Icon | Name | Description |
---|---|---|
Howling Gale Spell, Channeled, Physical, Area, Persistent |
While channeling, this Spell creates a Gale that attacks enemies within a certain area. The more channeled stacks, the faster the Gale strikes. Bonus and additional bonus to Cast Speed also applies to Strike frequency. | |
Chromatic Shot Spell, Projectile, Cold, Erosion, Fire, Lightning, Physical, Horizontal | Launches multiple Projectiles that auto-trace target. | |
Stoneskin Persistent, Defensive, Spell | Absorbs a portion of damage taken while the skill is active (Damage absorption has a capacity). Shares cooldown with a part of Defensive skills. | |
Thundercloud Spell, Persistent, Lightning, Channeled, Area, Chain | Create a Thundercloud over the head while channeling to attack enemies within a certain area and gain channeled stacks. The Thundercloud lasts longer with more channeled stacks. The channeled stacks decreases over time as the channeling ends | |
Blink Mobility, Spell | Blinks a distance to the target location. Shares cooldown with a part of Mobility skills. | |
Shadow Shot Spell, Erosion, Area, Projectile, Horizontal | Fires a Projectile that travels forward and detonates on hit, with a chance to | |
Shadow Swamp Spell, Erosion, Area, Persistent, Terra | Conjures a Shadow Swamp at the target location to deal damage over time and Shadow Swamps will cause an explosion when used or moved. If | |
Bull’s Rage Persistent, Spell, Activation | While the skill is active, increases Melee skill Attack Speed and Skill Radius. | |
Shadow Dash Spell, Mobility, Persistent, Erosion | Blinks a distance to the target location, inflicting 1 stack of | |
Frost Shield Spell, Persistent, Cold, Defensive | Conjures multiple frost shields that circle around you. Frost shields deal damage to enemies on contact and have a higher chance to | |
Split Firebolt Spell, Projectile, Fire, Area, Horizontal | Launches a projectile that travels forward and explodes as it disappears, splitting into several smaller projectiles, which cause explosions in a smaller area when hitting enemies. | |
Blizzard Spell, Cold, Area, Barrage | Calls down multiple waves of Blizzard that reduce enemy’s Cold and Lightning Resistance on hit. | |
Obscure Persistent, Defensive, Spell | Increases | |
Mana Boil Spell, Activation | When activated, the skill consumes a large amount of Mana over time to increase Spell Damage. Automatically deactivates when Mana reaches 0. | |
Path of Flames Spell, Fire, Channeled, Persistent, Area, Mobility | Channel to conjure blazing fire, leaving a trail of flames along the path while moving and enabling you to pass through enemies, building channeled stacks as you move. If the maximum channeled stacks are reached at the end of channeling, you charge forward to deal damage to enemies. Each stack of channeled stacks additionally increases the damage dealt. | |
Chain Lightning Spell, Lightning, Chain | Hurls a bolt of lightning that leaps through enemy units with 5 | |
Life Siphon Spell, Erosion, Channeled, Persistent | While channeling, links to enemies in a radius and deals DoT to them. Restores a portion of Maximum Life for each enemy linked. If your current links don’t reach the maximum links, your Life Siphon will increase damage based on the difference of your current links and the maximum links. | |
Icy Ring Spell, Cold, Area | Creates an icy ring around you. Each enemy killed by the skill grants a chance to trigger another ice ring, limited to once per cast. The skill has a higher chance to | |
Ice Lances Spell, Projectile, Cold, Horizontal | Fires a Projectile that travels through enemies with 2 | |
Sparkle Spell, Projectile, Lightning, Area, Horizontal | Fires a Projectile that travels forward with a constantly reducing speed, dealing damage to enemies on contact. | |
Ring of Blades Spell, Channeled, Physical, Area, Persistent, Projectile | Generates ring blades that will fly around you while channeling. The ring blades deal damage to enemies passing by. After channeling, ring blades will remain for some time. | |
