A Silver Coin is used to seek or seal a prophecy. Navali offers random prophecy in exchange for a Silver Coin. Seek a prophecy by Navali for 1 silver coin and are stored in the prophecy screen. Navali can also seal prophecies, turning them into items so that they are tradable. Some Prophecies are very valuable, the price of “The Queen’s Sacrifice” is 40 Exalted Orbs, and Fated Connections is worth 10 Exalted Orbs.
Different Prophecy has different objective and reward. For example, A Valuable Combination is a prophecy for Chaos Orb. When you do a Chaos Orb vendor recipe, you will obtain an extra Chaos Orb.
In contrast to most other currency items, Silver Coins have no inherent function for item crafting or other utility. However, Navali can exchange them for prophecies or seal a prophecy to create an item from it, which then can be traded with other players. After you get the prophecy, the related Silver Coins will disappear.
Navali is an NPC who gives players a prophecy for a cost of one Silver Coin. She was first featured in the Prophecy league but is now part of the base game since Version 2.4.0.
Navali must first be rescued at The Climb. The Climb is an area in Act 1. This area has a waypoint and is connected to The Ledge and The Lower Prison.
Navali can also be invited to the player’s hideout. She will also trade Divination Cards there.
Too many prophecies remain unfulfilled. Do not risk fracturing your fate.
Path of Exile Silver Coin uses to make a prophecy. You can farm coins by slain monsters, open strongboxes, or exchange PoE currency for it.
|PoE Silver Coin Farming|
|1. Farming Silver Coin by Slain Monsters|
|2. Trade Currency items for Silver Coins|
|3. Buy coins from Sellers|
The drop level of Silver Coin is 1 and the drop rate is 4.135%. You can get Silver Coins by killing enemies, destroying chests. Strongboxes with the
"of Prophecy" suffix also drop Silver Coin. This type of strongboxes contains (2-4) additional Silver Coins.
Because maps have more Increased Item Quantity bonus, farming maps have more chance to get more coins.
The simplest way is to farm currency items and then exchange for Silver Coins. Since Silver Coin has a low drop rate, farming the currency directly may be difficult.
The price of Silver Coins is 1/3 Chaos Orb or 3 Chromatic Orbs. You can also exchange other currency items with another player. The following is the price list.
|Currency||Pay||Get Silver Coin|
|Orb of Alteration||3||5|
|Orb of Fusing||1||1|
|Orb of Alchemy||1||1|
|Orb of Chance||5||1|
|Orb of Scouring||7||6|
|Orb of Regret||3||4|
Currently, there are no recipes or divination cards for Silver Coin. The best strategy to obtain Silver Coin is to exchange currency items for it. The ratio of Silver Coin to Chaos Orb is 3:1.
There are currently 230 Prophecies that can spawn in the game. Prophecies are visions of a character’s future, provided by Navali. They can be purchased for one Silver Coin and are stored in the prophecy screen. These prophecies influence the future of what happens to the player’s character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.
For an additional cost of Silver Coins ranging from 1 to 9, Navali can seal prophecies, turning them into items so that they are tradeable. This allows players to delay their fate, or capitalize on it. Sealing prophecy chains will reset the quest state of that prophecy chain to 1. Conversely activating a sealed prophecy will set the quest state to the activated one, no matter where the state has been before.
Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This does not include maps.
The tools of divination found on the body of an exile. I have seen it. There are more tools, and the exiles who hold them are gathering in number.
Wraeclast teems with the memories of a violent past. Although the flesh and minds of its original inhabitants are long-gone, their emotions – anger, fear, envy – remain in the artifacts they have left behind.
Doedre Darktongue, Marceus Lioneye, Shavronne of Umbra, Maligaro, Victario. If these names mean nothing to you now, they will soon. Keep an eye out for their long-lost possessions. Each holds the memory of failure, sadness and a desire for revenge.
I have not heard of such a cult, nor have I seen visions of them, but if you say you witnessed their presence in Wraeclast, then I believe you.
Be careful. If they can avoid the gaze of the Seeing Stone then they may be beyond the grasp of even the Mother of Death. And that is truly something to fear.
The fragment you have recovered leads to a very dangerous realm. The Red Queen waits in her dark stronghold, and a thousand years of anger bubble just beneath the surface of her flawless, ill-gotten beauty.
I sense great anger across the land, directed at you. There is another, exiled like you, who wants you dead. For this individual, anger and desperation blur the lines of mortality.
The great thaumaturgists of the past considered themselves artists of the highest calibre. Their paints were the hidden energies that flow around and through us. Their canvas: the finely-woven fabric of reality itself. And like every great artist, there were times when their brush strokes wavered, when errors were made. Unfortunately, their errors have persisted far longer than their great creations.
Thieves make do with what they can find or take by force. When thieves outnumber their victims, they must look farther and farther for what they can take. It is their own greed that carries them into danger.
The onyx amulet you have begun to reshape is special, and it’s metamorphosis is not yet complete. Keep it somewhere safe, for there is more yet to do.
Rats on a sinking ship fight to the death for a splinter of dry wood, not knowing that it too will soon be at the bottom of the sea. We are not the only rats on this ship.
The old red ones left this land barren. Crops grew stunted and disease filled the air. If you don’t feed an animal it will soon cast a hungry eye upon its brothers and sisters, and man is no different. The Plaguemaw and his people soon feasted on their own, devouring the very life essence of the young and innocent.
When the rains stopped, the Lord fed his farms with the blood of the beasts. But blood carries corruption with it, and the crops soon towered, monstrous and thorned. In the thick jungle of his own making, it was not only he who turned feral.
Wisdom and knowledge are not one and the same. The queen’s thirst for learning was unending. As she tore through the pages of countless tomes, her knowledge grew and her wisdom slipped away, buckling beneath the weight of insanity.
Sometimes death is a thief, quick on its feet and quicker with a blade. Sometimes it is a vine, slowly growing tighter and tighter around your neck. But death is not a toy. The unbreathing queen has raised an army of soulless corpses. Her actions mock death, turning it into little more than an obstacle for her puppetry of the flesh.
Dark minds hide in dark places, but it was not always so.
The wise Red rulers were long-dead, and the strong seized power. But an unwise leader pulls the people towards ruin. So it came to pass that milk fresh from the nipple was soured, grass grew hard and sharp, and flesh walked the earth without a soul. Hinekora cast her net towards the new kings and queens, but four slipped through the holes and fled into the darkness. There they remain. Beyond the reach of the Mother of Death. But not beyond her sight.