PoE Sextant Mods & Guide & Sextnat Vendor Recipe

A Sextant is a currency item that can be used on a Watchstone to add a special modifier to all the maps on the region where the Watchstone is socketed.

Sextants are used on the Atlas of Worlds to add a random mod to a Watchstone. This means that each region can be affected by up to four sextants at any one time. This effect will be applied to all the maps in that region. Sextant mods applied to the Atlas last a total of three uses of maps within the area. Duplicate sextant effects do not stack and will deduct a use from one of the Watchstones.

Sextants come in three variants. Each variant has its own pool of modifiers that they can apply to maps. Naturally, the rarer the sextant, the higher quality of modifiers it can apply.

PoE Sextant Vendor Recipe

There are 4 sextants in the Path of Exile: Simple Sextant Simple Sextant (common modifiers), Prime Sextant Prime Sextant(Normal modifiers), Awakened Sextant Awakened Sextant(Rare modifiers), and Elevated Sextant Elevated Sextant.

Sextant Vendor Recipe: Sell three sextants of the same tier to a vendor for a sextant one tier higher.

Result PoE Sextant Recipe
1x Prime Sextant Prime Sextant
1x Awakened Sextant Awakened Sextant

Note that there is no vendor recipes for Elevated Sextant Elevated Sextant. Vendor three Awakened Sextant Awakened Sextant in exchange for three Scrolls Fragment.

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Sextant Changes

  • Apprentice Cartographer's Sextants are now called Simple Sextants. Journeyman Cartographer's Sextants have been renamed Prime Sextants, and Master Cartographer's Sextants have been renamed Awakened Sextants. They each have new art.
  • Sextants are no longer used on maps on your Atlas. They are now used on Watchstones, which can be socketed in your Atlas, and affect all the maps in that region. We've reviewed and modified a number of Sextant modifiers.

Sextant Guide

A sextant adds or rerolls a modifier on a Watchstone. Right click this item then left click a Watchstone to apply it. Shift click to unstack.

Sextant Tier Drop Level
Simple Sextant Simple Sextant Common modifiers 68
Prime Sextant Prime Sextant Normal modifiers 73
Awakened Sextant Awakened Sextant Rare modifiers 78
Elevated Sextant Elevated Sextant   83

Sextant Divination Card

  • 10x Sextant(random) = 3x Monochrome. It appears to be able to drop from any unique map.
  • 10x Awakened Sextant Awakened Sextant = 4x Underground Forest. It drops in the Delve mines, in the Petrified Forest biome, behind fractured walls.

