Melee Skill - Torchlight Infinite

Melee Active Skill

IconNameDescription
Thunder Slash
Attack, Lightning, Area, Melee, Slash-Strike.
Attack enemies in front in Slash Strike form, dealing Lightning Damage. During Multistrike, each strike of the skill will increase the skill's Attack Speed.
Moon Strike
Attack, Area, Persistent, Physical, Melee, Slash-Strike
Attack enemies in front in Slash Strike form. The skill deals additional Physical Damage based on the Mana Cost. Spell Damage bonus and additional bonus also apply to the skill's damage
Leap Attack
Mobility, Attack, Melee, Demolisher, Area
Leaps toward the target and slams the ground upon landing.
If the skill has Demolisher Charge , it will be consumed and converted into a buff. During the duration of the buff, every enemy hit by the skill will increase its Damage and Skill Radius.
Hammer of Ember
Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal
Slams the ground, generating several auto-tracing Projectiles.
Consume the skill’s Demolisher Charge , causing Projectiles to explode when they hit or disappear. The Projectiles regenerate into several secondary Projectiles that always Pierce and don’t explode. Slam and explosion Damage can stack.
Whirlwind
Attack, Melee, Area, Channeled, Slash-Strike
Channel this skill to build up channeled stacks and attack enemies. When the maximum number of channeled stacks are gained, all stacks will be consumed to form a rapidly expanding hurricane that releases blades of wind in a large area around you. Wind blades are considered as Steep Strike .
Focused Slash
Attack, Melee, Area, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Every stack of Focus grants increased Attack Speed to the skill. Every point of Fervor Rating will increase the effects of Focus on the skill. Every stack of Focus will reduce the Duration of Fervor .
Sweep Slash: Gains 1 stack of Focus on hit.
Steep Strike : Each stack of Focus increases Steep Strike Damage.
Frost Impact
Attack, Melee, Area, Cold, Demolisher
Slams the ground to unleash a wave of ice spikes.
If the skill has Demolisher Charge , it will be consumed to release 3 additional waves of ice spikes. The Damage and radius of the ice spikes increases with every wave, and all ice spike damage can be stacked.
Berserking Blade
Attack, Melee, Area, Slash-Strike, Persistent
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike . Sweep Slash provides additional skill Radius bonus. When in the Steep Strike form, the skill Radius bonus also applies to Steep Strike Damage.
Each enemy killed or Elite enemy units hit by the skill grants 1 stack of buff.
Has a chance to gain 1 additional stack of buff when Steep Strike hits Elite enemies.
Charged Pummel
Attack, Melee, Area, Channeled, Lightning, Demolisher, Persistent
Channel to build up stacks. Each channeled stack increases the skill Damage on cast. At the end of channeling, slams the ground violently.
If the skill has Demolisher Charge , it will be consumed to create a lightning field at the point of impact. Every channeled stack increases the Duration of the lightning field.
Double Thrust
Attack, Melee, Shadow Strike, Area
Dash forward twice. If the first dash inflicts Bleed , the second dash is guaranteed to inflict Bleed with additional Damage.
If the first dash of Phantom inflicts Bleed , the second Bleed spreads to enemies nearby .
Flame Slash
Attack, Melee, Area, Fire, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Sweep Slash: Gains 1 stack of buff for each enemy hit, increasing the Radius of the next skill cast. The buff stacks up to 8 times.
Steep Strike : The skill Radius bonus also applies to Steep Strike directions. Steep Strike Damage from multiple directions can stack.
Icy Blade
Attack, Melee, Area, Cold, Slash-Strike
Attacks enemy units ahead in the Sweep Slash form and has a chance to turn the strikes into Steep Strike .
Sweep Slash: Increase the Frostbite of hit enemies.
Steep Strike : Hitting a Frozen enemy or an enemy with maximum Frostbite will remove their Frozen status and Frostbites to create an explosion at the enemy’s location. Damage from Steep Strike and explosions can be stacked.
Frost Spike
Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal
Dash forward, causing a cone-shaped explosion behind Frostbitten enemy units on hit and launches multiple Projectiles behind Frozen enemies.
Shadow Projectiles always Pierce enemies.
Wilt Spike
Attack, Melee, Shadow Strike, Erosion, Area, Persistent
Dash forward. This skill has a higher chance to Wilt enemies.
Gain 1 stack of buff when causing Wilt , increasing the Erosion Damage from the skill. Stacks up to 5 times. The skill’s Phantom increases when the buff reaches maximum.
When Shadows cause Wilt , inflicts 1 stack of debuff on enemies, reducing their Erosion Resistance. Stacks up to 5 times. Reduces the chance for Shadows to cause Wilt .
Savage Rush
Attack, Melee, Demolisher, Channeled, Area
Charges forward when channeling, dealing damage to nearby enemies and knocking them back. Each channeled stack increases Movement Speed while charging and this skill’s Skill Radius
If maximum channeled stack is reached when channeling ends, launches an additional attack with great damage to the enemies ahead and knocks them back. Consumes Demolisher Charge if there are any, gives additional damage to the extra attack when channeling ends. You can pass through enemies while channeling this skill.
Groundshaker
Attack, Melee, Area, Demolisher
Pummels the ground in front of you.
Consume Demolisher Charge the skill has when casting it, making the fissures caused by Pummeling spread for a period of time. The fissures will explode again when they reach the maximum range, dealing damage to the enemies within. Whenever causing Maimed , the skill immediately gains Demolisher Charge . The effect has a cooldown.
Focused Impact
Attack, Melee, Area, Demolisher, Persistent
Pummels the ground with a very high chance to knock back enemies. Using the skill consumes all stacks of Focus . Each stack of Focus increases the Skill Radius and Damage. If Demolisher Charge is present, it is consumed to gain a buff that increases the maximum stacks of Focus .
Flurry of Slash
Attack, Area, Melee, Mobility
Dash a short distance forward and deals Damage to enemies in your path. If you have Agility Blessing when using this skill, consume 1 stack of Agility Blessing and resets skill CD.
Spiral Strike
Attack, Erosion, Area, Melee, Mobility
Dash forward and deals damage multiple times to enemies. The higher Attack Speed you have, the more times you deal damage.

Melee Support Skill

IconNameDescription
Hardened
Attack, Melee, Support
Require lv 1
Supports Melee Skills
Haunt
Attack, Melee, Shadow Strike, Support
Support melee thrust skills.
Melee Knockback
Attack, Melee, Support
Support melee attack skills.
Precision Strike
Area, Support, Attack, Melee
Support melee attack skills.
Raging Slash
Support, Attack, Melee, Slash-Strike
Supports Melee Slash-Strike skills.
Shadowmask
Attack, Melee, Shadow Strike, Support
Support melee thrust skills.
Slash Duet
Support, Attack, Melee, Slash-Strike
Supports Melee Slash-Strike skills.
Steamroll
Attack, Melee, Area, Support
Support melee attack skills.

Torchlight Infinite Flame Elementium

Torchlight: Infinite Guide