Skill Tags | |
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Skills |
Name | Level | Category | Description |
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Archery Bond | 20 | Active | Activate this skill to randomly place a Persistent Sentry within a certain area around the player, lasting for 6 seconds. Allies within 4 meters of the Sentry will gain Euphoria. Projectile Quantity is not affected by Bonus. Additional +30% Projectile Damage Additional +10% Attack Speed for Attack Skills Additional +10% Cast Speed for Spell Skills |
Speed Phantom | 20 | Active | Move in the specified direction, leaving a residual image at the beginning and end, and apply a slow and reverse knockback to nearby enemies within a certain distance. The afterimage explodes after 0.65 seconds, dealing damage to enemies and granting Euphoria to the character based on the number of enemies hit. For each stack of this Euphoria, gain an additional +5.5% Spell Damage, up to a maximum of 8 stacks, lasting for 3 seconds. |
Nourishment of Life | 20 | Active | Activate this skill to gain Euphoria: Spirit Magus within the area gains +100 (at level 20) Growth, and when the Spirit Magus is at least Rank 4, it gains +30% (at level 20) Skill Radius and has a 50% chance to add +2 Projectile Quantity when casting the skill. |
Dazzling Bloom | 20 | Active | Using this skill will teleport all Spirit Magus to the designated location and cause them to switch their target to the highest rarity enemy nearby. After teleporting, the Spirit Magus gains a buff: depending on the rarity of the enemy, the damage dealt to them is additionally increased, up to a maximum of an extra +60%. |
Rhythm | 20 | Support | Support Empower, Defensive, and Restoration skills Every 6.3 seconds, trigger the linked Active Skill once. |
Bountiful Harvest Time | 20 | Support | When the supported Spirit Magus is at least Rank 2, there is a +15% chance to trigger Enhanced Skill. When the supported Spirit Magus is at least Rank 3, gain an additional +15% Empower Skill Persistent Duration. When the supported Spirit Magus is at least Rank 3, while in Empower state, it gains an additional +25% (at Level 20) Damage. |
Savage Growth | 20 | Support | For every 1 point of Growth, the supported Spirit Magus gains an additional +0.029% (at level 20) Damage. The Spirit Magus, when supported, gains a persistent buff for 5 seconds after using their skills 8 times: +150 initial Growth, which decreases to +60 within 5 seconds. The buff count is paused while the buff is active. |
Torchlight Infinite Flame Elementium
Icon | Name | Description |
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Arrow Einherjar Attack, Persistent, Sentry, Projectile, Vertical, Ranged, Area |
Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 133% Weapon Attack Damage to enemies within their range. The Sentry placed by the skill deals additional damage every second. Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses. |
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Summon Grim Phantom Spell, Persistent, Summon, Synthetic Troop |
Summoner skills: High Energy Beam, Destructive Light Cannon The skill automatically summons 1 Grim Phantom to the caster every 1s, up to the upper limit. Casting the skill will teleport all Grim Phantoms to the target spot and cast Destructive Light Cannon. All Physical Damage by Grim Phantoms will be converted to Lightning Damage. |
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Ghost Blade Einherjar Attack, Ranged, Erosion, Persistent, Sentry, Projectile, Horizontal, Area |
Casts the skill and places 1 Ghost Blade Sentry, who will throw a Ghost Blade at 1 enemy within its range, dealing 82% Weapon Attack Damage on hit. The Sentry can Multistrike. Upon the last strike of the Multistrike, causes an explosion and deals 165% Weapon Attack Damage on hit.Multistrike chance grants additional explosion damage. The number of Sentries placed grants Multistrike damage. Part of the skill's Physical Damage will be converted to Erosion Damage. |
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Thunder Core Spell, Lightning, Persistent, Sentry, Chain, Area |
Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 1-14 SpellLightning Damage. If the Lightning Sentry is within a certain area around the character, the lightning strike can Jump at the same enemy repetitively. |
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Frost Core Spell, Cold, Persistent, Projectile, Horizontal, Sentry |
Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 9-13 SpellCold Damage. Frost consumes enemies' Frostbite Rating and increases damage on hit. When the Icy Sentry is within a certain area around the character, 16% additional damage. The Icy Sentry cannot cause Frostbite and is not affected by Projectile Quantity bonuses. |
