PoE Sextant Mods & Guide & Sextnat Vendor Recipe

A Sextant is a currency item that can be used on a Watchstone to add a special modifier to all the maps on the region where the Watchstone is socketed.

Sextants are used on the Atlas of Worlds to add a random mod to a Watchstone. This means that each region can be affected by up to four sextants at any one time. This effect will be applied to all the maps in that region. Sextant mods applied to the Atlas last a total of three uses of maps within the area. Duplicate sextant effects do not stack and will deduct a use from one of the Watchstones.

Sextants come in three variants. Each variant has its own pool of modifiers that they can apply to maps. Naturally, the rarer the sextant, the higher quality of modifiers it can apply.

PoE Sextant Vendor Recipe

There are 3 sextants in the Path of Exile: Simple Sextant Simple Sextant (common modifiers), Prime Sextant Prime Sextant(Normal modifiers), and Awakened Sextant Awakened Sextant(Rare modifiers).

Sextant Vendor Recipe: Sell three sextants of the same tier to a vendor for a sextant one tier higher.

Result PoE Sextant Recipe
1x Prime Sextant Prime Sextant
1x Awakened Sextant Awakened Sextant

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Sextant Changes

  • Apprentice Cartographer's Sextants are now called Simple Sextants. Journeyman Cartographer's Sextants have been renamed Prime Sextants, and Master Cartographer's Sextants have been renamed Awakened Sextants. They each have new art.
  • Sextants are no longer used on maps on your Atlas. They are now used on Watchstones, which can be socketed in your Atlas, and affect all the maps in that region. We've reviewed and modified a number of Sextant modifiers.

Sextant Guide

A sextant adds or rerolls a modifier on a Watchstone. Right click this item then left click a Watchstone to apply it. Shift click to unstack.

Sextant Tier Drop Level
Simple Sextant Simple Sextant Common modifiers 68
Prime Sextant Prime Sextant Normal modifiers 73
Awakened Sextant Awakened Sextant Rare modifiers 78

Sextant Divination Card

  • 10x Sextant(random) = 3x Monochrome. It appears to be able to drop from any unique map.
  • 10x Awakened Sextant Awakened Sextant = 4x Underground Forest. It drops in the Delve mines, in the Petrified Forest biome, behind fractured walls.

Simple Sextant Mods Tier List

The following is the Simple Sextant Simple Sextant crafting modifiers.

Sextant Mod Rating Tips to run effectively
Areas contain 6 additional packs of Monsters that deal Cold/Fire/Physical/Lightning/Chaos Damage
Players and Monsters take 8% increased Cold/Fire/Physical/Lightning/Chaos Damage
Decent Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants
Areas contain 6 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
Decent
Better if you want a bit more vaal skill uptime in maps. otherwise identical to above
Player's Life and Mana Recovery from Flasks are instant
Areas contain 6 additional packs of Monsters that Heal
Decent Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants.  This will mess up your "enduring" mana flasks if you are using those, so you might want to reroll this in that case.
Magic Maps contain 3 additional packs of Magic Monsters
Rare Maps contain 3 additional Rare Monster packs
Normal Maps contain 3 additional packs of Normal Monsters
Good
Use rare maps. Rare monsters have way more quantity and rarity than magic or normal monsters. Combines well with other sextants where you want more rare monsters like nemesis sextant
Players deal 8% increased Damage for each Poison on them
Players have 4% increased Movement Speed for each Poison on them
Areas contain 6 additional packs of Poisonous Monsters
Decent
Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants. Be careful here. Use upgraded "soul of shakari" pantheon to make yourself poison immune or run a poison removal flask if you have problems with this. 
20% increased Magic Pack Size Good Any maps which have decent pack size on them. More magic monsters is good. Combines okayish with other good sextants
Areas are inhabited by an additional Invasion Boss Very bad reroll
Players cannot take Reflected Damage
Areas contain 3 additional Packs with Mirrored Rare Monsters
Good Maps with reflect/any maps depending on your build

Very good if your build cannot do reflect maps. More rares is good too.
Maps have 20% Quality
Unique Bosses deal 20% increased Damage
Very bad Reroll. 
Areas contain 20 additional Clusters of Mysterious Barrels Good Any maps.

