Icon | Name | Description |
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Thunder Slash Attack, Lightning, Area, Melee, Slash-Strike. |
Attack enemies in front in Slash Strike form, dealing Lightning Damage. During Multistrike, each strike of the skill will increase the skill's Attack Speed. | |
Blazing Bullet Attack, Fire, Area, Ranged, Projectile, Horizontal |
This attack fires a Fire Projectile that Penetrates enemies in front and creates Fire explosions when it Penetrates enemies. The skill gains damage and effective area based on the Penetrations done by the Projectiles. | |
Howling Gale Spell, Channeled, Physical, Area, Persistent |
While channeling, this Spell creates a Gale that attacks enemies within a certain area. The more channeled stacks, the faster the Gale strikes. Bonus and additional bonus to Cast Speed also applies to Strike frequency. | |
Moon Strike Attack, Area, Persistent, Physical, Melee, Slash-Strike |
Attack enemies in front in Slash Strike form. The skill deals additional Physical Damage based on the Mana Cost. Spell Damage bonus and additional bonus also apply to the skill's damage | |
Haunting Abomination Spell, Erosion, Area, Persistent, Terra |
This Spell deals Erosion Damage to the targeted enemy and creates a Terra effect that follows this enemy, dealing Secondary Damage to enemies within a certain Terra Area for a period of time. The value of the Secondary Damage equals a certain percentage of the first damage. | |
Leap Attack Mobility, Attack, Melee, Demolisher, Area | Leaps toward the target and slams the ground upon landing. If the skill has | |
Ice Shot Cold, Projectile, Attack, Ranged, Area, Horizontal | Launches a Projectile that travels forward, causing a cone-shaped explosion behind enemy on hit. | |
Hammer of Ember Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal | Slams the ground, generating several auto-tracing Projectiles. Consume the skill’s | |
Resurrection Warcry Warcry, Area, Persistent, Restoration | Lets out a warcry to | |
Whirlwind Attack, Melee, Area, Channeled, Slash-Strike | Channel this skill to build up channeled stacks and attack enemies. When the maximum number of channeled stacks are gained, all stacks will be consumed to form a rapidly expanding hurricane that releases blades of wind in a large area around you. Wind blades are considered as | |
Focused Slash Attack, Melee, Area, Slash-Strike | Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Every stack of Sweep Slash: Gains 1 stack of | |
Thundercloud Spell, Persistent, Lightning, Channeled, Area, Chain | Create a Thundercloud over the head while channeling to attack enemies within a certain area and gain channeled stacks. The Thundercloud lasts longer with more channeled stacks. The channeled stacks decreases over time as the channeling ends | |
Bombard Attack, Projectile, Area, Fire, Ranged, Parabolic | Fires several Projectiles that auto-target random enemies. Projectiles cause small explosions when they hit the ground. | |
Shadow Shot Spell, Erosion, Area, Projectile, Horizontal | Fires a Projectile that travels forward and detonates on hit, with a chance to | |
Shadow Swamp Spell, Erosion, Area, Persistent, Terra | Conjures a Shadow Swamp at the target location to deal damage over time and Shadow Swamps will cause an explosion when used or moved. If | |
Marked Rain of Arrows Attack, Fire, Area, Persistent, Ranged, Projectile, Horizontal, Vertical, Barrage | Fires a Marked Round that travels forward and has a chance to | |
Rocket Jump Mobility, Attack, Area, Fire | Bombards at the ground under your feet to leap backward. This skill has a higher chance to | |
Split Firebolt Spell, Projectile, Fire, Area, Horizontal | Launches a projectile that travels forward and explodes as it disappears, splitting into several smaller projectiles, which cause explosions in a smaller area when hitting enemies. | |
Blizzard Spell, Cold, Area, Barrage | Calls down multiple waves of Blizzard that reduce enemy’s Cold and Lightning Resistance on hit. | |
Frost Impact Attack, Melee, Area, Cold, Demolisher | Slams the ground to unleash a wave of ice spikes. If the skill has | |
Path of Flames Spell, Fire, Channeled, Persistent, Area, Mobility | Channel to conjure blazing fire, leaving a trail of flames along the path while moving and enabling you to pass through enemies, building channeled stacks as you move. If the maximum channeled stacks are reached at the end of channeling, you charge forward to deal damage to enemies. Each stack of channeled stacks additionally increases the damage dealt. | |
