SS3 Preseason will officially start on October 26th at 19:00 (PDT)! Dear Torchlight Hunters, SS3 Preseason: Hunter’s Odyssey will officially start on October 26th at 19:00 (PDT), lasting for one month!
Torchlight Infinite Flame Elementium
“Preseason” is an independent mini-season that takes place between official seasons. It has its own season theme, and according to this theme, there will be corresponding special mechanisms, events, and rules. The theme of this preseason is “Hunter’s Odyssey” and there will be various special mechanics and featured events revolving around this theme during the preseason.
Before October 26th, we will release a new client. Hunters who want to participate in the preseason can go to the official platform to download and install the client in advance. After the preseason server opens at October 26th at 19:00 (PDT), hunters who use this client can choose the “Hunter’s Odyssey” Preseason Server when creating a character to participate in the preseason.
The “Hunter’s Odyssey” Preseason is expected to last one month. After that, all character data will be deleted and not retained in the permanent server – please note this, hunters. However, the account-level rewards in the Season Pass will be sent to the account via mail.
The “Hunter’s Odyssey” Preseason has an exclusive Season Pass, priced the same as the official season’s Season Pass. If you purchase the Golden Season Pass for the preseason and level up to the specified level, you will be able to get the SS3 Golden Season Pass for free when the next official season SS3 starts! In addition, there are half-price booth tab and preseason-exclusive Pactspirits – with lower prices but only effective during the preseason.
This “Hunter’s Odyssey” Preseason has three special mechanisms that allow all hunters to achieve higher damage efficiency, better drop, and a more challenging map-clearing experience. In addition, there are preseason-exclusive ultimate legendary gear, and the legendary gear that hunters have dreamed of before may become a reality!
No, the level-up item “Time Transition Capsule” can only be used in the official season and cannot be used in the preseason.
Fast farming, fast farming, and more fast farming!
Hunter’s Odyssey will officially start on October 26th at 19:00 (PDT). Let’s smash this crazy season!
A:Of course, there will be. For specific events and Rewards, please stay tuned for our official Announcement.
Torchlight: Infinite launches a new season, "The City of Aeterna," on September 7th at 17:00 (PDT).
The release date of Torchlight Infinite Season 4 is September 7, 2023. Next Season Name: The City of Aeterna. The domain of The City of Aeterna extends to the continent of Leptis, and the brand-new Season "The City of Aeterna" commences on September 7th PDT, 2023!
The City of Aeterna |
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New Hero | |
New Hero Trait | |
New Skill | |
New Legendary Items | |
New Pactspirits | |
Others |
In each stage, there is a certain chance to encounter the Monument of Aeterna (guaranteed to appear at Timemark 7 and above). Interacting with it will allow you to enter the special map, Ruins of Aeterna. Completing challenges and defeating monsters within the Ruins of Aeterna will grant you rewards. Most importantly, you will obtain a fragment of The City of Aeterna - the Mark of the Ruins.
When you have collected enough Mark of the Ruins, socket them onto the Aeterna Map. Once the Aeterna Map is complete, you can enter The City of Aeterna through the Monument of Aeterna or Kandel. Defeating monsters in The City of Aeterna will grant you Energy, and collecting a certain amount of Energy will reward you with Kindling. Offering Kindling to the Sacrificial Bonfire will grant you generous rewards. When the Sacrificial Bonfire progress is full, you can challenge the boss of The City of Aeterna. The more Bonfires you have, the better the boss rewards will be.
In the new season, join the massive Season Talent Tree, where you can unlock Talent Nodes to gain a completely different season experience, while obtaining numerous battle buffs and additional map rewards. Expand the territory of Aeterna and ultimately unlock the Infinite City of Aeterna.
After unlocking the Infinite City of Aeterna, each time a hunter clears the Aeterna stage (with an average level of 85 or above), the city will advance one step further in the eternal dimension. The city will become more dangerous, but the rewards will also become increasingly abundant. There is no upper limit to the level of the Aeterna city.
While exploring Aeterna, the Hunter will obtain a brand new item, the Soul Candle.
Hunters can install Soul Candles in the skill interface. The Soul Candle will persistently nourish the Hunter's soul, significantly enhancing the effects of the Hunter's skills.
Soul Candles typically have 1-3 affixes, and the ranks of these affixes are random. However, Hunters can upgrade, evolve, or even mutate the affixes by fusing them.
Hunters can obtain a special material, Aeterna Candle Tear, from the monsters in Aeterna. By consuming Aeterna Candle Tear, hunters can fuse two Soul Candles into one.
During the Soul Candle fusion process, affixes with the same effects and tiers in both Soul Candles will merge into one and change their tier; the remaining affixes will be randomly retained or discarded.
When both Soul Candles have the same affix of Tier 1 (T1), there is a chance that the merged affix will evolve into a powerful Tier 0 (T0) affix, but a random negative affix will inevitably be added. After the fusion is complete, there is a small probability that the T0 affix in the Soul Candle will mutate, resulting in an extremely precious special affix.
The growth of the Spirit Magus is attributed to The Forsaken Iris. All things in the world have a spirit, and Iris can summon a gentle breeze to nurture the Spirit Magus. With the breeze's encouragement, the Spirit Magus gains the "Nourishment" effect, progressively evolving into the "Full Bloom" state and becoming one of Iris' "Amazing Friends."
Growing Breeze:
Hero Trait | Level | Description |
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Growing Breeze | 1 | Allows placing Spirit Magus Skills in Active Skill slots. When the Active Skill is a Spirit Magus Skill, clicking on the Active Skill is also considered using the Trait Skill Growing Breeze. When activating the Trait Skill Growing Breeze, apply 6 layers of Nourishment to all Spirit Magus, with a 5-second cooldown. When the Spirit Magus gains Nourishment, if there are no enemies within a 5-meter radius for 1 second, their Movement Speed increases by 70%. When the Spirit Magus has Nourishment, it receives an additional -50% Damage taken. When the Spirit Magus uses a skill, there is a +25% chance to lose one layer of Nourishment. For every layer of Nourishment a Spirit Magus has, when using a skill, there is a +8% chance to lose one layer of Nourishment. Nourishment: When using a skill, gain an additional +15% damage for that skill, lasting 15 seconds, with a maximum of 12 stacks. |
We Are Friends | 13 | The Origin of Spirit Magus no longer provides a buff for Iris. For every 1 layer of Nourishment a Spirit Magus possesses, they gain +15 Growth, up to a maximum of +150. For every level of Nourishment the Spirit Magus has, during the Reconjuring period, they will naturally regenerate 2% of their Life per second. When the Spirit Magus has at least 6 layers of Nourishment, it receives an additional -60% Damage taken. |
Grow Up Fast | 32 | If the Spirit Magus has at least 200 Growth points, when using a skill, there is a 20% chance to lose one layer of Nourishment. |
Break Free from Restraints | 32 | Spirit Magus Skill -40% Sealed Mana +2 Nourishment Stack Upper Limit |
We Protect You | 50 | When the Spirit Magus uses a Base Skill, there is a 30% chance to lose one layer of Nourishment. When the Spirit Magus uses an Enhanced Skill, there is a -10% chance to lose one layer of Nourishment. For every 1% overflow of Fire Resistance, the Fire Spirit Magus gains a +0.5% chance to use Enhanced Skills, up to a maximum of an additional +20%. For every 1% overflow of Cold Resistance, the Cold Spirit Magus gains a +0.5% chance to use Enhanced Skills, up to a maximum of an additional +20%. For every 1% overflow of Lightning Resistance, the Lightning Spirit Magus gains a +0.5% Enhanced Skill usage chance, up to a maximum of an additional +20%. |
Many Friends | 62 | +1 Max Spirit Magus Quantity Upper Limit +1 Spirit Magus Skill Summon Quantity Upper Limit When the Spirit Magus uses a skill, there is a +10% chance to lose one layer of Nourishment. |
Amazing Friends | 62 | -1 Max Spirit Magus Quantity Upper Limit After accumulating 25 layers of Nourishment, the Spirit Magus gains Full Bloom, lasting for 9 seconds. For every +10 Spirit Magus Growth, gain +2% Movement Speed and an additional +2% Full Bloom duration. Full Bloom: Spirit Magus Ultimate Evolution, unlocks the Ultimate skill, with an initial Cooldown of 8 seconds. When the Spirit Magus uses an Enhanced Skill, each layer of Nourishment reduces the current Cooldown of the Ultimate skill by 2%. |
Run with the Wind | 80 | The basic Trait Skill, Growing Breeze, transforms into a long-press Trait Skill or Spirit Magus Skill to use Windrider. During Windrider's duration, Iris receives an additional +30% damage taken and +100 Spirit Magus Growth. Windrider: Channeled Spell Skill. The base channeling interval is 0.2 seconds. Upper limit of 8 stacks. When channeling reaches the stack limit, all channeled stacks are lost, and 2 layers of Nourishment are applied to the Spirit Magus within an 8-meter Skill Radius. |
Grow Up with It | 80 | For every +1 skill level corresponding to the Spirit Magus, there is a -3% chance of losing one layer of Nourishment when using the skill, up to a maximum of -42%. When the Spirit Magus uses a skill, each layer of Nourishment grants a +3% chance for the skill to have an additional -50% Attack and Cast Speed, and an additional +100% Damage. |
Following the start of "The City of Aeterna" season on September 7th PDT, purchasing the Season Pass will unlock the new hero: Forsaken Iris!
The primary battle style elements of the Gemma Flame of Pleasure feature can be summarized as: Fire, Purgatory, Brand, and Death by Fire. Flame of Pleasure specializes in Fire Damage, enabling it to unleash Purgatory within its close surroundings and apply a Brand to enemies inside Purgatory. This not only inflicts enhanced Damage but also torments them with Death by Fire, additionally taking into account the Fire Damage they have sustained.
Hero Trait | Level | Effect |
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Flame of Pleasure | 1 | Click on the Trait Skill to unleash Purgatory. A maximum of 2 Purgatories can exist at the same time. Purgatory: If the number of Brands in Purgatory has not reached the upper limit, a random enemy within it will be inflicted with a Brand. Purgatory has an initial radius of 8 meters, lasts for 4 seconds, has a cooldown of 6 seconds, and the maximum number of branded enemies in Purgatory is 1. Brand: You and your minions deal an additional +50% damage to enemies with the Brand. The Brand lasts for 4 seconds. |
Sinful Flames Entwined | 13 | The Brand will record 40% of the Fire Damage dealt to the monster itself, as well as the Fire Damage Over Time inflicted by Reaping. Purgatory triggers Death by Fire every 1 second on enemies with the Brand inside it. Death by Fire: Remove the life of all enemies in the area, with the removal amount equal to the damage recorded by the Brand. The initial radius of Death by Fire is 5 meters. After triggering Death by Fire, remove all damage recorded by the Brand. |
Scorching Lash | 32 | You and your minions deal an additional +30% damage to enemies with a brand. Upon defeating an enemy, transfer the Brand and 100% of the Brand's recorded value to one enemy within a 10-meter radius nearby. |
Groaning Echo | 32 | +1 Purgatory Charge Point When Purgatory applies the Brand, it additionally applies the Brand to 3 unbranded enemies. +25% Damage Ratio for Brand Records |
Burning Penetration | 50 | When you are not in Purgatory and there are enemies within a 15-meter range, try to automatically use Purgatory with a 1-second interval. Additional 40% Damage Ratio Recorded by Brand |
Desire's Spreading Blaze | 62 | When an enemy is about to receive Death by Fire, a Brand and 100% of the Brand's value will be transferred to a non-boss enemy within a 10-meter radius, with a 0.1-second interval between transfers to the same unit. Enemies branded with the mark, if in Purgatory, will also suffer Death by Fire after 0.2 seconds, with a 2-second interval for the same unit. |
Scorching Trampling | 62 | -20% Damage Record of Brand Removed by Death by Fire For every +1 Fire Skill Level, reduce the damage recorded by the Brand removed by Death by Fire by 2%, up to a maximum of -20%. After Death by Fire is triggered 4 times, the Brand disappears. |
Ecstatic Feast | 80 | Death by Fire is now a single-target skill, only removing Life from enemies with the Brand. For every +1% Max Fire Resistance, gain an additional +8% Damage Ratio for Brand Records, up to a maximum of +80% additional damage. After defeating an enemy with a Brand, trigger Death by Fire once on all enemies with a Brand within a 10-meter range of the target. |
Servant Beneath the Skirt | 80 | The upper limit for Purgatory is 1; during Purgatory, it will persistently follow the player. +4 seconds Purgatory Base Duration; Additional -50% Purgatory Cooldown Recovery Speed When using Purgatory, consume all charge points; for each additional charge point consumed, the Purgatory skill radius is increased by 15%. For every 1 second of Purgatory duration, the damage ratio recorded by the Brand increases by 10%, up to a maximum of 100%, until Purgatory is lost or a new Purgatory is cast. |
It can be unlocked by 980 Primocryst or using 100 Hero Emblems for exchange.
