base value of 50%.
  • Capped at {#} against other Players. For example, capped at 100% against other Players.

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Critical Strike affixes

  • +x% Critical Strike Chance
  • +x% Critical Strike Chance to Close Enemies
  • +x% Critical Strike Chance to Distant Enemies
  • +x% Critical Strike Chance to Crowd Controlled Enemies
  • +x% Critical Strike Chance to [Crowd Control type] Enemies
  • +x% Critical Strike Chance to Injured Enemies
  • +x% Critical Strike Chance to Vulnerable Enemies
  • +x% Critical Strike Chance with [Damage type] Damage
  • +x% Critical Strike Chance with [Damage type] Damage Against Elite Enemies
  • +x% Critical Strike Chance with [Skill]
  • +x% Critical Strike Chance with [Skill category] Skills
  • +x% Critical Strike Chance with [Weapon type]
  • +x% Critical Strike Damage
  • +x% Critical Strike Damage to Close Enemies
  • +x% Critical Strike Damage to Distant Enemies
  • +x% Critical Strike Damage to Crowd Controlled Enemies
  • +x% Critical Strike Damage to [Crowd Control type] Enemies
  • +x% Critical Strike Damage to Vulnerable Enemies
  • +x% Critical Strike Damage with [Skill]
  • +x% Critical Strike Damage with [Skill Category] Skills
  • +x% Critical Strike Damage with [Power]
  • +x% Critical Strike Damage with [Weapon type]
  • +x% Non-Physical Critical Strike Damage

Damage Over Time

Damage Over Time effects do not have random damage variance and cannot Critically Strike.

Critical Strike

NameDescription
Critical Strike Chance vs Injured Enemies
  • Your Critical Strike Chance is increased by {#} when damaging enemies who are below 35% Life.
  • Your total chance to Critically Strike Injured enemies is {#}.
Critical Strike Damage vs Crowd Controlled Enemies
  • Extra damage granted to Skills when they Critically Strike Crowd Controlled enemies.
  • This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
  • Stacks with your normal Critical Strike Damage Bonus.
Critical Strike Damage with Bone Skills
  • Extra damage granted to Bone Skills when they Critically Strike.
  • Stacks with your normal Critical Strike Damage Bonus.
  • You have +{#} of this stat from items and Paragon.
Cold Critical Strike Damage
  • Extra damage granted to your Cold damage that Critically Strikes.
  • Stacks with your normal Critical Strike Damage Bonus.
Critical Strike Damage with Core Skills
  • Extra damage granted to Core Skills when they Critically Strike.
  • Stacks with your normal Critical Strike Damage Bonus.
  • You have +{#} of this stat from items and Paragon.
Critical Strike Damage with Earth Skills
  • Extra damage granted to Earth Skills when they Critically Strike.
  • Stacks with your normal Critical Strike Damage Bonus.
  • You have +{#} of this stat from items and Paragon.
Fire Critical Strike Damage
  • Extra damage granted to your Fire damage that Critically Strikes.
  • Stacks with your normal Critical Strike Damage Bonus.
Critical Strike Damage with Imbued Skills
  • Extra damage granted to Imbued Skills when they Critically Strike.
  • Stacks with your normal Critical Strike Damage Bonus.
Lightning Critical Strike Damage
  • Extra damage granted to your Lightning damage that Critically Strikes.
  • Stacks with your normal Critical Strike Damage Bonus.
Poison Critical Strike Damage
  • Extra damage granted to your Poison damage that Critically Strikes.
  • Stacks with your normal Critical Strike Damage Bonus.
Shadow Critical Strike Damage
  • Extra damage granted to your Shadow damage that Critically Strikes.
  • Stacks with your normal Critical Strike Damage Bonus.
Critical Strike Damage with Werewolf Skills
  • Extra damage granted to Werewolf Skills when they Critically Strike.
  • Stacks with your normal Critical Strike Damage Bonus.
  • You have +{#} of this stat from items and Paragon.

