Someone asked a question of flipping Poe currency regarding which currencies should be more efficient for making profits. The answer to their question became too long to feasibly put into a comment, and so has been made into a general post for anyone who may find it useful. This is a general rundown of the currency items found in the game, with descriptions of their functions, as well as their typical use-rates in endgame gameplay. This should give new players an idea of what is worth holding on to and what can be easily flipped without worrying you’re losing your money. If you only want information on a specific currency, you can Ctrl-F search for it on this list.
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Scroll of Wisdom: Identifies an item. You’ll use thousands of these, but there are ways to get them in bulk, so eventually picking up individual ones isn’t time-efficient.
Portal Scroll: Creates a portal back to town/your hideout (if from a map). You’ll also use a ton of these, and they can be bought from a vendor for 3 Wisdom Scrolls each.
Orb of Transmutation: Makes a Normal (white) item into a Magic (blue) item. You won’t use these in great quantities on any one item. Once it’s been made Magic, you move on to using other currencies to continue crafting. They can be vendored for 4 Wisdom Scrolls, a large part of endgame Scroll supply. Used in some low-tier crafting bench recipes, which can be useful during leveling.
Orb of Augmentation: Adds an affix to a Magic item. You’ll use these in slightly larger quantities than Transmutation Orbs when crafting, but still not enough to make them particularly valuable. They can be used to purchase Orbs of Alteration from some vendors, giving them a higher floor to their value than otherwise. Used in some low-tier crafting bench recipes, which can be useful during leveling.
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Orb of Alteration: Rerolls a Magic item with 1–2 new random affixes, as if you had just used a Transmutation Orb on a white item. These are used in moderate amounts in some forms of crafting, and very high amounts (thousands) in very high tier crafting. You’ll typically use at least a hundred or two on flasks during a league, if nothing else. Used in some low-tier crafting bench recipes, which can be useful during leveling.
Orb of Chance: Turns a Normal item into a higher rarity randomly, from Magic, to Rare (yellow) and very rarely, Unique (brown) if there exists a Unique version of that item. Not commonly used in regular crafting, but used in very high quantities (thousands) by people trying to “chance” a specific unique. This involves using a Chance Orb on a specific white item base (like a leather belt for Headhunter), and using an Orb of Scouring if it fails, then repeating the process over and over to try and get the item. You might use a few to a few dozen to buy maps from Zana during the early-mid stages of endgame.
Chromatic Orb: Rerolls the colors of sockets on an item, without affecting their number or links. Used commonly during leveling as well as during endgame to get the colors you need for your gems on item sockets. Also used in some crafting bench recipes that affect socket colors, with some recipes costing over a hundred Chromatics each roll. Different builds will require significantly different amounts of Chromatics depending on what socket colors they need on what gear, since color roll probabilities are determined by the stat requirements of the item, and getting “off colors” is rarer.
Jeweller’s Orb: Rerolls the number of sockets on an item. Used semi-commonly during leveling, if you get a good item with the wrong sockets. Used uncommonly but in small to semi-large quantities at endgame, when modifying the sockets on a piece of gear for use or sale, with larger numbers of sockets requiring significantly more orbs per additional socket on average. Higher item quality improves the chances of getting a larger number of sockets. Crafting bench recipes exist that use a flat number of orbs to guarantee a certain number of sockets, at higher than the average cost for doing it yourself. Specialized crafting may use a very high number of these to get many off-color sockets on specific items. Primarily used in endgame to buy more Fusing Orbs from certain vendors at a 4:1 ratio.
Silver Coin: Used to buy a random prophecy from Navali, as well as to “seal” existing prophecies into a tradeable item. No use in crafting; valued only for generating and sealing prophecies.
Blessed Orb: Rerolls the value of the implicit mod on an item. This is the mod at the top, above the explicit affixes, and is tied directly to the item’s base type. Leather Belts, for example, have a +Maximum Life Implicit, which ranges from 25–40. Typically not used at all during leveling, with a few exceptions depending on Attribute requirements for gems and gear. Used during endgame to max the implicit stat on worn gear.
