1 | (48–60)% Hero Memory Effect | 89 | 10 | Lethal Flash |
2 | (36–47)% Hero Memory Effect | 75 | 30 | Lethal Flash |
3 | (24–35)% Hero Memory Effect | 65 | 115 | Lethal Flash |
1 | (12–15)% Max Life and Max Energy Shield | 80 | 299 | Lethal Flash |
2 | (9–11)% Max Life and Max Energy Shield | 65 | 897 | Lethal Flash |
3 | (7–8)% Max Life and Max Energy Shield | 45 | 1794 | Lethal Flash |
4 | +6% Max Life and Max Energy Shield | 35 | 2900 | Lethal Flash |
5 | (4–5)% Max Life and Max Energy Shield | 1 | 2900 | Lethal Flash |
1 | (47–60)% Critical Strike Rating | 80 | 299 | Lethal Flash |
2 | (36–46)% Critical Strike Rating | 65 | 897 | Lethal Flash |
3 | (28–35)% Critical Strike Rating | 45 | 1794 | Lethal Flash |
4 | (23–27)% Critical Strike Rating | 35 | 2900 | Lethal Flash |
5 | (16–22)% Critical Strike Rating | 1 | 2900 | Lethal Flash |
1 | (10–12)% Projectile Speed | 80 | 299 | Lethal Flash |
2 | (8–9)% Projectile Speed | 65 | 897 | Lethal Flash |
3 | (6–7)% Projectile Speed | 45 | 1794 | Lethal Flash |
4 | +5% Projectile Speed | 35 | 2900 | Lethal Flash |
5 | +4% Projectile Speed | 1 | 2900 | Lethal Flash |
1 | (28–36)% Projectile Damage | 80 | 299 | Lethal Flash |
2 | (22–27)% Projectile Damage | 65 | 897 | Lethal Flash |
3 | (17–21)% Projectile Damage | 45 | 1794 | Lethal Flash |
4 | (14–16)% Projectile Damage | 35 | 2900 | Lethal Flash |
5 | (10–13)% Projectile Damage | 1 | 2900 | Lethal Flash |
1 | Projectile Quantity +1 | 80 | 299 | Lethal Flash |
2 | Projectile Quantity +1 | 65 | 0 | Lethal Flash |
1 | (20–30)% Projectile Range | 80 | 45 | Lethal Flash |
2 | (10–19)% Projectile Range | 65 | 135 | Lethal Flash |
3 | (-19–-10)% Projectile Range | 45 | 518 | Lethal Flash |
4 | (-30–-20)% Projectile Range | 35 | 0 | Lethal Flash |
1 | (9–11)% additional Projectile Damage when there are enemies Nearby | 80 | 45 | Lethal Flash |
2 | (7–8)% additional Projectile Damage when there are enemies Nearby | 65 | 135 | Lethal Flash |
3 | +6% additional Projectile Damage when there are enemies Nearby | 45 | 518 | Lethal Flash |
4 | +5% additional Projectile Damage when there are enemies Nearby | 35 | 0 | Lethal Flash |
5 | (3–4)% additional Projectile Damage when there are enemies Nearby | 25 | 0 | Lethal Flash |
1 | (80–100)% chance to immediately reload 1 ammo on Critical Strike. Cooldown: (0.1–0.2) s | 80 | 45 | Lethal Flash |
2 | (60–79)% chance to immediately reload 1 ammo on Critical Strike. Cooldown: 0.2 s | 65 | 135 | Lethal Flash |
3 | (40–59)% chance to immediately reload 1 ammo on Critical Strike. Cooldown: 0.2 s | 45 | 518 | Lethal Flash |
1 | -15.0% Projectile Spreading Angle, (8–9)% additional damage for 3s after using Mobility Skills | 80 | 45 | Lethal Flash |
2 | -11.5% Projectile Spreading Angle, (5–6)% additional damage for 3s after using Mobility Skills | 65 | 135 | Lethal Flash |
3 | -8.9% Projectile Spreading Angle, (4–5)% additional damage for 3s after using Mobility Skills | 45 | 518 | Lethal Flash |
4 | -6.8% Projectile Spreading Angle, (3–4)% additional damage for 3s after using Mobility Skills | 35 | 0 | Lethal Flash |
5 | -5.7% Projectile Spreading Angle, (2–3)% additional damage for 3s after using Mobility Skills | 25 | 0 | Lethal Flash |
1 | +1 Projectile Quantity for 8s each time you use a Mobility Skill, up to +2 | 80 | 45 | Lethal Flash |
1 | -0.1 s reloading time | 89 | 10 | Lethal Flash |
1 | (14–18)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 89 | 10 | Lethal Flash |
2 | (11–13)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 75 | 30 | Lethal Flash |
3 | (8–10)% Critical Strike Damage for every additional Projectile when using Projectile Skills | 65 | 115 | Lethal Flash |