Berserking Blade Attack, Melee, Area, Slash-Strike, Persistent | Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Each enemy killed or Has a chance to gain 1 additional stack of buff when | |
Charged Pummel Attack, Melee, Area, Channeled, Lightning, Demolisher, Persistent | Channel to build up stacks. Each channeled stack increases the skill Damage on cast. At the end of channeling, slams the ground violently. If the skill has | |
Double Thrust Attack, Melee, Shadow Strike, Area | Dash forward twice. If the first dash inflicts If the first dash of | |
Icy Ring Spell, Cold, Area | Creates an icy ring around you. Each enemy killed by the skill grants a chance to trigger another ice ring, limited to once per cast. The skill has a higher chance to | |
Flame Slash Attack, Melee, Area, Fire, Slash-Strike | Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Sweep Slash: Gains 1 stack of buff for | |
Icy Blade Attack, Melee, Area, Cold, Slash-Strike | Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Sweep Slash: Increase the | |
Frost Spike Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal | Dash forward, causing a cone-shaped explosion behind | |
Wilt Spike Attack, Melee, Shadow Strike, Erosion, Area, Persistent | Dash forward. This skill has a higher chance to Gain 1 stack of buff when causing When | |
Corrosive Shot Attack, Erosion, Area, Persistent, Ranged, Projectile, Parabolic, Terra | Launches a Projectile that travels forward, generating an Erosion Terra when the Projectile lands or hits an enemy. If | |
Lethal Barrage Attack, Projectile, Channeled, Area, Persistent, Vertical, Ranged, Barrage | Get channeled stacks when channeling. Calls down waves of barrage after channeling ends to attack random enemies within the attack range. The waves of barrage increase with the channeled stacks. Critical Strike Damage and Projectiles of barrage increase with the waves of barrage. | |
Rain of Arrows Attack, Ranged, Area, Projectile, Vertical | Launches massive Projectiles in the air. The Projectiles fall down to strike random enemies within the attack range. | |
Savage Rush Attack, Melee, Demolisher, Channeled, Area | Charges forward when channeling, dealing damage to nearby enemies and knocking them back. Each channeled stack increases Movement Speed while charging and this skill’s Skill Radius If maximum channeled stack is reached when channeling ends, launches an additional attack with great damage to the enemies ahead and knocks them back. Consumes | |
Sparkle Spell, Projectile, Lightning, Area, Horizontal | Fires a Projectile that travels forward with a constantly reducing speed, dealing damage to enemies on contact. | |
Ring of Blades Spell, Channeled, Physical, Area, Persistent, Projectile | Generates ring blades that will fly around you while channeling. The ring blades deal damage to enemies passing by. After channeling, ring blades will remain for some time. | |
Flame Pillar Spell, Area, Fire, Persistent, Sentry | Places a Fire Sentry at the target position, dealing damage to enemies within a radius at regular intervals. | |
Lightning Storm Spell, Lightning, Area, Persistent | Summons a lightning storm at the target location that tracks enemies, dealing damage to the location under the storm at regular intervals. | |
Flame Jet Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra | Conjures a flame pool at the target location at regular intervals. Eruptions lock onto enemy units in a radius hurl a Projectile at the targets. The Projectile that falls on the ground forms a small flame pool on the spot. If | |
Frost Pool Spell, Cold, Area, Persistent, Terra | Conjures a Frost Terra at the target location, inflicting | |
Scorching Beam Spell, Fire, Channeled, Area, Laser Beam | Channel to create launch a fire beam that travels forward and stops at the first enemy on contact. Channeling builds up channeled stacks. At the maximum channeled stacks, the fire beam explodes at its end pf path and consumes all channeled stacks. | |
Wilting Beam Spell, Channeled, Erosion, Persistent, Area, Laser Beam | Channel to launch a Wilting Beam that deals DoT to enemies on contact. When the maximum channeled stacks are reached, Reaps all enemies within beam radius and consumes all channeled stacks. | |