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Thunder Spike Attack, Lightning, Area, Melee, Shadow Strike |
Casts the skill and thrusts forward, dealing 85% Weapon Attack Damage. When the skill launches a Critical Strike, inflict Shock on enemies within a certain area. The effect's interval is 0.01s. When the skill's Shadows cause a Critical Strike, settles Shock on enemies hit one additional time. Part of the skill's Physical Damage will be converted to Lightning Damage. |
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Thunder Slash Attack, Lightning, Area, Melee, Slash-Strike. |
Attack enemies in front in Slash Strike form, dealing Lightning Damage. During Multistrike, each strike of the skill will increase the skill's Attack Speed. |
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Blazing Bullet Attack, Fire, Area, Ranged, Projectile, Horizontal |
This attack fires a Fire Projectile that Penetrates enemies in front and creates Fire explosions when it Penetrates enemies. The skill gains damage and effective area based on the Penetrations done by the Projectiles. |
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Howling Gale Spell, Channeled, Physical, Area, Persistent |
While channeling, this Spell creates a Gale that attacks enemies within a certain area. The more channeled stacks, the faster the Gale strikes. Bonus and additional bonus to Cast Speed also applies to Strike frequency. |
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Moon Strike Attack, Area, Persistent, Physical, Melee, Slash-Strike |
Attack enemies in front in Slash Strike form. The skill deals additional Physical Damage based on the Mana Cost. Spell Damage bonus and additional bonus also apply to the skill's damage |
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Haunting Abomination Spell, Erosion, Area, Persistent, Terra |
This Spell deals Erosion Damage to the targeted enemy and creates a Terra effect that follows this enemy, dealing Secondary Damage to enemies within a certain Terra Area for a period of time. The value of the Secondary Damage equals a certain percentage of the first damage. |
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Leap Attack Mobility, Attack, Melee, Demolisher, Area |
Leaps toward the target and slams the ground upon landing. If the skill has |
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Ice Shot Cold, Projectile, Attack, Ranged, Area, Horizontal |
Launches a Projectile that travels forward, causing a cone-shaped explosion behind enemy on hit. |
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Hammer of Ember Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal |
Slams the ground, generating several auto-tracing Projectiles. Consume the skill’s |
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Chromatic Shot Spell, Projectile, Cold, Erosion, Fire, Lightning, Physical, Horizontal |
Launches multiple Projectiles that auto-trace target. |
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Resurrection Warcry Warcry, Area, Persistent, Restoration |
Lets out a warcry to |
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Whirlwind Attack, Melee, Area, Channeled, Slash-Strike |
Channel this skill to build up channeled stacks and attack enemies. When the maximum number of channeled stacks are gained, all stacks will be consumed to form a rapidly expanding hurricane that releases blades of wind in a large area around you. Wind blades are considered as |
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Focused Slash Attack, Melee, Area, Slash-Strike |
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Every stack of Sweep Slash: Gains 1 stack of |
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Stoneskin Persistent, Defensive, Spell |
Absorbs a portion of damage taken while the skill is active (Damage absorption has a capacity). Shares cooldown with a part of Defensive skills. |
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Thundercloud Spell, Persistent, Lightning, Channeled, Area, Chain |
Create a Thundercloud over the head while channeling to attack enemies within a certain area and gain channeled stacks. The Thundercloud lasts longer with more channeled stacks. The channeled stacks decreases over time as the channeling ends |
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Blink Mobility, Spell |
Blinks a distance to the target location. Shares cooldown with a part of Mobility skills. |
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Bombard Attack, Projectile, Area, Fire, Ranged, Parabolic |