Fusing Orb: Rerolls the links between sockets on an item, without affecting their color or number. Used occasionally during leveling, if you find a piece of gear with good stats and a good number of sockets, but without the links needed for your support gems. Higher item quality improves the chances of getting a larger number of links. Used in very high numbers during endgame by those wishing to fully link a six-socket item. Crafting bench recipes exist that guarantee a certain number of links, up to full 6-links, at dramatically increasing cost per guaranteed link. The variance is significant, with anywhere from a few hundred to multiple thousands required to 6-link an item manually.
Orb of Alchemy: Makes a Normal item into a Rare item, with 4–6 random affixes (3–4 for jewels). Used occasionally during leveling, normally if you find a good white base item with multiple linked sockets that may be an upgrade over your current piece of gear. Used very commonly during endgame, primarily to turn maps Rare, which you will very nearly always do. Used for some mid-tier crafting bench recipes, which can be useful during early endgame.
Orb of Binding: Makes a Normal item into a Rare item, and grants 4 sockets, all linked (3 if it’s a Shield or 1-Handed Weapon). One of the best leveling currencies in the game, great for use on white Boots, Helmets, and Gloves as an easy source of 4-links for your main skill. Unfortunately not on the standard drop table as of version 3.7, so their sources are limited during leveling. Can be used identical to an Alchemy Orb on items that don’t have sockets, such as Jewelry and Maps. Since they are often cheaper than Alchemy Orbs, it is common to buy them during endgame and use them on Maps instead. Can be used on a white 2×2 item (Helm, Boots, Gloves) intending to be crafted to cheaply gain all sockets and links, followed by using a Scouring Orb to reset the item to white and begin crafting.
Chaos Orb: Rerolls a Rare item with 4–6 new random affixes (3–4 for jewels) as if you had just used an Alchemy Orb on a white item. Primary trade currency for the player-economy, these are the “dollars” of PoE. The value of nearly everything is measured in its value relative to Chaos Orbs, including other currency items. Almost never used on items during leveling. Their use during leveling is restricted to purchase of gear from other players, since you are very unlikely to roll an item into a more useful set of affixes than you could find on an item for sale for a single Chaos Orb. Used primarily in endgame for trading, but also commonly used to reroll maps with bad affixes, as well as to pay for Zana Mods when running a map. Used for some high-tier crafting bench recipes which can be useful during endgame.
Regal Orb: Turns a Magic item into a Rare item, and adds a random affix. Almost never used on items during leveling. Primarily used during “Alt spam” crafting, where you use a combination of Alteration and Augmentation Orbs on an item until you reach 2 desirable affixes, then use a Regal Orb to make it Rare and attempt to get a 3rd good affix. Despite their uncommon drop rate, they are typically valued lower than Chaos Orbs, because of their limited use. Used for a few mid-high tier crafting bench recipes which can be useful for certain builds during endgame.
Orb of Scouring: Turns a Magic or Rare item into a Normal item, removing all explicit modifiers, but leaving the implicit modifiers and lab enchantments unaffected. Almost never used on items during leveling. Primarily used in combination with Alchemy Orbs as a pseudo Chaos Orb when rerolling maps, since the cost of a Scouring Orb + Alchemy Orb tends to be slightly cheaper. Used in great numbers when “chancing” items attempting to get a certain Unique, by “scrubbing” any Magic or Rare outcomes and using another Chance Orb to re-attempt to get a Unique. Can be vendored along with a Gem to lower the level of the Gem by 1. Used in crafting bench recipes to remove a crafted modifier from an item in order to recraft a different affix on the bench. Also used in a specific series of endgame utility recipes for modifying the Atlas, but in insignificant amounts. Finally, they are also used in high end manual crafting, both during “alt spam” crafting when the use of a Regal Orb produces an undesirable outcome, and in very expensive “meta crafting” where they can be manipulated by special expensive crafting bench recipes to only remove some of the mods from a Rare item, preserving more desirable mods.