Precision Elixir

Name RequiresDescription
Weak Precision Elixir Level 30 Increases Critical Strike Chance by 4%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Precision Elixir Level 60 Increases Critical Strike Chance by 6%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Strong Precision Elixir Level 70 Increases Critical Strike Chance by 8%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Potent Precision Elixir Level 80 Increases Critical Strike Chance by 10%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Heady Precision Elixir Level 95 Increases Critical Strike Chance by 12%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
Elixir of Cruelty Level 36 Increases critical strike chance by 15% and Experience gained by 5% for 30 minutes.
Elixir of Savagery Level 36 Increases critical strike damage by 25% and Experience gained by 5% for 30 minutes.

You may only have one Elixir active at a time.


Related Incense

Name RequiresDescription
Chorus of War Level 100
Use: Increases all stats by 40 and crit and overpower damage by 5% for every nearby player. Lasts 20 minutes.

This is a type III incense. Only one Incense of a type may be active at a time.
The Creatures of Night Level 30
Use: Increase the damage of Hit Effects by 100% for every nearby player. Lasts 20 minutes.

This is a type III incense. Only one Incense of a type may be active at a time.

Gems

Name Weapon Requires Level
Crude Sapphire
  • Weapon: +6% Critical Strike Damage to Crowd Controlled Enemies
15
Chipped Sapphire
  • Weapon: +7.5% Critical Strike Damage to Crowd Controlled Enemies
20
Sapphire
  • Weapon: +9% Critical Strike Damage to Crowd Controlled Enemies
40
Flawless Sapphire
  • Weapon: +10.5% Critical Strike Damage to Crowd Controlled Enemies
50
Royal Sapphire
  • Weapon: +12% Critical Strike Damage to Crowd Controlled Enemies
60

Critical Strikes Skills

NameDescriptionTagsPower NameRewards
Heavy Handed

While using Two-Handed weapons you deal x{5/10/15/20/25/30/35/40/45/50}% increased Critical Strike Damage.


skill_rankup_desc: Critical Strike Damage Bonus x{5/10/15/20/25/30/35/40/45/50}%

Tags: Critical Strikes, Damage, Two-Handed

Barbarian Talent Berserker T2 N4
  • e type: 2
  • max talent ranks: 3
  • power id: 603603
  • power mod hash: 0
  • reward name: Barbarian Talent Berserker T2 N4
Gushing Wounds

When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus.

Overpowering a Bleeding enemy creates an explosion that inflicts 11% Bleeding damage over 5 seconds.

Tags: Bleed, Critical Strikes, Overpower, Damage

Barbarian Talent Berserker T5 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 213961
  • power mod hash: 0
  • reward name: Barbarian Talent Berserker T5 N1
No Mercy

You have +{3/6/9/12/15/18/21/24/27/30}% increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies.


skill_rankup_desc: Critical Strike chance bonus: +{3/6/9/12/15/18/21/24/27/30}%

Tags: Critical Strikes, Crowd Control

Barbarian Talent Warlord T4 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 216608
  • power mod hash: 0
  • reward name: Barbarian Talent Warlord T4 N2
Toxic Claws

Critical Strikes with Werewolf Skills deal {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% of their Base damage as Poisoning damage over 4 seconds.


skill_rankup_desc: Poisoning Damage {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%

Tags: Critical Strikes, Werewolf, Poison, Damage, Shapeshifting

Druid Talent Shapeshifting T4 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 290971
  • power mod hash: 0
  • reward name: Druid Talent Shapeshifting T4 N3
Safeguard

Critical Strikes with Earth Skills Fortify you for {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% Base Life.


skill_rankup_desc: Fortify {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%

Tags: Fortify, Critical Strikes, Earth, Nature Magic

Druid Talent 02
  • e type: 2
  • max talent ranks: 3
  • power id: 1000308
  • power mod hash: 0
  • reward name: Druid Talent 02
Lupine Ferocity

Every 6th Werewolf Skill hit Critically Strikes and deals x60% increased damage.