Fires several Projectiles that auto-target random enemies. Projectiles cause small explosions when they hit the ground. |
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Shadow Shot Spell, Erosion, Area, Projectile, Horizontal |
Fires a Projectile that travels forward and detonates on hit, with a chance to |
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Shadow Swamp Spell, Erosion, Area, Persistent, Terra |
Conjures a Shadow Swamp at the target location to deal damage over time and Shadow Swamps will cause an explosion when used or moved. If |
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Marked Rain of Arrows Attack, Fire, Area, Persistent, Ranged, Projectile, Horizontal, Vertical, Barrage |
Fires a Marked Round that travels forward and has a chance to |
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Bull’s Rage Persistent, Spell, Activation |
While the skill is active, increases Melee skill Attack Speed and Skill Radius. |
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Shadow Dash Spell, Mobility, Persistent, Erosion |
Blinks a distance to the target location, inflicting 1 stack of |
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Frost Shield Spell, Persistent, Cold, Defensive |
Conjures multiple frost shields that circle around you. Frost shields deal damage to enemies on contact and have a higher chance to |
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Rocket Jump Mobility, Attack, Area, Fire |
Bombards at the ground under your feet to leap backward. This skill has a higher chance to |
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Split Firebolt Spell, Projectile, Fire, Area, Horizontal |
Launches a projectile that travels forward and explodes as it disappears, splitting into several smaller projectiles, which cause explosions in a smaller area when hitting enemies. |
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Blizzard Spell, Cold, Area, Barrage |
Calls down multiple waves of Blizzard that reduce enemy’s Cold and Lightning Resistance on hit. |
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Obscure Persistent, Defensive, Spell |
Increases |
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Mana Boil Spell, Activation |
When activated, the skill consumes a large amount of Mana over time to increase Spell Damage. Automatically deactivates when Mana reaches 0. |
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Frost Impact Attack, Melee, Area, Cold, Demolisher |
Slams the ground to unleash a wave of ice spikes. If the skill has |
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Path of Flames Spell, Fire, Channeled, Persistent, Area, Mobility |
Channel to conjure blazing fire, leaving a trail of flames along the path while moving and enabling you to pass through enemies, building channeled stacks as you move. If the maximum channeled stacks are reached at the end of channeling, you charge forward to deal damage to enemies. Each stack of channeled stacks additionally increases the damage dealt. |
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Berserking Blade Attack, Melee, Area, Slash-Strike, Persistent |
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Each enemy killed or Has a chance to gain 1 additional stack of buff when |
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Charged Pummel Attack, Melee, Area, Channeled, Lightning, Demolisher, Persistent |
Channel to build up stacks. Each channeled stack increases the skill Damage on cast. At the end of channeling, slams the ground violently. If the skill has |
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Chain Lightning Spell, Lightning, Chain |
Hurls a bolt of lightning that leaps through enemy units with 5 |
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Double Thrust Attack, Melee, Shadow Strike, Area |
Dash forward twice. If the first dash inflicts If the first dash of |
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Life Siphon Spell, Erosion, Channeled, Persistent |
While channeling, links to enemies in a radius and deals DoT to them. Restores a portion of Maximum Life for each enemy linked. If your current links don’t reach the maximum links, your Life Siphon will increase damage based on the difference of your current links and the maximum links. |
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Icy Ring Spell, Cold, Area |
Creates an icy ring around you. Each enemy killed by the skill grants a chance to trigger another ice ring, limited to once per cast. The skill has a higher chance to |
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Split Arrow Attack, Projectile, Ranged, Horizontal |
Shoots multiple arrows forward. |
