Area Skill - Torchlight Infinite

Area Active Skill

IconNameDescription
Thunder Slash
Attack, Lightning, Area, Melee, Slash-Strike.
Attack enemies in front in Slash Strike form, dealing Lightning Damage. During Multistrike, each strike of the skill will increase the skill's Attack Speed.
Blazing Bullet
Attack, Fire, Area, Ranged, Projectile, Horizontal
This attack fires a Fire Projectile that Penetrates enemies in front and creates Fire explosions when it Penetrates enemies. The skill gains damage and effective area based on the Penetrations done by the Projectiles.
Howling Gale
Spell, Channeled, Physical, Area, Persistent
While channeling, this Spell creates a Gale that attacks enemies within a certain area. The more channeled stacks, the faster the Gale strikes. Bonus and additional bonus to Cast Speed also applies to Strike frequency.
Moon Strike
Attack, Area, Persistent, Physical, Melee, Slash-Strike
Attack enemies in front in Slash Strike form. The skill deals additional Physical Damage based on the Mana Cost. Spell Damage bonus and additional bonus also apply to the skill's damage
Haunting Abomination
Spell, Erosion, Area, Persistent, Terra
This Spell deals Erosion Damage to the targeted enemy and creates a Terra effect that follows this enemy, dealing Secondary Damage to enemies within a certain Terra Area for a period of time. The value of the Secondary Damage equals a certain percentage of the first damage.
Leap Attack
Mobility, Attack, Melee, Demolisher, Area
Leaps toward the target and slams the ground upon landing.
If the skill has Demolisher Charge , it will be consumed and converted into a buff. During the duration of the buff, every enemy hit by the skill will increase its Damage and Skill Radius.
Ice Shot
Cold, Projectile, Attack, Ranged, Area, Horizontal
Launches a Projectile that travels forward, causing a cone-shaped explosion behind enemy on hit.
Hammer of Ember
Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal
Slams the ground, generating several auto-tracing Projectiles.
Consume the skill’s Demolisher Charge , causing Projectiles to explode when they hit or disappear. The Projectiles regenerate into several secondary Projectiles that always Pierce and don’t explode. Slam and explosion Damage can stack.
Resurrection Warcry
Warcry, Area, Persistent, Restoration
Lets out a warcry to Weaken nearby enemies. Reduces additional damage taken based on the number of enemies affected and restores Life persistently.
Whirlwind
Attack, Melee, Area, Channeled, Slash-Strike
Channel this skill to build up channeled stacks and attack enemies. When the maximum number of channeled stacks are gained, all stacks will be consumed to form a rapidly expanding hurricane that releases blades of wind in a large area around you. Wind blades are considered as Steep Strike .
Focused Slash
Attack, Melee, Area, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Every stack of Focus grants increased Attack Speed to the skill. Every point of Fervor Rating will increase the effects of Focus on the skill. Every stack of Focus will reduce the Duration of Fervor .
Sweep Slash: Gains 1 stack of Focus on hit.
Steep Strike : Each stack of Focus increases Steep Strike Damage.
Thundercloud
Spell, Persistent, Lightning, Channeled, Area, Chain
Create a Thundercloud over the head while channeling to attack enemies within a certain area and gain channeled stacks. The Thundercloud lasts longer with more channeled stacks. The channeled stacks decreases over time as the channeling ends
Bombard
Attack, Projectile, Area, Fire, Ranged, Parabolic
Fires several Projectiles that auto-target random enemies. Projectiles cause small explosions when they hit the ground.
Shadow Shot
Spell, Erosion, Area, Projectile, Horizontal
Fires a Projectile that travels forward and detonates on hit, with a chance to reverse knock back enemies. Moves the existing Shadow Swamp to the target hit. Each move refreshes the Shadow Swamp Duration and increases its Damage and Radius.
Shadow Swamp
Spell, Erosion, Area, Persistent, Terra
Conjures a Shadow Swamp at the target location to deal damage over time and Weaken enemies. Shadow Swamp can be moved with Shadow Shot , increasing its Damage and Radius each time it is moved.
Shadow Swamps will cause an explosion when used or moved.
If Terra Charge is present when it’s used, it will be consumed to increase the upper limit of bonuses of the skill.