Name | Level | Category | Description |
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Archery Bond | 20 | Active | Activate this skill to randomly place a Persistent Sentry within a certain area around the player, lasting for 6 seconds. Allies within 4 meters of the Sentry will gain Euphoria. Projectile Quantity is not affected by Bonus. Additional +30% Projectile Damage Additional +10% Attack Speed for Attack Skills Additional +10% Cast Speed for Spell Skills |
Speed Phantom | 20 | Active | Move in the specified direction, leaving a residual image at the beginning and end, and apply a slow and reverse knockback to nearby enemies within a certain distance. The afterimage explodes after 0.65 seconds, dealing damage to enemies and granting Euphoria to the character based on the number of enemies hit. For each stack of this Euphoria, gain an additional +5.5% Spell Damage, up to a maximum of 8 stacks, lasting for 3 seconds. |
Nourishment of Life | 20 | Active | Activate this skill to gain Euphoria: Spirit Magus within the area gains +100 (at level 20) Growth, and when the Spirit Magus is at least Rank 4, it gains +30% (at level 20) Skill Radius and has a 50% chance to add +2 Projectile Quantity when casting the skill. |
Dazzling Bloom | 20 | Active | Using this skill will teleport all Spirit Magus to the designated location and cause them to switch their target to the highest rarity enemy nearby. After teleporting, the Spirit Magus gains a buff: depending on the rarity of the enemy, the damage dealt to them is additionally increased, up to a maximum of an extra +60%. |
Rhythm | 20 | Support | Support Empower, Defensive, and Restoration skills Every 6.3 seconds, trigger the linked Active Skill once. |
Bountiful Harvest Time | 20 | Support | When the supported Spirit Magus is at least Rank 2, there is a +15% chance to trigger Enhanced Skill. When the supported Spirit Magus is at least Rank 3, gain an additional +15% Empower Skill Persistent Duration. When the supported Spirit Magus is at least Rank 3, while in Empower state, it gains an additional +25% (at Level 20) Damage. |
Savage Growth | 20 | Support | For every 1 point of Growth, the supported Spirit Magus gains an additional +0.029% (at level 20) Damage. The Spirit Magus, when supported, gains a persistent buff for 5 seconds after using their skills 8 times: +150 initial Growth, which decreases to +60 within 5 seconds. The buff count is paused while the buff is active. |
Name | Gear Affix |
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Fire Shielding Prosthetics | When using a Mobility skill, trigger a level (15 - 15) Fire Burst, with a cooldown of (1 - 1) seconds. Upon using a Mobility skill, trigger a level (15 - 15) Flame Jet once, with a cooldown of (1 - 1) seconds. +(48 - 48)% Skill Radius +(20 - 20)% Spell Burst Charge Speed (-20 - -20)% Movement Speed |
Thunder Channeling Prosthetics | When using a Mobility skill, trigger a level (15 - 15) Chain Lightning, with a cooldown of (1 - 1) seconds. When using a Mobility skill, trigger a level (15 - 15) Sparkle, with a cooldown of (1 - 1) seconds. +(48 - 48)% Skill Radius +(20 - 20)% Spell Burst Charge Speed (-20 - -20)% Movement Speed |
Cold Sanctuary Prosthetics | When using a Mobility skill, trigger a level (15 - 15) Ring of Ice, with a (1 - 1) second cooldown time. When using a mobility skill, trigger a level (15 - 15) Frost Terra effect, with a cooldown of (1 - 1) seconds. +(48 - 48)% Skill Radius +(20 - 30)% Spell Burst Charge Speed (-20 - -20)% Movement Speed |
Eclipse | +(900 - 1100) Gear Armor Value (99 - 99)% Cold Damage converted to Fire Damage (99 - 99)% Lightning Damage converted to Fire Damage When applying a Curse, also apply (1 - 1) stacks of Tenacity Blessing. The applied Tenacity Blessing gains additional effects: -8% Fire Resistance, -2% Max Fire Resistance. Hatred of the Last Dragon Descendant |
Lone Wolf | +(25 - 30) Max Mana If only one ring is equipped, the main skill is supported by a level (1-10) Added Fire Damage Support. If only one ring is equipped, the main skill is supported by a Level (1-10) Added Cold Damage Support. If only one ring is equipped, the main skill is supported by a level (1-10) Added Lightning Damage Support. If only one ring is equipped, the main skill is supported by a (1 - 10) level Added Erosion Damage Support. |
Sole Survivor | +(60 - 70) Max Life If only one ring is equipped, +(35 - 35)% Injury Buffer If only one ring is equipped, the additional return interval is (-40 - -40)%. If only one ring is equipped, gain +(10 - 20)% Life Regain. If only one ring is equipped, the natural life restoration speed will be (-99 - -99)%. |
Eternal Martyr | +(1900 - 2000) Gear Armor Value +(8 - 12)% Attack and Spell Block Chance When blocking, restore (2 - 2)% of Life. Adds (220 - 250)% of Main-Hand Weapon Physical Damage to Base Bleed Damage The (90 - 100)% bonus to natural Life Recovery Speed also applies to Reaping Cooldown Recovery Speed. During Reaping, you gain a Bleed with a base damage of (100 - 100) points; additionally, you receive +(30 - 30)% increased Damage Over Time. |
Iron Nest | Command Increase per Second is converted to Command Decrease per Second; when using Dark Gate, lose (70 - 90) Command points. Synthetic Troop Minions cannot move; +(200 - 200)% Synthetic Troop Minions Persistent Duration When Command is between (-20 - -20), for every -1 Command, Aura range is reduced by (-2 - -2)%, Aura effect is increased by +(1.5 - 1.5)%; Synthetic Troop Minions' Horizontal Projectile Jump count is increased by +(5 - 5). When Command value is not more than (-40 - -40), nearby Synthetic Troop Minions deal an additional +(35 - 35)% Projectile Damage to close enemies, decreasing with distance; Minions' Horizontal Projectiles cannot Penetrate. When Command is not more than (-60 - -60), the size of nearby Synthetic Troop Minions is increased by +(30 - 30)%; nearby Synthetic Troop Minions gain +(200 - 200)% chance to Multistrike and +(50 - 50)% increased Multistrike Damage. +(20 - 20)% Movement Speed; +(20 - 20)% Mobility Skill Cooldown Recovery Speed |
Elegy of Immortality | Gain 1 Solemn stack for every (4 - 4) channeled stacks obtained. Upon starting to move, consume all Solemn stacks. If at least (3 - 3) stacks are consumed, the Mobility skill's Cooldown is Reset. <Randomly select an Affix for channeled stacks Upper or Lower limit> While stationary, +(16 - 16)% Cast Speed +(100 - 120) Max Energy Shield When Solemn stacks reach the upper limit, add physical damage equal to (9 - 9)% of Max Energy Shield, and remove (10 - 10)% of current Life and Shield per second. |
Troublemaker | +(90 - 150) Spirit Magus Critical Strike Rating +(10 - 20)% Elemental Resistance When using the Empower Skill, you will obtain the Mini Tough Guy, with a cooldown of (10 - 10) seconds. Enemies defeated by a critical strike from the Spirit Magus will explode, dealing indirect physical damage equal to (100 - 120)% of the excess damage to nearby enemies. For every (100 - 100) Growth points of the Spirit Magus, gain an additional +(26 - 26)% Damage, and an additional (-10 - -10)% Attack and Cast Speed. Spirit Magus cannot defeat enemies without a Critical Strike. |
Mere Eternity | +(3000 - 3100) Gear Armor Value +(50 - 70) Max Life For Non-Physical DMG, +(12 - 12)% Armor Effective Rate When Armor is not less than (50000 - 50000) points, gain +(10 - 12)% Injury Buffer. +(30 - 30)% Critical Strike Damage Mitigation When Armor is not less than (65000 - 65000) points, +(100 - 100)% Life Natural Restoration Speed. Additional (-50 - -45)% Attack Speed |
Friend Nemesis | +(150 - 200) Energy Shield on this Gear +(40 - 60)% Spirit Magus Skill Damage If you have recently moved more than (40 - 50) meters, the Spirit Magus gains +(50 - 50) initial Growth. When the Spirit Magus reconjures, regenerate (20 - 40)% of Life per second naturally. When not at Full Life, the Spirit Magus takes (1000 - 1000) points of Indirect Physical Damage every (0.5 - 0.5) seconds. |
Soaring Bird | +(200 - 220)% Gear Physical Damage +(12 - 16)% Attack Speed for this Gear If you have recently moved more than (30 - 30) meters, defeated Wilted enemies will explode, dealing indirect Erosion Damage equal to (25 - 25)% of their Max Life to nearby enemies. If you have recently moved more than (30 - 30) meters, gain a Barrier when using a Mobility skill. If you have recently moved more than (60 - 60) meters, gain an additional +(16 - 16)% damage to mobility skills. |
This season, we have added three new types of Pactspirits: Drop, Persistent, and Summon; as well as a Legendary Season-Exclusive Pactspirit. Details of all the new Pactspirits are as follows:
Name | Category | Description |
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Happy Chonky - Warm Sun | Drop Pactspirit (Magic Pactspirit) |
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Plaintive Ball of Thread - Frost | Drop Pactspirit (Rare Pactspirit) |
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Shocket - Violet | Persistent Pactspirit (Magic Pactspirit) |
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Letice - Flame | Persistent Pactspirit (Rare Pactspirit) |
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Abyssal King's Soul | Persistent Pactspirit (Legendary Pactspirit) |
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Shocket - Pale | Summon Pactspirit (Magic Pactspirit) |
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Letice - Amethyst | Summon Pactspirit (Rare Pactspirit) |
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Original Sin Scales | Summon Pactspirit (Legendary Pactspirit) |
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Shocket | Season-Exclusive Pactspirit (Magic Pactspirit) |
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Letice | Season-Exclusive Pactspirit (Rare Pactspirit) |
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Monument Knight | Season-Exclusive Pactspirit (Legendary Pactspirit) |
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Redesigned the Crafting System:
Redesigned the Netherrealm Card System:
Level | Trait | Description |
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32 | Frenzy Furious | Trait modified to: For every 5 points of Rage, gain an additional +1% Critical Strike Rating; for every 5 points of Rage, when landing a critical strike, gain an additional +1% Attack Damage. |
50 | Rampaging | Trait modified to: [Burst] has 2 Support Skill slots; gain 3 Rage when defeating an enemy; when in Berserk state, gain an additional +24% Melee Damage. Reverberation |
80 | Reverberation | Trait modified to: When landing a critical strike with an Active Attack Skill, there is a 50% chance to trigger [Burst], with a Cooldown of 0.3 seconds; when in Berserk state, the trigger chance is 100%, with a Cooldown of 0.3 seconds. |
80 | Uncontrolled Anger | Trait modified to: In Berserk state, gain an additional 80% Attack Damage; consume 10% of Max Life per second in Berserk state; in Berserk state, +60% Rage consumption. |
Level | New Trait Names | Description |
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1 | Ranger of Glory | Projectile skills will consume ammunition. When consuming ammunition, gain an additional +20% damage for that projectile skill. +6 Initial Magazine Capacity You can reload ammunition by clicking on the Trait Skill. The basic reload time is 0.6 seconds. You cannot use Projectile skills during the reloading process. During the reload process, movement speed is increased by 30%. |
15
| Ammo Expert | +1 Special Ammo Slot Always attempt to Auto Reload; Reload can be interrupted. +25% Chance to Load Special Ammo Recently, for every special bullet consumed, the reload time is reduced by 0.3 seconds. When consuming ammunition, gain +2 Projectiles. |
32 | Blade Shot | Recently, for each Special Ammo loaded, gain +2% Movement Speed and an additional +3% Projectile Damage. Up to a maximum of +20% Movement Speed and an additional +30% Projectile Damage. |
| Heart-Piercing Shot | +10% Special Ammo Reload Chance When consuming Special Ammo, gain an additional +50% damage for that projectile skill. |
50 | Punishment Barrage | +1 Special Ammo Slot; When consuming Special Ammo, there is a 20% chance to gain Magic Shot, lasting for 4 seconds, with an 8-second interval. During Magic Shot, each Special Ammo consumed grants an additional +15% Damage to the Projectile skill. (Magic Shot is considered to be constantly reloading) |
62 | Landslide | During Magic Shot, each use or trigger of a projectile skill will consume all the ammunition in the magazine. If four Special Ammo are consumed, an additional +20% damage will be dealt by the Projectile skill. If five Special Ammo are consumed, an additional +40% damage will be dealt for that Projectile skill. If six Special Ammo are consumed, an additional +80% damage will be dealt for that Projectile skill. |
| Crushing Gale Trigger | The 15% bonus to Attack and Cast Speed also applies to the Reload chance of Special Ammo. +2 Special Ammo Support Skill Level |
80 | Never Stopping | During Magic Shot, each time a Projectile skill causes a Critical Strike, extend the duration of Magic Shot by 0.3 seconds. When a projectile skill deals a critical strike, for each special ammo consumed by the skill, the damage is increased by an additional 10%. |
| Well Prepared | +1 Special Ammo Slot Upon successfully reloading a Special Ammo, the next Projectile skill will deal an additional +15% Projectile Damage. |
62 | Lethal Interval | Remove Affix Your flat trajectory projectile becomes a volley, scattering after flying 4 meters. Scattered Projectiles deal an additional +80% Damage during the process. New Affix Added: When using non-channeled mobility skills, gain 10 stacks of Lethal Interval, lasting for 10 seconds, with an upper limit of 20 stacks. Each time you use or trigger a projectile skill, consume one layer of Darkness Interval (slow gameplay can be fully stacked). When you have Lethal Interval, your flat trajectory Projectile turns into a Volley, scattering after flying 4 meters. Darkness Interval: +2% Damage for subsequent projectiles in the Shotgun Effect |
80 | Overheating | New Affix Added: +6 Ammo Capacity Upper Limit +0.4 seconds reload time |
| Desperate Measure | Remove Affix Additional -25% Projectile Damage New Affix Added Additional -25% Damage |
1 | Twisted Spacetime | Remove Affix When you are in Twisted Spacetime, gain +50% Spell Damage. New Affix Added When you are in Twisted Spacetime, gain an additional +15% Spell Damage. |
32 | Flow Disruption | Remove Affix: Recently, enemies hit by you and Spacetime Illusion have a -15% reduction in Attack and Cast Speed. New Affix Added: When you have at least 50 Spacetime Energy points, if there is no Spacetime Illusion present, automatically summon a Spacetime Illusion. If not in Twisted Spacetime, automatically recall the Spacetime Illusion. |
50 | Spacetime Resonance | Trait Points changed to: Twisted Spacetime and Spacetime Illusion are affected by Spell Skill Level. For every +1 Spell Level, increase the Twisted Spacetime Skill Radius by 6%, up to a maximum of +90%. For every +1 Spell Skill Level, gain an additional +6% Spell Damage while in Twisted Spacetime, up to a maximum of +90% additional Spell Damage. For every +1 Spell Skill Level, increase the casting frequency of Spacetime Illusion by +6%, up to a maximum of +90%. |
62 | Spacetime Protection | Trait Points changed to: When you suffer fatal damage, you lose the Spacetime Illusion. With the power of spacetime, you become immune to that instance of damage, knock back nearby enemies, and restore 30% of your lost life and shield. This effect has a 10-second cooldown. |
| Twisted Field | Trait Points changed to: When you are in Twisted Spacetime, you gain an additional +18% Spacetime Illusion Spell Damage per second, with the effect no longer stacking after 6 seconds. Reset this effect 0.5 seconds after you leave the Twisted Spacetime. |
1 | Spacetime Elapse | Remove Affix: During Twisted Spacetime, gain +35% Damage Over Time. New Affix Added During Twisted Spacetime, gain an additional +10% Damage Over Time. |
62 | Spacetime Speed-up | Remove Affix: Within 8 seconds, for every 5 points of Time-Space Energy consumed, gain +2% Affliction effect, up to a maximum of +40%. During Twisted Spacetime, gain an additional +15% Damage Over Time. New Affix Added: Within 10 seconds, for every 5 points of Time-Space Energy consumed, gain an additional +2% Affliction effect, up to a maximum of +40% additional Affliction |
1 | Ice and Fire | Remove Affix: For every point of Fusion Energy, gain +10% Fire Damage and Cold Damage, and a 5% chance to Ignite and Frostbite. New Affix Added: For every point of Fusion Energy, gain +5% Ignite and Frostbite Chance, plus an additional +6% Fire Damage and Cold Damage. |
80 | Extreme Fusion | New addition: When Fusion Energy reaches its upper limit, the bonus and additional bonus for Fire Damage will also apply to Lightning Damage when dealing damage. When Fusion Energy reaches its upper limit, the bonus and additional bonus for Cold Damage will also apply to Lightning Damage when dealing damage. |
1 | Wisdom of the Gods | Remove Affix: Recently, each use of Divine Punishment consumes one layer of Blessing, +10% Damage, up to a maximum of +250%. New Affix Added: Recently, each use of Divine Punishment consumes one layer of Blessing, granting an additional +2% Damage, up to a maximum of +40% additional Damage. |
32 | Born Might | Remove Affix: When hitting an Elite enemy that is not at Full Life, always attempt to automatically unleash the Divine Realm. New Affix Added When dealing damage to non-full life elite enemies, always attempt to automatically unleash the Divine Realm. |
80 | Incarnation of God | New Affix Added: Additional +35% Divine Realm Cooldown Recovery Speed |
1 | Blast Nova | New Affix Added: Spell Burst upper limit reduced to 1/3 of the original layers. New Basic Rules: Bomb Support inherits the effects of Demolisher Charge and Terra Charge after consumption |
62 | Doomsday Fission | Remove Affix: Additional -20% damage for this bomb attack Fission Buff introduces a new affix: Additional -30% damage for this bomb attack |
1 | Orders of War | New Affix Added: When Minions have Overload, they gain +30% Attack and Cast Speed. Overload Buff Removal Affix +30% Attack and Cast Speed, +10% Chance to Deal Double Damage Overload Buff with New Affix Added: Additional +5% Attack and Cast Speed, Additional +15% Damage |
1 | Orders of War | Overload Buff Removal Affix +30% Attack and Cast Speed, +10% Chance to Deal Double Damage New Affix Added to Overload Buff: Additional +30% Damage |
Fixed the issue with the affix "Always attempt to automatically release Divine Realm" in the Born Might feature, where the Divine Realm would be released at the wrong location after an enemy's death.