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Flame Slash Attack, Melee, Area, Fire, Slash-Strike |
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Sweep Slash: Gains 1 stack of buff for |
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Icy Blade Attack, Melee, Area, Cold, Slash-Strike |
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Sweep Slash: Increase the |
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Frost Spike Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal |
Dash forward, causing a cone-shaped explosion behind |
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Wilt Spike Attack, Melee, Shadow Strike, Erosion, Area, Persistent |
Dash forward. This skill has a higher chance to Gain 1 stack of buff when causing When |
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Lightning Shot Attack, Ranged, Projectile, Lightning, Chain, Horizontal |
Launches a Projectile that travels forward, hurling 3 bolts of lightning on the target hit and dealing damage to enemies in a radius of the target. |
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Corrosive Shot Attack, Erosion, Area, Persistent, Ranged, Projectile, Parabolic, Terra |
Launches a Projectile that travels forward, generating an Erosion Terra when the Projectile lands or hits an enemy. If |
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Burning Shot Attack, Ranged, Projectile, Fire, Horizontal |
Launches a Projectile that travels forward and has a higher chance to |
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Electrifying Shot Attack, Ranged, Projectile, Lightning, Horizontal |
Fires a Projectile that travels forward. It has a higher chance to |
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Corrosive Throw Attack, Ranged, Projectile, Erosion, Horizontal |
Launches several Projectiles that travel forward and has a higher chance to |
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Lethal Barrage Attack, Projectile, Channeled, Area, Persistent, Vertical, Ranged, Barrage |
Get channeled stacks when channeling. Calls down waves of barrage after channeling ends to attack random enemies within the attack range. The waves of barrage increase with the channeled stacks. Critical Strike Damage and Projectiles of barrage increase with the waves of barrage. |
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Rain of Arrows Attack, Ranged, Area, Projectile, Vertical |
Launches massive Projectiles in the air. The Projectiles fall down to strike random enemies within the attack range. |
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Savage Rush Attack, Melee, Demolisher, Channeled, Area |
Charges forward when channeling, dealing damage to nearby enemies and knocking them back. Each channeled stack increases Movement Speed while charging and this skill’s Skill Radius If maximum channeled stack is reached when channeling ends, launches an additional attack with great damage to the enemies ahead and knocks them back. Consumes |
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Ice Lances Spell, Projectile, Cold, Horizontal |
Fires a Projectile that travels through enemies with 2 |
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Sparkle Spell, Projectile, Lightning, Area, Horizontal |
Fires a Projectile that travels forward with a constantly reducing speed, dealing damage to enemies on contact. |
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Ring of Blades Spell, Channeled, Physical, Area, Persistent, Projectile |
Generates ring blades that will fly around you while channeling. The ring blades deal damage to enemies passing by. After channeling, ring blades will remain for some time. |
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Flame Pillar Spell, Area, Fire, Persistent, Sentry |
Places a Fire Sentry at the target position, dealing damage to enemies within a radius at regular intervals. |
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Lightning Storm Spell, Lightning, Area, Persistent |
Summons a lightning storm at the target location that tracks enemies, dealing damage to the location under the storm at regular intervals. |
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Flame Jet Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra |
Conjures a flame pool at the target location at regular intervals. Eruptions lock onto enemy units in a radius hurl a Projectile at the targets. The Projectile that falls on the ground forms a small flame pool on the spot. If |
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Frost Pool Spell, Cold, Area, Persistent, Terra |
Conjures a Frost Terra at the target location, inflicting |
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Scorching Beam Spell, Fire, Channeled, Area, Laser Beam |