There are different types of barrels and you only know what kind it is once you enter the map and break them. Regardless all of them are at least decent. Beware of explosive barrels though. In tier 16 maps if the map mod has -max res they can one shot you.
Quality bonus of Maps also applies to Rarity of Items found
Unique Bosses have 20% increased Life
Very bad Reroll. 
Rogue Exiles deal 20% increased Damage
Rogue Exiles have 20% increased Maximum Life
Rogue Exiles drop 2 additional Jewels
Areas are inhabited by 2 additional Rogue Exiles
Bad Reroll.

You CAN farm for unique jewels with this sextant mods using "waiting in ambush" prophecy, using maps with more rogue exiles, rolling strongboxes with "guarded by a rogue exile" if using monstrous treasure/bountiful traps prophecies too. I don't recommend it. I tried it in blight for a couple of maps and it was a horrible experience for so little return. Just getting all the waiting in ambush prophecies will take you a while if you don't roll your own prophecies/have unlimited stash space.
Unique Bosses drop 1 additional Unique Item Bad I reroll this although I am not sure if the unique item drop can potentially ignore league restrictions. That is a chance at a headhunter, but awakening bonus gives a chance at that too. So with lots of uniques dropping from bosses it is hard to say which of these bonuses rolled which unique.
Areas contain additional Monsters that Convert when Killed
Contains 6 packs of monsters
Decent/Bad Reroll.

This is decent if you want to trigger beyond. The monsters(little totem guys) themselves seem to have very little IIQ/IIR so they won't help much by themselves. You should definitely reroll this if you have a PC that can't handle lots of calculations on screen.
Areas contain 6 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
Decent Add vaal fragments. Do not use mortal fragments. The chests will drop some vaal orbs and now seem to have a decent chance to drop maps too(although corrupted)
Areas contain 6 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 15% chance to be Corrupted
Decent Corrupted items have a decent chance to drop either 6 socketed or 6 linked. Sometimes maps will drop corrupted too but that is pretty rare.
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Rusted Scarab
Decent Use a possessed foe prophecy(pretty cheap this league). add rouge exiles zana mod. if the prophecy procs you get 3 scarabs definitely, if it does not I don't think you are missing out much. Using ghosting mechanics is a pain only to get 3 rusted scarabs which are pretty cheap this league.
25% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
12% increased Pack Size in Unidentified Maps
Very good Run with unidentified rare maps. There is a very noticeable amount fo difference in drops if you run unIDd maps. It is also very easily stackable with all good "special" map/sextant modifiers.

There are some people who deliberately run identified maps when this sextant rolls. They will pair this with more quant and good sextants, so there will be a lot of rare item drops. These guys have a pretty strict and customized filter so only good base rares will show up identified. When I talked to someone(the only one I could find) doing this strat in blight league, he said he would average around 1 ex from the rare drops and at worst it would be 50c. I don't recommend this to normal players.
Areas are alluring good This mod adds a +10% experience gain modifier to the maps. If you want the exp keep this mod. However, this is very very rare. I would save this for high tier maps if I want to utilize this.
Areas contain an additional Tormented Graverobber
The First 3 Possessed Monsters drop an additional Unique Item
Very bad Reroll

Prime Sextant Mods Tier List

The following is the Prime Sextant Prime Sextant crafting modifiers.