Fixed the issue where using Icebound Beam would not continuously grant Cold Energy.
Fixed the issue where Cold Pulse and Icebound Blade could not cause abnormal effects.
New Legendary Memory: Telepathy Expert
When the illusion consumes Spell Burst, it will also attempt to consume Spell Burst for Youga.
Revamped Legendary Memory: Multidimensional Contact
Change to have a chance to gain Spell Burst when using core spell skills.
Legendary Relic Varagon's Symphony of Souls:
Remove the affix "In Berserk state, +(60-70)% Hero Memories effect for even-numbered Engrams; during Berserk, consume 30% of current Rage per second."
New affix added: "For each Magic Hero Memory engraved, gain an additional +6% Melee Damage in Berserk state; for each Legendary Hero Memory engraved, reduce Rage consumption by 20% in Berserk state."
Legendary Relic: Spirit of Ancient Sorcery
Remove the affix "If the player has recently used a skill, +(2-2.5)% Engram 3 Hero Memories effect, stacking up to 10 times; if the Seething Spirit has recently used a skill, +(2-2.5)% Engram 1 Hero Memories effect, stacking up to 10 times."
New affix: "For each Magic Hero Memory engraved, +(15-17) Rage upper limit; for each Legendary Hero Memory engraved, an additional +6% Seething Spirit damage."
Legendary Relic - Goggles of the Royal Hunter:
"Each Engram of Legendary Hero Memory grants a +(7-7)% chance to Reload Special Ammo" has been adjusted to "Each Engram of Legendary Hero Memory grants a +(7-8)% chance to Reload Special Ammo."
Remove the affix "Recently, for every 6 Special Ammo reloaded, +(3-4)% Magic Hero Memories effect, stacking up to 15 times."
New Affix: "For each Magic Hero Memory Engram, +33% Magic Shot duration"
Legendary Relic: Cat's Vengeance Diary:
"For each Legendary Hero Memory engraved, +3% chance to deal damage equivalent to the max Multistrike Count" has been adjusted to "For each Legendary Hero Memory engraved, +(9-9)% Movement Speed."
Remove affix "Recently, for every 10 meters moved, +(10-11)% Magic Hero Memories effect."
New affix added: "For each Magic Hero Memory engraved, Multistrike Damage increases by an additional (6-6)%."
Legendary Relic: Bing's Big Bang Pack:
"Remove Affix" After using Empower Skill, the next time you throw a bomb, for each +1 bomb Quantity, gain +(20-25)% Memory effect, lasting (8-8) seconds, stacking up to (4-5) layers.
New Affix: "When throwing a bomb, if the number of bombs is equal to the max Engram level + (1-5), an additional +40% damage is dealt by that bomb. For every difference of 1 in the number of bombs, the bonus is reduced by 33%."
Legendary Relic: Thousands of Shadows
"You and Spacetime Illusion gain an additional +(1 - 1)% Cast Speed each time you cast, until Spacetime Illusion is lost" has been changed to "You and Spacetime Illusion gain an additional +(1 - 1)% Cast Speed each time you cast, stacking up to 50 times, until Spacetime Illusion is lost."
Legendary Relic: Fictional Stars
"For each Hero Memories Engram, during Twisted Spacetime Persistence, lose (10 - 10) Energy per second" has been adjusted to "For each Hero Memories Engram, during Twisted Spacetime Persistence, +10 Energy consumption."
Remove the affix "Twisted Spacetime: For every 1 second it exists, (3-4)% Hero Memories effect, reaching maximum after 15 seconds."
New Affix: "Twisted Spacetime grants an additional 150% Damage Over Time dealt to enemies, and reduces Spacetime Turbulence duration by an extra 50%"
Legendary Relic of Compensatory Divinity:
"For each Magic Hero Memories Engram, -8--7% Divine Realm Cooldown Recovery Speed." has been adjusted to "For each Magic Hero Memories Engram, +20% Divine Realm Persistence Duration."
"For each Legendary Hero Memory Engram, -11--10% Divine Realm Persistence" has been adjusted to "For each Legendary Hero Memory Engram, +7% Divine Realm Cooldown Recovery Speed."
Remove the affix "For each layer of Divine Realm Blessing consumed, the Hero Memories effect is increased by 5% during the Persistent Divine Realm, stacking up to 20 times."
Legendary Relic: Gerry's Legacy
"Each Engram of Legendary Hero Memory grants +(22 - 27)% Overload effect" has been adjusted to "For each Legendary Hero Memory Engram inscribed, Minions have a +(7-8)% chance to deal Double Damage.."
Remove the affix "For each application of Overload, gain +(5-7)% Magic Hero Memories effect, lasting 6 seconds, stacking up to 15 times."
New affix added: "For each Magic Hero Memory Engram, +(22 - 27)% Overload effect."
Legendary Relic: Magnus' Scepter
Remove the affix "For each Hero Memory engraved, +(4 - 4)% Overload effect; for each Engram locked, +(5 - 6)% Overload effect."
New affix added: "When Minions trigger the Self-Destruct Protocol and hit with their Self-Destruct, consume 1% of the Character's current Life and Shield, adding base Physical Damage equal to 6% of the Character's Max Life and Shield to that Self-Destruct."
Fixed the issue where the Memory Affix "Consume one layer of Blessing with each use of Divine Punishment, granting an additional +4% damage to the next Main Skill" would only take effect for one instance when carrying multiple instances of the affix.
Oracle · Thea - Incarnation of the Gods
Fixed the Relic, Memory Affix "During the Divine Realm's Persistence, for each stack of Blessing, gain an additional +2% Damage, stacking up to 25 times" not working properly after exceeding a certain number of stacks.
Upon casting this skill, it unleashes a fiery explosion, dealing 189-350 Spell Fire Damage to enemies within a certain area.
When Fire Burst is activated with Spell Burst, the Skill Radius of each skill release increases by 15%.
When Fire Burst activates Spell Burst, each Spell Burst critical strike deals an additional +5% damage.
Supported Skill - 30% Persistent Duration
When the Support Skill is activated, the Shield cannot be interrupted by Damage within 2 seconds.
During the duration of the supported skill, +14.5% Energy Shield Charge Speed.
Supported Skill - 45% Persistent Duration
During the duration of the Support Skill, gain +1250 Armor points.
During the duration of the Support Skill, +10% of received Elemental Damage is converted to Physical Damage.
Supported Skill - 45% Persistent Duration
During the duration of the Support Skill, gain +14.5% Evasion.
When possessing Deflection, receive an additional -10% Damage taken.
Base Skill: Blazing Dance
Deal 80% base spell fire damage to the fan-shaped area in front.
Enhanced Skill: Blazing Incineration
Deal 203% base spell fire damage to the circular area in front, and if this skill has a recent critical strike, an additional +10% damage.
When the Spirit Magus is at least Rank 3, this skill deals an additional +30% damage, and upon landing a critical strike, it gains 1 stack of buff. Each stack increases the skill radius by +15%, stacking up to a maximum of 15 stacks.
Empower Skill: Blazing Spin
Activate this skill to gain Euphoria: While the skill is active, gain +435% Critical Strike Rating, and deal continuous Fire Damage equal to 99% of your base Damage to enemies within a circular area around you.
When the Spirit Magus is at least Rank 4, hitting an enemy affected by this skill grants 1 stack of buff. Each stack increases your critical strike damage by +9%, stacking up to a maximum of 15 stacks.
Ultimate Skill: Rising Molten Fury
Create 4 consecutive pillars of fire in front, dealing 570% spell fire damage to enemies within them. Damage from multiple pillars can stack.
Base Skill: Glacier Ripples
Deal 80% base Cold Damage with a spell to the fan-shaped area in front.
Enhanced Skill: Permafrost Cast
Deal 203% base Cold Damage with a spell to a circular area in front of you. This skill deals an additional +10% damage to Frostbitten enemies.
When Spirit Magus is at least Rank 3, this skill gains +50% Frostbite Chance, and when this skill hits an enemy with at least 10 Frostbite or is Frozen, it deals an additional +80% Damage to them, then consumes 10 Frostbite points.
Empower Skill: Frost Release
Casting this skill deals 52% base Spell Cold Damage to enemies within a certain Area around the caster, causing Frostbite and applying 30 Frostbite points to the enemies.
Activate this skill to gain Euphoria: Your next 3 other skills deal an additional +85% Damage. Stacking multiple skill effects is possible.
When the Spirit Magus is at least level 4, every 5 other skills cast will trigger this skill.
Ultimate Skill: Ice Earthshaker
Deal 2010% base spell cold damage to enemies in a cone-shaped area in front of you, causing them to be frostbitten and applying 100 frostbite points.
Base Skill: Lightning Star
Launches 1 projectile forward, dealing 148% base Attack Physical Damage.
Enhanced Skill: Thunderlight Arrow
Launches 1 projectile forward, dealing 148% base attack physical damage. The number of projectiles fired by this skill is not affected by the Projectile Quantity bonus, but the projectiles always penetrate and can hit the same enemy. For every +1 Projectile Quantity, an additional +10% damage is dealt.
When the Spirit Magus is at least Level 3, this skill fires 2 basic projectiles, and multiple projectiles can hit the same enemy.
Empower Skill: Thundercloud Surge
Upon activating this skill, gain Euphoria: an additional +28% Attack Speed, and while the skill persists, other abilities that hit enemies will trigger Combo Lightning, dealing Attack Physical Damage equal to 18% of the base damage to the struck enemy and up to 3 nearby enemies.
When the Spirit Magus is at least Rank 4, this skill grants an additional +25% damage while active.
Ultimate Skill: Lightning Surge
Launches 1 projectile forward, which always penetrates but is not affected by projectile speed and projectile quantity bonuses, and does not deal damage. As the projectile flies, every 0.25 seconds, it releases a chain lightning to up to 8 enemies within a certain range, dealing 293% base attack physical damage.
The bonus to the skill's projectile quantity will increase the number of enemies targeted each time Chain Lightning is cast.
Now, triggered skills can only be linked to one corresponding active skill (for example: Curse on Hit can only be linked to one active curse skill).
Now, the same Synthetic Troop Skill shares the upper limit of summon quantity.
For example, there are two Summon Machine Guard skills: one can summon 4 guards, and the other can summon 2 guards. In the previous version, these two skills could summon a total of 6 Machine Guards, but now they can only summon 4.
This modification is due to performance pressure, but we will ensure the late-game strength of the Summon skill.
Now, the cooldown time for all defensive skills has been adjusted to 6 seconds.
The duration of defensive skills (except for Forced Start) has been adjusted to 6 seconds.
The cooldown time for all ground-based spell abilities (excluding Shadow Swamp) has been increased from 0.1 seconds to 0.5 seconds.
All Curse skills have an additional +20% Skill Radius.
All Curse skills' Cooldown time increased, from 0.1 seconds -> 0.5 seconds.
Now, the Sentry skill will show the current number of placed Sentries on the skill icon.
Now, besides Cost Conversion, Seal Conversion, Precise Seal Conversion, Selfishness, Selfless, Stand as One, Restrain, Imbue Buff, and Imbue Enhancement, the Mana multiplier for all other Support Skills has been uniformly adjusted to 110%.
Active Skill Arcane Circle, Focused Shot, Focused Slash, Focused Impact, and Aim: The additional bonuses provided by each layer of buffs have been adjusted from multiplicative stacking to additive stacking.
The additional bonuses provided by each layer of buffs in Support Skill Attack Focus, Overload, and Raid have been adjusted from multiplicative stacking to additive stacking.
While Burst of Anger is active, gain an additional +10% Skill Radius (size-related adjustments).
The Machine Army's buff no longer increases the Attack and Cast Speed of Minions for each level.
The Machine Army's each layer of buff now grants Minions an additional +7% (at level 20) Attack and Cast Speed.
Elemental Shock no longer increases Elemental Damage for Minions.
While Elemental Shock is active, Minions gain an additional +12.75% (at level 20) Elemental Damage.
Terrain of Malice increases the additional Skill Radius provided by Support Skills from +100% to +150%.
Assault Command can now only support Synthetic Troop Skills.
Defense Form can now only support Synthetic Troop Skills.
Minion Speed no longer increases Attack and Cast Speed for Minions summoned by Support Skills.
Servant Speed now grants an additional +35% (at level 20) Attack and Cast Speed to Minions summoned by supported skills.
Sentry Modification no longer increases the attack and cast speed of sentries placed by supported skills.
Sentry Modification now grants an additional +35% (at level 20) Attack and Cast Speed to sentries placed by supported skills.
Mechanical Modification no longer increases the Skill Radius of Minions summoned by Support Skills.
Mechanical Modification now grants an additional +40% Skill Radius to minions summoned by Support Skills (size-related changes).
Mechanical Modification increases the additional damage of Minions by +119% -> +170% (at Level 20).
Cast When Taking Damage Mana Multiplier reduced from 500% to 300%.
Precision: Cast When Taking Damage Mana Multiplier reduced from 500% to 300%.
Cast while Channeling Mana multiplier reduced from 500% to 400%.
Fixed the issue where the Escapist character would face the Bombard target when throwing a bomb using Bombard.
Fixed the issue where the skill radius would not decrease below the base value. Now, when the skill radius bonus is negative, the skill's area will shrink.
Fixed the issue with the Active Skill Black Hole, Support Skill Cataclysm, and God of Might's core Talent Blazing Fire applying Affliction values to enemies, while only being able to apply Affliction values to one enemy at a time.
Fixed the issue where the Minions Damage Bonus provided by the Active Skill Elemental Shock could not benefit from the Empower effect (the effect of reducing enemy Resistance will still not be enhanced).
Fixed the issue where projectile and beam abilities were unable to hit enemies that were too close to the player.
Fixed the issue where casting certain instant skills would interrupt the Auto Guide when channeling.