Channel to create launch a fire beam that travels forward and stops at the first enemy on contact. Channeling builds up channeled stacks. At the maximum channeled stacks, the fire beam explodes at its end pf path and consumes all channeled stacks. |
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Wilting Beam Spell, Channeled, Erosion, Persistent, Area, Laser Beam |
Channel to launch a Wilting Beam that deals DoT to enemies on contact. When the maximum channeled stacks are reached, Reaps all enemies within beam radius and consumes all channeled stacks. |
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Frigid Transmission Spell, Cold, Area, Mobility |
Blinks a distance to the target location, inflicting 1 stack of |
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Compound Potion Restoration |
Restores Life and Mana in the skill duration. The restoration stops once your life and Mana are full. |
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Forced Start Spell, Persistent, Defensive |
Immediately start |
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Aegis of Fire Spell, Persistent, Fire, Defensive |
Increases Attack and Spell Block Chance when holding a shield in the skill duration. Successful blocks counter damage to the attacker. |
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Delayed Pain Spell, Persistent, Defensive |
Increases a portion of |
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Defensive Buffer Spell, Persistent, Defensive |
Reduces additional Physical and Elemental Damage taken in the skill duration. If the caster has |
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Brisk Wind Spell, Persistent, Defensive |
Increases Evasion in the skill duration. Each successful Evasion grants 1 stack of buff that increases Movement Speed. The buff stacks up to 8 times. Shares cooldown with a part of defensive skills. |
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Frost Touch Spell, Area, Cold, Erosion |
Deals damage once to enemies nearby and inflicts 1 stack of state. Records the next several times of damage taken within a certain time. Explodes as the recording effect ends and deals damage to the enemy based on the recorded damage. |
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Bloodthirst Spell, Persistent, Activation |
Increases Attack Speed and Movement Speed, and gains Enlarged Physique at the cost of taking DoT during the skill’s Duration. Killing or hitting an |
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Scorching Pulse Spell, Area, Fire |
Gather a sheet of flame to damage enemy units in a radius. Has a extremely high chance to |
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Fixate Spell, Area, Persistent, Activation |
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Secret Origin Unleash Spell, Persistent, Activation |
Additionally increases Cast Speed in the skill duration and further increases Cast Speed based on the stacks of |
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Aim Spell, Persistent, Activation |
Addtionally reduce Movement Speed when the skill is active, but gain 1 stack of buff at regular intervals. Additionally increase Ranged Skill Damage Dealt, stacks up to 5. This effect ends when a Mobility Skill is used. |
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Blurry Steps Spell, Persistent, Activation |
Gains |
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Groundshaker Attack, Melee, Area, Demolisher |
Pummels the ground in front of you. Consume |
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Focused Shot Attack, Ranged, Projectile, Horizontal |
Launch a Projectile forward. Gains 1 stack of |
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Fire Burst Spell, Area, Fire |
Deals Damage to enemies in the target area. Deals extra Damage to enemies at the center of the area. |
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Thunderbolt Overload Spell, Area, Lightning, Projectile, Parabolic, Physical |
Hurls a Projectile forward that explodes at enemy units hit or upon landing. The Projectile jumps to random enemies in a radius of the target location. |
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Fearless Warcry Warcry, Area, Persistent |
Lets out a warcry to |
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Raging Warcry Warcry, Area, Persistent |
Lets out a warcry to |
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Charging Warcry Warcry, Area, Persistent |
Lets out a warcry to |
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Black Hole Spell, Area, Persistent, Erosion |
Forms a Black Hole at the target location, dealing DoT to enemies in a radius and |