Vaal Orb: Corrupts an item, applying an effect randomly chosen from a handful of possibilities, and applying the “corrupted” effect, which prevents almost all further modification of the item by other currency, effectively “locking” it. Almost never used on items during leveling. Primarily used during endgame to corrupt maps, which have the greatest number of possible desirable effects, and no outright negative effects. Also used on gear (mainly Uniques) to attempt to get desirable “Vaal Implicits” which can be very powerful. These implicits, if rolled, will replace any existing implicit on the item, but not affect any explicits or any lab enchantment present. However, using a Vaal Orb on a piece of gear may also result in the item becoming Rare with a set of random affixes, as if a Chaos Orb had been used, even if the item was Unique to begin with. This, combined with the “corruption” effect that locks further modification, typically results in the item becoming useless, and is referred to as “bricking”. Vaal Orbs may also be used on Gems to attempt to “overlevel” them past the normal max of 20, or quality of 20, to make either a “21/20” gem or a “20/23” gem. This is almost always only done on a “20/20” gem, as the effect only has the possibility to “overlevel” the gem if it is already maxed. In rare cases, they are used in very high quantities in the same crafting bench recipes that modify an item’s sockets. This “Vaal tax”, paid alongside the normal cost, is equal to the number of Chromatics, Jeweller’s, or Fusing Orbs normally used in the recipe, and is the only way to modify the sockets of a corrupted item.
Orb of Regret: Adds a Passive Respec point on use. Very rarely used during leveling, since you get a handful of Respec points for free during the quests. Occasionally used to “respec” a build into another without having to level a new character. No significant endgame usage exists, though a few specific recipes are used semi-rarely. 20 are required to “respec” your Deal with the Bandits quest reward choice, and 5 are required for a utility recipe used in manipulating your Atlas. Can be vendored along with a Gem to lower the level of the Gem to 1. They can be used at certain vendors to purchase Alchemy Orbs at a 1:1 ratio, which provides a floor for their value.
Orb of Horizons: Changes a Map into another random Map of the same Tier. Not used at all during leveling, since Maps aren’t unlocked until endgame. Used in low-moderate numbers during endgame. Very useful when filling out Atlas completion to get Maps you haven’t completed yet. Since it rerolls the affixes of the map as well, it can be used as a pseudo Chaos Orb, and is almost always cheaper.
Cartographer’s Sextant: Applies a “Sextant Modifer” to a Map on the Atlas, affecting it and other Maps in a radius for 3 uses (3 total runs of any Maps in range) before consumed. Not used at all during leveling, since Maps aren’t unlocked until endgame. Used in moderage quantities in mid-high end Mapping, to apply effects that increase the overall number of monsters and rewards from the Map. Exists in three Tiers, from Apprentice, to Journeyman, to Master, with each Tier affecting a different range of Maps on the Atlas (Tier 1–5 for Apprentice, Tier 1–10 for Journeyman, and any Map for Master). Each Tier of Sextant is more valuable than the last, though the range of values is small enough for them all to be within this Tier of currency. A Sextant of a given Tier can be gained by vendoring three Sextants of the previous Tier. Multiple Sextants may be used at a time, up to a maximum displayed on your Atlas, to apply multiple Sextant Modifiers at once to Map runs, which compounds the value of the used Sextant. They are used in small to moderate quantities in certain endgame utility recipes for manipulating the Atlas.
Harbinger’s Orb: Transforms a Map into a random Map of one Tier higher. Not used at all during leveling, since Maps aren’t unlocked until endgame. Very useful in filling out your Atlas, as they can give a jumpstart on a higher Map Tier. They are seldom if ever used on maps below high Red Tier, because of their rarity, and their market value being primarily determined based on the value differential between Tier 15 and Tier 16 maps. There is a small probability when using them that you get the Unique “Beachhead” Map instead, with one version of it existing for each Map class (White, Yellow, Red).
Ancient Orb: Transforms a Unique item into another Unique item of the same Class (quiver into another quiver, but not necessarily the same type of quiver, for example). Almost never used during leveling, as there is a low chance to get anything useful enough for the leveling process itself to justify its usage. Primarily used on certain Uniques of certain low Item Levels to restrict the pool of possible results and increase the chance at a more valuable outcome.
Orb of Annulment: Removes a random explicit affix from a Magic or Rare item. Almost never used during leveling, as their usage is typically restricted to high-end crafting, given their value. Primarily used to “gamble” on Rare gear with many good affixes, and one or more “dud” affixes to try and remove the dud, opening up an affix slot for further crafting. Can be used in more manipulated high-end crafting or “meta-crafting” circumstances, which can restrict the affixes an Orb of Annulment can target to either the Prefixes or Suffixes, possibly guarding the more valuable affixes from being removed.