Legendary Gear | SS1 | SS2 |
---|---|---|
Hunting Wound Long Blade | +(140 - 160)% Gear Physical Damage +(12 - 15)% Attack Speed for this Gear +(40 - 50)% Bleed Chance +(6 - 8)% Chance to Deal Double Bleed Damage When attacking and hitting an enemy, there is a +(8 - 8)% chance to gain (1 - 1) stack(s) of Tenacity Blessing. | +(140 - 160)% Gear Physical Damage +(12 - 15)% Attack Speed for this Gear Adds (80 - 100)% of Main-Hand Weapon Physical Damage to Base Bleed Damage +(10 - 20)% Chance to Deal Double Bleed Damage When attacking and hitting an enemy, there is a +(20 - 20)% chance to gain (1 - 1) stack(s) of Tenacity Blessing. |
Forge of Supremacy | +(40 - 60)% Gear Physical Damage This equipment adds (25 - 27) - (31 - 35) points of Physical Damage. +(20 - 25)% Attack Speed for this Gear (-1000 - -800) Armor Value For every (500 - 500) Armor, +(1 - 1)% Attack Damage | +(40 - 60)% Physical Damage on this Gear This equipment adds (25 - 27) - (31 - 35) points of Physical Damage. +(20 - 25)% Attack Speed for this Gear For Elemental Damage, (-10 - -10)% Armor Effective Rate For every (500 - 500) Armor points, +(1 - 1)% Attack Damage |
All-Night Revelry | +(80 - 120)% Physical Damage on this Gear +(20 - 30)% Critical Strike Rating for this equipment's Attack For every stack of Agility Blessing, your Attack deals an additional (3 - 4) - (6 - 7) Physical Damage. For every stack of Agility Blessing, gain +(5 - 6)% Critical Strike Damage. For every layer of Agility Blessing, gain +(12 - 15)% Critical Strike Rating. + (1 - 1) Agility Blessing Layer Upper Limit | +(1 - 40)% Attack Speed for this Gear For each stack of Agility Blessing, add (6 - 8) - (10 - 12) points of Physical Damage to your Attack. For every stack of Agility Blessing, gain +(6 - 8)% Critical Strike Damage. (-1 - -1) Agility Blessing Layer Upper Limit When Agility Blessing reaches its upper limit, lose (8 - 10) stacks of Agility Blessing and gain Frenzy Feast. |
Abyss Watcher | +(160 - 200)% Gear Physical Damage +(30 - 40)% Critical Strike Rating for this equipment's Attack Upon a Critical Strike, inflict an additional (1 - 1)% Physical Damage as Erosion Damage, stacking up to (50 - 50) layers, lasting for (10 - 10) seconds. Critical Strike ignores Armor and Erosion Resistance. | +(160 - 200)% Gear Physical Damage +(30 - 40)% Critical Strike Rating for this equipment's Attack Upon landing a Critical Strike, inflict an additional (1 - 1)% Physical Damage as Erosion Damage, stacking up to (50 - 50) times, lasting for (10 - 10) seconds. +(36 - 36)% Armor Damage Mitigation Penetration |
Fire Lord's Sin | +(60 - 80)% Physical Damage on this Gear Convert (50 - 50)% Physical Damage to Fire Damage When at Low Life, gain an additional +(10 - 15)% Fire Damage. When on Low Life, +(50 - 60)% Skill Radius + (1 - 1) Tenacity Blessing Layer Upper Limit | +(120 - 180)% Physical Damage on this Gear Convert (100 - 100)% Physical Damage to Fire Damage +(20 - 30)% Critical Strike Rating for this equipment's Attack Upon entering the Low Life state, within (2 - 2) seconds, gain +(1 - 2) to the upper limit of Tenacity Blessing stacks. When you have at least (8 - 10) stacks of Tenacity Blessing, gain an additional +(10 - 20)% Fire Damage. Suffer (100 - 100) points of Indirect Fire Damage per second |
Variel's Snicker | + (3 - 3) Main Skill Level +(30 - 40)% Attack and Cast Speed Gain a Void Orb when using a skill. For each Legendary Gear equipped, +(1 - 1) Void Orb Quantity, up to a maximum of (5 - 5). When the Void Orb reaches its upper limit, it ignores the enemy's armor, elemental resistance, and erosion resistance. | +(80 - 120)% Spell Damage +(20 - 30)% Erosion Resistance While moving, gain a Void Orb every (1 - 1) seconds. For each Legendary Gear equipped, +(2 - 2) Void Orb Quantity, up to a maximum of (6 - 6). Upon reaching the upper limit of Void Orbs, ignore the enemy's Armor, Elemental Resistance, and Erosion Resistance. |
Eternal Moon | This equipment adds (16 - 21) - (27 - 35) points of Physical Damage. +(4 - 5)% Attack Speed for this Gear +(12 - 15)% Movement Speed +(20 - 24)% Mobility Skill Cooldown Recovery Speed Upon defeat, restore (12 - 15) points of Mana. | This equipment adds (16 - 21) - (27 - 35) points of Physical Damage. +(4 - 5)% Attack Speed for this Gear +(1 - 1) Projectile Quantity When not in Blur mode, +(2 - 2) horizontal projectile piercing counter. When Blur is active, +(2 - 2) Jump count |
Eastern Envoy's Black Claw | +(200 - 220)% Gear Physical Damage +(12 - 16)% Attack Speed for This Gear +(60 - 80) Max Energy Shield +(4 - 6)% Shield Regeneration Additional (-10 - -10)% Shield Regain Interval Time | |
Mountain Howling | +(80 - 100)% Physical Damage on this Gear This equipment adds (26 - 29) - (32 - 36) points of Physical Damage. +(25 - 35)% Attack Speed for this Gear + (50 - 50)% Knockback Chance Additional +(50 - 80)% Knockback Distance When there are no enemies nearby, gain an additional +(60 - 70)% Attack Damage. (-30 - -30)% Movement Speed | +(80 - 100)% Physical Damage on this Gear This equipment adds (26 - 29) - (32 - 36) points of Physical Damage. +(25 - 35)% Attack Speed for this Gear + (50 - 50)% Knockback Chance Additional +(50 - 80)% Knockback Distance When there are no enemies nearby, gain an additional +(35 - 45)% Attack Damage. (-30 - -30)% Movement Speed |
Pendulum of Death | +(220 - 240)% Gear Physical Damage +(15 - 20)% Attack Speed for this Gear +(140 - 160)% Elemental Damage +(60 - 80)% Barrage Skill Radius (-80 - -60)% Barrage Skill Wave Interval +(20 - 30)% Attack and Cast Speed | +(220 - 240)% Gear Physical Damage +(15 - 20)% Attack Speed for this Gear +(140 - 160)% Elemental Damage +(60 - 70)% Barrage Skill Radius (-30 - -20)% Barrage Skill Wave Interval +(20 - 25)% Attack and Cast Speed |
Imperial General | +(120 - 150)% Gear Physical Damage +(30 - 40)% Critical Strike Rating for this equipment's Attack For each barrage wave, the barrage skill deals an additional +(10 - 10)% damage. (-60 - -60)% Barrage Skill Wave Interval For every (12 - 12) meters moved, using the Barrage skill grants +3 total waves, with an upper limit of 1 stack. When stationary, +(100 - 100)% Armor and Evasion | +(120 - 150)% Physical Damage on this Gear + (30 - 40)% Critical Strike Rating for this equipment's Attack For each barrage wave, the barrage skill deals an additional +(10 - 10)% damage. (-60 - -60)% Barrage Skill Wave Interval For every (40 - 48) meters moved, use the Barrage skill to gain +3 total waves, with a maximum of 1 stack. When stationary, +(100 - 100)% Armor and Evasion |
King Lionheart's Ambition | This equipment adds (57 - 63) - (69 - 75) points of Physical Damage. +(140 - 160)% Gear Physical Damage Convert (50 - 50)% Physical Damage to Fire Damage +(30 - 40)% Attack Speed for this Gear For every stack of Agility Blessing, add (15 - 20)% of Main-Hand Weapon Physical Damage to the base Ignite Damage. On hitting an ignited enemy, there is a +(10 - 20)% chance to gain (1 - 3) stacks of Agility Blessing. For every stack of Agility Blessing, deal +(20 - 25)% Fire Damage to Ignited enemies. | +(250 - 300)% Gear Physical Damage +(20 - 30)% Attack Speed for this Gear For every stack of Agility Blessing, add (25 - 30)% of Main-Hand Weapon Physical Damage to the base Ignite Damage. For every (5 - 5) stacks of Agility Blessing, defeating ignited enemies causes an explosion, dealing indirect fire damage equal to (25 - 25)% of the enemy's max life. The base effect of Agility Blessing is changed to: Additional +6% Ailment Damage, +6% Ailment Duration. |
Bullying the Weak | +(180 - 200)% Gear Physical Damage Adds (120 - 160) Base Bleed Damage Against Elite, +(50 - 50)% Bleed Chance +(12 - 18)% Attack Speed for this Gear On hit against a Bleeding Elite, Reap Bleed Damage from Nearby Enemies for (1.5 - 1.5) seconds, with an interval of (6 - 6) seconds. | +(180 - 200)% Physical Damage on this Gear Adds (80 - 100)% of Main-Hand Weapon Physical Damage to Base Bleed Damage Against non-boss enemies, gain an additional +(100 - 100)% Bleed Damage. +(12 - 18)% Attack Speed for this Gear On hit against non-boss enemies, Reaping deals (3 - 3) seconds of Bleed damage, with a (6 - 6) second cooldown for the same target. |
Dumb Voice | +(30 - 30)% Physical Damage on this Gear +(10 - 12)% Critical Strike Rating for this equipment's Attack +(8 - 10)% Attack Speed for this Gear For every (1900 - 1900) Evasion, add (1 - 1)% of Physical Damage as Lightning Damage. For every (900 - 900) Evasion, gain +(1 - 1) Critical Strike Rating. | +(30 - 30)% Gear Physical Damage +(10 - 12)% Critical Strike Rating for this equipment's Attack +(8 - 10)% Attack Speed for this Gear For every (475 - 475) Evasion, add (1 - 1)% of Physical Damage as Lightning Damage. For every (225 - 225) Evasion, gain +(1 - 1) Critical Strike Rating. |
Jumble Ice | +(180 - 240) Max Mana +(20 - 30)% Cast Speed For every stack of Focus Blessing, gain +(10 - 20)% Spell Damage. For every stack of Focus Blessing, the spell adds (15 - 17) - (23 - 25) points of Cold Damage. For every 1 stack of Focus Blessing, gain +(20 - 30) Spell Critical Strike Rating. + (1 - 1) Focus Blessing Layer Upper Limit When Focus Blessing reaches the upper limit, it cannot be returned. | +(180 - 240) Max Mana +(20 - 30)% Cast Speed For every stack of Focus Blessing, gain an additional +(8 - 12)% Spell Damage. For every 1 stack of Focus Blessing, gain +(20 - 30) Spell Critical Strike Rating. Upon obtaining Focus Blessing, there is a +(50 - 50)% chance to also receive Agility Blessing. Within (2 - 2) seconds, for each stack of Focus Blessing gained, Spell Damage is reduced by (-60 - -40)%. |
Undercurrent | This equipment grants an additional (169 - 174) - (183 - 188) points of Fire Damage. Spell adds (96 - 110) - (127 - 146) points of Fire Damage +(80 - 100)% Skill Radius For every 1 stack of any Blessing, gain +(1 - 1)% Attack and Spell Block. <Randomly Trigger a Fire Skill Affix> When having three types of blessings at the same time, both you and nearby enemies gain +(30 - 30)% Injury Buffer. | This equipment grants an additional (169 - 174) - (183 - 188) Fire Damage. Spell adds (96 - 110) - (127 - 146) points of Fire Damage +(80 - 100)% Skill Radius For every 1 stack of any Blessing, gain +(2 - 2)% Attack and Spell Block. <Random Trigger Fire Skill Affix>, this affix is now based on cooldown rather than interval, and the cooldown time has been adjusted accordingly. When having three types of blessings at the same time, both you and nearby enemies gain +(30 - 30)% Injury Buffer. |
Unbreakable Chestplate | +(40 - 50)% Defense +(130 - 150) Max Life +(15 - 20)% Fire and Cold Resistance Add (2 - 2)% Armor to Barrier absorption amount | +(28 - 32)% Defense +(100 - 120) Max Life +(15 - 20)% Fire and Cold Resistance Add (4 - 4)% Armor to Barrier absorption amount |
King of Crimson | + (30 - 35)% Max Life; When having a Shield, an additional + (30 - 35)% Damage taken Convert (100 - 100)% of Mana Cost to Life Cost Recently, for every (800 - 800) Life consumed, add (10 - 12) - (13 - 15) points of Physical Damage. For every (5 - 5)% of lost Life, receive an additional (-2 - -2)% Damage. Recover (1 - 1)% Life per second for every (6 - 6)% of Life lost. For every (9 - 9)% of Life lost, gain +(6 - 6)% Critical Strike Rating and Critical Strike Damage. | + (30 - 35)% Max Life; When having a Shield, Additional + (30 - 35)% Damage Taken Convert (100 - 100)% of Mana Cost to Life Cost Recently, for every (800 - 800) Life consumed, add (10 - 12) - (13 - 15) points of Physical Damage. For every (5 - 5)% of Life lost, receive an additional (-1.5 - -1.5)% Damage reduction. Recover (1.5 - 1.5)% Life per second for every (6 - 6)% of Life lost. For every (9 - 9)% of Life lost, gain +(6 - 6)% Critical Strike Rating and Critical Strike Damage. |
Skin of Malice | +(240 - 300)% Gear Evasion Value +(100 - 120) Max Life +(8 - 10)% Dexterity +(10 - 10)% Attack and Cast Speed For every (3000 - 3000) points of Evasion, gain +(1 - 1)% Movement Speed. | +(1900 - 2000) Gear Evasion Value +(200 - 240) Max Life +(8 - 10)% Dexterity +(10 - 10)% Attack and Cast Speed For every (950 - 950) points of Evasion, gain +(1 - 1)% Movement Speed. |
Phantom Body | +(300 - 400)% Gear Evasion Value +(10 - 20) Max Life Your Armor value is constantly at (0 - 0). If Evaded Recently, gain an Additional +(8 - 12)% All Damage If no evasion has occurred recently, take an additional (-10 - -8)% damage, lasting (4 - 4) seconds. Enlarged Physique (10 - 15)% | +(120 - 320) Gear Evasion Value +(40 - 50) Max Life Every (1 - 1) seconds, trigger a (15 - 15) level Split Arrow. +(30 - 30)% Projectile Speed Enlarged Physique (10 - 15)% |
Imperial True Might | +(40 - 50)% Defense Defeat the Elite, and your physique will enlarge. For each piece of Legendary Gear equipped, gain an additional +(15 - 20)% Defense provided by Head, Hands, and Feet equipment. For each piece of Legendary Gear equipped, gain +(8 - 10)% Max Life and Max Mana. For each piece of Legendary Gear equipped, (-2 - -2)% Max Resistance to all elements, and an additional +(2 - 2)% Physical Damage taken. When equipped with at least (5-6) pieces of Legendary Gear, you will possess the Emperor's Wrath. | +(30 - 40)% Defense Defeat the Elite, and your physique will enlarge. For each piece of Legendary Gear equipped, gain an additional +(15 - 17)% Defense from Head, Hands, and Feet equipment (stacking). For each piece of Legendary Gear equipped, gain +(6 - 8)% Max Life and Max Mana. For each piece of Legendary Gear equipped, (-2 - -2)% Max Resistance to all elements, and an additional +(2 - 2)% Physical Damage taken. When equipped with at least (5-6) pieces of Legendary Gear, you will possess the Emperor's Wrath. |
Void Embankment | +(1 - 1) Max Life +(1 - 1) Max Energy Shield +(1 - 1) Max Mana +(140 - 160) All Stats For every (30 - 30) stat points, gain +(1 - 1)% Elemental Resistance. | +(1 - 1) Max Life +(1 - 1) Max Energy Shield +(1 - 1) Max Mana +(80 - 100) to All Stats For every (30 - 30) stat points, gain +(1 - 1)% Elemental Resistance. |
Stellar Vestment of Eminence | +(100 - 120) Gear Energy Shield +(15 - 20)% Elemental Resistance +(55 - 65) Intelligence Additional (-60 - -60)% Barrage Wave Interval, Additional (-10 - -10)% Barrage Skill Damage For each barrage wave, the barrage skill gains an additional +(10 - 13)% damage and (-10 - -10)% skill radius. | +(270 - 280) Gear Energy Shield +(15 - 20)% Elemental Resistance +(55 - 65) Intelligence Additional (-60 - -60)% Barrage Wave Interval, Additional (-16 - -16)% Barrage Skill Damage For each barrage wave, the barrage skill gains an additional +(10 - 13)% damage and (-10 - -10)% skill radius. |