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Focused Impact Attack, Melee, Area, Demolisher, Persistent |
Pummels the ground with a very high chance to |
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Summon Machine Guard Spell, Summon, Persistent, Synthetic Troop |
Summons a Machine Guard at the target location. Machine guards deal Melee Attack Damage and have |
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Summon Spider Tank Spell, Summon, Persistent, Synthetic Troop |
Summons a Spider Tank at the target locations. Spider tanks deal Ranged Attack Damage and have |
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Elemental Destruction Spell, Area, Persistent, Curse, Cold, Fire, Lightning |
In the skill duration, reduces enemy |
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Electrocute Spell, Area, Persistent, Lightning, Curse |
In the skill duration, enemies in the target area suffer increased Lightning Damage, and are more likely to be |
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Vulnerability Spell, Area, Persistent, Physical, Curse |
In the skill duration, enemies in the target area suffer increased Physical Damage, and are more likely to |
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Scorch Spell, Area, Persistent, Fire, Curse |
In the skill duration, enemies in the target area suffer increased Fire Damage, and are more likely to suffer |
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Blind Spell, Area, Persistent, Curse |
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Entangled Pain Spell, Area, Persistent, Curse |
In the skill duration, enemies in the target area suffer increased DoT. |
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Biting Cold Spell, Area, Persistent, Cold, Curse |
In the skill duration, enemies in the target area suffer reduced Cold Resistance, and are likely to be |
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Corruption Spell, Area, Persistent, Erosion, Curse |
In the skill duration, enemies in the target area suffer reduced Erosion Resistance, and are likely to suffer |
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Life Source Restoration |
Restores Life over time in the skill duration. The restoration stops once your Life is full. Defeat enemies to charge. |
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Mana Source Restoration |
Restores Mana over time in the skill duration. The restoration stops once your Mana is full. Defeat enemies to charge. |
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Elemental Shock Spell, Persistent, Summon, Activation |
In the skill duration, increases all minion |
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Machine Army Spell, Persistent, Summon, Activation |
In the skill duration, increases all minions’ Attack Speed, Cast Speed, and Movement Speed. The effect increases the more the minions when using the skill. |
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Prayer Spell, Persistent, Summon, Defensive |
While the skill is active, increases minion Life Regeneration Speed. |
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Protection Field Spell, Persistent, Summon, Defensive |
Command all minions to |
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Dark Gate Spell, Persistent, Summon |
Teleport all minions to you after a delay. Minions have increased Damage dealt and Movement Speed in the skill duration. |
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Thunderlight Field Spell, Persistent, Lightning, Activation, Area, Sentry |
Place a Sentry. The sentry creates a Thunderlight Field on the spot. Allies’ attack triggers |
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Souleating Circle Spell, Persistent, Area, Activation |
Create a Souleating Circle that surrounds you. Gain a bonus that increases Spell Damage for each enemy that enters the circle for the first time. Bonus can stack. Gain additional bonus when defeating enemies in the circle: Spells Pierce enemy Resistance. Additional bonuses can stack. Lose the all the bonuses when the circle disappears. |
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Ice Bond Spell, Persistent, Cold, Activation, Sentry, Area, Laser Beam |
Places an Sentry at the target location. The Sentry continuously releases ice beams to enemy units, dealing DoT upon hitting the target. Gain a buff when near an sentry: Other skills deal additional Cold Damage to |
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Bloodthirst Recovery Restoration |
Cost a percentage of current Life to restore Life while the skill is active. Reduces the |
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Reform Spell, Persistent, Defensive |
