Torchlight Infinite New Skills Season 5 New Items

Torchlight Infinite Season 5 New Skills

Active Skills

[Thunderstorm Beam]

Casting this skill unleashes a beam forward, striking enemies within its area. Every 5 casts of this skill generates a Thunder Orb around the character, which follows the character and automatically casts the skill on enemies within a certain area.

Thunder Orbs last for 6 seconds, with a base upper limit of 3. The number of beams cast by this skill is not affected by quantity bonuses, but for every +1 to the number of beams, the upper limit of Thunder Orbs generated by this skill is increased by +1.

[Whirlwind Blade]

Casting this skill fires a permanently penetrating projectile in the designated direction, dealing damage every 0.25 seconds, with this interval benefiting from cast speed bonuses. Multiple projectiles can hit the same target, and the shotgun effect's decay coefficient for this skill is 75%.

The projectile's flight distance is fixed, but it will stop in place upon hitting an elite enemy.

After persisting for 3 seconds or upon recasting this skill, the projectiles are retracted, and new projectiles can only be fired once all existing ones have been retracted.

[Star Stalker]

Casting this skill fires a projectile forward, creating a moving area centered around it. The character gains Euphoria while within the area: an additional +50% (at level 20) damage over time.

The projectile continuously tracks elite enemies and attaches to them upon reaching their location. When the host unit is defeated, the projectile will track a new elite enemy.

The projectile's base flight speed is 100% of the character's own movement speed.

[Harmonious Field]

This skill requires channeling to cast.

After channeling ends, sentries within a certain area around the caster gain Euphoria: an additional +20% (at level 20) damage, lasting for 3 seconds. For every channeled stack, this skill gains an additional +33% to its Empower effect.

If the channeling stacks reach the upper limit when channeling ends, the affected sentries also gain +3 seconds to their duration.

Support Skills

[Added Physical Damage]

Supports skills that hit enemies.

Supported skills gain 200-333 (at level 20) physical damage.

Supported skills gain 249% (at level 20) of skill damage as base bleed damage.


Supports mobility skills.

After using the supported skill, the next warcry skill gains +118% (at level 20) warcry cast speed.

[Limber Stretch]

Supports restoration skills.

Supported skills gain +20% to restoration duration.

After using the supported skill, gain +34.5% (at level 20) movement speed for 3 seconds.

[Gladiator's Roar]

Supports warcry skills.

Supported skills gain +59% (at level 20) to skill area.

When using the supported skill, it knocks back nearby enemies in the opposite direction, with the area affected by skill area bonuses; knockback distance is 2 meters.

Torchlight Infinite Flame Elementium

Torchlight Infinite Season 4 New Skills

Name Level Category Description
Archery Bond 20 Active

Activate this skill to randomly place a Persistent Sentry within a certain area around the player, lasting for 6 seconds. Allies within 4 meters of the Sentry will gain Euphoria.

Projectile Quantity is not affected by Bonus.

Additional +30% Projectile Damage

Additional +10% Attack Speed for Attack Skills

Additional +10% Cast Speed for Spell Skills

Speed Phantom 20 Active

Move in the specified direction, leaving a residual image at the beginning and end, and apply a slow and reverse knockback to nearby enemies within a certain distance.

The afterimage explodes after 0.65 seconds, dealing damage to enemies and granting Euphoria to the character based on the number of enemies hit.

For each stack of this Euphoria, gain an additional +5.5% Spell Damage, up to a maximum of 8 stacks, lasting for 3 seconds.

Nourishment of Life 20 Active Activate this skill to gain Euphoria: Spirit Magus within the area gains +100 (at level 20) Growth, and when the Spirit Magus is at least Rank 4, it gains +30% (at level 20) Skill Radius and has a 50% chance to add +2 Projectile Quantity when casting the skill.
Dazzling Bloom 20 Active

Using this skill will teleport all Spirit Magus to the designated location and cause them to switch their target to the highest rarity enemy nearby.