Whispering Lightless Robe | +(60 - 80) Gear Energy Shield Naturally restore (1 - 2)% Mana per second. When the channeled stacks are equal to the Focus Blessing stacks, for each channeled stack, the Skill cost increases by +(8 - 8), the Skill Radius increases by +(15 - 15)%, and the Spell Damage increases by +(30 - 30)%. +(26 - 28)% Erosion Resistance +(1 - 1) Channeled Stacks Upper Limit When Focus Blessing reaches its upper limit, you will receive 4000 points of indirect erosion damage. | +(260 - 280) Gear Energy Shield Naturally restore (1 - 2)% Mana per second. When channeled stacks are equal to Focus Blessing stacks, for each channeled stack, +(4 - 4) Skill cost, +(15 - 15)% Skill Radius, +(30 - 30)% Spell Damage. +(26 - 28)% Erosion Resistance +(1 - 1) Channeled Stacks Upper Limit When Focus Blessing reaches its upper limit, you will receive 4000 points of indirect erosion damage every 1 second. |
Body of Starlight | +(1000 - 1200) Gear Armor Value +(70 - 80) Max Life +(10 - 10)% Injury Buffer Upon entering Low Life status, gain (3 - 3) stacks of Impassioned. Upon losing Low Life status, lose (2 - 2) stacks of Impassioned. Determined | +(800 - 1000) Armor Value for This Gear +(160 - 180) Max Life +(10 - 10)% Injury Buffer Upon entering the Low Life state, gain (3 - 3) stacks of Impassioned. Upon losing the Low Life status, lose (2 - 2) stacks of Impassioned. Impassioned now has a maximum of 100 levels; the damage provided by each level has been changed to 5%. Determined |
Tendency of Stars | +(50 - 55) Max Mana +(25 - 30)% Cold Resistance For every 1 point of Chaos, the skill released by Spell Burst deals an additional +0.2% Damage and an additional +0.2% Spell Damage. For every 1 point of Order, gain +0.4% Spell Burst charging speed and an additional +0.2% Main Skill damage. When Order value is equal to Chaos value, gain +(75 - 100) Spell Critical Strike Rating, lasting for 5 seconds. | +(50 - 55) Max Mana +(25 - 30)% Cold Resistance For every 1 point of Chaos, the skill released by Spell Burst deals an additional +0.2% Damage and +0.2% Spell Burst charge speed. For every 1 point of Order, gain +0.08% Cast Speed and an additional +0.06% Main Skill Damage. When Order value is equal to Chaos value, gain +(200 - 250) Spell Critical Strike Rating, lasting for 5 seconds. |
Legendary Soldier Goggles | +(20 - 30) Max Life You have Paralysis. For every 2% Life lost, gain +(1 - 1)% Attack and Cast Speed. For every 1% loss of Life, gain an additional +(0.5 - 0.5)% Attack Damage. Euphoria | After using a Mobility skill, create an Arena with a (3 - 3) second cooldown time. Nearby elite enemies have Giantism; deal an additional (-50 - -50)% damage to distant enemies. Every (5 - 5) seconds, if there are enemies with Notoriety nearby, gain a stack of Renown. Renown lasts for (30 - 30) seconds. When you have at least (4 - 4) levels of Renown, ignore the enemy's Armor. +(80 - 100) Max Life |
Challenger's Headband | +(40 - 50) Max Life + (30 - 35)% Fire Resistance +(20 - 25) Strength + (1 - 1) Tenacity Blessing Layer Upper Limit When consuming Demolisher Charge, for each stack of Tenacity Blessing, deal an additional +(2 - 3)% Damage and consume (3 - 3) stacks of Tenacity Blessing. Upon receiving Tenacity Blessing, there is a +(30 - 30)% chance to gain an additional (1 - 2) stacks of Tenacity Blessing, with a 0.1-second interval. | +(100 - 120) Max Life +(30 - 35)% Fire Resistance +(20 - 25) Strength When consuming Demolisher Charge, for each stack of Tenacity Blessing, deal an additional +(6 - 9)% Damage and consume (3 - 3) stacks of Tenacity Blessing. Upon receiving Tenacity Blessing, there is a +(30 - 30)% chance to gain an additional (1 - 2) stacks of Tenacity Blessing, with a 0.1-second interval. |
Thunder Jawbone | +(22 - 26)% Defense +(12 - 20)% Projectile Speed For every (1400 - 1400) Evasion, gain +(1 - 1)% Lightning Damage. On hit, deal an additional (1 - 1) instances of shock damage. Gain (1 - 1)% of Lightning Damage as Base Shock Damage on Hit | +(16 - 18)% Defense +(12 - 20)% Projectile Speed For every (350 - 350) Evasion, +(1 - 1)% Lightning Damage On hit, deal an additional (1 - 1) instances of shock damage. Gain (1 - 1)% of Lightning Damage as Base Shock Damage on Hit |
When Frost Arises | +(50 - 65) Max Life +(20 - 20)% Skill Cost +(20 - 30)% Cold Resistance +(1 - 1) Total Barrage Skill Waves For every barrage wave, enemies randomly receive (-1 - -1)% Elemental Resistance or (-4 - -4)% Armor, with an upper limit of (15 - 15) stacks, lasting for (1 - 1) seconds. | +(90 - 110) Max Life +(40 - 40)% Skill Cost +(20 - 30)% Cold Resistance +(1 - 1) Total Barrage Skill Waves For each barrage wave, enemies randomly receive (-1 - -1)% Elemental Resistance or (-2.5 - -2.5)% Armor reduction, with an upper limit of (10 - 10) stacks, lasting for (1 - 1) seconds. |
Ice Pulse | +(40 - 50) Intelligence +(35 - 45)% Cold Resistance +(60 - 80)% Spell Damage (-16 - -12)% Cast Speed Upon defeat, restore (12 - 14) points of Mana and Life. When using a skill that consumes Mana, an equal amount of Life is also consumed. | On Hit, apply an additional (4 - 5) Frostbite points. +(35 - 45)% Cold Resistance +(30 - 40)% Spell Damage When defeating enemies in Frostbite status, restore (12 - 12)% of the current Cooldown time for Restoration and Mobility abilities. Convert (50 - 50)% of Mana Cost to Life Cost |
Sage's Insight | +(60 - 80)% Gear Energy Shield +(80 - 120) Gear Energy Shield +(1 - 1) Elemental Spell Skill Level +(25 - 35)% Elemental Damage +(20 - 25)% Cast Speed When a spell hits and deals Fire Damage, it reduces Elemental Resistance by (-10 - -10)% for a duration of (3 - 3) seconds. When a spell hits and deals Cold Damage, it reduces Elemental Resistance by (-10 - -10)% for a duration of (3 - 3) seconds. When a spell hits and deals Lightning Damage, it reduces Elemental Resistance by (-10 - -10)% for a duration of (3 - 3) seconds. | +(300 - 310) Gear Energy Shield +(1 - 1) Elemental Spell Skill Level +(25 - 35)% Elemental Damage When a spell hits and deals Fire Damage, it reduces the target's Elemental Resistance by (-10 - -10)% for (3 - 3) seconds. When a spell hits and deals Cold Damage, the target's Elemental Resistance is reduced by (-10 - -10)% for (3 - 3) seconds. When a spell hits and deals Lightning Damage, it reduces the target's Elemental Resistance by (-10 - -10)% for (3 - 3) seconds. |
Steadfast Steps | +(300 - 300)% Armor Value for This Gear +(30 - 40) Max Life +(20 - 20)% Movement Speed +(12 - 16)% Elemental Resistance If you have taken damage recently, gain (1 - 1) stack(s) of Tenacity Blessing every (2 - 2) seconds. Gain an additional (1 - 1) stack of Tenacity Blessing. | +(2500 - 2600) Gear Armor Value +(100 - 120) Max Life +(25 - 25)% Movement Speed If you have taken damage recently, gain (1 - 1) stack(s) of Tenacity Blessing every (2 - 2) seconds. For every stack of Tenacity Blessing, gain +(4 - 5)% Elemental Resistance. |
Final Bastion | +(320 - 360)% Armor Value for This Gear +(50 - 60) Max Life +(30 - 35)% Fire Resistance +(10 - 10)% Movement Speed When stationary, gain an additional +(16 - 20)% Armor. Immune to Knockback | +(1900 - 2100) Gear Armor Value +(120 - 140) Max Life +(30 - 35)% Fire Resistance (-20 - -20)% Movement Speed Regenerate (4 - 4)% Life per second; While taking DoT (Damage over Time) damage, regenerate (4 - 4)% Life per second. Immune to Knockback |
Valerie's Night Stroll | +(100 - 150)% Gear Evasion Value +(500 - 800) Gear Evasion Value During a Critical Strike, there is a +(10 - 10)% chance to gain Blur. While having Blur, gain an additional +(30 - 35)% Projectile Damage. Upon obtaining Blur, refresh Blur; (-20 - -20)% Blur effect | Adds (2-3) to (65-67) Lightning Damage to Attacks and Spells +(2500 - 2600) Gear Evasion Value During a Critical Strike, there is a +(10 - 10)% chance to gain Blur. While under Blur, gain an additional +(30 - 35)% Projectile Damage. Upon obtaining Blur, refresh Blur; (-20 - -20)% Blur effect |
King's Boon | +(300 - 400)% Gear Energy Shield +(20 - 30)% Cold Resistance When dealing Damage Over Time, Reap (0.5 - 0.5) seconds of Damage Over Time, with an interval of (6 - 6) seconds. Additional (-40 - -40)% Damage Over Time Taken +(20 - 20)% Movement Speed Achieve More With Less | +(180 - 190) Gear Energy Shield +(20 - 30)% Cold Resistance When dealing Damage Over Time, Reaping occurs for (0.5 - 0.5) seconds of Damage Over Time, with an interval of (6 - 6) seconds. Additional +(10 - 10)% Damage Over Time Taken +(20 - 20)% Movement Speed Achieve More With Less Effort |
Mind Infusion | +(60 - 80) Max Life +(200 - 300)% Armor Value for This Gear +(1 - 1) Summon Minion Skill Level +(20 - 30)% Movement Speed for You and Nearby Allies +(80 - 100)% Skill Cost + (1 - 1) Max Minion Quantity for Synthetic Troop | +(160 - 180) Max Life +(2400 - 2600) Gear Armor Value +(1 - 1) Summon Minion Skill Level +(20 - 30)% Movement Speed for You and Nearby Allies +(80 - 100)% Skill Cost + (1 - 1) Max Minion Quantity for Synthetic Troop |
Spirit Cat Steps | +(100 - 120)% Gear Evasion Value +(25 - 30)% Movement Speed During Reaping, gain (1 - 1) stacks of Agility Blessing. For every 1 stack of Agility Blessing, gain +(3 - 4)% Reaping Cooldown Recovery Speed. + (1 - 1) Agility Blessing Layer Upper Limit | +(2000 - 2100) Gear Evasion Value +(25 - 30)% Movement Speed During Reaping, gain (1 - 1) stacks of Agility Blessing. For every 1 stack of Agility Blessing, gain +(5 - 6)% Reaping Cooldown Recovery Speed. During Reaping, gain (1 - 1) stacks of Deflection every (0.5 - 0.5) seconds. Agility Blessing's maximum layer limit is (7 - 8). |
Darkchaser Star | +(60 - 80) Max Life +(700 - 900) Gear Evasion Value +(60 - 80)% Gear Evasion Value +(25 - 35)% Lightning Resistance +(30 - 30)% Movement Speed Gain 1 stack of Mass Enhancement Effect for every (3 - 3) meters moved; lose all stacks of Mass Enhancement Effect when using an Attack skill. | +(160 - 180) Max Life +(1500 - 1600) Gear Evasion Value +(20 - 20) Max Mana +(25 - 35)% Lightning Resistance +(30 - 30)% Movement Speed Gain 1 stack of Mass Enhancement Effect for every (4 - 4) meters moved; lose all stacks of Mass Enhancement Effect when using an Attack skill. The layers and damage increase of the Mass Enhancement Effect have been adjusted; the total number of layers has been reduced, while the benefits of each layer have been increased. |
The Coward's Choice | +(1000 - 1200) Gear Armor +(160 - 180)% Armor for This Gear +(120 - 150) Max Life +(20 - 25)% Attack and Spell Block Chance When blocking, there is a (30 - 50)% chance to gain a layer of Tenacity Blessing. When blocking, restore (6 - 8)% of lost Life. | +(1500 - 1600) Gear Armor Value for this Equipment +(25 - 30)% Armor Value +(250 - 330) Max Life +(25 - 30)% Attack and Spell Block Chance When blocking, there is a (30 - 50)% chance to gain a layer of Tenacity Blessing. When blocking, restore (6 - 8)% of lost Life. |
Thorn Shield (Remove) | +(120 - 150) Max Life +(10 - 15)% Attack and Spell Block Chance When blocking, restore (30 - 60) Life. Adds (220 - 250)% of Main-Hand Weapon Physical Damage to Base Bleed Damage If Blocked Recently, +(100 - 120)% Bleed Damage Block to Reap Nearby Enemies, dealing Bleed Damage for (1.5 - 1.5) seconds, with a Cooldown of (6 - 6) seconds. |
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Mistaken Authority | +(40 - 55) Gear Energy Shield +(1 - 2) Lightning Skill Level +(80 - 100)% Critical Strike Rating +(10 - 15)% Spell Block Chance For every (100 - 100) Max Energy Shield, add (1 - 1) - (5 - 5) Lightning Damage. Additional (-20 - -10)% Max Energy Shield (-45 - -30)% Electric Conversion of Sealed Mana Immune to Shock | +(300 - 310) Gear Energy Shield +(1 - 2) Lightning Skill Level +(80 - 100)% Critical Strike Rating +(20 - 25)% Spell Block Chance For every (200 - 200) Max Energy Shield, add (1 - 1) - (5 - 5) Lightning Damage. Additional (-20 - -10)% Max Energy Shield (-45 - -30)% Electric Conversion Sealed Mana Immune to Shock |
Dragon Scale Warshield | +(10 - 12)% Max Life +(10 - 12)% Max Energy Shield +(8 - 12)% Attack and Spell Block Chance Recently, each block grants +(1 - 1)% Block Ratio, stacking up to (10 - 10) layers at most. +(4 - 6)% Block Ratio When blocking, there is a +(20 - 20)% chance to gain Dragon's Heart, lasting (2 - 2) seconds. | +(7 - 8)% Max Life +(7 - 8)% Max Energy Shield +(12 - 15)% Attack and Spell Block Chance Recently, each block grants +(2 - 2)% Block Ratio, stacking up to (10 - 10) layers at most. +(4 - 6)% Block Ratio When blocking, there is a +(20 - 20)% chance to gain Dragon's Heart, lasting (2 - 2) seconds. |
Born in Flames | For every (1 - 1) Level, +(1 - 1) Max Life Attack and Spell add (7 - 9) - (12 - 15) points of Fire Damage +(16 - 24)% Fire Resistance Naturally restore (13 - 15) Life per second | For every (1 - 1) Level, gain +(5 - 5) Max Life Attack and Spell add (7 - 9) - (12 - 15) points of Fire Damage +(16 - 24)% Fire Resistance Naturally restore (13 - 15) Life per second |
Chaotic Ending | +(20 - 30) All Stats +(8 - 10)% Max Life +(8 - 10)% Max Energy Shield <Random Six Gods' Blessings Affix> <Random Six Gods' Blessings Affix> <Random Six Gods' Blessings Affix> | +(20 - 30) to All Stats +(5 - 6)% Max Life +(7 - 8)% Max Energy Shield <Random Six Gods' Blessings Affix> <Random Six Gods' Blessings Affix> <Random Six Gods' Blessings Affix> Removed the Blessing Upper Limit affix, and enhanced the other Six Gods' Blessings affixes. |
Cold Iron Ring (Remove) | +(25 - 30) Max Life For every (1 - 1) level, restore (1 - 1) points of Life per second. +(10 - 10)% Movement Speed +(10 - 10)% Attack Speed Immune to Ignite Damage |
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Lie (Remove) | +(25 - 30) Max Mana For every (1 - 1) level, restore (1 - 1) points of Mana per second. +(10 - 10)% Movement Speed +(10 - 10)% Cast Speed Immune to Decay Damage |
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Kaleidoscope World | +(70 - 80) Max Life +(12 - 18)% Attack and Cast Speed +(16 - 20) All Stats Gain the following buffs in rotation, each lasting (4 - 4) seconds:Additional +(50 - 50)% Erosion Damage;Additional +(50 - 50)% Elemental Damage;Additional +(50 - 50)% Physical Damage | +(60 - 70) Max Life +(4 - 8)% Attack and Cast Speed +(16 - 20) All Stats Gain the following buffs in rotation, each lasting (4 - 4) seconds:\nAdditional +(35 - 35)% Erosion Damage\nAdditional +(35 - 35)% Elemental Damage\nAdditional +(35 - 35)% Physical Damage |