Refreshes your owned |
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Fast Reload Attack, Ranged, Mobility |
Charge forward and gain a bonus that increases Damage of next Projectiles. |
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Blink Bow Attack, Ranged, Projectile, Horizontal, Mobility |
Leap backward and fire a projective forward. Projectiles from this skill always Pierce enemies. |
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Flurry of Slash Attack, Area, Melee, Mobility |
Dash a short distance forward and deals Damage to enemies in your path. If you have |
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Safeguard Ring Spell, Area, Persistent, Sentry, Defensive |
Place a Sentry at the target location to generate a Safeguard Ring. Enemies within the radius are |
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Icebound Laser Beam Spell, Channeled, Cold, Projectile, Horizontal, Laser Beam |
Launches a Cold Laser Beam forward while channeling. The Laser Beam deals damage to and stops at the first enemy it hits. Channeling builds up channeled stacks. At the maximum channeled stacks, launches a wave of projectiles to enemies at the Laser Beam’s end and loses all channeled stacks. |
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Spiral Strike Attack, Erosion, Area, Melee, Mobility |
Dash forward and deals damage multiple times to enemies. The higher Attack Speed you have, the more times you deal damage. |
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Compound Source Restoration |
Restores Life over time in the skill duration. The restoration stops once your Life is full. Defeat enemies to charge. |
Icon | Name | Description |
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Thunder Slash | Attack enemies in front in Slash Strike form, dealing Lightning Damage. During Multistrike, each strike of the skill will increase the skill's Attack Speed. |
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Blazing Bullet | This attack fires a Fire Projectile that Penetrates enemies in front and creates Fire explosions when it Penetrates enemies. The skill gains damage and effective area based on the Penetrations done by the Projectiles. |
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Howling Gale | While channeling, this Spell creates a Gale that attacks enemies within a certain area. The more channeled stacks, the faster the Gale strikes. Bonus and additional bonus to Cast Speed also applies to Strike frequency. |
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Moon Strike | Attack enemies in front in Slash Strike form. The skill deals additional Physical Damage based on the Mana Cost. Spell Damage bonus and additional bonus also apply to the skill's damage |
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Haunting Abomination | This Spell deals Erosion Damage to the targeted enemy and creates a Terra effect that follows this enemy, dealing Secondary Damage to enemies within a certain Terra Area for a period of time. The value of the Secondary Damage equals a certain percentage of the first damage. |
Major Adjustments: When a Hunter is Dual Wielding, the damage calculation of the active skills, Whirlwind, Leap Attack, and Rehan's Trait skill Burst will now be calculated with the average of the Hunter's two weapons' damage as the base weapon damage.
Skill Name | Changes |
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Fixate |
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Flame Pillar |
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Spirit Magus Skill |
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Bloodthirst |
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Blind |
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Rain of Arrows |
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Groundshaker |
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Frost Impact |
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Ice Shot |
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Berserking Blade |
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Frost Spike |
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Double Thrusts |
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Savage Charge |
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Devastator |
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Whirlwind reworked |
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Raging Warcry reworked |
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Frost Terra reworked |
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Corrosive Shot |
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Shadow Swamp |