Sextant Mod Rating Tips to run effectively
Area contains Alva
/Einhar/Jun/Zana/Niko
Very good All master missions are good and profitable. Run less dangerous maps with Jun. Run High quantity(>100quant) and high tier maps(tier 16) with niko and add any of the tempest prophecies in hopes to trigger it. Alva and Einhar missions/sextants are good to trigger beyond.
Areas contain 8 additional packs of Monsters that deal Physical/Fire/Cold/Lightning/Chaos Damage
Players and Monsters take 10% increased Physical/Fire/Cold/Lightning/Chaos Damage
Decent Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants
30% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
15% increased Pack Size in Unidentified Maps
Very good Run with unidentified rare maps. There is a very noticeable amount fo difference in drops if you run unIDd maps. It is also very easily stackable with all good "special" map/sextant modifiers.

There are some people who deliberately run identified maps when this sextant rolls. They will pair this with more quant and good sextants, so there will be a lot of rare item drops. These guys have a pretty strict and customized filter so only good base rares will show up identified. When I talked to someone(the only one I could find) doing this strat in blight league, he said he would average around 1 ex from the rare drops and at worst it would be 50c. I don't recommend this to normal players.
Players deal 10% increased Damage for each Poison on them
Players have 5% increased Movement Speed for each Poison on them
Areas contain 8 additional packs of Poisonous Monsters
Decent
Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants. Be careful here. Use upgraded "soul of shakari" pantheon to make yourself poison immune or run a poison removal flask if you have problems with this. 
25% increased magic pack size Good Any maps which have decent pack size on them. More magic monsters is good. Combines okayish with other good sextants.

You can use maps with bloodlines mod and combine with zana bloodlines map mod. I don't feel it adds much to keep tabs on another separate pool of maps/watchstones
Areas contain an additional Breach
Areas can contain Breaches
Bad Reroll
Magic Maps contain 4 additional packs of Magic Monsters
Rare Maps contain 4 additional Rare Monster packs
Normal Maps contain 4 additional packs of Normal Monsters
Good
Use rare maps. Rare monsters have way more quantity and rarity than magic or normal monsters. Combines well with other sextants where you want more rare monsters like nemesis sextant
Strongboxes in Areas are Corrupted
Areas contain an extra Strongbox
Strongboxes in Areas are at least Rare Rarity
Very good Couple with maps with high pack size and quant. Use monstrous treasure, ambush zana mod and ambush scarabs. You can couple this with "unique monsters drop corrupted items" sextant and use waiting in ambush and the scout prophecies to hit 2 stones with 1 bird. Note that getting waiting in ambush prophecies in bulk is a pain in the ass and you won't proc monstrous treasure on every map. Use sextants that add pack size instead of adding monsters directly (like increased magic pack size)

You cannot reroll the div card strongboxes here but this mod is still worth it. If you proc monstrous treasure you will walk away with around an ex worth of divines from this. Be wary of pressing "alt" in this case if you have a potato.
Areas contain 30 additional Clusters of Mysterious Barrels Good Any maps.

There are different types of barrels and you only know what kind it is once you enter the map and break them. Regardless all of them are at least decent. Beware of explosive barrels though. In tier 16 maps if the map mod has -max res they can one shot you.
50% increased Duration of Shrine Effects on Players
Areas contain an extra Gloom/Resonating Shrine
Decent Shrines adds a lot of monsters in a packed area which makes it pretty fast to clear and the shrine explosions are good too.
Areas contain 8 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
Decent Add vaal fragments. Do not use mortal fragments. The chests will drop some vaal orbs and now seem to have a decent chance to drop maps too(although corrupted)
Player's Life and Mana Recovery from Flasks are instant
Areas contain 8 additional packs of Monsters that Heal
Decent Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants.  This will mess up your "enduring" mana flasks if you are using those, so you might want to reroll this in that case.
Areas contain 8 additional packs of Corrupted Vaal Monsters
Players' Vaal Skills do not apply Soul Gain Prevention
Decent More pack size + almost perma vaal skill uptime so great for clear if you have a vaal skill that can clear well.
Players cannot take Reflected Damage
Areas contain 4 additional Packs with Mirrored Rare Monsters
Good Maps with reflect/any maps depending on your build

Very good if your build cannot do reflect maps. More rares is good too. Good to combine with nemesis sextant
Areas contain additional Monsters that Convert when Killed
contains 8 packs of monsters
Bad Reroll.