Forlorn Crystal | +(5 - 10)% Max Life +(30 - 35)% Physical Damage +(1500 - 2000) Armor Value For every (20000 - 20000) Armor, Attacks and Spells add (15 - 15) - (20 - 20) Physical Damage. Your Evasion and Max Energy Shield are constantly set at (0 - 0). | +(5 - 8)% Max Life Regenerate (2 - 2)% Life per second naturally +(2000 - 2400) Armor Value For every (20000 - 20000) Armor, Attacks and Spells add (15 - 15) - (20 - 20) Physical Damage. +(10 - 10)% Injury Buffer |
Eternity | +(80 - 100) Max Life Upon defeat, +(30 - 50)% chance to gain (1 - 1) stack of Eternal Morale. Upon defeating, +(30 - 50)% chance to gain (1 - 1) stack of Eternal Nightmare. Upon defeat, +(10 - 20)% chance to gain (1 - 1) stack of Eternal Shadow. When defeating magical monsters, there is a +(30 - 50)% chance to gain (1 - 1) stack of Eternal Guard. When defeating magical monsters, there is a +(10 - 20)% chance to gain (1 - 1) stack(s) of Eternal Simulacra. Defeat Elite enemies, +(100 - 100)% chance to gain (1 - 1) stack(s) of Eternal Reign. | +(160 - 220) Max Life Upon defeat, +(30 - 50)% chance to gain (1 - 1) stack of Eternal Morale. Upon defeat, there is a +(30 - 50)% chance to gain (1 - 1) stack(s) of Eternal Nightmare. Upon defeat, +(10 - 20)% chance to gain (1 - 1) stack of Eternal Shadow. When defeating magical monsters, there is a +(30 - 50)% chance to gain (1 - 1) stack(s) of Eternal Guard. When defeating magical monsters, there is a +(10 - 20)% chance to gain (1 - 1) stack of Eternal Simulacra. When defeating an Elite enemy, there is a +(100 - 100)% chance to gain (1 - 1) stack(s) of Eternal Reign. The duration of the Eternity BUFF has been increased to 30 seconds. |
Necklace of the Firebird | +(8 - 12)% Max Life and Max Energy Shield (-10 - -5)% Elemental Resistance When you have a Barrier, taking damage triggers Barrier Burst, dealing Spell Fire Damage equal to 100% of Max Life and 200% of Max Energy Shield to nearby enemies, with a Cooldown of (0.3 - 0.3) seconds. For each nearby enemy, gain +(30 - 40)% Elemental Damage. When not owning a Barrier, deal an additional (-50 - -50)% Damage. | +(8 - 12)% Max Life and Max Energy Shield (-10 - -5)% Elemental Resistance While having a Barrier, taking damage triggers Barrier Burst, dealing Spell Fire Damage equal to 80% of Max Life and 100% of Max Energy Shield to nearby enemies, with a Cooldown of (0.3 - 0.3) seconds. For each nearby enemy, gain +(30 - 40)% Elemental Damage. When not owning a Barrier, deal an additional (-50 - -50)% Damage. |
Misfortune Pocket Watch | +(80 - 90) Max Life +(50 - 55) Max Energy Shield (-20 - -10)% Elemental Resistance +(250 - 300) Attack and Spell Critical Strike Rating Unfortunate Damage | +(100 - 130) Max Life +(100 - 120) Max Energy Shield +(10 - 10)% Elemental Resistance Every (1 - 1) seconds, the next Main Skill will definitely be a Critical Strike. Unfortunate Critical Hit |
Shooting Star | +(100 - 120) Max Life When using an Attack skill, consume (3 - 3)% of your current Life. For every 5% loss of Life, receive an additional (-3 - -3)% Damage taken. Your Max Energy Shield is constantly at (0 - 0) | +(220 - 260) Max Life When using an attack skill, consume (1.5 - 1.5)% of Max Life. If you have consumed more than (60 - 60)% of your life recently, you will receive an additional (-40 - -40)% damage taken. +(20 - 20)% Life Natural Restoration Speed |
Phantom | +(100 - 120) Max Mana Upon defeat, restore (2 - 3)% Mana. For every 5% Mana, gain an additional +(2 - 3)% Damage. Your Max Energy Shield is constantly at (0 - 0) | +(100 - 120) Max Mana When at full mana, seal (15 - 15)% Life, and +(1 - 1) Main Skill Level. <Random Aura Affix> +(60 - 60)% Mana Regeneration Rate |
Desire for Survival | +(15 - 20) Strength +(8 - 10)% Max Life When at Full Life, gain (9 - 11)% Movement Speed. While moving, naturally restore (2 - 2)% Life per second. When at Low Life, restore (25 - 25)% of Max Life and knock back Nearby enemies, with an interval of (8 - 8) seconds. | +(15 - 20) Strength +(3 - 4)% Max Life When at Full Life, gain (9 - 11)% Movement Speed. While moving, naturally restore (2 - 2)% Life per second. When at Low Life, restore (65 - 65)% Max Life and Knockback Nearby enemies, with a cooldown of (20 - 20) seconds. |
Light Hunter Belt | +(80 - 100) Max Energy Shield (20 - 20)% Life Converted to Shield Shield charging cannot be interrupted. Currently, for every (5 - 5)% Shield, the Energy Shield Charge Speed has an additional (-6 - -6)% reduction. When on Low Life, gain an Additional +(20 - 25)% Spell Damage | +(350 - 400) Max Energy Shield (30 - 30)% Life Converted to Shield Shield charging cannot be interrupted. Currently, for every (5 - 5)% Energy Shield, the Additional Energy Shield Charge Speed is (-6 - -6)%. +(20 - 25)% Erosion Resistance |
Polygonal Enclosure | Strength and Intelligence +(30 - 40) +(20 - 25)% Fire and Cold Resistance +(10 - 15)% Attack and Cast Speed +(1 - 1) Beam Count Additional (-20 - -20)% Beam Length | Strength and Intelligence +(30 - 40) +(20 - 25)% Fire and Cold Resistance +(10 - 15)% Attack and Cast Speed +(1 - 1) Beam Count Additional (-10 - -10)% Beam Length |
Corrosion of Manifolds | +(12 - 15) All Stats +(5 - 10)% Erosion Resistance When receiving Erosion Damage, gain (1 - 1) stacks of Tenacity Blessing. For every 1 stack of Tenacity Blessing, increase Erosion Resistance by +(5 - 5)% and Max Erosion Resistance by (-1 - -1)%. With Tenacity Blessing, restore (10 - 10)% of Max Life and Mana every (4 - 4) seconds. | +(12 - 15) All Stats +(15 - 20)% Erosion Resistance When receiving Erosion Damage, gain (1 - 1) stacks of Tenacity Blessing. For every 1 stack of Tenacity Blessing, increase Erosion Resistance by +(5 - 5)% and Max Erosion Resistance by (-1 - -1)%. When you have Tenacity Blessing, restore (10 - 10)% of Max Life and Mana every (4 - 4) seconds. |
Law of the Supreme Will | +(20 - 25)% Erosion Resistance +(1200 - 1800) Armor Value Gain 1 Order point every 6 seconds. When you have at least (70 - 80) Order, gain +20% Cooldown Recovery Speed, lasting for 5 seconds. Additional -20% Order Value Decrease Speed For every 1 point of Order, Movement Speed is increased by 0.5%. | +(20 - 25)% Erosion Resistance +(1200 - 1800) Armor Value Gain 1 Order point every 6 seconds. When you have at least (70 - 80) Order, gain +20% Cooldown Recovery Speed, lasting for 5 seconds. Additional -20% Order reduction speed For every 1 point of Order, Movement Speed is increased by +0.1%. |
Reverse of the Second Will | When dealing Bleed Damage, trigger a Level 1 Black Hole with a 2-second interval. +(8 - 12)% Elemental Resistance Enemies in Bleed state deal an additional (-8 - -6)% Damage. Additional -40% Bleed Duration For every 1 point of Chaos, gain an additional +(0.2 - 0.3)% Bleed Damage. | When dealing Bleed Damage, trigger a Level 1 Black Hole with a 2-second interval. +(8 - 12)% Elemental Resistance Enemies in Bleed state deal an additional (-8 - -6)% Damage. Additional -40% Bleed Duration For every 1 point of Chaos, gain an additional +(0.1 - 0.15)% Bleed Damage. |
Fallen Starlight no longer comes with a fixed 2 Minor Talents and 2 Medium Talents. Now, there is a 50% chance of having 3 Minor Talents and 1 Medium Talent.
A Corner of Divinity now has an active upper limit restriction of 4.
The Last God's Revelation effect increase has been balanced from 30% to 25%.
Removed low-usage rare equipment affixes (chance to cause ailments, persistent blessings duration, etc.)
Remove the divisions of low-level, high-level, and ultimate affixes, and unify them into rare equipment affixes (the old ultimate affixes no longer have a quantity limit).
In the prototype processing stage, a new directional upgrade mechanism has been added. Players can consume commodities and durability to stably increase the rank of their chosen affixes.
Targeted Processing has been adjusted to allow for custom Affix selection.
Rare equipment can no longer participate in Corrosion; Directed Upgrade and Prototype Processing stages can generate T0-tier Affixes; Rare equipment can have up to five T0-tier Affixes.
Rare two-handed weapon affix values significantly increased; crafting cost for rare two-handed weapons doubled.
Weakened Dual Wielding buff, now the Dual Wielding buff provides an additional 10% Attack Speed and 30% Attack Block.
New Shield Buff added: Now, the Shield Buff provides a 10% increase in Defense and immunity to Knockback; however, Movement Speed is additionally reduced by 5%.
1. The drop system in the Six Gods Gameplay (God of War/Goddess of Hunting/God of Might/God of Machines) has removed the division of reward types, changing from dropping only one type of item to dropping universal type items. At the same time, Hero Memories and Hero Relics have been added to the drop pool of the Six Gods Gameplay. The drop rate for exclusive Legendary Gear in the Six Gods Gameplay has been increased to twice the previous rate.
2. Due to the removal of Fuel Upgrade Trait Cards, the drop pool has been updated with the addition of Flame Elementium*3, Flame Elementium*6, and Flame Elementium*10.
3. After reaching Level 85 (Hero Level), the drop rate for this Hero's exclusive Hero Relic and Hero Memories (including Legendary Hero Relic and Hero Memories) will increase from 20% to 50%.
4. Now, there is a chance to obtain Divinity Slate/Casting Wedge/Forging Wedge by defeating Netherrealm monsters, aiming to enrich the drop experience in the Netherrealm (Legendary Divinity Slate can still only be obtained through the Evil Desire Cube gameplay).
5. Truth Ember has been moved from Traveler Exclusive Drops to Global Drops, with a significantly increased drop rate. The consumption at the highest level has also been increased to 10 times the previous amount.
6. The drop rate of Energy Cores has been increased to 1.5 times the previous rate, while the consumption in the later stages of the game has been doubled. This is to ensure that Energy Cores maintain a certain value in the endgame.
7. Due to the addition of a batch of random Netherrealm Affixes (there is a chance for Blessed Monsters, Followers, etc. to appear in the Stage), the additional monster quantity provided by the Netherrealm Resonance will no longer be available for Stages.
8. Desire Beads have been added to the items that can be picked up by Auto Loot, and Truth Embers have been added to the items that can be picked up by Advanced Auto Loot.
9. Overall, the drop output in the Path of the Brave has been reduced, and the drop rate of Proof of the Brave in the Netherrealm has been cut to 1/4 of its previous rate.
10. Law Bearers who use two Desire Cores now have a guaranteed chance to drop either a Unifying Wedge or Fluorescent Memory Shards: Disciple's Repentance (used for exchanging Unifying Wedges); the highest difficulty Law Bearers will definitely drop a Unifying Wedge.
11. Significantly increased the probability of Legendary Gear appearing in the Blackheart's Bounty, with the refresh cost raised to 250 Desire Beads per attempt. The price fluctuation range for items has been expanded from [-20%, 20%] to [-50%, 50%].
12. Due to the addition of new Timemark, the drop quantity bonus after Timemark 7 has been adjusted overall. The current bonus quantity is:
Timemark | Additional Drop Quantity Bonus | Increased probability of Plane Watcher dropping Exclusive Legendary Gear (based on Timemark 7-0) |
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Timemark7-0 | 0% | 0% |
Timemark7-1 | 10% | 9% |
Timemark7-2 | 20% | 19% |
Timemark8-0(Near Space) | 30% | 28% |
Timemark8-1(Near Space) | 40% | 37% |
Timemark8-2(Near Space) | 50% | 46% |
Timemark8-3(Near Space) | 60% | 60% |
Timemark8-4(Near Space) | 70% | 74% |
In the Deep Space version, Timemark 8 Stage will provide an additional 100% drop quantity bonus on top of the existing bonuses (however, the probability of Plane Watcher dropping exclusive Legendary Gear remains unchanged).
In the previous update announcement, we highlighted the changes to all affixes of the Hero Traits in the new version. Here, we are announcing the numerical adjustments to the Hero Traits in the new version, as well as some additional changes. In the new version, due to the majority of the stacking mechanics being changed to additive effects, we have also adjusted the numerical values of the Trait points related to this mechanic. Furthermore, we have made balance adjustments to the Heroes, with specific changes as follows:
Level 1 [Growing Breeze] "When Spirit Magus has Nourishment, Additional -50% Damage Taken" is adjusted to "When Spirit Magus has Nourishment, Additional -70% Damage Taken"
Level 13 [We Are Friends] "When Spirit Magus has at least 6 layers of Nourishment, additional -50% Damage taken" has been adjusted to "When Spirit Magus has at least 6 layers of Nourishment, additional -60% Damage taken."
Level 13 [Rage] "In Berserk state, on hit, trigger a Burst with a cooldown of 0.4 seconds" adjusted to "In Berserk state, on hit, trigger a Burst with a cooldown of 0.3 seconds"
Level 32 [Rampant Emotions]: "For every 6 points of Rage, +1% chance to deal Double Damage" has been adjusted to "For every 5 points of Rage, +1% chance to deal Double Damage."
Level 62 [Hysteria]: "Recently, for every 20 Rage points gained, gain an additional +4% Damage, stacking up to 7 times; for every 20 Rage points spent recently, Seething Spirit gains an additional +4% Damage, stacking up to 7 times" has been adjusted to "Recently, for every 20 Rage points gained, gain an additional +6% Damage, stacking up to 6 times; for every 20 Rage points spent recently, Seething Spirit gains an additional +6% Damage, stacking up to 12 times."
Level 80 [Rage Infusion] "In Berserk state, +10 points of Rage consumption for using Melee Attack skills" has been adjusted to "In Berserk state, +8 points of Rage consumption for using Melee Attack skills."
Level 50 [Punishment Barrage]: "When consuming Special Ammo, there is a 20% chance to gain Magic Shot, lasting 4 seconds, with an 8-second interval" has been adjusted to "When consuming Special Ammo, there is a 50% chance to gain Magic Shot, lasting 4 seconds, with an 8-second interval."