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Ring of Blades |
|
Aim |
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Description |
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Wilt Spike Damage Multiplier. Lv.1: 65%→90%. Lv.20: 80%→111% |
Leap Attack Damage coefficient. Lv.1: 121%→140%. Lv.20: 212%→246% |
Spiral Strike Damage coefficient. Lv.1: 63%→65%. Lv.20: 84%→88% |
Blink Bow Damage coefficient. Lv.1: 155%→186%. Lv.20: 209%→251% |
Rocket Jump Damage coefficient. Lv.1: 142%→165%. Lv.20: 192%→223% |
Flurry of Slash Damage coefficient. Lv.1: 172%→200%. Lv.20: 302%→351% |
Electrifying Shot Damage coefficient. Lv.1: 200%→148%. Lv.20: 270%→199% |
Corrosive Throw Damage coefficient. Lv.1: 72%→95%. Lv.20: 116%→128% |
Flame Imbue per second Fire DoT. Lv.1: 2→2. Lv.20: 112→160 |
Precise Flame Imbue per second Fire DoT. Lv.1: 2→3. Lv.20: 132→189 |
Multistrike Chance. Lv.1: 100%→60%. Lv.20: 195%→155%. Increasing Damage. Lv.1: 20%→17.5%. Lv.20: 20%→27%. Additional Damage. Lv.1: -20%→2%. Lv.20: -10.5%→2% |
Quick Mobility Attack Speed. Lv.1: 20%→10.5%. Lv.20: 40%→20.5% |
Fearless Warcry Steep Strike Damage. Lv.1: 5→5. Lv.20: 11.65%→10.7% |
Soul Focus Cooldown: 0.5→0.6 |
Cataclysm per second Affliction. Lv.1: 22→8. Lv.20: 31.5→8. Additional Affliction Effect. Lv.1: 20.5%→44.5%. Lv.20: 30%→54% |
Added Fire Damage to Base Ignite Damage. Lv.1: 20→20. Lv.20: 64→151 |
Added Fire Damage to Base Wilt Damage. Lv.1: 4→20. Lv.20: 50→76 |
Flame Imbue Base Ignite Damage. Lv.1: 7→16. Lv.20: 31→73 |
Precise Flame Imbue Base Ignite Damage. Lv.1: 12→16. Lv.20: 37→86 |
Corrosion Imbue Base Wilt Damage. Lv.1: 2→2. Lv.20: 17→26 |
Precise Corrosion Imbue Base Wilt Damage. Lv.1: 4→6. Lv.20: 21→32 |
Shadow Will Additional Damage. Lv.1: 10%→15.5%. Lv.20: 29%→25% |
Souleating Field per stack Spell Damage. Lv.1: 1%→1.4%. Lv.20: 2%→2.35% |
Precise Projectiles Projectile Speed. Lv.1: 10%→25.5%. Lv.20: 29%→35% |
Precise Projectiles Projectile Speed. Lv.1: 10%→25.5%. Lv.20: 29%→35% |
Quick Return Demolisher Charge Restoration Speed. Lv.1: 57%→112%. Lv.20: 114%→150% |
Wind Projectiles Projectile Speed: 30%→35% |
Precise: Cast on Critical Strike Skill Link Additional Damage. Lv.1: 205%→505%. Lv.20: 300%→600% |
Precise: Cast while Channeling Skill Link Additional Damage. Lv.1: 21%→56%. Lv.20: 40%→75% |
Magical Source Mana Restoration. Lv.1: 3→5. Lv.20: 174→196. Intermediate progress corresponds with Sealed Mana |
Precise Magical Source Mana Restoration. Lv.1: 3→5. Lv.20: 174→196. Intermediate progress corresponds with Sealed Mana |
Changed the Attack Speed of Bloodthirst to additional Attack Speed. Lv.1: 7%→5.5%. Lv.20: 45%→15%. Movement Speed. Lv.1: 10%→8%. Lv.20: 19.5%→8% |
Summon Frost Spirit Sealed Mana: 35%→25%. Per second Max Mana Restoration. Lv.1: 2%→0.4%. Lv.20: 5.8%→4.2% |
Summon Flame Spirit Sealed Mana: 35%→25%. Critical Strike Rating. Lv.1: 95→45. Lv.20: 190→140 |
Summon Thunder Spirit Sealed Mana: 35%→25%. Attack and Cast Speed. Lv.1: 35%→16%. Lv.20: 54%→35% |
Changed the additional damage reduction of Blind to Movement Speed reduction. Lv.1: -7%→-1%. Lv.20: -16.5%→-20% |
1. Skills are divided into Active skills, Support skills, Passive skills and Triggered skills.
2. Active and Passive skills can be linked to Support skills.
3. Triggered skills can be linked to Active skills and Support skills.
4. Available Support skills that can be linked are identified by their skill tags.
5. Only one skill is active when identical skills are equipped.
6. The availability of Active skills depends on the weapons equipped by characters.
Q: How do I learn more skills?
A: Some skills are earned throughout the main quest. Other skills may be purchased from the Skill Merchant in your hideout.
Q:Ranged characters have movement skills that go backwards - these are very frustrating to use to move forward/use between skills. Is there any thoughts about changing these to be more natural and moving forward/adding other movement skills for bows/cannons?
A:Choosing between Mobility Skills and Main Skills is also part of the strategy.
Q: Why does my Mana bar appear grey, and why does "Low Mana" show on the screen when I try to use a skill?
A: Aura, Imbue, and Triggered skills require that a certain amount of Mana be sealed and reserved. The Mana requirements of such skills also increases as they are upgraded. If you find that too much of your Mana is sealed by these skills, consider connecting Support skills such as "Cost Conversion" and "Restrain" to affect Mana costs.
Season 3 |
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Skills | |
Items |
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Pactspirits | |
Basic Guide | |