After teleporting, the Spirit Magus gains a buff: depending on the rarity of the enemy, the damage dealt to them is additionally increased, up to a maximum of an extra +60%.

Rhythm 20 Support

Support Empower, Defensive, and Restoration skills

Every 6.3 seconds, trigger the linked Active Skill once.

Bountiful Harvest Time 20 Support

When the supported Spirit Magus is at least Rank 2, there is a +15% chance to trigger Enhanced Skill.

When the supported Spirit Magus is at least Rank 3, gain an additional +15% Empower Skill Persistent Duration.

When the supported Spirit Magus is at least Rank 3, while in Empower state, it gains an additional +25% (at Level 20) Damage.

Savage Growth 20 Support

For every 1 point of Growth, the supported Spirit Magus gains an additional +0.029% (at level 20) Damage.

The Spirit Magus, when supported, gains a persistent buff for 5 seconds after using their skills 8 times: +150 initial Growth, which decreases to +60 within 5 seconds. The buff count is paused while the buff is active.

Season 3 New skills

  • Thunder Core - Place Lightning Sentry. Sentry makes thunderstrikes fall around the target, dealing damage to enemies within a small area. Thunderstrikes can jump.
  • Thunder Spike - It is a Shadow Strike Skill. When the true body deals critical strikes, the shock will spread to enemies in a wide area. When the shadow strikes, it will deal an additional shock to the enemies hit.
  • Frost Core - Place Ice Sentry. Sentries shoot Projectiles that can jump at the specified enemies and deal additional damage by consuming their Frostbite Rating.
  • Ghost Blade Einherjar - Place Ghost Blade Einherjar. Sentries shoot Projectiles at the specified enemies and can Multistrike. After Multistrike ends, Projectiles that hit enemies create an explosion that deals lots of damage to enemies.
  • Arrow Einherjar - Place Arrow Einherjar Sentries shoot 3 Falling Arrows at specified enemies, dealing Area Damage around them. The longer Sentries exist, the more damage they do.
  • Summon Grim Phantom - Automatically summons a Grim Phantom that can use high-energy beams next to you. Grim Phantom's damage and Skill Area increase with the player's Command. Actively use the summoning skill to teleport the Grim Phantom under your control to the target location, then use Destructive Light Cannon there to deal even higher Area Damage.
  • Magic Dash - +1 Supported Skills Charge. Increases Movement Speed when casting a Mobility Support Skill.
  • Psychic Surge - After casting a Mobility Support Skill, additionally increases the Spell Skill Damage dealt the next time Spell Energy is used.
  • Psychic Burst - Additionally increases the Spell Damage dealt when a supported skill casts Spell Burst. Reduces the supported skill's Cast Speed.

5 new Main Skills will also be launched in the new season.
While modifying the weaker skills of last season to enhance their power, we have also adjusted some skills with higher-than-usual usage.

Season 2 Blacksail New Skills

Icon Name Description
Thunder Slash Attack enemies in front in Slash Strike form, dealing Lightning Damage. During Multistrike, each strike of the skill will increase the skill's Attack Speed.
Blazing Bullet This attack fires a Fire Projectile that Penetrates enemies in front and creates Fire explosions when it Penetrates enemies. The skill gains damage and effective area based on the Penetrations done by the Projectiles.
Howling Gale While channeling, this Spell creates a Gale that attacks enemies within a certain area. The more channeled stacks, the faster the Gale strikes. Bonus and additional bonus to Cast Speed also applies to Strike frequency.
Moon Strike Attack enemies in front in Slash Strike form. The skill deals additional Physical Damage based on the Mana Cost. Spell Damage bonus and additional bonus also apply to the skill's damage
Haunting Abomination This Spell deals Erosion Damage to the targeted enemy and creates a Terra effect that follows this enemy, dealing Secondary Damage to enemies within a certain Terra Area for a period of time. The value of the Secondary Damage equals a certain percentage of the first damage.