Divine Orb: Rerolls the values of explicit modifiers on a Magic, Rare, or Unique item. Almost never used during leveling, given their value. Primarily used on high value Unique items to attempt to get high modifier rolls, or on well rolled or crafted Rare items to try to roll the affix values to high levels. It does not change the mods themselves, like a Chaos Orb, but only rerolls the numerical values of the existing explicit mods themselves. These values only roll within the range of the mod Tier. For example, an item with the “Athlete’s” prefix will randomly roll between 80–89 life if you use a Divine Orb, but not outside this range, since it doesn’t change the affix itself.
Exalted Orb: Adds a random affix to a Rare item, up to the maximum of 6 (4 for jewels). Secondary currency of the player driven economy, used for very high value trades. Never used during leveling, due to their extreme value. These are the “$100 bills” of PoE, and very valuable items are typically priced in some combination of whole and tenths of Exalted Orbs when listed for trade, with the fractional amount normally paid in Chaos Orbs. Their primary use mechanically is to add an affix to an already very valuable item in an attempt to gain an additional valuable affix, potentialy increasing the value of the item exponentially. This is known as “slamming” the item, and an item that is valuable enough to warrant the use of an Exalted Orb in this manner is “slammable”. Using Syndicate mechanics, you can gain the use of a free Exalted Orb by ranking Leo to 3-stars and placing him in Research, then completing the Safehouse. Because of this, and the restriction that this specific Exalted Orb must be used and can’t be looted for trade, some items which wouldn’t otherwise warrant the use of a “pure” Exalted Orb may be “Leo slammable”. Used in the highest tiers of some crafting bench recipes, as well as a few utility recipes known as “meta crafting” recipes, which affect the modifiers that can or can’t be changed or added to an item. These recipes are used at the highest and most expensive levels of crafting.
Mirror of Kalandra: Creates a copy of a Normal, Magic, or Rare item, duplicating all mods, sockets, colors, and links, but will not work on Unique items. The newly duplicated item will have a reversed image, and the “mirrored” status, preventing all further modification to the item, similar to an item that is corrupted. Never used during leveling, due to their incredibly high value. Used to copy the best Rare items in the game, crafted by high-end players that put their item up for a “Mirror Service”. These items have very valuable combinations of affixes, and typically cost dozens to hundreds of Exalted Orbs worth of currency to craft. The buyer will supply the Mirror, as well as a “Mirror Fee” consisting of 30–100 Exalted orbs depending on the overall value of the item being copied. The seller will also recolor the sockets of the item to suit the buyers needs, since they will be unmodifiable on the copied verison.
Eternal Orb: Creates an “Imprint” of an item, saving its state and allowing you to revert the item back to that state at a later time. Not used at all during leveling, as they do not drop anymore. The only remaining Eternal Orbs are on Standard, and they are only used in the utmost levels of crafting when creating the absolute most perfect Rare items.
NOTE: All of these currencies affect the quality of a given type of item. As such, most of their core functionality is the same, though thier rarities and values differ. All of these currencies will increase the quality of a Normal item by 5% each, a Magic item by 2% each, or a Rare or Unique item by 1% each, in all cases up to a maximum of 20%. For each currency, they can be gained by vendoring a single item of their respective class (Armour, Weapons, Gems etc.) with 20% or more quality, or by vendoring a collection of items from their respective class totaling at least 40%.
Armourer’s Scrap: Affects Body Armour, Helmets, Gloves, Boots, and Shield items. Typically the least valuable of the “Quality Currencies”, these are used commonly during leveling to “max out” the quality of a white item to 20% before further crafting, either with a Binding Orb or Orb of Alchemy (if the item already had desirable sockets). They are used semi-commonly during endgame, on virtually every piece of Armour your character is planning on wearing, and especially before attempting to socket/link an item, since Quality affects socketing/linking probability. A few useful crafting bench reipes use small amounts of Armourer’s Scraps. They can be vendored by themselves for 2 Wisdom Scrolls each, which is a common source of early-game Scrolls (and late game in some cases). They tend to be an overall low value drop, and fit into the Tier 5 category of currency most of the time.