Flame Pillar Spell, Area, Fire, Persistent, Sentry | Places a Fire Sentry at the target position, dealing damage to enemies within a radius at regular intervals. | |
Lightning Storm Spell, Lightning, Area, Persistent | Summons a lightning storm at the target location that tracks enemies, dealing damage to the location under the storm at regular intervals. | |
Flame Jet Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra | Conjures a flame pool at the target location at regular intervals. Eruptions lock onto enemy units in a radius hurl a Projectile at the targets. The Projectile that falls on the ground forms a small flame pool on the spot. If | |
Frost Pool Spell, Cold, Area, Persistent, Terra | Conjures a Frost Terra at the target location, inflicting | |
Scorching Beam Spell, Fire, Channeled, Area, Laser Beam | Channel to create launch a fire beam that travels forward and stops at the first enemy on contact. Channeling builds up channeled stacks. At the maximum channeled stacks, the fire beam explodes at its end pf path and consumes all channeled stacks. | |
Wilting Beam Spell, Channeled, Erosion, Persistent, Area, Laser Beam | Channel to launch a Wilting Beam that deals DoT to enemies on contact. When the maximum channeled stacks are reached, Reaps all enemies within beam radius and consumes all channeled stacks. | |
Frigid Transmission Spell, Cold, Area, Mobility | Blinks a distance to the target location, inflicting 1 stack of | |
Forced Start Spell, Persistent, Defensive | Immediately start | |
Aegis of Fire Spell, Persistent, Fire, Defensive | Increases Attack and Spell Block Chance when holding a shield in the skill duration. Successful blocks counter damage to the attacker. | |
Delayed Pain Spell, Persistent, Defensive | Increases a portion of | |
Defensive Buffer Spell, Persistent, Defensive | Reduces additional Physical and Elemental Damage taken in the skill duration. If the caster has | |
Brisk Wind Spell, Persistent, Defensive | Increases Evasion in the skill duration. Each successful Evasion grants 1 stack of buff that increases Movement Speed. The buff stacks up to 8 times. Shares cooldown with a part of defensive skills. | |
Frost Touch Spell, Area, Cold, Erosion | Deals damage once to enemies nearby and inflicts 1 stack of state. Records the next several times of damage taken within a certain time. Explodes as the recording effect ends and deals damage to the enemy based on the recorded damage. | |
Bloodthirst Spell, Persistent, Activation | Increases Attack Speed and Movement Speed, and gains Enlarged Physique at the cost of taking DoT during the skill’s Duration. Killing or hitting an | |
Scorching Pulse Spell, Area, Fire | Gather a sheet of flame to damage enemy units in a radius. Has a extremely high chance to | |
Fixate Spell, Area, Persistent, Activation | ||
Secret Origin Unleash Spell, Persistent, Activation | Additionally increases Cast Speed in the skill duration and further increases Cast Speed based on the stacks of | |
Aim Spell, Persistent, Activation | Addtionally reduce Movement Speed when the skill is active, but gain 1 stack of buff at regular intervals. Additionally increase Ranged Skill Damage Dealt, stacks up to 5. This effect ends when a Mobility Skill is used. | |
Blurry Steps Spell, Persistent, Activation | Gains | |
Fire Burst Spell, Area, Fire | Deals Damage to enemies in the target area. Deals extra Damage to enemies at the center of the area. | |
Thunderbolt Overload Spell, Area, Lightning, Projectile, Parabolic, Physical | Hurls a Projectile forward that explodes at enemy units hit or upon landing. The Projectile jumps to random enemies in a radius of the target location. | |
Black Hole Spell, Area, Persistent, Erosion | Forms a Black Hole at the target location, dealing DoT to enemies in a radius and | |
Summon Machine Guard Spell, Summon, Persistent, Synthetic Troop | Summons a Machine Guard at the target location. Machine guards deal Melee Attack Damage and have | |
Summon Spider Tank Spell, Summon, Persistent, Synthetic Troop | Summons a Spider Tank at the target locations. Spider tanks deal Ranged Attack Damage and have | |