Detailed skill values and tags can be checked with the Skill Trader in the game.

Season 2 New Skills Items

It’s always been an ultimate goal of Torchlight: Infinite to offer more build possibilities to our players, and skills are a crucial part of it. Now that the skill development for Season 2 is almost complete, we would like to share some updates about them.

Five new Main Skills will be launched in Season 2, which will start in January.

1. Haunting Abomination

Skill Tags: #Spell #Erosion #Area #Persistence #Terra.

Torchlight Infinite Haunting Abomination

Haunting Abomination is a brand new Terra Spell Skill. Unlike other Terra Skills, Haunting Abomination needs to be released on the designated enemy and inflict Erosion Damage to it before a vile area can be created around the enemy. Enemies within the area take constant damage for a period of time.

The effect of subsequent damage is based on the first Hit Damage, so the first Hit Damage is especially important and needs special attention when developing.

2. Blazing Bullet

Skill Tags: #Attack #Fire #Area #Ranged #Projectile #Horizontal.

Torchlight Infinite Blazing Bullet

As its name suggests, Blazing Bullet is a projectile skill that specializes in penetrating enemies. The projectile of this skill causes an area explosion when penetrating an enemy, and the range of the explosion expands based on the number of remaining penetration attempts.

At the same time, every time the projectile penetrates an enemy, the skill will get an additional damage bonus. So the number of penetrations is also a key development goal.

3. Thunder Slash

Skill Tags: #Attack #Lightning #Area #Melee #Slash Strike.

Torchlight Infinite Thunder Slash

A typical Slash Strike skill. The Sweep Slash deals damage in a cone-shaped area, and the Steep Strike focuses on a straight line in front. When using Slash Strike, triggering a certain amount of Multistrikes can give you 1 Steep Strike. The bonus to Sweep Slash chance can be converted into Multistrike chance, so it may be a good choice to build Thunder Slash’s BD around “Multistrike”.

4. Withering Gale

Skill Tags: #Spell #Channel #Physical #Area #DoT.

Torchlight Infinite Howling Gale

When you continue to channel Howling Gale, a gust of wind will be generated to attack enemies within range. More channeled stacks equal longer skill duration, wider skill area, higher attack frequency, and faster movement speed.

In the PC version, the gale will be generated at the position of the mouse cursor, and it follows the movement of the cursor when channeling, hitting wherever you aim at. The experience will be slightly different on mobile, where the gale will automatically search for enemies. Regardless of which platform you use, the gale will move toward the enemy by itself when the channeling ends.

5. Moon Strike

Skill Tags: #Attack #Area #DoT #Melee #Slash Strike.

Torchlight Infinite Moon Strike

Moon Strike is also a Slash Strike skill that offers two attack forms: Sweep Slash and Steep Strike. The skill enters a special buff state after 6 Sweep Slashes. You can make continuous Steep Strikes while the state lasts. Duration of the buff state can be extended by consuming a certain percentage of the Max Mana, and the Mana Cost of this skill is calculated in the percentage of the Max Mana.

This is what sets the Moon Strike apart from other Slash Strike skills. Just like the werewolf will burst with infinite power during a full moon, we hope that Hunters can also find pleasure from the explosive power of Moon Strike.

Therefore, the development of the skill basically revolves around this special state. So try to make the state last longer and ensure the supply of Mana to maintain the explosive Steep Strikes.

In addition, the skill has two special rules: it adds additional Physical Damage by 100% of the skill Mana Cost, and the Spell Damage bonus and additional bonus also affect the Attack Damage of this skill. It’ll be up to the Hunters to experiment on how to develop these two rules.

After covering the new skills, let’s talk about skill adjustments at the end. Everyone must be keen to know about what balance adjustment we will be making to Whirlwind.


Whirlwind was a well-deserved popular skill in Season 1, and while Hunters also picked up many other skills later in the season, Whirlwind was definitely the most popular choice in the early stage.