Blacksmith’s Whetstone: Affects Weapons, including 1-Handed, 2-Handed, Wands, and Bows. Their use case is the same as that of Armourer’s Scraps, though they tend to be slightly less common. They can be vendored for 4 Wisdom Scrolls each, acting as an early or late game source of Scrolls similar to Armourer’s Scraps. They have one additional use during endgame, in that they can be used to “max out” the quality of a “gavel” type 1-Handed Mace (Stone Hammer, Rock Breaker, Gavel). These hammers can then be vendored along with a map (of any tier/rarity) to gain 1 Cartographer’s Chisel. This gives their value a higher floor than that of Armourer’s Scraps, and they normally sit somewhere on the edge of the Tier 5 and Tier 4 levels of currency.
Glassblower’s Bauble: Affects Flasks. Not typically used during leveling, except on Utility Flasks that you plan to take to endgame. Used often in Flask crafting to max out Flask duration, though not in great quantities. Used in a handful of useful crafting bench recipes, but again, not in great quantities. Despite their rarity as a drop, they remain relatively low in value in most cases, due to thier limited usage and the fact they can be purchased from certain vendors for 8 Blacksmith’s Whetstones. They typically sit between high Tier 4 and low Tier 3 currency levels.
Cartographer’s Chisel: Affects Maps. Not used at all during leveling, since Maps aren’t unlocked until endgame. Used in large quantities in high-tier mapping, to increase the quantity of dropped items in the Map. Their only other use is in a single seldom-used endgame utility recipe for Atlas manipulation. They are always in demand and sit solidly in the Tier 3 level of currency.
Gemcutter’s Prism: Affects Gems. Almost never used during leveling. Primarily used to max out the quality of Skill Gems and Support Gems for use by your character. A single Gemcutter’s Prism, or “GCP”, can be vendored with a fully leveled (level 20) Gem to receive a Level 1 version of the same Gem with maxed out (20%) quality. This is known as “rolling over” your Gems and is typically done by players during their normal character progression as an alternative to buying quality versions of the Gems for their build at a premium. Rarely are they used to max the quality of a gem manually from 0% to 20%, since unlike the other Quality Currencies, GCP’s only ever increase the quality in increments of 1%, and the price of a 20% quality gem is virtually always cheaper than 20 GCP’s. Normally only used for manually maxing the quality of a gem if that gem already had a fairly high partial quality on it to begin with, and only needs a few GCP’s to max out. Used in exactly two crafting bench recipes, but not in enough quantity to affect the value. Solidly a Tier 3 currency.
Engineer’s Orb: Affects Strongboxes. Almost never used during leveling. Primarily used to max out the quality of a Diviner’s or Cartographer’s Strongbox before rolling it and opening it, to increase the quantity of items dropped. No other usage exists, but their rarity gives them a high value relative to the other Quality Currencies.
I decided to do a bit of a brain dump about pragmatic currency flipping. It’s a decent way to make some spare change when you hit a wall while progressing the game (and also a cool insight into the PoE market). Check it out, feedback about my singing welcome.
Because you’re poor and want to be less poor, but can’t get rich mapping/crafting/whatever-ing quite yet.
Why not flip?
It’s boring and you’ll want to throw your character into an ele reflect map after doing it for like 20 minutes just to stop the pain.
I’m living under a rock and don’t know what flipping is
It’s like LARPing as one of those dudes in the airport kiosks that take your home country’s money and turns it into the local currency (for a small fee). It combines the fun of both math and standing AFK in your hideout! You set up buy/sell orders for currency and the profit you make is the margin between the two.
What kind of money do you make?
I turned 60c into 1500c over the course of three days while still mapping as normal (well minus the 20 seconds it takes to drop out of the map to make a trade). My best margins were on day 2 where I made 88% over ~600 chaos worth of trades.
What should I flip?