List of Sextant Mods

Name Lvl. Stats Spawn Weighting
MapAtlasBossAdditionalUnique 1 3 uses remaining
Unique Bosses drop 1 additional Unique Item
no_boss 0
default 500
MapAtlasBossDropsCorruptedItems 1 3 uses remaining
Items dropped by Unique Bosses are Corrupted
no_boss 0
default 1000
MapAtlasUnIDedMapsGrantQuantity 1 3 uses remaining
20% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
9% increased Pack Size in Unidentified Maps
default 250
MapAtlasBloodlinesDropAdditionalCurrency 1 3 uses remaining
Nemesis Monsters drop 3 additional Currency Items
no_monster_packs 0
default 250
MapAtlasContainsMaster 1 3 uses remaining
Areas contain Forsaken Masters
unique_map 0
default 1000
MapAtlasContainsAdditionalRandomBoss 1 3 uses remaining
Areas are inhabited by an additional Invasion Boss
hall_of_grandmasters 0
default 500
MapAtlasFireDamageAndPacks 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Fire Damage
Players and Monsters take 8% increased Fire Damage
no_monster_packs 0
default 1000
MapAtlasColdDamageAndPacks 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Cold Damage
Players and Monsters take 8% increased Cold Damage
no_monster_packs 0
default 1000
MapAtlasLightningDamageAndPacks 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Lightning Damage
Players and Monsters take 8% increased Lightning Damage
no_monster_packs 0
default 1000
MapAtlasPhysicalDamageAndPacks_ 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Physical Damage
Players and Monsters take 8% increased Physical Damage
no_monster_packs 0
default 1000
MapAtlasChaosDamageAndPacks_ 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Chaos Damage
Players and Monsters take 8% increased Chaos Damage
no_monster_packs 0
default 1000
MapAtlasUniqueMonstersDropCorruptedItems 1 3 uses remaining
Unique Monsters drop Corrupted Items
vaults_of_atziri 0
hall_of_grandmasters 0
default 250
MapAtlasMapsHave20PercentQuality 1 3 uses remaining
Maps have 20% Quality
Unique Bosses deal 20% increased Damage
default 500
MapAtlasMapQualityBonusAlsoAppliesToRarity 1 3 uses remaining
Quality bonus of Maps also applies to Rarity of Items found
Unique Bosses have 20% increased Life
default 500
MapAtlasFishy 1 3 uses remaining
Areas are Alluring
default 10
MapAtlasContainsZanaMission 1 3 uses remaining
Areas contain Zana
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
MapAtlasStrongboxesAreCorruptedAndUnided 1 3 uses remaining
Strongboxes in Areas are Corrupted
Areas contain an extra Strongbox
Strongboxes in Areas are at least Rare Rarity
no_strongboxes 0
default 500
MapAtlasCorruptedMapBossesDropAdditionalVaalItems 1 3 uses remaining
Unique Bosses of Corrupted Maps drop an additional Vaal Item
Found Items have a 5% chance to drop Corrupted in Areas
default 500
MapAtlasMagicPackSize 1 3 uses remaining
20% increased Magic Pack Size
no_monster_packs 0
default 500
MapAtlasRogueExilesDamageAndDropAdditionalJewels 1 3 uses remaining
Rogue Exiles deal 20% increased Damage
Rogue Exiles have 20% increased Maximum Life
Rogue Exiles drop 2 additional Jewels
Areas are inhabited by 2 additional Rogue Exiles
no_monster_packs 0
default 500
MapAtlasMagicAndRareMapsHaveAdditionalPacks 1 3 uses remaining
Magic Maps contain 3 additional packs of Magic Monsters
Rare Maps contain 3 additional Rare Monster packs
Normal Maps contain 3 additional packs of Normal Monsters
unique_map 0
no_monster_packs 0
default 1000
MapAtlasReducedReflectedDamageTakenMirroredRares 1 3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 3 additional Packs with Mirrored Rare Monsters
default 1000
MapAtlasClustersOfWealthyBarrels 1 3 uses remaining
Areas contain 15 additional Clusters of Mysterious Barrels
default 50
MapAtlasClustersOfVolatileBarrels 1 3 uses remaining
Areas contain 15 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfBloodwormBarrels 1 3 uses remaining
Areas contain 15 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfParasiteBarrels 1 3 uses remaining
Areas contain 15 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfBeaconBarrels 1 3 uses remaining
Areas contain 15 additional Clusters of Mysterious Barrels
default 250
MapAtlasStrongboxMonstersEnrageAndDrops 1 3 uses remaining
Strongbox Monsters have 500% increased Item Quantity
Strongbox Monsters are Enraged
Areas contain an extra Strongbox
hall_of_grandmasters 0
no_strongboxes 0
default 250
MapAtlasPoisonEffectsAndParasites 1 3 uses remaining
Players deal 8% increased Damage for each Poison on them
Players have 4% increased Movement Speed for each Poison on them
Areas contain 4 additional packs of Poisonous Monsters
default 1000
MapAtlasHighValueEnemiesOnOwnTeam 1 3 uses remaining
Areas contain hunted traitors
no_monster_packs 0
default 250
MapAtlasMontersThatConvertOnDeath__ 1 3 uses remaining
Areas contain 4 additional packs of Monsters that Convert when Killed
no_monster_packs 0
default 1000
MapAtlasInstantFlasksAndHealingMonsters 1 3 uses remaining
Player's Life and Mana Recovery from Flasks are instant
Areas contain 4 additional packs of Monsters that Heal
default 1000
MapAtlasBodyguardsAndBossMapDrops 1 3 uses remaining
Unique Bosses are accompanied by Bodyguards
An additional Map drops on Completing Areas
no_boss 0
default 500
MapAtlasAdditionalBreaches 1 3 uses remaining
Areas contain an additional Breach
Areas can contain Breaches
unique_map 0
default 250
MapAtlasAdditionalAbysses 1 3 uses remaining
Areas can contain Abysses