As a Slash Strike skill, the old Whirlwind enjoyed a lot of advantages: It allowed attack while moving and had a 360-degree range of attack… Those two features alone made it the first choice for most Hunters. But it didn’t offer rich development in Slash Strike.

To balance the essential experience of Whirlwind and strengthen its Slash Strike features, we have made the following adjustments:

Now the overall Base Area of Whirlwind has been tuned down, the default Max Channeled Stacks for Whirlwind is 8 stacks. When Whirlwind reaches the Max Channeled Stacks, the 360-degree Wind Blade is not always performed. Instead, based on the Slash Strike Chance, a Wind Blade with higher damage will be released to the nearest enemy. The minimum channeled stacks remain essential for the new Whirlwind, and the chance for Steep Strikes has become more important.

Torchlight Infinite Whirlwind

That’s all the information we would like to share with you about the skills of the new season. But this is not all. We have also adjusted and balanced many old skills in their stats and other aspects. We will keep you updated on those changes through a detailed update log before the start of Season 2.

Season 2 Blacksail Skill Changes

Major Adjustments: When a Hunter is Dual Wielding, the damage calculation of the active skills, Whirlwind, Leap Attack, and Rehan's Trait skill Burst will now be calculated with the average of the Hunter's two weapons' damage as the base weapon damage.