Watch the video! Especially the part about the Devil’s Three Way, because that’s the best money right now. BUT FINE here are some…
Examples from the market right now
I gave up on flipping currency this league (now I’m ripping HC characters in Act 6), but I’m still curious what kind of money people are making right now using each type of flip. Here are examples from the market right now and their returns:
Hello everyone! I’ve recently seen in increase of new and experienced players posting on Reddit and the POE Forums about making Currency, and decided I would write a flipping guide, as well as make this thread an AMA so you can ask any questions you may have. If you have always been wondering how are you going to get that HH because it’s so damn expensive, this guide is for you. If you can’t buy your gems, or critical pieces of gear for mapping, this guide is for you.
I will let you know now, I hate writing, I suck at it, and it will probably be sloppy. Hence the AMA, but we will cover a lot of stuff in the original post.
So lets knock a few misconceptions/myths about flipping out of the way first.
Bull shit, you only need 1–2 X to get started in flipping, depending on RNG with 1–2 X you can make 50 chaos an hour, or you can make up to 300 chaos an hour. It all depends on the RNG of trading.
2) You make more money mapping then flipping.
True and False. It really depends on where you are at in the flipping game and how much currency you have accumulated, and once again RNG. If a mirror drops for someone or some high priced item, you aren’t going to beat that profit per hour for the day, but if you take accumulated wealth over a week, the flipper is going to win most of the time, you’d need some seriously good drops to beat out a experienced flipper, even a novice flipper at times.
3) Well if you want to make money flipping, you have to be a hide out warrior, and you can’t play the game, so whats the point of flipping anyways ?
Bull shit #2, when you get enough currency you no longer do small trades, you will do trades that you decide are worth leaving your map, when you get good at flipping and knowing what items to flip, you could just flip items that are only going to make you a 50 chaos profit every time, you can do items that will make you 20+ chaos, the sky is the limit to where you want to say whats worth you leaving your map.
4) How much money can you make an hour flipping ?
How much chaos do you have ? I am still pretty new to the game myself, I just started this season, and i’ve peaked at making around 2.8k chaos in an hour the other day. Obviously, we aren’t going to get this all the time, but I would say I average around 600–800 and the lows are around 300–500 per hour.
The more chaos you have, the more profit you are going to make, being able to buy 1–2k chaos worth of stuff and not minding sitting on it for a few days is huge, but when you are a new to flipping and you are broke, you really can’t afford that luxury.
So that wraps up some of our Misconceptions/Myths.
Now here is a disclaimer, I am not saying I am the best at flipping, I am not saying what I am going to teach, is the best way to do it. There is plenty of people who I know are way better at this then me, but I can help you get to where I am at currently. If your already flipping and you have some advice, I have no problems throwing it into the original post or correcting something I have said.
So lets begin.
First we need some tools to help us with our flipping duties.
Mercury Trade https://github.com/Exslims/MercuryTrade
Mercury trade is the second most important thing to have when flipping, it allows us to not even have to look at our whispers to know what the person wants to buy/sell. It also allows us to invite people at the click of a button, kick players, as well as send automated messages we have pre planned at the click of a button.
Depending on how much you want to flip, you can be getting 20+ trade request in a minute, and that is no joke. If you do not have this tool you will get over whelmed and confused.
There is plenty of guides about setting up mercury trade.
The second thing we will need is a sniping tool/indexer, there is plenty of them out there, just google it and find the one you like the best.
The Third thing is an Autoclicker/Scroll wheel for clicking, I have seen conflicting reports on this. Use at your own risk. If we could get someone from GGG to clarify that would be great, I will send an email to support tomorrow morning and post the answer in here, so please use at your own risk.
We will also need http://poe.trade/
So this is going to be a pretty long chunk of our guide right here.
So we use http://currency.poe.trade/ to figure out 1) How much we want to buy currency for as well as how much we want to sell the currency we just bought for.
Example, say if we wanted to get started with flipping currency(Which I don’t recommend, I will discuss what to start flipping for poor players later in the post.)
So say we wanted to flip Chromatic Orbs, we would put YOU HAVE chaos, and you WOULD LIKE TO BUY Chromatic orbs, we are just looking at the price that the Chromatic s are selling for.
Now how do we flip ? Say the price of Chromatic Orbs was 1 Chaos per 15 Chromatic Orbs, that means we need to buy Chromatics for more then 15 chaos per to make a profit.
So what we would do is go back to http://currency.poe.trade/ and say WE HAVE CHROMATICS and WANT TO BUY CHAOS, now we can see what people are buying Chromatics for.