Areas contain an additional Abyss
unique_map 0
default 250
MapAtlasContainsEinharMission__ 1 3 uses remaining
Areas contain Einhar
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
MapAtlasContainsAlvaMission 1 3 uses remaining
Areas contain Alva
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
MapAtlasContainsNikoMission 1 3 uses remaining
Areas contain Niko
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
MapAtlasContainsJunMission 1 3 uses remaining
Areas contain Jun
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
MapAtlasGloomShrineEffectAndDuration 1 3 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain an extra Gloom Shrine
unique_map 0
no_monster_packs 0
default 1000
MapAtlasResonatingShrineEffectAndDuration_ 1 3 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain an extra Resonating Shrine
unique_map 0
no_monster_packs 0
default 1000
MapAtlasAdditionalEssencesAndRemnantChance_ 1 3 uses remaining
Areas contain 2 additional Essences
Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption
unique_map 0
no_monster_packs 0
default 500
MapAtlasHarbingerAndBossAdditionalCurrencyShards 1 3 uses remaining
Unique Bosses drop additional Currency Shards
Harbingers drop additional Currency Shards
Unique Bosses are accompanied by a mysterious Harbinger
no_boss 0
default 250
MapAtlasVaalSoulsOnKillAndExtraVaalPacks 1 3 uses remaining
Area contains 4 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
no_monster_packs 0
default 500
MapAtlasCorruptedDropWithExtraVaalPacks 1 3 uses remaining
Area contains 4 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 15% chance to be Corrupted
no_monster_packs 0
default 250
MapAtlasBeyondAndExtraBeyondDemonChance 1 3 uses remaining
Slaying Enemies close together has a 6% chance to attract monsters from Beyond
Beyond Portals have a 33% chance to spawn an additional Beyond Demon
unique_map 0
default 250
MapAtlasTormentedBetrayerAndScarabDropChance 1 3 uses remaining
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Rusted Scarab
default 250
MapAtlasTormentedBetrayerAndPolishedScarabDropChance 1 3 uses remaining
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Polished Scarab
default 250
MapAtlasTormentedBetrayerAndGildedScarabDropChance 1 3 uses remaining
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Gilded Scarab
default 250
MapAtlasTormentedHereticAndMapDropChance 1 3 uses remaining
Areas contain an additional Tormented Heretic
The First 3 Possessed Monsters drop an additional Map
default 250
MapAtlasTormentedGraverobberAndUniqueDropChance 1 3 uses remaining
Areas contain an additional Tormented Graverobber
The First 3 Possessed Monsters drop an additional Unique Item
default 250
MapAtlasUniqueStrongboxChanceWithExtraVaalPacks 1 3 uses remaining
Area contains 4 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
no_monster_packs 0
default 250
MapAtlasNoSoulGainPreventionWithExtraVaalPacks 1 3 uses remaining
Area contains 4 additional packs of Corrupted Vaal Monsters
Players' Vaal Skills do not apply Soul Gain Prevention
no_monster_packs 0
default 250
MapAtlasLegion 1 3 uses remaining
Areas contain an additional Legion Encounter
no_monster_packs 0
unique_map 0
default 250
MapAtlasUnIDedMapsGrantQuantity2 1 3 uses remaining
25% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
12% increased Pack Size in Unidentified Maps
default 250
MapAtlasUnIDedMapsGrantQuantity3 1 3 uses remaining
30% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
15% increased Pack Size in Unidentified Maps
default 250
MapAtlasFireDamageAndPacks2_ 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Fire Damage
Players and Monsters take 10% increased Fire Damage
no_monster_packs 0
default 1000
MapAtlasFireDamageAndPacks3 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Fire Damage
Players and Monsters take 12% increased Fire Damage
no_monster_packs 0
default 1000
MapAtlasColdDamageAndPacks2 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Cold Damage
Players and Monsters take 10% increased Cold Damage
no_monster_packs 0
default 1000
MapAtlasColdDamageAndPacks3 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Cold Damage
Players and Monsters take 12% increased Cold Damage
no_monster_packs 0
default 1000
MapAtlasLightningDamageAndPacks2 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Lightning Damage
Players and Monsters take 10% increased Lightning Damage
no_monster_packs 0
default 1000
MapAtlasLightningDamageAndPacks3 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Lightning Damage
Players and Monsters take 12% increased Lightning Damage
no_monster_packs 0
default 1000
MapAtlasPhysicalDamageAndPacks2__ 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Physical Damage
Players and Monsters take 10% increased Physical Damage
no_monster_packs 0
default 1000
MapAtlasPhysicalDamageAndPacks3_ 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Physical Damage
Players and Monsters take 12% increased Physical Damage
no_monster_packs 0
default 1000
MapAtlasChaosDamageAndPacks2 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Chaos Damage
Players and Monsters take 10% increased Chaos Damage
no_monster_packs 0
default 1000
MapAtlasChaosDamageAndPacks3 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Chaos Damage
Players and Monsters take 12% increased Chaos Damage
no_monster_packs 0
default 1000
MapAtlasStrongboxesAreCorruptedAndUnided2_ 1 3 uses remaining