Marked Rain of Arrows
Attack, Fire, Area, Persistent, Ranged, Projectile, Horizontal, Vertical, Barrage
Fires a Marked Round that travels forward and has a chance to Mark the enemy on hit. If the Marked Round marks an enemy on hit or hits an enemy that has already been Marked , summon several waves of explosive Rain of Arrows centered on the enemy.
Rocket Jump
Mobility, Attack, Area, Fire
Bombards at the ground under your feet to leap backward. This skill has a higher chance to Ignite enemies.
Split Firebolt
Spell, Projectile, Fire, Area, Horizontal
Launches a projectile that travels forward and explodes as it disappears, splitting into several smaller projectiles, which cause explosions in a smaller area when hitting enemies.
Blizzard
Spell, Cold, Area, Barrage
Calls down multiple waves of Blizzard that reduce enemy’s Cold and Lightning Resistance on hit.
Frost Impact
Attack, Melee, Area, Cold, Demolisher
Slams the ground to unleash a wave of ice spikes.
If the skill has Demolisher Charge , it will be consumed to release 3 additional waves of ice spikes. The Damage and radius of the ice spikes increases with every wave, and all ice spike damage can be stacked.
Path of Flames
Spell, Fire, Channeled, Persistent, Area, Mobility
Channel to conjure blazing fire, leaving a trail of flames along the path while moving and enabling you to pass through enemies, building channeled stacks as you move. If the maximum channeled stacks are reached at the end of channeling, you charge forward to deal damage to enemies. Each stack of channeled stacks additionally increases the damage dealt.
Berserking Blade
Attack, Melee, Area, Slash-Strike, Persistent
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike . Sweep Slash provides additional skill Radius bonus. When in the Steep Strike form, the skill Radius bonus also applies to Steep Strike Damage.
Each enemy killed or Elite enemy units hit by the skill grants 1 stack of buff.
Has a chance to gain 1 additional stack of buff when Steep Strike hits Elite enemies.
Charged Pummel
Attack, Melee, Area, Channeled, Lightning, Demolisher, Persistent
Channel to build up stacks. Each channeled stack increases the skill Damage on cast. At the end of channeling, slams the ground violently.
If the skill has Demolisher Charge , it will be consumed to create a lightning field at the point of impact. Every channeled stack increases the Duration of the lightning field.
Double Thrust
Attack, Melee, Shadow Strike, Area
Dash forward twice. If the first dash inflicts Bleed , the second dash is guaranteed to inflict Bleed with additional Damage.
If the first dash of Phantom inflicts Bleed , the second Bleed spreads to enemies nearby .
Icy Ring
Spell, Cold, Area
Creates an icy ring around you. Each enemy killed by the skill grants a chance to trigger another ice ring, limited to once per cast.
The skill has a higher chance to Frostbite enemies.
Flame Slash
Attack, Melee, Area, Fire, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Sweep Slash: Gains 1 stack of buff for each enemy hit, increasing the Radius of the next skill cast. The buff stacks up to 8 times.
Steep Strike : The skill Radius bonus also applies to Steep Strike directions. Steep Strike Damage from multiple directions can stack.
Icy Blade
Attack, Melee, Area, Cold, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Sweep Slash: Increase the Frostbite of hit enemies.
Steep Strike : Hitting a Frozen enemy or an enemy with maximum Frostbite will remove their Frozen status and Frostbites to create an explosion at the enemy’s location. Damage from Steep Strike and explosions can be stacked.
Frost Spike
Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal
Dash forward, causing a cone-shaped explosion behind Frostbitten enemy units on hit and launches multiple Projectiles behind Frozen enemies.
Shadow Projectiles always Pierce enemies.
Wilt Spike
Attack, Melee, Shadow Strike, Erosion, Area, Persistent
Dash forward. This skill has a higher chance to Wilt enemies.
Gain 1 stack of buff when causing Wilt , increasing the Erosion Damage from the skill. Stacks up to 5 times. The skill’s Phantom increases when the buff reaches maximum.
When Shadows cause Wilt , inflicts 1 stack of debuff on enemies, reducing their Erosion Resistance. Stacks up to 5 times. Reduces the chance for Shadows to cause Wilt .
Corrosive Shot
Attack, Erosion, Area, Persistent, Ranged, Projectile, Parabolic, Terra
Launches a Projectile that travels forward, generating an Erosion Terra when the Projectile lands or hits an enemy. If Terra Charge is present when using the skill, it will be consumed to increase the number of times the Projectile Splits .