Frigid Transmission Spell, Cold, Area, Mobility | Blinks a distance to the target location, inflicting 1 stack of | |
Frost Touch Spell, Area, Cold, Erosion | Deals damage once to enemies nearby and inflicts 1 stack of state. Records the next several times of damage taken within a certain time. Explodes as the recording effect ends and deals damage to the enemy based on the recorded damage. | |
Scorching Pulse Spell, Area, Fire | Gather a sheet of flame to damage enemy units in a radius. Has a extremely high chance to | |
Fixate Spell, Area, Persistent, Activation | ||
Groundshaker Attack, Melee, Area, Demolisher | Pummels the ground in front of you. Consume | |
Fire Burst Spell, Area, Fire | Deals Damage to enemies in the target area. Deals extra Damage to enemies at the center of the area. | |
Thunderbolt Overload Spell, Area, Lightning, Projectile, Parabolic, Physical | Hurls a Projectile forward that explodes at enemy units hit or upon landing. The Projectile jumps to random enemies in a radius of the target location. | |
Fearless Warcry Warcry, Area, Persistent | Lets out a warcry to | |
Raging Warcry Warcry, Area, Persistent | Lets out a warcry to | |
Charging Warcry Warcry, Area, Persistent | Lets out a warcry to | |
Black Hole Spell, Area, Persistent, Erosion | Forms a Black Hole at the target location, dealing DoT to enemies in a radius and | |
Focused Impact Attack, Melee, Area, Demolisher, Persistent | Pummels the ground with a very high chance to | |
Elemental Destruction Spell, Area, Persistent, Curse, Cold, Fire, Lightning | In the skill duration, reduces enemy | |
Electrocute Spell, Area, Persistent, Lightning, Curse | In the skill duration, enemies in the target area suffer increased Lightning Damage, and are more likely to be | |
Vulnerability Spell, Area, Persistent, Physical, Curse | In the skill duration, enemies in the target area suffer increased Physical Damage, and are more likely to | |
Scorch Spell, Area, Persistent, Fire, Curse | In the skill duration, enemies in the target area suffer increased Fire Damage, and are more likely to suffer | |
Blind Spell, Area, Persistent, Curse | ||
Entangled Pain Spell, Area, Persistent, Curse | In the skill duration, enemies in the target area suffer increased DoT. | |
Biting Cold Spell, Area, Persistent, Cold, Curse | In the skill duration, enemies in the target area suffer reduced Cold Resistance, and are likely to be | |
Corruption Spell, Area, Persistent, Erosion, Curse | In the skill duration, enemies in the target area suffer reduced Erosion Resistance, and are likely to suffer | |
Thunderlight Field Spell, Persistent, Lightning, Activation, Area, Sentry | Place a Sentry. The sentry creates a Thunderlight Field on the spot. Allies’ attack triggers | |
Souleating Circle Spell, Persistent, Area, Activation | Create a Souleating Circle that surrounds you. Gain a bonus that increases Spell Damage for each enemy that enters the circle for the first time. Bonus can stack. Gain additional bonus when defeating enemies in the circle: Spells Pierce enemy Resistance. Additional bonuses can stack. Lose the all the bonuses when the circle disappears. | |
Ice Bond Spell, Persistent, Cold, Activation, Sentry, Area, Laser Beam | Places an Sentry at the target location. The Sentry continuously releases ice beams to enemy units, dealing DoT upon hitting the target. Gain a buff when near an sentry: Other skills deal additional Cold Damage to | |
Flurry of Slash Attack, Area, Melee, Mobility | Dash a short distance forward and deals Damage to enemies in your path. If you have | |
Safeguard Ring Spell, Area, Persistent, Sentry, Defensive | Place a Sentry at the target location to generate a Safeguard Ring. Enemies within the radius are | |
Spiral Strike Attack, Erosion, Area, Melee, Mobility | Dash forward and deals damage multiple times to enemies. The higher Attack Speed you have, the more times you deal damage. |
Icon | Name | Description |
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Increased Area Area, Support | Support area of effect skills. | |
Precision Strike Area, Support, Attack, Melee | Support melee attack skills. | |
Spell Concentration Spell, Area, Support | Support area spell skills. | |
Steamroll Attack, Melee, Area, Support | Support melee attack skills. |
Torchlight Infinite Flame Elementium
Season 3 |
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Skills | |
Items |
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Pactspirits | |
Basic Guide | |