This is decent if you want to trigger beyond. The monsters(little totem guys) themselves seem to have very little IIQ/IIR so they won't help much by themselves. You should definitely reroll this if you have a PC that can't handle lots of calculations on screen.
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Polished Scarab
Good Use a possessed foe prophecy(pretty cheap this league). add rouge exiles zana mod. if the prophecy procs you get 3 scarabs.

If it does not proc carry 3-4 forceful exorcism prophecies. Go very easy on the clearing and locate the ghost first, activate prophecy, kite ghost and kill the rare. A new ghost will spawn, activate prophecy and repeat those steps again until you get the 3 scarabs
Unique Bosses are accompanied by Bodyguards
An additional Map drops on Completing Areas
Good/Very good
twinned maps. Personal suggestion: use this on t15 maps

Currently, there is a "bug" where T16 map bosses don't seem to drop the expected number of t16 maps. I don't know if that is a real and valid point or not. Try this for yourself in both t15s and T16s and decide for yourself. If this works on t16 it is very good.
Areas contain 8 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
Decent
Better if you want a bit more vaal skill uptime in maps. otherwise identical to other sextants that add more monsters. Do keep in mind that shadow stalkers are a pain in the butt sometimes
Areas can contain Abysses
Areas contain an additional Abyss
Decent Keep if you like running abysses/rolling abyss jewels. If an abyssal depth spawns you will get a i86 stygian that you can craft for profit. If a boss spawns you can sell the spots for the boss kill challenge in trade 820. I sold them for 30c but I have seen 50c posts too. A decent amount of rares spawn from the cracks too.
Unique Bosses of Corrupted Maps drop an additional Vaal Item
Found Items have a 5% chance to drop Corrupted in Areas
Good Maps with high quantity and sextants that add more monsters.

5% chance to drop corrupted is decent odds for 1 or 2 six links if juiced enough. You can combine this with "unique monsters drop corrupted items" + "corrupted strongboxes" sextant for better odds.
Areas contain 8 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 20% chance to be Corrupted
Decent There are not enough vaal monsters in the map for the 20% chance to be corrupted to matter in terms of dropping 6-link items as far as I observed. 
Areas contain 2 additional Essences
Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption
Bad Keep this if you like essence crafting. Otherwise reroll. They don't add much to the map and most of the times they are shit tier essences.
Unique Monsters drop Corrupted Items Very good Use twinned beyond maps. Use beyond mod on map device. Combine with beyond sextant if you have one(it is pretty rare). Use pack size sextant and combine with corrupted strongbox sextant if you can so you can down two birds one stone.

Use monstrous treasure and hope it procs. If you are not using "corrupted strongbox" sextant roll every strongbox to have contains a rogue exile with alterations(alternative is to use waiting in ambush prophecies before you open the strongbox) activate the scout prophecy and repeat. This will net you a fair amount of 6-links per map when monstrous treasure procs. Do this with an elder scarab if you can. The tentacle portals are also unique mobs that can drop corrupted items

Awakened Sextant Mods Tier List

The following is the Awakened Sextant Awakened Sextant crfting modifiers.

Sextant Mod Rating Tips to run effectively
Areas can contain Abysses
Areas contain 2 additional Abysses
Decent Keep if you like running abysses/rolling abyss jewels. If an abyssal depth spawns you will get a i86 stygian that you can craft for profit. If a boss spawns you can sell the spots for the boss kill challenge in trade 820. I sold them for 30c but I have seen 50c posts too. A decent amount of rares spawn from the cracks too.
Unique Bosses are accompanied by Bodyguards
2 additional Maps drop on Completing Areas
Good/Very good
twinned maps. Personal suggestion: use this on t15 maps

