Character Build - Evade - Help
Evasion is a defensive mechanic carried out in response to attacks. When an attack is evaded, it does not deal any damage or trigger its hit effects and subsequent effects. The chance of evading an attack is determined by the attacker's Accuracy and the target's Evasion Rate.
Heroes' hits against monsters will not be evaded
Evasion
Characters start with 0 Evasion by default, which is its lowest value
Each level increases Evasion by 3
Each Dexterity increases Evasion by 0.2%
Relevant Stats
Evasion
Evasion %
Additional Evasion %
Gear Evasion
Gear Evasion %
Evasion Rate
Evasion Rate = 1 - 1.15 x attacker's Accuracy/(attacker's Accuracy + 0.5 x defender's Evasion^0.75), which means it is determined by the attacker's Accuracy and the defender's Evasion
The maximum Evasion rate is 95%, and the minimum Evasion rate is 0%
Currently, the highest Accuracy monsters can have is 1,247
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