Elemental Destruction Spell, Area, Persistent, Curse, Cold, Fire, Lightning | In the skill duration, reduces enemy | |
Electrocute Spell, Area, Persistent, Lightning, Curse | In the skill duration, enemies in the target area suffer increased Lightning Damage, and are more likely to be | |
Vulnerability Spell, Area, Persistent, Physical, Curse | In the skill duration, enemies in the target area suffer increased Physical Damage, and are more likely to | |
Scorch Spell, Area, Persistent, Fire, Curse | In the skill duration, enemies in the target area suffer increased Fire Damage, and are more likely to suffer | |
Blind Spell, Area, Persistent, Curse | ||
Entangled Pain Spell, Area, Persistent, Curse | In the skill duration, enemies in the target area suffer increased DoT. | |
Biting Cold Spell, Area, Persistent, Cold, Curse | In the skill duration, enemies in the target area suffer reduced Cold Resistance, and are likely to be | |
Corruption Spell, Area, Persistent, Erosion, Curse | In the skill duration, enemies in the target area suffer reduced Erosion Resistance, and are likely to suffer | |
Elemental Shock Spell, Persistent, Summon, Activation | In the skill duration, increases all minion | |
Machine Army Spell, Persistent, Summon, Activation | In the skill duration, increases all minions’ Attack Speed, Cast Speed, and Movement Speed. The effect increases the more the minions when using the skill. | |
Prayer Spell, Persistent, Summon, Defensive | While the skill is active, increases minion Life Regeneration Speed. | |
Protection Field Spell, Persistent, Summon, Defensive | Command all minions to | |
Dark Gate Spell, Persistent, Summon | Teleport all minions to you after a delay. Minions have increased Damage dealt and Movement Speed in the skill duration. | |
Thunderlight Field Spell, Persistent, Lightning, Activation, Area, Sentry | Place a Sentry. The sentry creates a Thunderlight Field on the spot. Allies’ attack triggers | |
Souleating Circle Spell, Persistent, Area, Activation | Create a Souleating Circle that surrounds you. Gain a bonus that increases Spell Damage for each enemy that enters the circle for the first time. Bonus can stack. Gain additional bonus when defeating enemies in the circle: Spells Pierce enemy Resistance. Additional bonuses can stack. Lose the all the bonuses when the circle disappears. | |
Ice Bond Spell, Persistent, Cold, Activation, Sentry, Area, Laser Beam | Places an Sentry at the target location. The Sentry continuously releases ice beams to enemy units, dealing DoT upon hitting the target. Gain a buff when near an sentry: Other skills deal additional Cold Damage to | |
Reform Spell, Persistent, Defensive | Refreshes your owned | |
Safeguard Ring Spell, Area, Persistent, Sentry, Defensive | Place a Sentry at the target location to generate a Safeguard Ring. Enemies within the radius are | |
Icebound Laser Beam Spell, Channeled, Cold, Projectile, Horizontal, Laser Beam | Launches a Cold Laser Beam forward while channeling. The Laser Beam deals damage to and stops at the first enemy it hits. Channeling builds up channeled stacks. At the maximum channeled stacks, launches a wave of projectiles to enemies at the Laser Beam’s end and loses all channeled stacks. |
Icon | Name | Description |
---|---|---|
Control Spell Spell, Support | Support spell skills. | |
Curse Spell, Support | Support spell skills. | |
Efficient Cast Spell, Support | Support spell skills. | |
Focused Beam Spell, Support, Laser Beam | Supports Laser Beam Skills | |
Multifaceted Guard Support, Spell, Sentry | Supports Sentry skills. | |
Overload Support, Spell | Support spell skills. | |
Refracted Prism Spell, Support, Laser Beam | Supports Laser Beam Skills | |
Scattershot Beam Spell, Support, Laser Beam | Supports Laser Beam Skills | |
Sentry Modification Support, Spell, Sentry | Supports Sentry skills. | |
Spell Concentration Spell, Area, Support | Support area spell skills. |
Torchlight Infinite Flame Elementium
Season 3 |
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Skills | |
Items |
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Pactspirits | |
Basic Guide | |