Spell Skill - Torchlight Infinite

Spell Active Skill

IconNameDescription
Howling Gale
Spell, Channeled, Physical, Area, Persistent
While channeling, this Spell creates a Gale that attacks enemies within a certain area. The more channeled stacks, the faster the Gale strikes. Bonus and additional bonus to Cast Speed also applies to Strike frequency.
Chromatic Shot
Spell, Projectile, Cold, Erosion, Fire, Lightning, Physical, Horizontal
Launches multiple Projectiles that auto-trace target.
Stoneskin
Persistent, Defensive, Spell
Absorbs a portion of damage taken while the skill is active (Damage absorption has a capacity). Shares cooldown with a part of Defensive skills.
Thundercloud
Spell, Persistent, Lightning, Channeled, Area, Chain
Create a Thundercloud over the head while channeling to attack enemies within a certain area and gain channeled stacks. The Thundercloud lasts longer with more channeled stacks. The channeled stacks decreases over time as the channeling ends
Blink
Mobility, Spell
Blinks a distance to the target location. Shares cooldown with a part of Mobility skills.
Shadow Shot
Spell, Erosion, Area, Projectile, Horizontal
Fires a Projectile that travels forward and detonates on hit, with a chance to reverse knock back enemies. Moves the existing Shadow Swamp to the target hit. Each move refreshes the Shadow Swamp Duration and increases its Damage and Radius.
Shadow Swamp
Spell, Erosion, Area, Persistent, Terra
Conjures a Shadow Swamp at the target location to deal damage over time and Weaken enemies. Shadow Swamp can be moved with Shadow Shot , increasing its Damage and Radius each time it is moved.
Shadow Swamps will cause an explosion when used or moved.
If Terra Charge is present when it’s used, it will be consumed to increase the upper limit of bonuses of the skill.
Bull’s Rage
Persistent, Spell, Activation
While the skill is active, increases Melee skill Attack Speed and Skill Radius.
Shadow Dash
Spell, Mobility, Persistent, Erosion
Blinks a distance to the target location, inflicting 1 stack of Slow on enemy units along its path. Shares cooldown with a part of Mobility skills.
Frost Shield
Spell, Persistent, Cold, Defensive
Conjures multiple frost shields that circle around you. Frost shields deal damage to enemies on contact and have a higher chance to Frostbite enemies. While the skill is active, you take less Physical and Fire Damage.
Split Firebolt
Spell, Projectile, Fire, Area, Horizontal
Launches a projectile that travels forward and explodes as it disappears, splitting into several smaller projectiles, which cause explosions in a smaller area when hitting enemies.
Blizzard
Spell, Cold, Area, Barrage
Calls down multiple waves of Blizzard that reduce enemy’s Cold and Lightning Resistance on hit.
Obscure
Persistent, Defensive, Spell
Increases Blur Rating and Blur Duration. In the skill duration, each dodge and damage avoidance increases the Blur Rating and Blur Duration
Mana Boil
Spell, Activation
When activated, the skill consumes a large amount of Mana over time to increase Spell Damage. Automatically deactivates when Mana reaches 0.
Path of Flames
Spell, Fire, Channeled, Persistent, Area, Mobility
Channel to conjure blazing fire, leaving a trail of flames along the path while moving and enabling you to pass through enemies, building channeled stacks as you move. If the maximum channeled stacks are reached at the end of channeling, you charge forward to deal damage to enemies. Each stack of channeled stacks additionally increases the damage dealt.
Chain Lightning
Spell, Lightning, Chain
Hurls a bolt of lightning that leaps through enemy units with 5 Jumps . Each jump deals less Damage. The overall Jumps increase additional Lightning Damage.
Life Siphon
Spell, Erosion, Channeled, Persistent
While channeling, links to enemies in a radius and deals DoT to them. Restores a portion of Maximum Life for each enemy linked. If your current links don’t reach the maximum links, your Life Siphon will increase damage based on the difference of your current links and the maximum links.
Icy Ring
Spell, Cold, Area
Creates an icy ring around you. Each enemy killed by the skill grants a chance to trigger another ice ring, limited to once per cast.
The skill has a higher chance to Frostbite enemies.
Ice Lances
Spell, Projectile, Cold, Horizontal
Fires a Projectile that travels through enemies with 2 Jumps . Deals extra damage against enemies in a Frost Terra .
Sparkle
Spell, Projectile, Lightning, Area, Horizontal
Fires a Projectile that travels forward with a constantly reducing speed, dealing damage to enemies on contact.
Ring of Blades
Spell, Channeled, Physical, Area, Persistent, Projectile
Generates ring blades that will fly around you while channeling. The ring blades deal damage to enemies passing by. After channeling, ring blades will remain for some time.
Flame Pillar
Spell, Area, Fire, Persistent, Sentry
Places a Fire Sentry at the target position, dealing damage to enemies within a radius at regular intervals.