Divineshot Carino - Lethal Flash
Level 80 [Overheating Gun Barrel] "Recently, for every 1 ammo consumed, +1 degree projectile angle, additional +2% damage, stacking up to 18 times" has been adjusted to "Recently, for every 1 ammo consumed, +1 degree projectile angle, additional +4% damage, stacking up to 18 times."
Level 80 [Desperate Measure]: "For every 1 ammo consumed, additional +30% Damage" has been adjusted to "For every 1 ammo consumed, additional +35% Damage (stacking)."
Level 1 [Wind Stalker] "Move 6 meters to gain Cat's Agility" has been adjusted to "Move 5 meters to gain Cat's Agility."
Level 1 [Wind Stalker] Cat's Agility effect "During Persistence, +20% Movement Speed" has been adjusted to "During Persistence, +25% Movement Speed."
Level 32 [Have Fun] "For every 1 layer of Stalker, during Multistrike, gain an additional +6% Attack Speed" has been adjusted to "For every 1 layer of Stalker, during Multistrike, gain an additional +7% Attack Speed."
Level 50 [Cat's Punches] "For each stack of Stalker, Multistrike Damage increases by an additional 10%" has been adjusted to "For each stack of Stalker, Multistrike Damage increases by an additional 12%."
Level 62 [Cat Walk] "No longer lose Stalker after Multistrike ends, Stalker persists for 3 seconds" has been adjusted to "No longer lose Stalker after Multistrike ends, Stalker persists for 4 seconds."
Level 62 [Cat Dive] "For every +5% Movement Speed, +1% chance to deal damage equal to the Max Multistrike Count for this attack" has been adjusted to "For every +4% Movement Speed, +1% chance to deal damage equal to the Max Multistrike Count for this attack."
Level 1 [Ice-Fire Fusion]: "Each point of Fusion Energy grants an additional +6% Fire Damage and Cold Damage." has been adjusted to "Each point of Fusion Energy grants an additional +2% Fire Damage and Cold Damage."
Level 1 [Ice-Fire Fusion] adds a new affix: "When Fusion Energy reaches its upper limit, gain an additional +12% Cold and Fire Damage."
Level 1 [Ice-Fire Fusion] "During Frostfire Rampage, +80% Fusion Energy effect" has been adjusted to "During Frostfire Rampage, +50% Fusion Energy effect."
Level 32 [Ice-Fire Embrace] "When Fusion Energy reaches its upper limit, +50% Fusion Energy effect" has been adjusted to "When Fusion Energy reaches its upper limit, +30% Fusion Energy effect."
Level 62 [Glacial Flames] "Fusion Energy gains additional effects: each point of Fusion Energy grants an additional +1.5% Fire Damage and Cold Damage" has been adjusted to "Fusion Energy gains additional effects: each point of Fusion Energy grants an additional +2% Fire Damage and Cold Damage."
Level 32 [Groaning Echo] "+25% Damage Ratio of Brand Records" has been adjusted to "+40% Damage Ratio of Brand Records."
Level 62 [Scorching Trampling] "For every +1 Fire Skill Level, -2% Damage from Brand Records removed by Death by Fire, up to -20%" has been adjusted to "For every +1 Fire Skill Level, -4% Damage from Brand Records removed by Death by Fire, up to -40%".
Level 80 [Extreme Heat Frenzy] "For every +1% Max Fire Resistance, gain an additional +8% Damage Ratio from Brand Records, up to +80%" has been adjusted to "For every +1% Max Fire Resistance, gain an additional +10% Damage Ratio from Brand Records, up to +100%."
Level 80 [Servant Under the Skirt]: "+4 seconds Purgatory base duration" has been adjusted to "+8 seconds Purgatory base duration"; "Purgatory increases Brand-recorded damage ratio by 10% per second, up to a maximum of +100%" has been adjusted to "Purgatory increases Brand-recorded damage ratio by 12% per second, up to a maximum of +120%".
Level 50【Aggregation Load】"When throwing a bomb, for each +1 bomb thrown, the damage is increased by an additional +24%, up to a maximum of +240%" has been adjusted to "When throwing a bomb, for each +1 bomb thrown, the damage is increased by an additional +25%, up to a maximum of +175%"; "-30% Projectile Persistence" has been adjusted to "-20% Projectile Persistence".
Level 62【Doomsday Fission】"After using Empower Skill, gain Fission for 3 seconds, cooldown 6 seconds" has been adjusted to "After using Empower Skill, gain Fission for 4 seconds, cooldown 6 seconds"; "-30% Projectile duration" has been adjusted to "-20% Projectile duration".
Level 80 [Radiation Effect]: "For every +2% Projectile Speed, when the bomb lands, it causes an additional +1% damage to enemies within a 5-meter radius, lasting 2 seconds, up to a maximum of +100%" has been adjusted to "For every +4% Projectile Speed, when the bomb lands, it causes an additional +1% damage to enemies within a 5-meter radius, lasting 2 seconds, up to a maximum of +80%."
Level 80 [Frenzy Hound]: "When a bomb detonates, for each bomb currently present, an additional +5% damage, up to a maximum of +150%" has been adjusted to "When a bomb detonates, for each bomb currently present, an additional +4% damage, up to a maximum of +80%."
Level 1 [Wisdom of The Gods] "Click Trait Skill to use Divine Punishment on the nearest enemy, cooldown 9 seconds" has been adjusted to "Click Trait Skill to use Divine Punishment on the nearest enemy, cooldown 7 seconds."
Level 1 [Wisdom of The Gods]: "Each use of Divine Punishment consumes one layer of Agility Blessing for an additional +7% Cooldown Recovery Speed; each use of Divine Punishment consumes one layer of Tenacity Blessing for an additional +10% damage on the next Main Skill" is adjusted to "Each use of Divine Punishment consumes one layer of Agility Blessing for an additional +8% Cooldown Recovery Speed; each use of Divine Punishment consumes one layer of Tenacity Blessing for an additional +15% damage on the next Main Skill."
Level 32 [Final Prophecy] "Recently, each use of Divine Punishment consumes one layer of Focus Blessing, additionally +5% Damage, up to +25%" has been adjusted to "Recently, each use of Divine Punishment consumes one layer of Focus Blessing, additionally +8% Damage, up to +40%".
Level 50 [Predicted Reincarnation] "Recently, for each returned layer of Focus Blessing, an additional +4% Damage, up to a maximum of +200% additional Damage" has been adjusted to "Recently, for each returned layer of Focus Blessing, an additional +8% Damage, up to a maximum of +240% additional Damage."
Level 13 [Divinity]: "For each stack of Agility Blessing, deal an additional +13% Damage to enemies with Full Life, stacking up to 20 times; for each stack of Tenacity Blessing, deal an additional +6% Damage to enemies with Low Life, stacking up to 20 times" has been adjusted to "For each stack of Agility Blessing, deal an additional +15% Damage to enemies with Full Life, stacking up to 20 times; for each stack of Tenacity Blessing, deal an additional +10% Damage to enemies with Low Life, stacking up to 20 times."
Level 62 [Divine Realm Power] "For each layer of blessing consumed in the Divine Realm, during its persistence, an additional +4% Damage is added, stacking up to 25 times" has been adjusted to "For each layer of blessing consumed in the Divine Realm, during its persistence, an additional +5% Damage is added, stacking up to 25 times."
Level 80 [Incarnation of God] "Additional -25% Divine Realm duration; if within the Divine Realm area, each layer of blessing grants an additional +7% damage, stacking up to 25 times" is adjusted to "Additional -40% Divine Realm duration; if within the Divine Realm area, each layer of blessing grants an additional +10% damage, stacking up to 25 times."
Fixed the issue where the damage effectiveness of the Self-Destruct Protocol was not scaling properly with the Skill Level Up of Minions.
Level 32 [Concentrated Fire] "Self-Destruct triggered by Self-Destruct Protocol, with an additional 15% Indirect Physical Damage dealt by Synthetic Troop Minions during Overload duration" has been adjusted to "Self-Destruct triggered by Self-Destruct Protocol, with an additional 20% Indirect Physical Damage dealt by Synthetic Troop Minions during Overload duration."
Level 62 [Team Assault] "Recently, for each hit on an enemy by Synthetic Troop minions, the enemy takes an additional 1% self-destruct damage caused by the Self-Destruct Protocol" has been adjusted to "Recently, for each hit on an enemy by Synthetic Troop minions, the enemy takes an additional 1.5% self-destruct damage caused by the Self-Destruct Protocol."
Level 62 [Guerilla Tactics] "For each mechanical part picked up, the self-destruct triggered by the self-destruct protocol deals an additional +4% damage, lasting 8 seconds, stacking up to 15 times" is adjusted to "For each mechanical part picked up, the self-destruct triggered by the self-destruct protocol deals an additional +5% damage, lasting 8 seconds, stacking up to 15 times."
Level 80 [Twisted Field] effect has been adjusted to "When you are in Twisted Spacetime, gain an additional +14% Spacetime Illusion damage per second, with no further stacking after 6 seconds; this effect resets 0.5 seconds after leaving Twisted Spacetime."
"+Max Life" has been adjusted from T1: (58-75) to (128-165); T2: (45-57) to (99-127); T3: (35-44) to (76-98).
"+Max Energy Shield" has been adjusted from T1: (47-60) to (232-300); T2: (36-46) to (99-127); T3: (28-35) to (76-98).
"+% Max Life and Max Energy Shield" has been adjusted from T1: (12-15) to (10-12); T2: (9-11) to (7-9); T3: (7-8) to (5-5).
"+% Defense" has been adjusted from T1: (14-18) to (10-12); T2: (11-13) to (7-9); T3: (9-10) to (5-5).
"+% Armor" has been adjusted from T1: (28-36) to (22-27); T2: (22-27) to (17-21); T3: (17-21) to (13-16).
"+% Life Regain" has been adjusted as follows: T1: from (3-3) to (5-6); T2: from (2.5-2.5) to (4-4.5); T3: from (2-2) to (3-3.5).
"+% Shield Regain" has been adjusted as follows: T1: from (4-5) to (5-6); T2: from (3-3) to (4-4.5); T3: from (2.5-2.5) to (3-3.5).
"Additional % Energy Shield Charge Interval" has been adjusted from T1: (-30) to (-15--13); T2: (-25) to (-12--10); T3: (-18) to (-9--8).
"+% Projectile Speed" has been adjusted from T1: (10-12) to (18-23); T2: (8-9) to (14-17); T3: (6-7) to (11-13).
Mind Dock: "Minions + % chance to deal Double Damage" has been adjusted from T1: (5-6) to (6-10).
Excess Capacity: "Minions gain additional base Shield equal to % of the player's Max Energy Shield" has been adjusted from T1: (22-25) to (15-18).
Varagon Ancestral Spirit: "Upon landing a Critical Strike, gain (7-9) Rage points. This effect has a 0.3-second Cooldown." The T1 value has been adjusted to: "Upon landing a Critical Strike, gain (7-9) Rage points. This effect has a 0.2-second Cooldown."
Doctor's Masterpiece: "For each Hero Memory Engram, +(21 - 25)% Fusion Energy effect" has been adjusted to "For each Hero Memory Engram, +(16-20)% Fusion Energy effect."
Elemental Fusion Component: "During Frostfire Rampage, Attacks and Spells add (42 - 48) Cold Damage and Fire Damage" has been changed to "When Fusion Energy reaches its upper limit, gain +(25 - 30)% Fusion Energy Effect."
Rolling Explosive Beads: "For each bomb thrown, +(3-4)% Projectile Speed, lasting 3 seconds, stacking up to 8 times" has been adjusted to "For each bomb thrown, +(5-6)% Projectile Speed, lasting 3 seconds, stacking up to (7-8) times."
Rolling Explosive Beads, Blast Gum: "After using Empower Skill, an additional 15% projectile damage for 3 seconds, with a 6-second cooldown" has been adjusted to "After using Empower Skill, an additional 12% projectile damage for 4 seconds, with a 6-second cooldown."
"When the bomb detonates, if there is an Elite within 3 meters, deal an additional 18% Damage" has been adjusted to "When the bomb detonates, if there is an Elite within 3 meters, deal an additional 15% Damage."
Prayer's Eyes: "Recently, each use of Divine Punishment consumes a full layer of blessings, granting an additional +(4-5)% Damage" has been adjusted to "Recently, each use of Divine Punishment consumes a full layer of blessings, granting an additional +(6-9)% Damage."
Prayer's Eyes: "If Divine Punishment has recently consumed a full stack of Focus Blessing, gain an additional +(7-9)% Damage" has been adjusted to "If Divine Punishment has recently consumed a full stack of Focus Blessing, gain an additional +(12-16)% Damage."
Prayer's Eyes: "Recently, each use of Divine Punishment consumes one layer of Focus Blessing for an additional +1% to all Damage, up to (10-12) layers" has been adjusted to "Recently, each use of Divine Punishment consumes one layer of Focus Blessing for an additional +2% to all Damage, up to (6-10) layers."
Sanity Sphere: "Recently, each use of Divine Punishment consumes one layer of blessing, +7% to all Damage, up to +56%" has been adjusted to "Recently, each use of Divine Punishment consumes one layer of blessing, +12% to all Damage, up to +86%."
Sanity Sphere: "+(16-20)% Divine Punishment Cooldown Recovery Speed" has been adjusted to "+(20-25)% Divine Punishment Cooldown Recovery Speed."
Sanity Sphere: "Each use of Divine Punishment consumes one layer of blessing, additionally +4% damage for the next Main Skill" has been adjusted to "Each use of Divine Punishment consumes one layer of blessing, additionally +8% damage for the next Main Skill."
Legendary Memory - The Place of Oracle: "After accumulating 12 layers of Focus Blessing, +1 to the upper limit of Focus Blessing layers, lasting 4 seconds" has been adjusted to "After accumulating 12 layers of Focus Blessing, +2 to the upper limit of Focus Blessing layers, lasting 4 seconds."
Backup Body: "When using core spell skills in Twisted Spacetime, for every 20 points of spacetime energy, there is a +(31-40)% chance to trigger an additional time, and lose 10 points of spacetime energy" has been adjusted to "When using core spell skills in Twisted Spacetime, for every 20 points of spacetime energy, there is a +(12-15)% chance to trigger an additional time, and lose 10 points of spacetime energy."
Legendary Memory - Multidimensional Contact: "In Twisted Spacetime, for every +5% Spell Burst charging speed, there is a +0.9% chance to instantly gain 1 layer of Spell Burst charge when using a core spell" has been adjusted to "In Twisted Spacetime, for every +10% Spell Burst charging speed, there is a +0.9% chance to instantly gain 1 layer of Spell Burst charge when using a core spell."
Legendary Relic Fictional Stars: "For each Hero Memory engraved, during Twisted Spacetime duration, +10 Spacetime Energy consumption" has been adjusted to "For each Hero Memory engraved, during Twisted Spacetime duration, +(3-5) Spacetime Energy consumption."
"+% Projectile Speed" Minor Talent value has been adjusted from 4% to 6%, and Medium Talent value has been adjusted from 8% to 12%.
Warlock - [Indifference] effect has been changed from "15% of Attack Speed increases or decreases apply to Cooldown Recovery Speed; 15% of Cast Speed increases or decreases apply to Cooldown Recovery Speed" to "Additional +35% Cooldown Recovery Speed; Additional -10% Attack and Cast Speed; -20% Minion Attack and Cast Speed".
Survival Pactspirit [Explorer Otter - Rock] , [Traveler Lizard - Deep Sea], [Spirit Bless]: Pact small node "+5% Max Energy Shield" adjusted to "+4% Max Energy Shield"; Pact medium node "+10% Max Energy Shield" adjusted to "+8% Max Energy Shield".