Lethal Barrage
Attack, Projectile, Channeled, Area, Persistent, Vertical, Ranged, Barrage
Get channeled stacks when channeling. Calls down waves of barrage after channeling ends to attack random enemies within the attack range.
The waves of barrage increase with the channeled stacks. Critical Strike Damage and Projectiles of barrage increase with the waves of barrage.
Rain of Arrows
Attack, Ranged, Area, Projectile, Vertical
Launches massive Projectiles in the air. The Projectiles fall down to strike random enemies within the attack range.
Savage Rush
Attack, Melee, Demolisher, Channeled, Area
Charges forward when channeling, dealing damage to nearby enemies and knocking them back. Each channeled stack increases Movement Speed while charging and this skill’s Skill Radius
If maximum channeled stack is reached when channeling ends, launches an additional attack with great damage to the enemies ahead and knocks them back. Consumes Demolisher Charge if there are any, gives additional damage to the extra attack when channeling ends. You can pass through enemies while channeling this skill.
Sparkle
Spell, Projectile, Lightning, Area, Horizontal
Fires a Projectile that travels forward with a constantly reducing speed, dealing damage to enemies on contact.
Ring of Blades
Spell, Channeled, Physical, Area, Persistent, Projectile
Generates ring blades that will fly around you while channeling. The ring blades deal damage to enemies passing by. After channeling, ring blades will remain for some time.
Flame Pillar
Spell, Area, Fire, Persistent, Sentry
Places a Fire Sentry at the target position, dealing damage to enemies within a radius at regular intervals.
Lightning Storm
Spell, Lightning, Area, Persistent
Summons a lightning storm at the target location that tracks enemies, dealing damage to the location under the storm at regular intervals.
Flame Jet
Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra
Conjures a flame pool at the target location at regular intervals. Eruptions lock onto enemy units in a radius hurl a Projectile at the targets. The Projectile that falls on the ground forms a small flame pool on the spot.
If Terra Charge is present when using the skill, it will be consumed. Each Terra Charge allows the lava eruptions to lock onto one more enemy.
Frost Pool
Spell, Cold, Area, Persistent, Terra
Conjures a Frost Terra at the target location, inflicting Slow on affected enemies at regular intervals. If Terra Charge is present when using the skill, it will be consumed to increase the Skill Radius.
Scorching Beam
Spell, Fire, Channeled, Area, Laser Beam
Channel to create launch a fire beam that travels forward and stops at the first enemy on contact. Channeling builds up channeled stacks. At the maximum channeled stacks, the fire beam explodes at its end pf path and consumes all channeled stacks.
Wilting Beam
Spell, Channeled, Erosion, Persistent, Area, Laser Beam
Channel to launch a Wilting Beam that deals DoT to enemies on contact. When the maximum channeled stacks are reached, Reaps all enemies within beam radius and consumes all channeled stacks.
Frigid Transmission
Spell, Cold, Area, Mobility
Blinks a distance to the target location, inflicting 1 stack of Slow on enemy units at the blink starting point and target location. Refreshes cooldown when causing Freeze .
Frost Touch
Spell, Area, Cold, Erosion
Deals damage once to enemies nearby and inflicts 1 stack of state. Records the next several times of damage taken within a certain time. Explodes as the recording effect ends and deals damage to the enemy based on the recorded damage.
Scorching Pulse
Spell, Area, Fire
Gather a sheet of flame to damage enemy units in a radius. Has a extremely high chance to reap enemies.
Fixate
Spell, Area, Persistent, Activation
Marks enemies in the target area and gains an increased chance to deal Double Damage based on each enemy marked.
Groundshaker
Attack, Melee, Area, Demolisher
Pummels the ground in front of you.
Consume Demolisher Charge the skill has when casting it, making the fissures caused by Pummeling spread for a period of time. The fissures will explode again when they reach the maximum range, dealing damage to the enemies within. Whenever causing Maimed , the skill immediately gains Demolisher Charge . The effect has a cooldown.
Fire Burst
Spell, Area, Fire
Deals Damage to enemies in the target area. Deals extra Damage to enemies at the center of the area.
Thunderbolt Overload
Spell, Area, Lightning, Projectile, Parabolic, Physical
Hurls a Projectile forward that explodes at enemy units hit or upon landing. The Projectile jumps to random enemies in a radius of the target location.