Tags: Critical Strikes, Damage, Werewolf, Shapeshifting

Druid Talent Shapeshifting T5 N2
  • e type: 2
  • max talent ranks: 1
  • power id: 291085
  • power mod hash: 0
  • reward name: Druid Talent Shapeshifting T5 N2
Earthen Might

Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds

This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned, Immobilized, or Knocked Back

Tags: Critical Strikes, Damage, Spirit, Lucky Hit, Earth, Crowd Control, Nature Magic

Druid Talent NatureMagic T5 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 291078
  • power mod hash: 0
  • reward name: Druid Talent NatureMagic T5 N1
Predatory Instinct

Critical Strike Chance against Close enemies is increased by +{2/4/6/8/10/12/14/16/18/20}%.


skill_rankup_desc: Critical Strike Chance +{2/4/6/8/10/12/14/16/18/20}%

Tags: Critical Strikes

Druid Talent Shapeshifting T1 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 290951
  • power mod hash: 0
  • reward name: Druid Talent Shapeshifting T1 N2
Supreme Petrify

Killing an enemy affected by Petrify grants 25 Spirit.

Tags: Ultimate, Nature Magic, Earth, Crowd Control, Cooldown, Critical Strikes

Druid Petrify
  • e type: 1
  • max talent ranks: 3
  • power id: 351722
  • power mod hash: 2741725008
  • reward name: Druid Mod Petrify 02
Prime Petrify

Petrify's effect durations are increased by 1 second.

Tags: Ultimate, Nature Magic, Earth, Crowd Control, Cooldown, Critical Strikes

Druid Petrify
  • e type: 1
  • max talent ranks: 3
  • power id: 351722
  • power mod: DurationIncrease
  • power mod hash: 1931179280
  • reward name: Druid Mod Petrify 01
Petrify

Cooldown: 50 seconds
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to enemies affected by Petrify.

Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.

Tags: Ultimate, Nature Magic, Earth, Crowd Control, Cooldown, Critical Strikes

Druid Petrify
  • e type: 0
  • max talent ranks: 5
  • power id: 351722
  • power mod hash: 0
  • reward name: Druid Unlock Petrify
Envenom

Poisoned enemies take x{10/20/30/40/50/60/70/80/90/100}% additional Critical Strike Damage.


skill_rankup_desc: Critical Strike Damage x{10/20/30/40/50/60/70/80/90/100}%

Tags: Poison, Critical Strikes, Damage

Druid Talent 15
  • e type: 2
  • max talent ranks: 3
  • power id: 1304803
  • power mod hash: 0
  • reward name: Druid Talent 15
Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal x{5/10/15/20/25/30/35/40/45/50}% increased damage for 5 seconds.


skill_rankup_desc: Damage Bonus x{5/10/15/20/25/30/35/40/45/50}%

Tags: Critical Strikes, Damage, Bone

Necromancer Talent Caster T3 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 495565
  • power mod hash: 0
  • reward name: Necromancer Talent Caster T3 N2
Serration

Your Bone Skills have a +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% increased Critical Strike Chance for each 10 Essence you have upon cast.


skill_rankup_desc: Critical Strike Chance Bonus +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%

Tags: Critical Strikes, Essence, Bone

Necromancer Talent Caster T4 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 503508
  • power mod hash: 0
  • reward name: Necromancer Talent Caster T4 N3
Evulsion

Your Bone Skills deal x{6/12/18/24/30/36/42/48/54/60}% increased Critical Strike Damage to Vulnerable enemies.


skill_rankup_desc: Critical Strike Damage Bonus x{6/12/18/24/30/36/42/48/54/60}%

Tags: Vulnerable, Critical Strikes, Damage, Bone

Necromancer Talent Summoning T1 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 495561
  • power mod hash: 0
  • reward name: Necromancer Talent Summoning T1 N2
Heartseeker

Generate Combo Point: 1
Lucky Hit Chance: 50% (per hit)
Fire an arrow that seeks an enemy, dealing {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%.


skill_rankup_desc: Damage {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%

Tags: Basic, Marksman, Critical Strikes, Damage, Physical

Rogue Heartseeker
  • e type: 0
  • max talent ranks: 5
  • power id: 363402
  • power mod hash: 0
  • reward name: Rogue Unlock Heartseeker
Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes from you by +5% for 4 seconds, up to +25%.