Skill Name Changes
  • No longer has action time. Can now be cast by pressing down on the skill.
  • No longer has a cast distance. Now affects all enemies within a certain area.
Flame Pillar
  • Increased the duration of placed Sentries from 4s to 8s.
Spirit Magus Skill
  • Reduced the Sealed Mana of Spirit Magus from 35% to 25% and proportionally reduced the buff effect provided by Origin of Spirit Magus.
  • No longer deals Secondary Physical Damage. Now deals Physical DoT that doesn't benefit from the Hunter's own damage bonuses.
  • Reduced the body size amplification from +20% to +10%.
  • Provides an additional Attack Speed bonus instead of an Attack Speed bonus.
  • Now reduces the Movement Speed of affected units instead of reducing their damage dealt.
Rain of Arrows
  • Bonuses that apply to Projectile Speed will also be applied to this skill's additional damage.
  • Adjusted the damage multiplier from 106% to 60% at Lv.1 and from 146% to 81% at Lv.20.
  • Reduced the time during which the fissure spreads from 0.8s to 0.4s.
  • The speed at which the fissure spreads is no longer affected by Attack Speed bonuses. Instead, it is affected by Demolisher Charge Restoration Speed bonuses.
  • When consuming Demolisher Charge, this skill gains an additional Skill Area bonus.
  • Changed the damage multiplier for small Terra from 99% to 99% at Lv.1 and from 158% to 158% at Lv.20, and the damage multiplier for large Terra from 596% to 595% at Lv.1 and from 951% to 950% at Lv.20.
Frost Impact
  • The skill gains additional damage when it consumes Demolisher Charge.
  • Reduced the Ice Spike generation interval from 0.25s to 0.2s.
  • Reduced the Ice Spike generation distance from 2m to 1.5m.
  • Adjusted the damage multiplier from 147% to 113% at Lv.1 and from 258% to 199% at Lv.20.
Ice Shot
  • Increased the explosion radius from 4.7m to 5.4m.
  • Increased the chance of inflicting Frostbite from a set chance of 25% to 30% at Lv.1 and 50% at Lv.20.
  • Increased the duration of Frostbite inflicted.
  • Adjusted the explosion damage of the ice lances from 182% to 91% at Lv.1 and from 246% to 123% at Lv.20.
Berserking Blade
  • No longer additionally gain 1 stack of buff when killing an enemy in Sweep Slash form.
  • No longer cleaves forward in Steep Strike form. Instead the same circular slash as Sweep Slash form is used to attack enemies within a certain area.
  • Skill Area bonuses will no longer be applied to Steep Strike damage. Instead, they will be applied to Steep Strike additional damage.
  • Adjusted the Sweep Slash damage multiplier from 93% to 85% at Lv.1 and from 163% to 149% at Lv.20. Adjusted the Steep Strike damage multiplier from 157% to 104% at Lv.1 and from 321% to 183% at Lv.20.
Frost Spike
  • No longer grants a damage bonus or creates an explosion when hitting a Frostbitten enemy.
  • No longer generates a Pojectile when hitting a Frozen enemy.
  • A projectile is now generated when hitting an enemy. Additional projectiles will be generated according to their Frostbite Rating at this time.
  • Reduced the number of projectiles released by Shadows and the chance of inflicting Frostbite.
  • Adjusted the hit damage multiplier from 80% to 110% at Lv.1 and from 96% to 142% at Lv.20. Adjusted the Projectile damage multiplier from 80% to 110% at Lv.1 and from 96% to 142% at Lv.20.
Double Thrusts
  • Adjusted the damage multiplier from 40% to 54% at Lv.1 and from 53% to 73% at Lv.20.
Savage Charge
  • Increased the base area by 20%.
  • Increased the base knockback distance.
  • Charge damage has not changed. Adjusted the final damage from 240% to 238% at Lv.1 and from 421% to 417% at Lv.20.
  • The supported skill no longer deals more damage to enemies at the center. This skill's damage and area are now additionally increased when Demolisher Charge is consumed.
Whirlwind reworked
  • Changed the maximum channeled stacks to 8. After reaching max channeled stacks, a circular wind blade will be released at enemies according to the Steep Strike chance.
  • Adjusted the Sweep Slash damage multiplier from 39% to 37% at Lv.1 and from 68% to 66% at Lv.20. Adjusted the Steep Strike damage multiplier from 58% to 94% at Lv.1 and from 102% to 164% at Lv.20.
Raging Warcry reworked
  • Currently, Raging Warcry increases the Demolisher Charge Restoration Speed according to the number of enemies affected by it, and the damage and Skill Area increase the next few times the skill consumes Demolisher Charge.
  • Raging Warcry's Demolisher Charge Restoration Speed is 4% at Lv.20, and its additional damage and Skill Area is 6.9% at Lv.20.
Frost Terra reworked
  • Frost Terra now deals Cold DoT to enemies and inflicts Frostbite Rating on enemies within a certain area periodically. The skill deals additional damage to enemies who have Frostbite Rating based on how much Frostbite Rating they have. Additionally increases the damage of this skill when Terra Charge is consumed.
Corrosive Shot
  • Reduced the Terra Charge Restoration Duration from 1.5 to 1s.
Shadow Swamp
  • Shadow Swamp now creates an explosion every time it moves, with a 10% larger area.
  • Consumes 1 Terra Charge when it is cast and additionally increases the damage dealt after moving by 10%.
  • The buff obtained after moving can be obtained up to 3 times.
  • The Max Terra of this skill can't be increased. For every +1 Max Terra, the number of buffs that can be obtained after moving increases by 1.
Ring of Blades
  • This skill's cooldown is now 0.2s.
  • This skill now takes effect on Beam Skills.
  • Adjusted the per stack additional damage of Aim from 3.1% to 6.4% at Lv.1 and from 5% to 8.3% at Lv.20.