Lightning Storm
Spell, Lightning, Area, Persistent
Summons a lightning storm at the target location that tracks enemies, dealing damage to the location under the storm at regular intervals.
Flame Jet
Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra
Conjures a flame pool at the target location at regular intervals. Eruptions lock onto enemy units in a radius hurl a Projectile at the targets. The Projectile that falls on the ground forms a small flame pool on the spot.
If Terra Charge is present when using the skill, it will be consumed. Each Terra Charge allows the lava eruptions to lock onto one more enemy.
Frost Pool
Spell, Cold, Area, Persistent, Terra
Conjures a Frost Terra at the target location, inflicting Slow on affected enemies at regular intervals. If Terra Charge is present when using the skill, it will be consumed to increase the Skill Radius.
Scorching Beam
Spell, Fire, Channeled, Area, Laser Beam
Channel to create launch a fire beam that travels forward and stops at the first enemy on contact. Channeling builds up channeled stacks. At the maximum channeled stacks, the fire beam explodes at its end pf path and consumes all channeled stacks.
Wilting Beam
Spell, Channeled, Erosion, Persistent, Area, Laser Beam
Channel to launch a Wilting Beam that deals DoT to enemies on contact. When the maximum channeled stacks are reached, Reaps all enemies within beam radius and consumes all channeled stacks.
Frigid Transmission
Spell, Cold, Area, Mobility
Blinks a distance to the target location, inflicting 1 stack of Slow on enemy units at the blink starting point and target location. Refreshes cooldown when causing Freeze .
Forced Start
Spell, Persistent, Defensive
Immediately start charging Energy Shield. Increases shield charging speed in the skill duration
Aegis of Fire
Spell, Persistent, Fire, Defensive
Increases Attack and Spell Block Chance when holding a shield in the skill duration. Successful blocks counter damage to the attacker.
Delayed Pain
Spell, Persistent, Defensive
Increases a portion of injury buffer in the skill duration. Shares cooldown with a part of Defensive skills.
Defensive Buffer
Spell, Persistent, Defensive
Reduces additional Physical and Elemental Damage taken in the skill duration. If the caster has Tenacity Blessing , the all Tenacity Blessing stacks are consumed to further reduce the caster’s Physical Damage taken, and the skill duration is extended based the stacks of Tenacity Blessing consumed. Shares cooldown with some Defensive skills.
Brisk Wind
Spell, Persistent, Defensive
Increases Evasion in the skill duration. Each successful Evasion grants 1 stack of buff that increases Movement Speed. The buff stacks up to 8 times. Shares cooldown with a part of defensive skills.
Frost Touch
Spell, Area, Cold, Erosion
Deals damage once to enemies nearby and inflicts 1 stack of state. Records the next several times of damage taken within a certain time. Explodes as the recording effect ends and deals damage to the enemy based on the recorded damage.
Bloodthirst
Spell, Persistent, Activation
Increases Attack Speed and Movement Speed, and gains Enlarged Physique at the cost of taking DoT during the skill’s Duration. Killing or hitting an elite enemy has a chance to refresh the skill’s Duration
Scorching Pulse
Spell, Area, Fire
Gather a sheet of flame to damage enemy units in a radius. Has a extremely high chance to reap enemies.
Fixate
Spell, Area, Persistent, Activation
Marks enemies in the target area and gains an increased chance to deal Double Damage based on each enemy marked.
Secret Origin Unleash
Spell, Persistent, Activation
Additionally increases Cast Speed in the skill duration and further increases Cast Speed based on the stacks of Focus Blessing . When the skill duration draws to an end, 1 stack of Focus Blessing will be consumed to extend the duration.
Aim
Spell, Persistent, Activation
Addtionally reduce Movement Speed when the skill is active, but gain 1 stack of buff at regular intervals. Additionally increase Ranged Skill Damage Dealt, stacks up to 5. This effect ends when a Mobility Skill is used.
Blurry Steps
Spell, Persistent, Activation
Gains Blur and an additional buff that increases your Movement Speed and a Critical Strike Rating boost to your next skill. Using an attack skill removes the Blur and the buff.
Fire Burst
Spell, Area, Fire
Deals Damage to enemies in the target area. Deals extra Damage to enemies at the center of the area.
Thunderbolt Overload
Spell, Area, Lightning, Projectile, Parabolic, Physical
Hurls a Projectile forward that explodes at enemy units hit or upon landing. The Projectile jumps to random enemies in a radius of the target location.
Black Hole
Spell, Area, Persistent, Erosion
Forms a Black Hole at the target location, dealing DoT to enemies in a radius and knocks back enemies at regular intervals.
Summon Machine Guard
Spell, Summon, Persistent, Synthetic Troop