Fearless Warcry
Warcry, Area, Persistent
Lets out a warcry to Taunt Nearby enemies. Increases the chance to use Steep Strike and increases Steep Strike Damage for each enemy affected in the skill duration. Replenish the Steep Strike chances of Slash-Strike to the maximum.
Raging Warcry
Warcry, Area, Persistent
Lets out a warcry to Taunt Nearby enemies. Increases Melee Skill Radius for every enemy affected. Increases Demolisher Charge restoration speed of Demolisher skills.
Charging Warcry
Warcry, Area, Persistent
Lets out a warcry to Taunt Nearby enemies. Increases Melee skill Attack Speed for every enemy affected. Increases Shadow Strike’s Shadows .
Black Hole
Spell, Area, Persistent, Erosion
Forms a Black Hole at the target location, dealing DoT to enemies in a radius and knocks back enemies at regular intervals.
Focused Impact
Attack, Melee, Area, Demolisher, Persistent
Pummels the ground with a very high chance to knock back enemies. Using the skill consumes all stacks of Focus . Each stack of Focus increases the Skill Radius and Damage. If Demolisher Charge is present, it is consumed to gain a buff that increases the maximum stacks of Focus .
Elemental Destruction
Spell, Area, Persistent, Curse, Cold, Fire, Lightning
In the skill duration, reduces enemy Elemental Resistance in the target radius.
Electrocute
Spell, Area, Persistent, Lightning, Curse
In the skill duration, enemies in the target area suffer increased Lightning Damage, and are more likely to be shocked .
Vulnerability
Spell, Area, Persistent, Physical, Curse
In the skill duration, enemies in the target area suffer increased Physical Damage, and are more likely to Bleed .
Scorch
Spell, Area, Persistent, Fire, Curse
In the skill duration, enemies in the target area suffer increased Fire Damage, and are more likely to suffer Ignite .
Blind
Spell, Area, Persistent, Curse
Blind enemies in the target area. Affected enemies deal less Damage in the skill duration.
Entangled Pain
Spell, Area, Persistent, Curse
In the skill duration, enemies in the target area suffer increased DoT.
Biting Cold
Spell, Area, Persistent, Cold, Curse
In the skill duration, enemies in the target area suffer reduced Cold Resistance, and are likely to be Frostbitten .
Corruption
Spell, Area, Persistent, Erosion, Curse
In the skill duration, enemies in the target area suffer reduced Erosion Resistance, and are likely to suffer Wilt .
Thunderlight Field
Spell, Persistent, Lightning, Activation, Area, Sentry
Place a Sentry. The sentry creates a Thunderlight Field on the spot. Allies’ attack triggers lucky while within the field, deals additional Lightning Damage that scales according to damage dealt to enemies.
Souleating Circle
Spell, Persistent, Area, Activation
Create a Souleating Circle that surrounds you. Gain a bonus that increases Spell Damage for each enemy that enters the circle for the first time. Bonus can stack. Gain additional bonus when defeating enemies in the circle: Spells Pierce enemy Resistance. Additional bonuses can stack. Lose the all the bonuses when the circle disappears.
Ice Bond
Spell, Persistent, Cold, Activation, Sentry, Area, Laser Beam
Places an Sentry at the target location. The Sentry continuously releases ice beams to enemy units, dealing DoT upon hitting the target. Gain a buff when near an sentry: Other skills deal additional Cold Damage to Frostbite enemies.
Flurry of Slash
Attack, Area, Melee, Mobility
Dash a short distance forward and deals Damage to enemies in your path. If you have Agility Blessing when using this skill, consume 1 stack of Agility Blessing and resets skill CD.
Safeguard Ring
Spell, Area, Persistent, Sentry, Defensive
Place a Sentry at the target location to generate a Safeguard Ring. Enemies within the radius are knocked back upon its creation. The ring knocks back enemies in its radius at regular intervals. Allies receive less damage in its radius and take additional less damage from enemies outside the ring.
Spiral Strike
Attack, Erosion, Area, Melee, Mobility
Dash forward and deals damage multiple times to enemies. The higher Attack Speed you have, the more times you deal damage.

Area Support Skill

IconNameDescription
Increased Area
Area, Support
Support area of effect skills.
Precision Strike
Area, Support, Attack, Melee
Support melee attack skills.
Spell Concentration
Spell, Area, Support
Support area spell skills.
Steamroll
Attack, Melee, Area, Support
Support melee attack skills.

Torchlight Infinite Flame Elementium

Torchlight: Infinite Guide