Strongboxes in Areas are Corrupted
Areas contain 2 extra Strongboxes
Strongboxes in Areas are at least Rare Rarity
no_strongboxes 0
default 500
MapAtlasMagicPackSize2 1 3 uses remaining
25% increased Magic Pack Size
no_monster_packs 0
default 500
MapAtlasMagicPackSize3 1 3 uses remaining
30% increased Magic Pack Size
no_monster_packs 0
default 500
MapAtlasMagicAndRareMapsHaveAdditionalPacks2 1 3 uses remaining
Magic Maps contain 4 additional packs of Magic Monsters
Rare Maps contain 4 additional Rare Monster packs
Normal Maps contain 4 additional packs of Normal Monsters
unique_map 0
no_monster_packs 0
default 1000
MapAtlasMagicAndRareMapsHaveAdditionalPacks3 1 3 uses remaining
Magic Maps contain 5 additional packs of Magic Monsters
Rare Maps contain 5 additional Rare Monster packs
Normal Maps contain 5 additional packs of Normal Monsters
unique_map 0
no_monster_packs 0
default 1000
MapAtlasReducedReflectedDamageTakenMirroredRares2 1 3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 4 additional Packs with Mirrored Rare Monsters
default 1000
MapAtlasReducedReflectedDamageTakenMirroredRares3 1 3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 5 additional Packs with Mirrored Rare Monsters
default 1000
MapAtlasClustersOfWealthyBarrels2 1 3 uses remaining
Areas contain 25 additional Clusters of Mysterious Barrels
default 50
MapAtlasClustersOfWealthyBarrels3 1 3 uses remaining
Areas contain 35 additional Clusters of Mysterious Barrels
default 50
MapAtlasClustersOfVolatileBarrels2__ 1 3 uses remaining
Areas contain 25 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfVolatileBarrels3__ 1 3 uses remaining
Areas contain 35 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfBloodwormBarrels2 1 3 uses remaining
Areas contain 25 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfBloodwormBarrels3__ 1 3 uses remaining
Areas contain 35 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfParasiteBarrels2_ 1 3 uses remaining
Areas contain 25 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfParasiteBarrels3 1 3 uses remaining
Areas contain 35 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfBeaconBarrels2_ 1 3 uses remaining
Areas contain 25 additional Clusters of Mysterious Barrels
default 250
MapAtlasClustersOfBeaconBarrels3 1 3 uses remaining
Areas contain 35 additional Clusters of Mysterious Barrels
default 250
MapAtlasPoisonEffectsAndParasites2_ 1 3 uses remaining
Players deal 10% increased Damage for each Poison on them
Players have 5% increased Movement Speed for each Poison on them
Areas contain 6 additional packs of Poisonous Monsters
default 1000
MapAtlasPoisonEffectsAndParasites3 1 3 uses remaining
Players deal 12% increased Damage for each Poison on them
Players have 6% increased Movement Speed for each Poison on them
Areas contain 8 additional packs of Poisonous Monsters
default 1000
MapAtlasMontersThatConvertOnDeath2__ 1 3 uses remaining
Areas contain 6 additional packs of Monsters that Convert when Killed
no_monster_packs 0
default 1000
MapAtlasMontersThatConvertOnDeath3 1 3 uses remaining
Areas contain 8 additional packs of Monsters that Convert when Killed
no_monster_packs 0
default 1000
MapAtlasInstantFlasksAndHealingMonsters2_ 1 3 uses remaining
Player's Life and Mana Recovery from Flasks are instant
Areas contain 6 additional packs of Monsters that Heal
default 1000
MapAtlasInstantFlasksAndHealingMonsters3 1 3 uses remaining
Player's Life and Mana Recovery from Flasks are instant
Areas contain 8 additional packs of Monsters that Heal
default 1000
MapAtlasBodyguardsAndBossMapDrops2 1 3 uses remaining
Unique Bosses are accompanied by Bodyguards
2 additional Maps drop on Completing Areas
no_boss 0
default 250
MapAtlasAdditionalBreaches2 1 3 uses remaining
Areas contain 2 additional Breaches
Areas can contain Breaches
unique_map 0
default 250
MapAtlasAdditionalAbysses2 1 3 uses remaining
Areas can contain Abysses
Areas contain 2 additional Abysses
unique_map 0
default 250
MapAtlasGloomShrineEffectAndDuration2 1 3 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain an extra Shrine
Areas contain an extra Gloom Shrine
unique_map 0
no_monster_packs 0
default 1000
MapAtlasResonatingShrineEffectAndDuration2 1 3 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain an extra Shrine
Areas contain an extra Resonating Shrine
unique_map 0
no_monster_packs 0
default 1000
MapAtlasVaalSoulsOnKillAndExtraVaalPacks2 1 3 uses remaining
Area contains 6 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
no_monster_packs 0
default 500
MapAtlasVaalSoulsOnKillAndExtraVaalPacks3 1 3 uses remaining
Area contains 8 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
no_monster_packs 0
default 500
MapAtlasCorruptedDropWithExtraVaalPacks2 1 3 uses remaining
Area contains 6 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 20% chance to be Corrupted
no_monster_packs 0
default 250
MapAtlasCorruptedDropWithExtraVaalPacks3____ 1 3 uses remaining
Area contains 8 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 25% chance to be Corrupted
no_monster_packs 0
default 250
MapAtlasUniqueStrongboxChanceWithExtraVaalPacks2 1 3 uses remaining
Area contains 6 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
no_monster_packs 0
default 250
MapAtlasUniqueStrongboxChanceWithExtraVaalPacks3_ 1 3 uses remaining
Area contains 8 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
no_monster_packs 0
default 250