Currently, there is a "bug" where T16 map bosses don't seem to drop the expected number of t16 maps. I don't know if that is a real and valid point or not. Try this for yourself in both t15s and T16s and decide for yourself. If this works on t16 it is very good.
Strongboxes in Areas are Corrupted
Areas contain 2 extra Strongboxes
Strongboxes in Areas are at least Rare Rarity
Very good Couple with maps with high pack size and quant. Use monstrous treasure, ambush zana mod and ambush scarabs. You can couple this with "unique monsters drop corrupted items" sextant and use waiting in ambush and the scout prophecies to hit 2 stones with 1 bird. Note that getting waiting in ambush prophecies in bulk is a pain in the ass and you won't proc monstrous treasure on every map. Use sextants that add pack size instead of adding monsters directly (like increased magic pack size)

You cannot reroll the div card strongboxes here but this mod is still worth it. If you proc monstrous treasure you will walk away with around an ex worth of divines from this. Be wary of pressing "alt" in this case if you have a potato.
50% increased Duration of Shrine Effects on Players
Areas contain an extra Shrine
Areas contain an extra Resonating/Gloom Shrine
Decent Shrines adds a lot of monsters in a packed area which makes it pretty fast to clear and the shrine explosions are good too.
Players deal 12% increased Damage for each Poison on them
Players have 6% increased Movement Speed for each Poison on them
Areas contain 10 additional packs of Poisonous Monsters
Decent
Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants. Be careful here. Use upgraded "soul of shakari" pantheon to make yourself poison immune or run a poison removal flask if you have problems with this. 
Areas contain 40 additional Clusters of Mysterious Barrels Good Any maps.

There are different types of barrels and you only know what kind it is once you enter the map and break them. Regardless all of them are at least decent. Beware of explosive barrels though. In tier 16 maps if the map mod has -max res they can one shot you.
Areas contain 10 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
Decent Add vaal fragments. Do not use mortal fragments. The chests will drop some vaal orbs and now seem to have a decent chance to drop maps too(although corrupted)
Nemesis Monsters drop 3 additional Currency Items Very good If you get this invest in the map to get as many rare monsters as you can. Ideally you have maps with "beyond" and nemesis on them already. If not, you are losing a large chunk of profit here. Use a nemesis map with high pack size if you can't roll/afford beyond+nemesis. Good sextants to combine this with are "rare maps have additional rare monsters", "area containes mirrored rares(reflect sextant), legion, beyond, hunted traitors(wait until you roll beyond, legion on one of your watchstones before running this sextant). Use "the twins" prophecy in hopes that it will trigger. Use harbinger, breach, legion, perandus scarabs. Use alva atlas mission. Use zana beyond map mod. Additionally only run this sextant when you have the guaranteed conqueror spawn in that region.

Consider applying delirium orbs to the maps. Increased pack size from delirium will help you spawn beyond demons and there are lots of delirium rares+they have innately good iiq too. Beware that this is going to make your maps very hard and make sure you can run these super juiced up maps and that your PC can handle it.

Do note that you can "save" the sextant by putting the watchstone in the stash or some other region you are not running and run them when you have everything you want.


Good watchstones to run are "irresistible temptation", "booming populace" and "territories unknown". Priority is booming populace. 
30% increased magic pack size Good Any maps which have decent pack size on them. More magic monsters is good. Combines okayish with other good sextants.