Summons a Machine Guard at the target location. Machine guards deal Melee Attack Damage and have Overpower and Onslaught Punch as their skills.
Summon Spider Tank
Spell, Summon, Persistent, Synthetic Troop
Summons a Spider Tank at the target locations. Spider tanks deal Ranged Attack Damage and have Aimed Shot as their skill.
Elemental Destruction
Spell, Area, Persistent, Curse, Cold, Fire, Lightning
In the skill duration, reduces enemy Elemental Resistance in the target radius.
Electrocute
Spell, Area, Persistent, Lightning, Curse
In the skill duration, enemies in the target area suffer increased Lightning Damage, and are more likely to be shocked .
Vulnerability
Spell, Area, Persistent, Physical, Curse
In the skill duration, enemies in the target area suffer increased Physical Damage, and are more likely to Bleed .
Scorch
Spell, Area, Persistent, Fire, Curse
In the skill duration, enemies in the target area suffer increased Fire Damage, and are more likely to suffer Ignite .
Blind
Spell, Area, Persistent, Curse
Blind enemies in the target area. Affected enemies deal less Damage in the skill duration.
Entangled Pain
Spell, Area, Persistent, Curse
In the skill duration, enemies in the target area suffer increased DoT.
Biting Cold
Spell, Area, Persistent, Cold, Curse
In the skill duration, enemies in the target area suffer reduced Cold Resistance, and are likely to be Frostbitten .
Corruption
Spell, Area, Persistent, Erosion, Curse
In the skill duration, enemies in the target area suffer reduced Erosion Resistance, and are likely to suffer Wilt .
Elemental Shock
Spell, Persistent, Summon, Activation
In the skill duration, increases all minion Elemental Damage, reducing enemy Elemental Resistance when hit by minions.
Machine Army
Spell, Persistent, Summon, Activation
In the skill duration, increases all minions’ Attack Speed, Cast Speed, and Movement Speed. The effect increases the more the minions when using the skill.
Prayer
Spell, Persistent, Summon, Defensive
While the skill is active, increases minion Life Regeneration Speed.
Protection Field
Spell, Persistent, Summon, Defensive
Command all minions to Taunt enemies Nearby . Part of Damage you take is transferred to random minions in the skill duration.
Dark Gate
Spell, Persistent, Summon
Teleport all minions to you after a delay. Minions have increased Damage dealt and Movement Speed in the skill duration.
Thunderlight Field
Spell, Persistent, Lightning, Activation, Area, Sentry
Place a Sentry. The sentry creates a Thunderlight Field on the spot. Allies’ attack triggers lucky while within the field, deals additional Lightning Damage that scales according to damage dealt to enemies.
Souleating Circle
Spell, Persistent, Area, Activation
Create a Souleating Circle that surrounds you. Gain a bonus that increases Spell Damage for each enemy that enters the circle for the first time. Bonus can stack. Gain additional bonus when defeating enemies in the circle: Spells Pierce enemy Resistance. Additional bonuses can stack. Lose the all the bonuses when the circle disappears.
Ice Bond
Spell, Persistent, Cold, Activation, Sentry, Area, Laser Beam
Places an Sentry at the target location. The Sentry continuously releases ice beams to enemy units, dealing DoT upon hitting the target. Gain a buff when near an sentry: Other skills deal additional Cold Damage to Frostbite enemies.
Reform
Spell, Persistent, Defensive
Refreshes your owned Barrier . While this skill is active, increases Barrier absorption in the skill duration. When Barrier is present, Nearby enemies are inflicted with Weaken .
Safeguard Ring
Spell, Area, Persistent, Sentry, Defensive
Place a Sentry at the target location to generate a Safeguard Ring. Enemies within the radius are knocked back upon its creation. The ring knocks back enemies in its radius at regular intervals. Allies receive less damage in its radius and take additional less damage from enemies outside the ring.
Icebound Laser Beam
Spell, Channeled, Cold, Projectile, Horizontal, Laser Beam
Launches a Cold Laser Beam forward while channeling. The Laser Beam deals damage to and stops at the first enemy it hits. Channeling builds up channeled stacks. At the maximum channeled stacks, launches a wave of projectiles to enemies at the Laser Beam’s end and loses all channeled stacks.

Spell Support Skill

IconNameDescription
Control Spell
Spell, Support
Support spell skills.
Curse
Spell, Support
Support spell skills.
Efficient Cast
Spell, Support
Support spell skills.
Focused Beam
Spell, Support, Laser Beam
Supports Laser Beam Skills
Multifaceted Guard
Support, Spell, Sentry
Supports Sentry skills.
Overload
Support, Spell
Support spell skills.
Refracted Prism
Spell, Support, Laser Beam
Supports Laser Beam Skills
Scattershot Beam
Spell, Support, Laser Beam
Supports Laser Beam Skills
Sentry Modification
Support, Spell, Sentry
Supports Sentry skills.
Spell Concentration
Spell, Area, Support
Support area spell skills.

Torchlight Infinite Flame Elementium

Torchlight: Infinite Guide