PoE Ancient Orb is a stackable currency item which reforges a unique item as another of the same item class.
Go to a map with Nemesis mod and use 300+ Ancient Orb on 10+ different unique belts.
You must use the Ancient Orb inside a map with Nemesis mod. Headhunter was introduced from the Nemesis league and is a Nemesis item.
Unique items specific to past temporary leagues, such as Headhunter can be obtained with an Ancient Orb only while standing in a map to which the appropriate league's mod has been added with Zana's Map Device.
For Headhunter, the item class is Belt. The size of unique belts is equal. Therefore, you can choose any unique belt.
Meanwhile, Ancient Orbs don't care about the item level of the original item anymore. They used to, but it changed sometime before the Metamorph league. The highest item level of Headhunter is 87 and its lowest item level is 1.
Unique belt: Darkness Enthroned, String of Servitude, Gluttony, Meginord's Girdle, Wurm's Molt, Faminebind, Feastbind, Perandus Blazon, The Magnate, Belt of the Deceiver, Bated Breath, Coward's Chains, Prismweave, Bisco's Leash, Umbilicus Immortalis, Ryslatha's Coil, Sunblast, Headhunter, Mother's Embrace, Pyroshock Clasp, Ascent From Flesh, Maligaro's Restraint, Siegebreaker, The Retch, Soulthirst, Replica Soul Tether, Soul Tether, The Druggery, The Nomad, The Tactician, Leash of Oblation, Immortal Flesh, Coward's Legacy, Dyadian Dawn, Hyperboreus, The Flow Untethered, The Torrent's Reclamation, Chains of Emancipation, Bear's Girdle, Cyclopean Coil, Doryani's Invitation, Perseverance, Auxium.
The price of a Headhunter is about 4800 Chaos Orbs and the price of an Ancient Orb is about 12 Chaos Orbs. The Ancient Orb result is RNG. You may make a big profit or get nothing.
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Path of Exile Ancient Orb can be used to reforge a unique item as another of the same item class in the broader sense of the term, such as “flask” instead of life/mana/hybrid/utility flask.
|Item class||Internal ID||Category|
|Claws||Claw||One Handed Weapon|
|Daggers||Dagger||One Handed Weapon|
|Wands||Wand||One Handed Weapon|
|One Hand Swords||One Hand Sword||One Handed Weapon|
|Thrusting One Hand Swords||Thrusting One Hand Sword||One Handed Weapon|
|One Hand Axes||One Hand Axe||One Handed Weapon|
|One Hand Maces||One Hand Mace||One Handed Weapon|
|Bows||Bow||Two Handed Weapon|
|Staves||Staff||Two Handed Weapon|
|Two Hand Swords||Two Hand Sword||Two Handed Weapon|
|Two Hand Axes||Two Hand Axe||Two Handed Weapon|
|Two Hand Maces||Two Hand Mace||Two Handed Weapon|
|Body Armours||Body Armour||Armor|
|Sceptres||Sceptre||One Handed Weapon|
|Critical Utility Flasks||UtilityFlaskCritical||Flasks|
|Rune Dagger||Rune Dagger||One Handed Weapon|
|Warstaff||Warstaff||Two Handed Weapon|
Reforging a unique item means the base item type can change when the orb is applied. Ancient Orbs do not change the inventory size of an item, so 2×4-sized “tower shields” for example stay within that group.
Headhunter is a unique Leather Belt. If you are lucky enough, you can make a good profit with it.
Notably, unique items specific to past temporary leagues, such as PoE Headhunter can be obtained with an Ancient Orb only while standing in a map to which the appropriate league’s mod has been added with Zana’s Map Device.
Headhunter come from Nemesis League. In order to craft this best unique belt, you must go to a map with “Nemesis” mods. You can get these maps by adding with Zana’s Map Device or buying these maps from other players.
These orbs and shards only dropped in the Harbinger leagues. They are currently only obtainable through Zana’s map device.
|Stack Size||Tab Stack Size||Help Text|
|Ancient Orb||1||20||5000||Ancient Orb is a currency item that can be used to reforge a unique item as another of the same item class in the broader sense of the term, such as “flask” instead of life/mana/hybrid/utility flask.|
|Ancient Shard||35||20||N/A||Ancient Shard is a currency item. A full stack will be combined into an Ancient Orb.|
|Annulment Shard||35||20||N/A||Annulment Shard is a currency item. A full stack will be combined into a Orb of Annulment.|
|Binding Shard||1||20||N/A||Binding Shard is a currency item. A full stack will be combined into a Orb of Binding.|
|Chaos Shard||8||20||N/A||Chaos Shard is a currency item. A full stack combines into a Chaos Orb.|
|Engineer’s Orb||1||20||5000||An Engineer’s Orb is a currency item that can be used to improve the quality of a strongbox.|
|Engineer’s Shard||8||20||N/A||Engineer’s Shard is a currency item. A full stack will be combined into an Engineer’s Orb.|
|Exalted Shard||35||20||N/A||Exalted Shard is a currency item. A full stack will be combined into a Exalted Orb.|
|Harbinger’s Orb||1||20||5000||Harbinger’s Orb is a currency item that can be used to reforge a map into another map of a higher tier.|
|Harbinger’s Shard||52||20||N/A||Harbinger’s Shard is a currency item. A full stack will be combined into a Harbinger’s Orb.|
|Horizon Shard||52||20||N/A||Horizon Shard is a currency item. A full stack will be combined into a Orb of Horizons.|
|Mirror Shard||35||20||N/A||Mirror Shard is a currency item. A full stack will be combined into a Mirror of Kalandra.|
|Orb of Binding||1||20||5000||Orb of Binding is a currency item that can be used to upgrade a normal item to a rare item with up to four linked sockets. If used on an item with more than four sockets, those extra sockets will be lost.