Sextant Tips and Guides

If you corrupt a beyond/nemesis map and it goes unidentified stack it with other nemesis and beyond and not unidentified maps. Only put maps into the unidentified stack if it has no other special mods from the above categories. Unidentifying is a very common corruption chance so you will have this stack always full.

By "any maps" I mean maps with no special mods from the above list. These are the maps you will mostly be running.

If you have many beyond maps leftover run those when you have multiple sextants adding more monsters, and run it with Einhar master mission and breach scarabs if your layout allows it. The beasts spawn a lot of shit mobs that can trigger beyond

I only mentioned specific Zana mods where necessary. At T15 and T16 use them on other maps however you see fit.

Monstrous treasure and bountiful treasure might or might not proc. In this case, just continue the map like always and seal those prophecies for next time after the maps.

Depending on your build you may or may not want to separate reflect maps. there is no advantage in running them specifically with reflecting sextant other than that sextant allowing builds to run those maps whose builds cannot handle reflect,

This does not include all the other stuff you have to do to sustain maps. This is only a small guide to show how you can utilize special sextant mods and how to mix and match them with different maps and mechanics.

Related unique items

The following unique items are related to Sextants:

Item Base Item Lvl. Stats
Flamesight Solaris Circlet 59 (240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
25% chance to Scorch Enemies
Cannot inflict Ignite
10% increased Elemental Damage per Sextant affecting the area
Galesight Solaris Circlet 59 (240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
Thundersight Solaris Circlet 59 (240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
25% chance to Sap Enemies
Cannot inflict Shock
10% increased Elemental Damage per Sextant affecting the area

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