Laser Beam Skill - Torchlight Infinite

Laser Beam Active Skill

IconNameDescription
Scorching Beam
Spell, Fire, Channeled, Area, Laser Beam
Channel to create launch a fire beam that travels forward and stops at the first enemy on contact. Channeling builds up channeled stacks. At the maximum channeled stacks, the fire beam explodes at its end pf path and consumes all channeled stacks.
Wilting Beam
Spell, Channeled, Erosion, Persistent, Area, Laser Beam
Channel to launch a Wilting Beam that deals DoT to enemies on contact. When the maximum channeled stacks are reached, Reaps all enemies within beam radius and consumes all channeled stacks.
Ice Bond
Spell, Persistent, Cold, Activation, Sentry, Area, Laser Beam
Places an Sentry at the target location. The Sentry continuously releases ice beams to enemy units, dealing DoT upon hitting the target. Gain a buff when near an sentry: Other skills deal additional Cold Damage to Frostbite enemies.
Icebound Laser Beam
Spell, Channeled, Cold, Projectile, Horizontal, Laser Beam
Launches a Cold Laser Beam forward while channeling. The Laser Beam deals damage to and stops at the first enemy it hits. Channeling builds up channeled stacks. At the maximum channeled stacks, launches a wave of projectiles to enemies at the Laser Beam’s end and loses all channeled stacks.

Laser Beam Support Skill

IconNameDescription
Focused Beam
Spell, Support, Laser Beam
Supports Laser Beam Skills
Refracted Prism
Spell, Support, Laser Beam
Supports Laser Beam Skills
Scattershot Beam
Spell, Support, Laser Beam
Supports Laser Beam Skills

Torchlight Infinite Flame Elementium

Q:Beam skill's performance is limited in every single way possible.  1st, they have so little area.  A scorching beam and icebound beam are single target skills (which is ridiculous considering this game is all about decimating hordes of monsters) and all of beam skills are short ranged.  (They can never hit enemies beyond the screen) 2nd, they get no benefit from increasing max channeling stacks.  scorching beam, icebound beam, and wilting beam activate their core function(explosion, projectile, reap) at max channeled stack.  So increasing max channeling stack actually makes beam skills to activate their core function less, making them weaker.  3rd, they have minuscule damage.  Having so little range, game mechanics colliding with skill's core function is bad enough, but having so little damage is a nail in the coffin.  Combined with the fact that these skills require you to stop and channel to deal damage, basically no one uses these kinds of skills. Why are those skills designed like this?

A:Thank you for the feedback on the use of the beam skills. Scorching Beam had a decent performance during the Blacksail dark surge season. It may not be as prominent this season, but we will make balance adjustments in the future. We will also introduce new beam skills for players to explore.

Torchlight: Infinite Guide