Result | Item mod |
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1× Orb of Augmentation | a rare item with six affixes |
1× Orb of Augmentation | 1 x normal, 1 x magic, 1 x rare item of the same base type |
2× Orb of Augmentation | 1 x normal, 1 x magic, 1 x rare (all unidentified) of the same base type |
An identified rare item with six affixes can be traded for an Orb of Augmentation. Note that magic items may only have a maximum of two affixes.
Vendor list: Phoenix Circle Moonstone Ring(Rarity: Rare, has six affixes.)
Recipe result: 1x Orb of Augmentation
This recipe requires multiple items of the same base item type(e.g. Sapphire Ring), one from each rarity specified.
Vendor list:
A magic item has up to one prefix and one suffix. A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an Orb of Augmentation. The affixes can be rerolled with an Orb of Alteration.
You can upgrade a normal item to a magic item using an Orb of Transmutation. A magic item can be upgraded into a rare item using a Regal Orb(It will retain its current affixes and one new affix will be added).
An Orb of Augmentation is a currency item that can be used to enhance a piece of magic equipment with an additional random affix. This can only be used on an item with one affix, since magic items can have at most one prefix and one suffix.
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Method | Details |
1. Killing monsters | The drop level of Orb of Augmentation is 1 and its drop rate is around 10.328%. You can obtain it easily by slain monsters, chests, and destructible containers. They also drop from Arcanist’s Strongboxes. |
2. Vendor recipe | An identified rare item with six affixes can be vendored for an Orb of Augmentation. |
The following vendor recipes add or remove modifiers on items.
Result | Vendor Recipes | Notes |
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1x Magic Boots with 10% increased Movement Speed |
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The sockets may change, but the base boot type will not. |
1x Magic Boots with (X+5)% increased Movement Speed |
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The sockets may change, but the base boot type will not. This can be repeated up to 30% (Cheetah’s). |
1x Weapon with x added damage |
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Can be used on the same item multiple times. If used on magic or rare weapons, recipe will remove mods of other types, and turns the item magic if it was rare. If you use a weapon without any added damage mod, or with added damage mod of the highest tier (Flaring for added physical damage), the resulting weapon will have added damage of the lowest possible tier. If you attempt to use a weapon with added damage mod of the tier second to highest (Tempered for added physical damage), the recipe will fail. |
1x Ring or amulet with +x to Chaos Resistance |
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Works on magic and rare rings or amulets that already have an explicit added chaos resistance mod. It will remove explicit mods of other types when you do it. Value obtained may be capped depending on the original jewel tier. |
1x Weapon with with added x to x Lightning/Fire/Cold Damage to Spells |
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The values of the modifiers granted by these recipes is dependant on the rarity of the ring used.
The +1 to Lightning, Fire and Cold Gems weapon vendor recipes now instead grants a weapon with added damage of that element for spells. The Chaos variant of this recipe has been removed. |
1x Weapon with (40 to 69%) Increased Physical Damage |
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Weapon may be any rarity, recipe always makes a magic (Blue) item. The rarity and ilevel of the Rustic Sash determines the % roll: Magic (Blue) the “Heavy” mod (40-49%) and rare (Yellow) the “Serrated” mod (50-69%). |
1x Weapon with (10 to 29%) Increased Spell Damage |
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Weapon may be any rarity, recipe always makes a magic (Blue) item. The rarity and ilevel of the Chain Belt determines the % roll: Magic (Blue) the “Apprentice’s” mod (10-19%), rare (Yellow) the “Adept’s” mod (20-29%), unique (Orange) the “Scholar’s” mod (45-59%). |
1x Helmet with +1 to Level of Minion Gems in this item |
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The helmet must be magic. |
(1) They both apply for magic items. Orb of Augmentation can only be applied to a magic item with one modifier. However, Orb of Alteration can apply for any magic items.
(2) For a magic item with one modifier, Orb of Augmentation add a new random modifier. Orb of Alteration rerolls the item randomly, and the new magic item may have two modifiers or only has one modifier.
(3) If Orb of Alteration reforges a magic item with one awesome affix, you can apply Orb of Augmentation to enchant a new random modifier. On the contrary, if the resulting of Orb of Augmentation is bad, you can use Orb of Alteration rerolls it.
(4) Nessa(Act 1) sells an Orb of Alteration in exchange for four Orbs of Augmentation.