Tags: Basic, Marksman, Critical Strikes, Damage, Physical

Rogue Heartseeker
  • e type: 1
  • max talent ranks: 3
  • power id: 363402
  • power mod hash: 675340625
  • reward name: Rogue Mod Heartseeker 01
Puncture

Generate Combo Point: 1
Lucky Hit Chance: 35% (per hit)
Throw blades a short distance, dealing {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.


skill_rankup_desc: Damage {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%

Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical

Rogue Puncture
  • e type: 0
  • max talent ranks: 5
  • power id: 364877
  • power mod hash: 0
  • reward name: Rogue Unlock Puncture
Primary Puncture

Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical

Rogue Puncture
  • e type: 1
  • max talent ranks: 3
  • power id: 364877
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Rogue Mod Puncture 01
Weapon Mastery

Gain a bonus when attacking based on weapon type:
Daggers: x{5/10/15/20/25/30/35/40/45/50}% increased damage to Healthy enemies.
Swords: x{3/6/9/12/15/18/21/24/27/30}% increased damage.
Bows: x{4/8/12/16/20/24/28/32/36/40}% increased damage to Vulnerable enemies.
Crossbows: x{5/10/15/20/25/30/35/40/45/50}% increased Critical Strike Damage.


skill_rankup_desc: Daggers Bonus x{5/10/15/20/25/30/35/40/45/50}%
Swords Bonus x{3/6/9/12/15/18/21/24/27/30}%
Bows Bonus x{4/8/12/16/20/24/28/32/36/40}%
Crossbows Bonus x{5/10/15/20/25/30/35/40/45/50}%

Tags: Vulnerable, Healthy, Critical Strikes, Damage

Rogue Talent Discipline T2 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 391663
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T2 N1
Trap Mastery

When Poison Trap or Death Trap activates, you gain +{4/8/12/16/20/24/28/32/36/40}% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.


skill_rankup_desc: Critical Strike Chance +{4/8/12/16/20/24/28/32/36/40}%

Tags: Vulnerable, Crowd Control, Critical Strikes, Trap

Rogue Talent 01
  • e type: 2
  • max talent ranks: 3
  • power id: 1008671
  • power mod hash: 0
  • reward name: Rogue Talent 01
Siphoning Strikes

Heal for {1/2/3/4/5/6/7/8/9/10}% of your Maximum Life when you Critically Strike Close enemies.


skill_rankup_desc: Heal Amount {1/2/3/4/5/6/7/8/9/10}%

Tags: Critical Strikes, Healing

Rogue Talent Discipline T2 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 510270
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T2 N3
Concussive

After Knocking Back or Knocking Down an enemy, you gain +{4/8/12/16/20/24/28/32/36/40}% increased Critical Strike Chance against them for 3 seconds.


skill_rankup_desc: Critical Strike Chance +{4/8/12/16/20/24/28/32/36/40}%

Tags: Crowd Control, Critical Strikes

Rogue Talent Discipline T3 N4
  • e type: 2
  • max talent ranks: 3
  • power id: 777505
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T3 N4
Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical

Rogue Puncture
  • e type: 1
  • max talent ranks: 3
  • power id: 364877
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Rogue Mod Puncture 02
Primary Heartseeker

Heartseeker ricochets to an additional enemy, dealing 30% of the original damage.

Tags: Basic, Marksman, Critical Strikes, Damage, Physical

Rogue Heartseeker
  • e type: 1
  • max talent ranks: 3
  • power id: 363402
  • power mod hash: 3069386481
  • reward name: Rogue Mod Heartseeker 02
Trick Attacks

When you Critically Strike a Dazed enemy they are Knocked Down for {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds.


skill_rankup_desc: Knock Down Duration {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}

Tags: Daze, Crowd Control, Critical Strikes

Rogue Talent 04
  • e type: 2
  • max talent ranks: 3
  • power id: 1008674
  • power mod hash: 0
  • reward name: Rogue Talent 04
Precision Imbuement

Imbued Skills gain +{3/6/9/12/15/18/21/24/27/30}% increased Critical Strike Chance.


skill_rankup_desc: Critical Strike Chance +{3/6/9/12/15/18/21/24/27/30}%

Tags: Critical Strikes, Imbuement

Rogue Talent Cunning T4 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 414638
  • power mod hash: 0
  • reward name: Rogue Talent Cunning T4 N3
Stutter Step

Critically Striking an enemy grants +{5/10/15/20/25/30/35/40/45/50}% Movement Speed for 4.0 seconds.


skill_rankup_desc: Movement Speed +{5/10/15/20/25/30/35/40/45/50}%

Tags: Critical Strikes, Movement

Rogue Talent Discipline T1 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 391629
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T1 N1
Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical

Rogue Puncture
  • e type: 1
  • max talent ranks: 3
  • power id: 364877
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Rogue Mod Puncture 03
Enhanced Heartseeker

When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.

