PoE 3.24: The following currency items now have a stack size of 20: Exalted Orb, Regal Orb, Divine Orb, Stacked Deck, Crusader's Exalted Orb, Redeemer's Exalted Orb, Hunter's Exalted Orb, Warlord's Exalted Orb, Enkindling Orb, Instilling Orb, Tainted Exalted Orb, and Eldritch Exalted Orb.
Amount | Divination Card | General Notes |
Drop Areas |
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1 | Brother's Gift | 5x Divine Orb |
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11 | The Sephirot | 10x Divine Orb |
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12 | Divine Beauty | 7x Divine Orb | Divine Beauty has restrictions on where or how it can drop. Note: drops from Merveil in both Underground Sea Map and Maelström of Chaos. Speculated to drop from "merveil_boss" tagged bosses: Fire and Fury. Drop Level: 68. Monster restrictionsThis item can be acquired from the following monsters:
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12 | The Fortunate | 2x Divine Orb | Beach Map, Desert Map, Arid Lake Map, Marshes Map, Leyline Map, Peninsula Map, Burial Chambers Map, Canyon Map, Sulphur Vents Map, Ancient City Map, Fields Map, Jungle Valley Map, Atoll Map, Crater Map, Dunes Map, Shore Map, Tropical Island Map, Mineral Pools Map, Plateau Map, Estuary Map, Orchard Map, Mesa Map, Caldera Map, Terrace Map, Desert Spring Map, Dry Sea Map |
5 | Emperor's Luck | 5x currency (random) | The Imperial Gardens • The High Gardens • Courtyard Map • Orchard Map • Terrace Map |
3.22.1d Patch Notes: Updated the description for Divine Orb(Randomises the values of the random modifiers on an item) and Blessed Orb(Randomises the values of the implicit modifiers of an item) to no longer specify numeric values, to account for cases where they reroll more than the numeric values of certain random modifiers, such as modifiers on Forbidden Shako, Timeless Jewels, or Replica Dragonfang's Flight.
Sell five flasks and one Divine Orb to any vendor in exchange for five Divine Vessel items.
Result | Recipes |
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5x Divine Vessel |
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PoE 3.19 changes: changed the 6-link vendor recipe to grant 20 Orbs of Fusing rather than a Divine Orb.
Since this change, currently, there is no vendor recipe for Divine Orb in the 3.19 league.
Divine Orb reroll the value of any stats on explicit modifiers on the item.
The bottom modifiers are usually Explicit modifiers. There is a line to seperate Implicit modifiers and Explicit modifiers. As the example shown below, "+9% to Chaos Resistance" is the implicit modifier. There is another way to show an item's information. Click an item, press Ctrl + C, then press Ctrl + V to paste the information to a notepad. You will see information such as +9% to Chaos Resistance(implicit).
Blessed Orb rerolls the range of the stats found on the implicit modifiers. Divine Orb rerolls the value of any stats on explicit modifiers on the item.
Result |
Recipes |
---|---|
2x Exalted Orb 5x Regal Orb 1x Divine Orb |
1x Mirror of Kalandra Note: Mirror of Kalandra is the most expensive currency in Path of Exile. This is a downgrade vendore recipe and not suggested. |
The drop level of Divine Orb is 35 and it has a rare drop rate. You can get it by slain monsters, destroying chests, and opening Arcanist's Strongboxes.
Path of Exile is a game about opting-in to more difficulty in exchange for more rewards. You can roll your maps to be harder or add sextants to them. You can play with additional party members. You can trigger additional stacking league content like Delirium. All of these things make the game harder in exchange for more and better rewards. The way we achieve more and better is through item quantity and item rarity bonuses. Item quantity means you directly find more stuff, and item rarity means that it has a higher chance of upgrading to magic, rare or unique. Item templates ignored quantity and rarity bonuses. A template of "drop four rare jewels" just did exactly that, regardless of how much extra difficulty you had stacked.
From the 3.19 expansion onwards, GGG is trying to make sure that reward systems scale with player item quantity and rarity bonuses. That's why the reward conversion system that higher-tier Archnemesis monsters have is so powerful. Any bonuses you have from additional difficulty will affect the rewards that the rare monster drops. Additional item quantity causes them to drop more items that are converted, and additional item rarity causes those items to upgrade, which also affects the converted one. For example if you upgrade a rare item to a unique item and it's then converted to a currency item, it'll drop as a Divine Orb, Exalted Orb or Orb of Annulment.