Other Skill Value Adjustments

Wilt Spike Damage Multiplier. Lv.1: 65%→90%. Lv.20: 80%→111%
Leap Attack Damage coefficient. Lv.1: 121%→140%. Lv.20: 212%→246%
Spiral Strike Damage coefficient. Lv.1: 63%→65%. Lv.20: 84%→88%
Blink Bow Damage coefficient. Lv.1: 155%→186%. Lv.20: 209%→251%
Rocket Jump Damage coefficient. Lv.1: 142%→165%. Lv.20: 192%→223%
Flurry of Slash Damage coefficient. Lv.1: 172%→200%. Lv.20: 302%→351%
Electrifying Shot Damage coefficient. Lv.1: 200%→148%. Lv.20: 270%→199%
Corrosive Throw Damage coefficient. Lv.1: 72%→95%. Lv.20: 116%→128%
Flame Imbue per second Fire DoT. Lv.1: 2→2. Lv.20: 112→160
Precise Flame Imbue per second Fire DoT. Lv.1: 2→3. Lv.20: 132→189
Multistrike Chance. Lv.1: 100%→60%. Lv.20: 195%→155%. Increasing Damage. Lv.1: 20%→17.5%. Lv.20: 20%→27%. Additional Damage. Lv.1: -20%→2%. Lv.20: -10.5%→2%
Quick Mobility Attack Speed. Lv.1: 20%→10.5%. Lv.20: 40%→20.5%
Fearless Warcry Steep Strike Damage. Lv.1: 5→5. Lv.20: 11.65%→10.7%
Soul Focus Cooldown: 0.5→0.6
Cataclysm per second Affliction. Lv.1: 22→8. Lv.20: 31.5→8. Additional Affliction Effect. Lv.1: 20.5%→44.5%. Lv.20: 30%→54%
Added Fire Damage to Base Ignite Damage. Lv.1: 20→20. Lv.20: 64→151
Added Fire Damage to Base Wilt Damage. Lv.1: 4→20. Lv.20: 50→76
Flame Imbue Base Ignite Damage. Lv.1: 7→16. Lv.20: 31→73
Precise Flame Imbue Base Ignite Damage. Lv.1: 12→16. Lv.20: 37→86
Corrosion Imbue Base Wilt Damage. Lv.1: 2→2. Lv.20: 17→26
Precise Corrosion Imbue Base Wilt Damage. Lv.1: 4→6. Lv.20: 21→32
Shadow Will Additional Damage. Lv.1: 10%→15.5%. Lv.20: 29%→25%
Souleating Field per stack Spell Damage. Lv.1: 1%→1.4%. Lv.20: 2%→2.35%
Precise Projectiles Projectile Speed. Lv.1: 10%→25.5%. Lv.20: 29%→35%
Precise Projectiles Projectile Speed. Lv.1: 10%→25.5%. Lv.20: 29%→35%
Quick Return Demolisher Charge Restoration Speed. Lv.1: 57%→112%. Lv.20: 114%→150%
Wind Projectiles Projectile Speed: 30%→35%
Precise: Cast on Critical Strike Skill Link Additional Damage. Lv.1: 205%→505%. Lv.20: 300%→600%
Precise: Cast while Channeling Skill Link Additional Damage. Lv.1: 21%→56%. Lv.20: 40%→75%
Magical Source Mana Restoration. Lv.1: 3→5. Lv.20: 174→196. Intermediate progress corresponds with Sealed Mana
Precise Magical Source Mana Restoration. Lv.1: 3→5. Lv.20: 174→196. Intermediate progress corresponds with Sealed Mana
Changed the Attack Speed of Bloodthirst to additional Attack Speed. Lv.1: 7%→5.5%. Lv.20: 45%→15%. Movement Speed. Lv.1: 10%→8%. Lv.20: 19.5%→8%
Summon Frost Spirit Sealed Mana: 35%→25%. Per second Max Mana Restoration. Lv.1: 2%→0.4%. Lv.20: 5.8%→4.2%
Summon Flame Spirit Sealed Mana: 35%→25%. Critical Strike Rating. Lv.1: 95→45. Lv.20: 190→140
Summon Thunder Spirit Sealed Mana: 35%→25%. Attack and Cast Speed. Lv.1: 35%→16%. Lv.20: 54%→35%
Changed the additional damage reduction of Blind to Movement Speed reduction. Lv.1: -7%→-1%. Lv.20: -16.5%→-20%

Torchlight Infinite Guide