Tags: Basic, Marksman, Critical Strikes, Damage, Physical

Rogue Heartseeker
  • e type: 1
  • max talent ranks: 3
  • power id: 363402
  • power mod: OnCritBonus
  • power mod hash: 2039671286
  • reward name: Rogue Mod Heartseeker 03
Precision

Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.

When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.

Tags: Marksman, Critical Strikes, Damage

Rogue Talent Buildaround 01
  • e type: 2
  • max talent ranks: 1
  • power id: 1098169
  • power mod hash: 0
  • reward name: Rogue Talent Buildaround 01
Elemental Attunement

Lucky Hit: Critical Strikes have up to a {5/10/15/20/25/30/35/40/45/50}% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.


skill_rankup_desc: Lucky Hit Chance {5/10/15/20/25/30/35/40/45/50}%

Tags: Defensive, Lucky Hit, Critical Strikes, Cooldown

Sorcerer Talent Elemental T2 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 156211
  • power mod hash: 0
  • reward name: Sorcerer Talent Elemental T2 N2
Esu's Ferocity

Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.

Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.

Tags: Damage, Critical Strikes, Life, Fire

Sorcerer Talent Fire T3 N2
  • e type: 2
  • max talent ranks: 1
  • power id: 333197
  • power mod hash: 0
  • reward name: Sorcerer Talent Fire T3 N2
Coursing Currents

Hitting enemies with Shock Skills increases your Critical Strike Chance by +{1/2/3/4/5/6/7/8/9/10}%. Resets upon getting a Critical Strike.


skill_rankup_desc: Critical Strike Chance +{1/2/3/4/5/6/7/8/9/10}%

Tags: Critical Strikes, Shock

Sorcerer Talent Lightning T1 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 169887
  • power mod hash: 0
  • reward name: Sorcerer Talent Lightning T1 N1
Conduction

Critical Strikes with Shock Skills increase your Movement Speed by +{3/6/9/12/15/18/21/24/27/30}% for 3 seconds.


skill_rankup_desc: Movement Speed +{3/6/9/12/15/18/21/24/27/30}%

Tags: Shock, Critical Strikes, Movement

Sorcerer Talent 10
  • e type: 2
  • max talent ranks: 3
  • power id: 1003739
  • power mod hash: 0
  • reward name: Sorcerer Talent 10
Static Discharge

Lucky Hit: Critical Strikes with Shock Skills have up to a {5/10/15/20/25/30/35/40/45/50}% chance to form a Crackling Energy.


skill_rankup_desc: Chance {5/10/15/20/25/30/35/40/45/50}%

Tags: Crackling Energy, Shock, Lucky Hit, Critical Strikes

Sorcerer Talent Lightning T1 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 156235
  • power mod hash: 0
  • reward name: Sorcerer Talent Lightning T1 N2
Vyr's Mastery

Close enemies take x10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.

Tags: Shock, Damage, Damage Reduction, Critical Strikes

Sorcerer Talent Lightning T3 N2
  • e type: 2
  • max talent ranks: 1
  • power id: 156234
  • power mod hash: 0
  • reward name: Sorcerer Talent Lightning T3 N2
Electrocution

Enemies deal {5/10/15/20/25/30/35/40/45/50}% less damage for 5 seconds after being Critically Struck by your Shock Skills.


skill_rankup_desc: Damage Dealt {5/10/15/20/25/30/35/40/45/50}%

Tags: Critical Strikes, Damage Reduction, Shock

Sorcerer Talent Lightning T2 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 334677
  • power mod hash: 0
  • reward name: Sorcerer Talent Lightning T2 N3
Devouring Blaze

You deal x{10/20/30/40/50/60/70/80/90/100}% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x{25/50/75/100/125/150/175/200/225/250}%.


skill_rankup_desc: Critical Strike Damage x{10/20/30/40/50/60/70/80/90/100}%
Immobilized Damage x{25/50/75/100/125/150/175/200/225/250}%

Tags: Damage, Burn, Critical Strikes, Crowd Control

Sorcerer Talent Fire T2 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 166341
  • power mod hash: 0
  • reward name: Sorcerer Talent Fire T2 N3

Diablo 4 Critical Hit

Critical Hit is a game mechanic in Diablo IV, and one of the major sources of increasing damage.