Survival Legendary Pactspirit [Spirit Bless] Pact Major Base Effect: "+5% Energy Shield Charge Speed" adjusted to "+6% Energy Shield Charge Speed."
Attack Pactspirits [Awooawoo - Drizzle], [Traveling Lizard - Roland], [Flower Whisperer]: Pact Small Node "+4% Projectile Speed" adjusted to "+6% Projectile Speed"; Pact Medium Node "+8% Projectile Speed" adjusted to "+12% Projectile Speed".
In the new season, we have added a new piece of equipment - the Soul Candle, and adjusted the damage reduction mechanics of armor and other systems. The overall gameplay difficulty has also been adjusted accordingly based on the changes to various development systems, with a significant increase in difficulty from Timemark 8 onwards.
Split damage reduction adjusted from 75% to 80%.
Damage effect level 1 adjusted from 94 to 42, level 20 adjusted from 94 to 42.
After consuming Demolisher Charge, the number of secondary projectiles generated by the explosion is reduced from 2 to 1.
Damage Multiplier adjusted from 200% at Level 1 to 240%, and from 270% at Level 20 to 350%.
Damage Multiplier: Level 1 adjusted from 201% to 241%, Level 20 adjusted from 271% to 352%.
Damage Multiplier adjusted from 121% to 145% at Level 1, and from 163% to 212% at Level 20.
Damage Multiplier adjusted from 160% at Level 1 to 192%, and from 216% at Level 20 to 281%.
Damage Multiplier adjusted from 165% at Level 1 to 198%, and from 223% at Level 20 to 289%.
Damage Multiplier adjusted from 133% at Level 1 to 160%, and from 180% at Level 20 to 234%.
Shotgun Effect damage reduction has been adjusted from 70% to 85%.
Projectile Speed adjusted from 35% to 10%.
Projectile Speed adjusted from 35% to 20%.
Damage Multiplier adjusted from 21% at Level 1 to 26%, and from 29% at Level 20 to 38%.
Damage Multiplier adjusted from 54% at Level 1 to 60%, and from 73% at Level 20 to 80%.
Damage Multiplier adjusted from 113% at Level 1 to 114%, and from 142% at Level 20 to 148%.
Damage Multiplier adjusted from 85% at Level 1 to 110%, and from 115% at Level 20 to 149%.
Damage Multiplier: Level 1 adjusted from 90% to 102%, Level 20 adjusted from 111% to 138%.
Phantom Additional Damage: Level 1 adjusted from 16% to 21%, Level 20 adjusted from 35% to 40%.
Additional Damage Level 1 - 3% adjusted to 13.5%, Level 20 - 7% adjusted to 23%.
Beam Damage: Level 1 adjusted from 21-32 to 23-35; Level 20 adjusted from 137-205 to 148-223.
Projectile Damage: Level 1 adjusted from 64-96 to 69-104, Level 20 adjusted from 411-616 to 445-668.
Additional Damage: Level 1 adjusted from 10% to 25.5%, Level 20 adjusted from 29.5% to 35.5%.
Additional Beam Length: Level 1 adjusted from 10% to 15%, Level 20 adjusted from 19.5% to 15%.
Additional Beam Length: Level 1 -30% adjusted to -10%, Level 20 -20% adjusted to -10%.
Deals additional damage during critical strikes. Level 1 is adjusted from 40% to 36%, and Level 20 is adjusted from 60% to 46%.
Minions gain additional damage, Level 1 increased from 100% to 151%, Level 20 increased from 119% to 171%.
The base damage of Synthetic Troop Minions is additionally increased by 18%.
Sweep Slash Damage Multiplier: Level 1 adjusted from 85% to 108%, Level 20 adjusted from 149% to 189%.
Steep Strike Damage Multiplier: Level 1 adjusted from 104% to 129%, Level 20 adjusted from 183% to 227%.
Skill Radius is converted to Additional Damage for this skill, 65%→55%.
Each buff layer increases Skill Radius by 5%→2.5%,
On Hit Elite Chance 40%→50% to Gain Buff
Sweep Slash Damage Multiplier at Level 20 has been adjusted from 147% to 191%.
Steep Strike Damage Multiplier: Level 1 adjusted from 177% to 150%, Level 20 adjusted from 220% to 191%.
For every 50% increase in Skill Radius, 2 additional Fire Waves are added, adjusted to 2 additional Fire Waves for every 65% increase in Area.
Shotgun Effect damage reduction has been adjusted from 70% to 80%.
Injury Buffer: Level 1 adjusted from 40% to 12.5%, Level 20 adjusted from 39.5% to 22%.
Energy Shield Charge Speed: Level 1 adjusted from 20% to 14.5%, Level 20 adjusted from 29.5% to 24%.
Max Damage Absorption: Level 1 adjusted from 12 to 5, Level 20 adjusted from 1243 to 905.
Absorption Ratio: Level 1 adjusted from 30.5% to 10.5%, Level 20 adjusted from 40% to 20%.
Damage Transfer Level 1: 24% adjusted to 7%, Level 20: 33.5% adjusted to 17%
Additional Damage Reduction is adjusted from 21.5% to 12%.
Within the formation, additional damage reduction is adjusted from 6.5% at level 1 to 2.5%, and from 16% at level 20 to 12%.
Minions Life Restoration: Level 1 adjusted from 7.5% to 4.5%, Level 20 adjusted from 17% to 14%.
Evasion value adjusted from 600 at level 1 to 100, and from 4500 at level 20 to 2000. Movement Speed adjusted from 4% to 3%.
Physical and Fire Damage reduction: Level 1 reduced from 31.5% to 6%, Level 20 reduced from 50% to 25%.
Attack and Spell Block Chance adjusted from 23% at Level 1 to 11%, and from 32.5% at Level 20 to 20.5%.
Release skill: Blur Rating upper limit increased from 25% to 20% adjustment.
Barrier Additional Absorption: Level 1 adjusted from 19% to 5.5%, Level 20 adjusted from 38% to 15%.
Each level of Spell Damage is adjusted from 1.4% to 1.7% at level 1, and from 2.35% to 2.65% at level 20.
Beam Damage Level 1 adjusted from 2-4 to 3-5, Level 20 adjusted from 80-153 to 164-305.
Explosion Damage Level 1 adjusted from 7-13 to 8-15, Level 20 adjusted from 246-458 to 493-915.
Damage Over Time: Level 1 adjusted from 21 to 25, Level 20 adjusted from 1546 to 3093.
Damage: Level 1 adjusted from 10-15 to 12-18, Level 20 adjusted from 334-556 to 668-1113.
Damage Multiplier adjusted from 69% to 83% at Level 1, and from 93% to 186% at Level 20.
Damage Multiplier: Level 1 adjusted from 60% to 93%, Level 20 adjusted from 81% to 125%.
Due to the increased scaling of projectile speed, the Rain of Arrows' "100% of the bonus to this skill's projectile speed also applies to the additional damage of this skill" has been adjusted to "35% of the bonus to this skill's projectile speed also applies to the additional damage of this skill."
Ground smash damage multiplier adjusted from 88% at Level 1 to 105%, and from 154% at Level 20 to 308%.
Damage Over Time: Level 1 adjusted from 5 to 8, Level 20 adjusted from 186 to 513.
Damage Level 1 adjusted from 0-9 to 1-10, Level 20 adjusted from 16-313 to 25-470.
Damage Level 1 adjusted from 1-12 to 1-11, Level 20 adjusted from 18-334 to 36-668.
Damage: Level 1 adjusted from 8-13 to 5-8, Level 20 adjusted from 139-232 to 209-348.
Additional Spell Damage per level: 1.1% at Level 1, 3.0% at Level 20
Additional Projectile Damage: Level 1 0.5%, Level 20 10.0%
Additional Attack Speed and Additional Cast Speed: Level 1 at 26.2%, Level 20 at 30%
Duration reduced by 45%, Armor value adjusted from 300 to 1300 at level 1, and from 1300 to 3200 at level 20.
Support Skill duration adjusted to a decrease of 45%.
When possessing Deflection, Damage taken is additionally reduced by 3% adjusted to 8%.
Projectile Speed adjusted to 20%.
Projectile Speed adjusted to 10%
Persistent duration reduced from 30% to 20%
Duration reduction adjusted from 20% to 10%
"Every (5 - 5)% of lost Life, the damage received is additionally (-2 - -2)% adjusted to "Every (5 - 5)% of lost Life, the damage received is additionally (-1.5 - -1.5)%."
"Every (6 - 6)% of lost Life, recover (1 - 1)% of Life per second" has been adjusted to "Every (6 - 6)% of lost Life, recover (1.5 - 1.5)% of Life per second."
The "Corrosion Affix" - "Projectile skills gain an additional level, +1 Parabolic Projectile Split count" has been adjusted to "Projectile skills gain an additional 2 levels, +1 Parabolic Projectile Split count."
The Corrosion Affix "Projectile Split Quantity Fixed at (4-5)" has been adjusted to "Projectile Split Quantity Fixed at 4."
"Gain asynchronous call when there is only one nearby sentry" has been changed to "Bonuses and additional bonuses to cast speed of (30 - 50)% also apply to the spell sentry's release frequency"; Corrosion affix has been adjusted to "Bonuses and additional bonuses to attack speed of (50 - 70)% also apply to the attack sentry's release frequency; Bonuses and additional bonuses to cast speed of (50 - 70)% also apply to the spell sentry's release frequency."
"Enemies defeated by a Spirit Magus' Critical Strike will explode, dealing indirect Physical Damage equal to (100 - 120)% of the excess damage to nearby enemies" has been adjusted to "Enemies defeated by a Spirit Magus' Critical Strike will explode, dealing indirect Physical Damage equal to (10 - 15)% of the excess damage to nearby enemies."
"Spirit Magus cannot defeat enemies without a critical strike" has been adjusted to "Spirit Magus Skill +(50 - 70)% Sealed Mana."
"An increase and decrease in Skill Radius by (50 - 50)% also affects Projectile Speed" has been changed to "An increase and decrease in Skill Radius by (10 - 15)% also affects Projectile Speed."
"Every 220 Max Mana grants an Additional +1% Spell Damage" has been adjusted to "Every 400 Max Mana grants an Additional +1% Spell Damage."
"Recently, for every (90 - 100) Mana consumed, +(1 - 1)% Spell Damage" has been adjusted to "Recently, for every (680 - 720) Mana consumed, +(6 - 6)% Spell Damage."
"Each stack of Focus Blessing grants an additional +(8-12)% Spell Damage" has been adjusted to "Each stack of Focus Blessing grants an additional +(7-8)% Spell Damage."
"Each stack of Focus Blessing now grants +(15-20) Spell Critical Strike Rating instead of +(20-30) Spell Critical Strike Rating."
Block Base Ratio 35% → 15%, Block Ratio Upper Limit 75% → 60%
Barrier absorption ratio 50% → 45%
For each point of Strength: +0.5 Max Life, +0.1% Melee Damage is adjusted to +0.2 Max Life, +0.1% Melee Damage.
For each point of Dexterity: +0.1% Attack Speed, +0.1% Cast Speed, +0.2% Evade is adjusted to +0.04% Attack Speed, +0.04% Cast Speed, +0.02% Evade.
For each point of Intelligence: +0.5 Max Mana, +0.1% Max Energy Shield is adjusted to +0.5 Max Mana, +0.05% Max Energy Shield.
Due to the changes in the crafting system, Fine Ember and Precious Ember have been removed from the drop pool. As a result, we have redesigned the Affixes in the Blacksail gameplay. Now, the Blacksail gameplay focuses on increasing the drop rate of Precious Hero Relics and Hero Memories. The updated Affix pool is as follows:
Treasure of the Void Additional Drop X Pieces of Equipment Drop
Treasure of the Void Additional Drop X Hero Relics from the Abyssal Treasure
Treasure of the Void Additional Drop X Pieces in Hero Memories from the Treasure of the Void Sea
Treasure of the Void's basic drop rate for equipment has an additional +X% increase in drop quantity.
Treasure of the Void basic drop of Hero Relic Quantity Additional +X%
Treasure of the Void's basic drop of Hero Memories quantity is additionally increased by +X%.
Treasure of the Void basic drop quantity +X%
Treasure of the Void basic drop chance for Equipment increased by +X%
The probability of a Hero Relic appearing in the basic drops from the Treasure of the Void increases by X%.
The probability of Hero Memories appearing in the basic drops of the Treasure of the Void increases by X%.
Treasures of the Void's Drop Rarity +X%
Treasure of the Void: +X% chance to drop an additional Legendary Hero Relic.
Treasure of the Void: +X% chance to drop an additional Legendary Hero Memory
For every X non-legendary gear drops in the Treasure of the Void, one of them will be transformed into a rare legendary gear.
In the Treasure of the Void, every time X magical Hero Relics are dropped, one of them will be transformed into a Rare Hero Relic.
For every X Magic Hero Memories dropped in the Treasure of the Void, one of them will be transformed into a Rare Hero Memory.
In order to adapt to the adjustments of the new Armor and Evade system, and to increase the variety of equipment Affix choices.
Removed the "Gear Armor%" and "Gear Evasion%" affixes from the equipment.
Equipment affix adjustments only affect the values of Tier 1 (T1) affixes, and the values of other tier affixes will change accordingly.
[Max Life] T1 Affix value scale has been adjusted from 100 to 220.
[Max Energy Shield] T1 Affix value scale has been adjusted from 80 to 400.
[Max Life %] T1 Affix value scale has been adjusted from 20% to 16%.
[Max Energy Shield %] T1 Affix value scale has been adjusted from 20% to 16%.
[Life Regain %] T1 Affix value scale has been adjusted from 4% to 8%.
[Shield Regain %] T1 Affix value scale has been adjusted from 4% to 8%.
[Gear Armor] T1 Affix value scale has been adjusted from 1622 to 2880.
[Gear Evasion] T1 Affix value scale has been adjusted from 1622 to 2880.
[Gear Energy Shield] T1 Affix value scale has been adjusted from 34 to 360.
[ Gear Energy Shield %] T1 Affix value scale has been adjusted from 100% to 66%.
[Armor Value] T1 Affix numerical scale adjusted from 2540 to 2400.
[Evasion] T1 Affix value scale has been adjusted from 2540 to 2400.
[Armor Value %] T1 Affix numerical scale adjusted from 48% to 36%.
[Evasion %] T1 Affix value scale has been adjusted from 48% to 36%.
[Additional Armor %] T1 Affix value scale has been adjusted from 12% to 20%.
[Additional Evasion%] T1 Affix value scale has been adjusted from 12% to 20%.
[Aura Effect] T1 Affix value scale adjusted from 12% to 16%.
[Curse Effect] T1 Affix value scale adjusted from 24% to 36%
[Recent Spells gain Y Cold Damage for every X Mana spent] T1 Affix value scaling has been adjusted from "Gain (15-18)-(19-22) Cold Damage for every 680 Mana spent on Spells" to "Gain (12-14)-(16-18) Cold Damage for every 680 Mana spent on Spells".
[Recent Mana Spent per X, +Y% Spell Damage] T1 Affix value scale has been adjusted from "For every 680 Mana spent, +(5-8)% Spell Damage" to "For every 680 Mana spent, +(4-5)% Spell Damage".
This Spirit Magus converts 100% of Physical Damage to Lightning Damage.
During Thundercloud Surge, the chance of triggering Chain Lightning is reduced to 15%, and the Damage Multiplier is increased to 107% of the base damage.
In the mobile graphics settings, a Camera Height option has been added, allowing you to adjust it according to your device's performance (the higher the camera height, the more likely your device may overheat and consume more power, so please adjust carefully!)