Attack Skill - Torchlight Infinite

Attack Active Skill

IconNameDescription
Thunder Slash
Attack, Lightning, Area, Melee, Slash-Strike.
Attack enemies in front in Slash Strike form, dealing Lightning Damage. During Multistrike, each strike of the skill will increase the skill's Attack Speed.
Blazing Bullet
Attack, Fire, Area, Ranged, Projectile, Horizontal
This attack fires a Fire Projectile that Penetrates enemies in front and creates Fire explosions when it Penetrates enemies. The skill gains damage and effective area based on the Penetrations done by the Projectiles.
Moon Strike
Attack, Area, Persistent, Physical, Melee, Slash-Strike
Attack enemies in front in Slash Strike form. The skill deals additional Physical Damage based on the Mana Cost. Spell Damage bonus and additional bonus also apply to the skill's damage
Leap Attack
Mobility, Attack, Melee, Demolisher, Area
Leaps toward the target and slams the ground upon landing.
If the skill has Demolisher Charge , it will be consumed and converted into a buff. During the duration of the buff, every enemy hit by the skill will increase its Damage and Skill Radius.
Ice Shot
Cold, Projectile, Attack, Ranged, Area, Horizontal
Launches a Projectile that travels forward, causing a cone-shaped explosion behind enemy on hit.
Hammer of Ember
Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal
Slams the ground, generating several auto-tracing Projectiles.
Consume the skill’s Demolisher Charge , causing Projectiles to explode when they hit or disappear. The Projectiles regenerate into several secondary Projectiles that always Pierce and don’t explode. Slam and explosion Damage can stack.
Whirlwind
Attack, Melee, Area, Channeled, Slash-Strike
Channel this skill to build up channeled stacks and attack enemies. When the maximum number of channeled stacks are gained, all stacks will be consumed to form a rapidly expanding hurricane that releases blades of wind in a large area around you. Wind blades are considered as Steep Strike .
Focused Slash
Attack, Melee, Area, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Every stack of Focus grants increased Attack Speed to the skill. Every point of Fervor Rating will increase the effects of Focus on the skill. Every stack of Focus will reduce the Duration of Fervor .
Sweep Slash: Gains 1 stack of Focus on hit.
Steep Strike : Each stack of Focus increases Steep Strike Damage.
Bombard
Attack, Projectile, Area, Fire, Ranged, Parabolic
Fires several Projectiles that auto-target random enemies. Projectiles cause small explosions when they hit the ground.
Marked Rain of Arrows
Attack, Fire, Area, Persistent, Ranged, Projectile, Horizontal, Vertical, Barrage
Fires a Marked Round that travels forward and has a chance to Mark the enemy on hit. If the Marked Round marks an enemy on hit or hits an enemy that has already been Marked , summon several waves of explosive Rain of Arrows centered on the enemy.
Rocket Jump
Mobility, Attack, Area, Fire
Bombards at the ground under your feet to leap backward. This skill has a higher chance to Ignite enemies.
Frost Impact
Attack, Melee, Area, Cold, Demolisher
Slams the ground to unleash a wave of ice spikes.
If the skill has Demolisher Charge , it will be consumed to release 3 additional waves of ice spikes. The Damage and radius of the ice spikes increases with every wave, and all ice spike damage can be stacked.
Berserking Blade
Attack, Melee, Area, Slash-Strike, Persistent
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike . Sweep Slash provides additional skill Radius bonus. When in the Steep Strike form, the skill Radius bonus also applies to Steep Strike Damage.
Each enemy killed or Elite enemy units hit by the skill grants 1 stack of buff.
Has a chance to gain 1 additional stack of buff when Steep Strike hits Elite enemies.
Charged Pummel
Attack, Melee, Area, Channeled, Lightning, Demolisher, Persistent
Channel to build up stacks. Each channeled stack increases the skill Damage on cast. At the end of channeling, slams the ground violently.
If the skill has Demolisher Charge , it will be consumed to create a lightning field at the point of impact. Every channeled stack increases the Duration of the lightning field.
Double Thrust
Attack, Melee, Shadow Strike, Area
Dash forward twice. If the first dash inflicts Bleed , the second dash is guaranteed to inflict Bleed with additional Damage.
If the first dash of Phantom inflicts Bleed , the second Bleed spreads to enemies nearby .
Split Arrow
Attack, Projectile, Ranged, Horizontal
Shoots multiple arrows forward.
Flame Slash
Attack, Melee, Area, Fire, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Sweep Slash: Gains 1 stack of buff for each enemy hit, increasing the Radius of the next skill cast. The buff stacks up to 8 times.
Steep Strike : The skill Radius bonus also applies to Steep Strike directions. Steep Strike Damage from multiple directions can stack.
Icy Blade
Attack, Melee, Area, Cold, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Sweep Slash: Increase the Frostbite of hit enemies.
Steep Strike : Hitting a Frozen enemy or an enemy with maximum Frostbite will remove their Frozen status and Frostbites to create an explosion at the enemy’s location. Damage from Steep Strike and explosions can be stacked.
Frost Spike
Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal
Dash forward, causing a cone-shaped explosion behind Frostbitten enemy units on hit and launches multiple Projectiles behind Frozen enemies.
Shadow Projectiles always Pierce enemies.
Wilt Spike
Attack, Melee, Shadow Strike, Erosion, Area, Persistent
Dash forward. This skill has a higher chance to Wilt enemies.
Gain 1 stack of buff when causing Wilt , increasing the Erosion Damage from the skill. Stacks up to 5 times. The skill’s Phantom increases when the buff reaches maximum.
When Shadows cause Wilt , inflicts 1 stack of debuff on enemies, reducing their Erosion Resistance. Stacks up to 5 times. Reduces the chance for Shadows to cause Wilt .
Lightning Shot
Attack, Ranged, Projectile, Lightning, Chain, Horizontal
Launches a Projectile that travels forward, hurling 3 bolts of lightning on the target hit and dealing damage to enemies in a radius of the target.
Corrosive Shot
Attack, Erosion, Area, Persistent, Ranged, Projectile, Parabolic, Terra
Launches a Projectile that travels forward, generating an Erosion Terra when the Projectile lands or hits an enemy. If Terra Charge is present when using the skill, it will be consumed to increase the number of times the Projectile Splits .
Burning Shot
Attack, Ranged, Projectile, Fire, Horizontal
Launches a Projectile that travels forward and has a higher chance to Ignite enemies and dealing increased Ignite Damage.
Electrifying Shot
Attack, Ranged, Projectile, Lightning, Horizontal
Fires a Projectile that travels forward. It has a higher chance to Shock enemies and always Pierces enemies.
Corrosive Throw
Attack, Ranged, Projectile, Erosion, Horizontal
Launches several Projectiles that travel forward and has a higher chance to Wilt enemies. This skill has an increased chance to deal Multistrike to Wilt enemies. Multistrike grants increased Projectiles.
Lethal Barrage
Attack, Projectile, Channeled, Area, Persistent, Vertical, Ranged, Barrage
Get channeled stacks when channeling. Calls down waves of barrage after channeling ends to attack random enemies within the attack range.
The waves of barrage increase with the channeled stacks. Critical Strike Damage and Projectiles of barrage increase with the waves of barrage.
Rain of Arrows
Attack, Ranged, Area, Projectile, Vertical
Launches massive Projectiles in the air. The Projectiles fall down to strike random enemies within the attack range.
Savage Rush
Attack, Melee, Demolisher, Channeled, Area
Charges forward when channeling, dealing damage to nearby enemies and knocking them back. Each channeled stack increases Movement Speed while charging and this skill’s Skill Radius
If maximum channeled stack is reached when channeling ends, launches an additional attack with great damage to the enemies ahead and knocks them back. Consumes Demolisher Charge if there are any, gives additional damage to the extra attack when channeling ends. You can pass through enemies while channeling this skill.
Groundshaker
Attack, Melee, Area, Demolisher
Pummels the ground in front of you.
Consume Demolisher Charge the skill has when casting it, making the fissures caused by Pummeling spread for a period of time. The fissures will explode again when they reach the maximum range, dealing damage to the enemies within. Whenever causing Maimed , the skill immediately gains Demolisher Charge . The effect has a cooldown.
Focused Shot
Attack, Ranged, Projectile, Horizontal
Launch a Projectile forward. Gains 1 stack of Focus when the Projectile hits an enemy. Each stack of Focus additionally increases damage dealt against distant enemies. Every 2 stacks of Focus owned increases the Projectile’s Pierce Frequency. The effect of Focus on the skill is enhanced if there’s no enemy nearby
Focused Impact
Attack, Melee, Area, Demolisher, Persistent
Pummels the ground with a very high chance to knock back enemies. Using the skill consumes all stacks of Focus . Each stack of Focus increases the Skill Radius and Damage. If Demolisher Charge is present, it is consumed to gain a buff that increases the maximum stacks of Focus .
Fast Reload
Attack, Ranged, Mobility
Charge forward and gain a bonus that increases Damage of next Projectiles.
Blink Bow
Attack, Ranged, Projectile, Horizontal, Mobility
Leap backward and fire a projective forward. Projectiles from this skill always Pierce enemies.
Flurry of Slash
Attack, Area, Melee, Mobility
Dash a short distance forward and deals Damage to enemies in your path. If you have Agility Blessing when using this skill, consume 1 stack of Agility Blessing and resets skill CD.
Spiral Strike
Attack, Erosion, Area, Melee, Mobility
Dash forward and deals damage multiple times to enemies. The higher Attack Speed you have, the more times you deal damage.