Make sure you READ this carefully this part CONFUSES A LOT OF PEOPLE.
So lets say that we want to BUY Chromatics, and we do BUYING CHAOS with OUR Chromatics, and we see that people are paying 1 chaos per 16 Chromatics. Now remember, Chromatics SELL at 15 per 1 Chaos, but people BUY them for 16 to 1 Chaos. So remember people want to sell their Chromatics for INSTANT money at 16–1 they aren’t listing them, they just want to sell them instantly.
So lets say the best price someone was BUYING Chromatics for was 16–1 we could then put a listing that we are buying Chromatics for 15.9 to 1, and then make a listing that we are selling Chromatics 15.1 to 1 chaos.
How do you make a listing ? You can do it through your market on POE, or you can put a Chaos in a public stash tab, right click on it and put in 159/10 which means we are buying 159 Chromatics for 10 chaos, you can’t put 15.9/1 the game will automatically reduce it to .5, so if you right click on your chaos and put 15.9/1 it will automatically change to 15.5/1. So we need to do a conversion like 159/10.
Now say if we wanted to buy Offerings, we would put our Chaos into a tab and click on offerings right ? Wrong. Some items don’t show up on that tab, so what we can do is go to our Market on http://currency.poe.trade/ and click manage, go to the league you are in, click on new offer on the left put you are giving a 4 Chaos orbs for their 1 Offering.
So remember to figure out what we want to buy or sell for, we first say we HAVE CHAOS and want to BUY that item to see what they are selling for, this will show us how much we can sell that ITEM for, then we say we HAVE THAT ITEM and want CHAOS to see how much people are BUYING them for INSTANT gratification for, we then set our prices based off of that.
The next important site is going to be http://poe.ninja/
This is the tool you need to take your flipping to the next level, if you have a vast amount of Game Knowledge you might not need this, but if you don’t know what you should be flipping besides currency(Which is the least profitable thing to flip in the game in most cases) this is where you need to be.
So say you have no idea what to flip ? Look on the left side, click on any subject, look for items in your budget, with good consumer confidence, preferable stuff you can buy a lot of, and be fine sitting on the stock for a while. Plug the item into your Sniping tool, and buy items that are under priced and you think you can sell. Remember to look at the stats on the items etc, do research on the product you buy, this will also help with your game knowledge.
So make sure you know what the max rolls are etc, or make sure you know if the item sells or is in a popular build. POE Ninja will tell you if an item sells in the confidence reports.
So now we have our tools how do we get started ?
Most guides and videos I looked at when I started to learn how to flip straight up sucked. Everyone has this idea that flipping is all about flipping currency and honestly that is the smallest part of your profits.
What we really want to do to make the maximum amount of money is flipping, and buying investment items(Divination cards)
So lets say we are a poor player, got 100–200 chaos to our name right now, in todays league and we want to make some cash, but we can’t afford to buy big items for huge profits, or if we don’t want to take the risk and invest in currency and flip it, but we want to make money quick, and almost a guarantee we won’t lose money on our investment.
We can start off with the X cards. There is 3 cards that will give you exalted Orbs. The Hoarder, The Saint’s Treasure, and Abandon Wealth.
Now once again, we are a poor player with maybe 100–200 chaos whatever it may be. The first one you could start off doing is Hoarders, buy them 5–6 chas per card.
Now lets say we start off with hoarders, Hoarders are often on the market and are in abundance, I could probably buy a full set in 20 minutes, and that is while I am mapping at the same time. We put Hoarders into our sniping tool, We put Hoarders on Our Market on POE currencey. That means people will be coming to you, and you can find people in between maps.
So even if we buy all of our Hoarders at 6 chaos per, you need 12 cards for a set that gives you an exalted orb. 6 x 12 = 72(Last time I checked could be wrong LOL) and right now currently an Exalted Orb is going for around 87–90 chaos, obviously we want to sell our exalted orb fast, so that way we can buy more items.
That is still a 15 chaos profit, for about 2 minutes of your time.