You can use maps with bloodlines mod and combine with zana bloodlines map mod. I don't feel it adds much to keep tabs on another separate pool of maps/watchstones
Areas contain 10 additional packs of Monsters that deal Fire/Cold/Lightning/Chaos Damage
Players and Monsters take 12% increased Fire/Cold/Lightning/Chaos Damage
Decent Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants
Areas contain 10 additional packs of Corrupted Vaal Monsters
Players' Vaal Skills do not apply Soul Gain Prevention
Decent More pack size + almost perma vaal skill uptime so great for clear if you have a vaal skill that can clear well.
Magic Maps contain 5 additional packs of Magic Monsters
Rare Maps contain 5 additional Rare Monster packs
Normal Maps contain 5 additional packs of Normal Monsters
Decent
Use rare maps. Rare monsters have way more quantity and rarity than magic or normal monsters. Combines well with other sextants where you want more rare monsters like nemesis sextant
Areas contain 2 additional Breaches
Areas can contain Breaches
Bad Many maps have bad layouts for a good breachs spawn + breach drops are kinda meh and breach scarabs are very cheap.
35% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
18% increased Pack Size in Unidentified Maps
Very good Run with unidentified rare maps. There is a very noticeable amount fo difference in drops if you run unIDd maps. It is also very easily stackable with all good "special" map/sextant modifiers.

There are some people who deliberately run identified maps when this sextant rolls. They will pair this with more quant and good sextants, so there will be a lot of rare item drops. These guys have a pretty strict and customized filter so only good base rares will show up identified. When I talked to someone(the only one I could find) doing this strat in blight league, he said he would average around 1 ex from the rare drops and at worst it would be 50c. I don't recommend this to normal players.
Areas contain additional Monsters that Convert when Killed
Contains 10 packs of monsters
Bad Reroll.

This is decent if you want to trigger beyond. The monsters(little totem guys) themselves seem to have very little IIQ/IIR so they won't help much by themselves. You should definitely reroll this if you have a PC that can't handle lots of calculations on screen.
Player's Life and Mana Recovery from Flasks are instant
Areas contain 10 additional packs of Monsters that Heal
Decent Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants.  This will mess up your "enduring" mana flasks if you are using those, so you might want to reroll this in that case.
Areas contain 10 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 25% chance to be Corrupted
Decent There are not enough vaal monsters in the map for the 25% chance to be corrupted to matter in terms of dropping 6-link items as far as I observed.
Slaying Enemies close together has a 6% chance to attract monsters from Beyond
Beyond Portals have a 33% chance to spawn an additional Beyond Demon
Very good This sextant by itself is not very powerful. But it goes very well with nemesis sextant and farming high ilvl bases with watchstones and a big reason why you should save it
Areas contain an additional Tormented Heretic
The First 3 Possessed Monsters drop an additional Map
Bad The maps they can drop can be any tier. If you have an awakened atlas they don't even drop a map 90% of the time. Still, apply the same techniques as said above for the scarabs.
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Gilded Scarab
Good Use a possessed foe prophecy(pretty cheap this league). add rouge exiles zana mod. if the prophecy procs you get 3 scarabs.

If it does not proc carry 3-4 forceful exorcism prophecies. Go very easy on the clearing and locate the ghost first, activate prophecy, kite ghost and kill the rare. A new ghost will spawn, activate prophecy and repeat those steps again until you get the 3 scarabs
Areas contain 10 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
Decent Better if you want a bit more vaal skill uptime in maps. otherwise identical to sextants that add more vaal monsters
Players cannot take Reflected Damage
Areas contain 3 additional Packs with Mirrored Rare Monsters
Good Maps with reflect/any maps depending on your build

Very good if your build cannot do reflect maps. More rares is good too. Good to combine with nemesis sextant
Areas contain an additional Legion Encounter Very good Legion is good profit. Run with gilded legion scarab. Goes well with nemesis sextant.
Unique Bosses drop additional Currency Shards
Harbingers drop additional Currency Shards
Unique Bosses are accompanied by a mysterious Harbinger
Very good Use twinned maps that have multiple bosses with good quant. Maps like city square and precint have 3 bosses each. Twinned increases the number of shards you get too
Strongbox Monsters have 500% increased Item Quantity
Strongbox Monsters are Enraged
Areas contain an extra Strongbox
Very good Use maps with high packsize and quant. Use monstrous treasure and bountiful traps if you can/want to here. Reroll the normal boxes with transmutes and alterations to get more monsters per strongbox if you feel like it. Can be combined with "strongboxes in this area are corrupted" sextant mod which will get you a lot of divines(6-10 usually in my runs per map when monstrous treasure proccs).Use zana ambush mod and ambush scarabs here. Also use twinned rares prophecy and couple with "additional # monsters" sextants or packsize sextants.