Reward systems scale with the reward bonuses you get for playing difficult content.
You can exchange currency items for Divine Orb with other players.
Jun's recipes are unlocked by unveiling items with the modifiers on them. Each unveil gives a specific amount of process towards an unlock and if the threshold is reached, the next rank is unlocked. Higher ranks require more unlocks, but some missions may give more progress as well. Some veiled mods can only drop from a specific Immortal Syndicate member.
Cost | Affix type | Stats | Item Classes Categories | Unveils |
---|---|---|---|---|
1x Divine Orb | Suffix | (8-10)% chance to deal Double Damage | Two Hand Melee • Two Hand Ranged | 4 |
1x Divine Orb | Suffix | (4-5)% chance to deal Double Damage | One Hand Melee • One Hand Ranged • Shield | 4 |
1x Divine Orb | Suffix | +1 to Minimum Endurance Charges | Ring • Amulet | 3 |
1x Divine Orb | Suffix | +1 to Minimum Power Charges | Ring • Amulet | 3 |
1x Divine Orb | Suffix | +1 to Minimum Frenzy Charges | Ring • Amulet | 3 |
1x Divine Orb | Suffix | (9-12)% increased Cooldown Recovery Speed | Belt | 4 |
1x Divine Orb | Prefix | (20-25)% of Physical Damage Converted to Fire Damage | Gloves | 3 |
1x Divine Orb | Prefix | (20-25)% of Physical Damage Converted to Cold Damage | Gloves | 3 |
1x Divine Orb | Prefix | (20-25)% of Physical Damage Converted to Lightning Damage | Gloves | 3 |
1x Divine Orb | Prefix | (8-10)% increased Area of Effect +1 to Level of Socketed AoE Gems |
Helmet • Gloves | 2 |
1x Divine Orb | Prefix | Projectiles Pierce an additional Target +1 to Level of Socketed Projectile Gems |
Helmet • Gloves | 2 |
1x Divine Orb | Prefix | +1 to Melee Strike Range +1 to Level of Socketed Melee Gems |
Helmet • Gloves | 2 |
1x Divine Orb | Suffix | (26-30)% chance to deal Double Damage while Focussed | Two Hand Melee • Two Hand Ranged | 8 |
1x Divine Orb | Suffix | (13-15)% chance to deal Double Damage while Focussed | One Hand Melee • One Hand Ranged • Shield | 8 |
1x Divine Orb | Suffix | (121-140)% increased Duration of Ailments you inflict while Focussed | Helmet | 8 |
1x Divine Orb | Prefix | +1 to Level of Socketed Support Gems | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield | 1 |
1x Divine Orb | Prefix | (5-6)% of Physical Damage from Hits taken as Fire Damage | Helmet | 2 |
1x Divine Orb | Suffix | (8-10)% increased Attack Speed +(7-12)% to Quality |
One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged | 2 |
1x Divine Orb | Suffix | (8-10)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Killan Enemy |
One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged | 2 |
1x Divine Orb | Prefix | (14-16)% increased Area Damage (10-12)% increased Area of Effect |
Amulet | 8 |
1x Divine Orb | Prefix | (14-16)% increased Projectile Damage (17-20)% increased Projectile Speed |
Amulet | 8 |
1x Divine Orb | Prefix | (14-16)% increased Melee Damage +1 to Melee Strike Range |
Amulet | 8 |
Divine Orbs and Exalted Orbs actually have the same drop rate, but Exalted Orbs are worth so much more in trade value because there's no easy vendor recipe for them and because they're consumed when you craft certain meta-mods onto items.
Out of these two currency items, GGG would actually prefer the Divine Orb effect to be rarer, so that unique items with good rolls matter more, and so that players can exalt-craft their items more frequently.
PoE 3.19 made two changes that will impact this. Firstly, changed the cost of crafting metamods so that they cost Divine Orbs rather than Exalted Orbs. Secondly, changed the 6-link vendor recipe to grant 20 Orbs of Fusing rather than a Divine Orb.
This change will result in Exalted Orbs being far more available for crafting and Divine Orbs less available for rerolling mods on items.