Now you are probably saying “Well he had to do up to 12 trades to only make 15 chaos ?” With our tools it shouldn’t take us that long to do these trades, and we are mapping at the same time. Which means we are always making money from mapping, and investing in the cards is just free money. The idea behind flipping isn’t to just invest or flip one item, the idea is to flip 40–50 items so that way you are doing more trades per hour, which means more money made, when you you start getting more money you can only do items that make you say 20+ chaos a trade.
The next card we could do, is The Saint’s Treasure, we need 10 cards for 2 exalted Orbs, you can easily buy a full set in under 2 hours at 15 chaos per card or lower, lets say we buy all of our cards at max price 15 x 10 = 150 chaos, and we get 2 exalted orbs 87 x 2 = 174(Lel I think) That is a 24 chaos profit, once again maybe take 2–3 minutes trading, but we can still map at the same time with little to no disturbance in our maps.
Now lets say we are on the poorer side, and only have 100 chaos, and we really don’t want to do 12 trades, and we really don’t want to be disturbed at all during our maps, and really wouldn’t want to leave our maps for anything under 10 chaos per trade.
Impossible right ? Nope.
We can invest in (Here goes one of my easiest items to make a quick 40–50 chaos off of) Last Hope, 3 Last Hopes will turn into a Mortal Hope, now selling this item can sometimes take a while, just undercut make sure you are the cheapest(Don’t go below 120 though) most people list Last Hopes around the 38 chaos marker, but I have no problems buying a full set usually in under 20 minutes at 35 chaos and under, and I would say most of them I buy are around the 30–32 chaos mark. I have the money to sit on my Mortal Hopes so I usually list for 150 chaos, and they sell probably once to twice every hour. Lets say we spend 96 chaos on our set of 3 and we don’t want to sit on our Mortal Hope for long and we want da quick profits we can sell them pretty quickly for 130 chaos, which gives us a 34 chaos profit.
So say you are even broker don’t even have 100 chaos, we could look up Mortal Ignorance, they sell for around 80–90 chaos, people list them all of the time for 60 chaos (Sniping tool helps you learn a lot about items that sell under priced a lot) but also with Mortal Ignorance same with Mortal hope it’s one of our items that not only can we look at it on POE.currencey, we can also look up the item on the poe.trade side. So make sure to check both spots.
So to wrap this part up, no matter how poor you are, there are always going to be items that you can start flipping, while you level that can bring you good enough profits to make you leave your maps, but at the same time give you a good profit ratio.
As you get more chaos keep investing into Divination cards, go on POE ninja, look at what the cards give you, and look at what the items sell for, when you really start getting into flipping a lot of money is going to come from buying Div cards turning them in, and then selling the item it gives you, you can be making 200+ chaos on some of these sets of cards per full set you buy, and it maybe takes a few minutes of trading to get it, but remember to get the real profits and to make a lot of money, we need to have tons of cards/items we are buying so that way we make more money, when you can start buying 6–10 sets of cards that you want to invest in and sit on them and not care is when you start making the 200–300 chaos an hour easily.
So what do you do if you already have a good amount of Currency ? Same thing, go to POE Ninja, find items that have good confidence in selling, buy those items for cheap, and then sell them. POE NINJA Will tell you everything you need to buy. It has all the gear listed, maps, cards, weapons, flask. You want to invest in everything.
Research the item, find out the good rolls, put the item in your sniping tool, and figure out what you want to buy them for.
Look up the divination cards, for example The Wolvens Kings Bite, need 8 cards, can usually buy them for 28 chaos a piece. 28 x 8 = 224(Lel I think math again KEK) you can sell the Quiver for 300+ and you can also gamble and Vaal it and if you get +1 say move the eff over bill gates.
There is tons of stuff you can do this for, you just have to do the research and it’s all right on POE NINJA.
1–2 hours and you can have a good list of 20–30 items in your sniper and be ready to go.
Once again I know this is sloppy, but the advice here is ENOUGH to get you into flipping and have a great understanding at the start, I am sure there is some things I missed and you will have questions about, so just ask away. Remember it’s all going to be confusing at the start, and your going to screw up, but don’t let that discourage you.
Even if you like to just map, you don’t need to be a hide out warrior to flip, and you can still make 50+ chaos per trade easily for a few seconds of your time. If you aren’t flipping or investing you are losing free money.
Thanks for taking the time to read, and I hope it helps you out.