Has a decent chance of getting unique strongboxes and divination strongboxes. Carry alterations, Alch orbs and scours and optionally engineering orbs for divination strongboxes with you when you enter the map. If monstrous treasure procs you will have a lot of loot so turn up your filter strictness and you might have to use all 6 portals just for looting, so don't die to strongboxes and waste a portal there. Not sure if beyond enemies that spawn from killing strongbox monsters have this increased IIQ modifier applied to them too. Will edit once I get more info
Area contains Alva
/Einhar/Jun/Zana/Niko
Very good All master missions are good and profitable. Run less dangerous maps with Jun. Run High quantity(>100quant) and high tier maps(tier 16) with niko and add any of the tempest prophecies in hopes to trigger it. Alva and Einhar missions/sextants are good to trigger beyond.
Unique Bosses of Corrupted Maps drop an additional Vaal Item
Found Items have a 5% chance to drop Corrupted in Areas
Good Maps with high quantity and sextants that add more monsters.

5% chance to drop corrupted is decent odds for 1 or 2 six links if juiced enough. You can combine this with "unique monsters drop corrupted items" + "corrupted strongboxes" sextant for better odds.
Unique Monsters drop Corrupted Items Very good Use twinned beyond maps. Use beyond mod on map device. Combine with beyond sextant if you have one(it is pretty rare). Use pack size sextant and combine with corrupted strongbox sextant if you can so you can down two birds one stone.

Use monstrous treasure and hope it procs. If you are not using "corrupted strongbox" sextant roll every strongbox to have contains a rogue exile with alterations(alternative is to use waiting in ambush prophecies before you open the strongbox) activate the scout prophecy and repeat. This will net you a fair amount of 6-links per map when monstrous treasure procs. Do this with an elder scarab if you can. The tentacle portals are also unique mobs that can drop corrupted items
Area has a metamorph encounter Good Use on high tier maps. Consider using a scarab altough I can't say if this will be profitable without testing.
Areas contain hunted traitors Good
Hunted traitors have very high IIQ/IIR. Clear the map fast as they fight each other and can kill themselves reducing the loot you can get.

Sextant Tips and Guides

If you corrupt a beyond/nemesis map and it goes unidentified stack it with other nemesis and beyond and not unidentified maps. Only put maps into the unidentified stack if it has no other special mods from the above categories. Unidentifying is a very common corruption chance so you will have this stack always full.

By "any maps" I mean maps with no special mods from the above list. These are the maps you will mostly be running.

If you have many beyond maps leftover run those when you have multiple sextants adding more monsters, and run it with Einhar master mission and breach scarabs if your layout allows it. The beasts spawn a lot of shit mobs that can trigger beyond

I only mentioned specific Zana mods where necessary. At T15 and T16 use them on other maps however you see fit.

Monstrous treasure and bountiful treasure might or might not proc. In this case, just continue the map like always and seal those prophecies for next time after the maps.

Depending on your build you may or may not want to separate reflect maps. there is no advantage in running them specifically with reflecting sextant other than that sextant allowing builds to run those maps whose builds cannot handle reflect,

This does not include all the other stuff you have to do to sustain maps. This is only a small guide to show how you can utilize special sextant mods and how to mix and match them with different maps and mechanics.

Related unique items

The following unique items are related to Sextants:

Item Base Item Lvl. Stats
Flamesight Solaris Circlet 59 (240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
25% chance to Scorch Enemies
Cannot inflict Ignite
10% increased Elemental Damage per Sextant affecting the area
Galesight Solaris Circlet 59 (240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
Thundersight Solaris Circlet 59 (240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
25% chance to Sap Enemies
Cannot inflict Shock
10% increased Elemental Damage per Sextant affecting the area

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