A critical hit has a certain chance of happening, default 5%, for each enemy hit by an attack. When it occurs, the attack causes additional damage (default +50%) and, if it kills the target, destroys its corpse. The animation of the latter effect depends on the type of damage dealt. For example, Holy damage may cause the target to be vaporized, while Physical damage can tear the victim limb from limb, and Cold damage can freeze the enemy solid, then shatter it, etc.

Whatever the case may be, its corpse cannot be revived by other monsters (like Fallen Shamans). Corpses that normally cause any on-death damage (Accursed noxious vapors, Molten explosion etc.) will not be destroyed, and the monster’s post-mortem revenge will not be prevented.

These effects only destroy corpses that monsters can use: secondary resource of Necromancers, the corpses only visible to them, remain intact. This includes the Necromancers’ own attacks, so they don’t leave themselves without fresh bodies with their own critical blows.

Monsters cannot deliver critical hits: only the players can.

There are two stats that can enhance one’s critical hits:

  • Critical Hit Chance (granted by some skills, and also by items, normally rollable on gloves (up to +10%), rings (6%), bracers (6%), amulets (10%), helms (6%) and off-hand items (10%), +54% total. Some legendary items and class-specific items can roll critical hit chance as well (for all skills or for just one).
  • Critical Hit Damage (granted by skills and items, normally gloves (up to +50%), amulets (+100%), and rings (50%), or +250% total, but some legendary items and can roll this stat on other slots). Emeralds in weapon sockets also increase CHD, by up to +130%, being the most used gem type for weapons in game.

For players who do wish to know each class’s legitimate cap of Critical Hit Chance from items and skills (in addition to 5% innate chance), the list below sorts them out:

  • Barbarian: 60% Critical Hit Chance (Battle Rage with Into The Fray stacks infinitely, Overpower with Killing Spree adds 8% for 5 seconds, Revenge with Best Served Cold adds 8% for 6 seconds, Wrath of the Berserker adds 10%, Weapons Master adds 5% for Mace and Axe weapons)
  • Demon Hunter: 56% Critical Hit Chance (Sharpshooter passive skill can make it up to 100%, and additional 10% for Caltrops with Bait the Trap; Vault with Action Shot are guaranteed Critical Hits; with Archery, Hand Crossbows gain additional +5%; Single Out adds +25%; Wind Chill adds +8%)
  • Monk: 58% Critical Hit Chance
  • Necromancer: 58% Critical Hit Chance
  • Crusader: 58% Critical Hit Chance (Judgment with Resolved effectively adds +8%; Bombardment with Annihilate rune will always deliver critical hits)
  • Wizard: 58% Critical Hit Chance (Conflagration effectively adds another 6%, Energy Armor with Pinpoint Barrier adds 5%, and 10% temporary bonus from Frost Nova with Deep Freeze)
  • Witch Doctor: 58%

In addition to those bonuses, Paragon levels can add up to +5% more critical hit chance and +50% critical hit damage. Shi Mizu’s Haori and Broken Promises make all hits guaranteed Critical Hits on certain conditions.

Obviously, Critical Hit Chance is capped at 100% (achievable by legitimate means). Critical Hit Damage has no cap other than what is already allowed by skills, class, and equipment/Paragon levels.

In fact, critical hit mechanics replace (and partially incorporate) many passive weapon effects from Diablo II: slain monsters rest in peace, Deadly Strike, Crushing Blow etc.

An attack that delivered a critical hit is identified by damage numbers turning yellow and with larger font. Note that some Damage Over Time attacks may not roll Critical Hits. Instead, they receive a bonus to all damage dealt, the exact power of said bonus being a hero’s Critical Hit Damage multiplied by his/her Critical Hit Chance. These same attacks may not trigger effects that require a critical hit to happen.

Some classes and skills also have special effects that only trigger on a critical strike, such as Arcane Power regained for Wizards.

Development

Originally, each Critical Hit was supposed to cause a certain Crowd Control effect in addition to increased damage, such as Freeze for Cold attacks, or Silence for Arcane.

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