Attack Support Skill

IconNameDescription
Attack Focus
Support, Attack
Support attack skills.
Bloodthirsty Slaughter
Attack, Support
Support attack skills.
Elemental Impact
Support, Attack
Support attack skills.
Hardened
Attack, Melee, Support
Require lv 1
Supports Melee Skills
Haunt
Attack, Melee, Shadow Strike, Support
Support melee thrust skills.
Hunting Tempo
Support, Ranged, Attack
Support ranged attack skills.
Melee Knockback
Attack, Melee, Support
Support melee attack skills.
Multistrike
Attack, Support
Support attack skills. Cannot support Mobility and Channeling skills.
Precision Strike
Area, Support, Attack, Melee
Support melee attack skills.
Raging Slash
Support, Attack, Melee, Slash-Strike
Supports Melee Slash-Strike skills.
Raid
Support, Attack
Supports attack skills On Hit.
Shadowmask
Attack, Melee, Shadow Strike, Support
Support melee thrust skills.
Slash Duet
Support, Attack, Melee, Slash-Strike
Supports Melee Slash-Strike skills.
Steamroll
Attack, Melee, Area, Support
Support melee attack skills.

Torchlight Infinite Flame Elementium

Season 2 Change

  • Attack Mobility Skills now factor in Attack Speed. When the Attack Speed is high, the marginal diminishing effect will be enhanced, and the damage multiplier will be increased accordingly to compensate for it.

Torchlight: Infinite Guide