It can be used on items without sockets, effectively functioning the same way as an Orb of Alchemy in this case.
|Orb of Horizons||68||20||5000||Orb of Horizons is a currency item that can be used to reforge a map into another map of the same tier.|
|Regal Shard||12||20||N/A||Regal Shard is a currency item. A full stack will be combined into a Regal Orb.|
This item is restricted to areas with the league flag for Harbinger active. There are additional ways to acquire league-restricted items.
Ancient Shard is a currency item. A full stack will be combined into an Ancient Orb.
One of the best use of ancient orbs is on chest pieces or flasks. You can't chance boss specific drops. I don't think it's any different for Ancient Orbs. People have been using them on Flasks to get stuff like Taste of Hate, Witchfire Brew or Lion's Roar (Sin's Rebirth should be possible aswell).
When it comes to introducing ancient orbs, ilvl is clearly irrelevant. Later, when the ancient orbs were reintroduced, the Lycosidae trick was discovered (using the ancient orbs on the low-level Titucius Span to guarantee the Lyocosidae). So it's clear that now, at least to some extent, it's important. I think Lycosidae's trick is still working. On this basis, I try to use the ilvl18 flask to play the Taste of Hate. First, I got the Doedre's Elixir, but the second is Divination Distilatte, which requires a level of 30. Now some people say that the level requirement is different from the minimum level (drop), but I search on poe.trade, and there is no separate divination distinction below level 30 (below 4600).
So, is there a consensus on how ancient orbs interact with ilvl now?
One explanation is that it will first scroll through the subcategories (life flask, mana flask, Hybrid flask, utility flask) because no ilvl18 Hybrid Flask goes to the next highest level, Divination Distilate.
For the Lycosidae, this is not important because all 4x2 shields are armor shields, so ancient orbs always roll in this subclass. (the ancient orb will not change the inventory size, so you will always get 4x2 shield).
Update: another Ancient Orb rolls the Wise Oak. So far, this supports my theory, of course, the number of sample size is not enough.
It seems to me that an ancient orb will be able to change the base type, but only to chanceable uniques - a wurms molt can become any belt, but can only have a chance at becoming a HH inside nem maps. Being able to instantly go steppen eard > skyforth would ve ridiculous and force the currency to be really rare.
I can't imagine the Ancient Orb letting you "chance" a legacy unique outside of maps with that modifier.
Well I did it for science, I recorded almost all of the attempts, but honestly I don't want to have to edit or upload anything, and some of the clips are laggy, so i'll just toss in a screenshot or two
6553 Ancient Orbs = 15 Headhunters
So it averages out to one in 437 Ancients over 15 headhunters.
Now here is the point at which I hit each belt, i'll include total orb amount, and amount since last belt.
So its about a 400 average really, just kinda depends on if you get lucky or not, I mean If you just based it off my first 6 its closer to a 200 average, but then if you based it off belts 7 to 11 then you have about an 800 average, which is terrible.
Basically its somewhere between 400-500 ancients when you really average it out, but the best way I can put it is this, its roughly the same as trying to six link something in terms of randomness, you could six link 2-3 items in 1000 fusings, or you could be unlucky like I was this league and have to use 3270 fusings for a single six link when you could have just spent the 1500 fusings for the guarantee. So my final conclusion is: DON'T DO IT. Just buy a headhunter, or the divination cards to make one, because you could easily spend well over a headhunter to get one, and on top of that, the main problem is trying to acquire the orbs, I can't imagine how many hours I spent buying these damn orbs, all I can say is, it really isn't worth the time, effort, and luck it takes to even try. Just take the safe route.
Edit: I posted this in response to a comment, but I think this is really important so I added it in.
I know it's ironic, but all jokes aside, let me explain why I think it truly isn't worth it at this point. If we say the average is what I ended with, 1/437 Ancient Orbs exactly, you will expect to spend 5244 Chaos, this is assuming you get all orbs for 12 chaos each, which seems to be the current price. It will probably take you 2-3 hours to buy this many orbs if you are actively trying the entire time. At the moment you can buy a clean headhunter for 84-85 exalts, and exalts are 66-67c each, so just buying one would cost around 5,600c. So if you hit the assumed 437 average, you are only saving around 350c. Now obviously you aren't gonna hit my average, you could hit 3 belts within your first 250 orbs, but you could also not hit a single one within 1500 or more.
The entire reason I was able to even do this was because I got in on it early enough, orbs were 5c each, and my average for the first 6 belts were insane, if you say the first 1250 orbs were 5c each, thats 6250 chaos, the belts were 4000+ chaos at that point, so that is how I really made all my money with this method. After that point, the orbs went up in price, headhunters chaos value didn't go up much, and my luck started to dry up. At this point I believe I actually lost a lot of money between the last 9 headhunters, because the orbs were 9-10c each, the headhunters value didn't change enough to help that shift in price, and my average for the last 9 was 590 per belt, as opposed to my first 6 which averaged 206 per belt.
One last thing I really want to clear up here, mainly because of all the messages I am getting, and the misunderstanding in the comments, I do not have 15 headhunters, I had to sell them nearly every chance I could get to keep funding more ancient orb attempts, the most I ever had at once was 5, and when I had 5 I had less then 100 chaos left, and no exalts, just wanted to clear that up.